v0.2.0: clang + import std; isolated Windows cross-build (llvm-mingw + SDL3)
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+80
-67
@@ -1,10 +1,31 @@
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cmake_minimum_required(VERSION 3.28)
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cmake_minimum_required(VERSION 3.30)
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project(OpenRA3 VERSION 0.0.1 LANGUAGES CXX)
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# --- C++26 modules + `import std;` (clang + libc++) -------------------------
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# CMake gates `import std` behind an experimental value documented in
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# Help/dev/experimental.rst for the CMake version in use.
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set(CMAKE_EXPERIMENTAL_CXX_IMPORT_STD "d0edc3af-4c50-42ea-a356-e2862fe7a444")
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# Path to the standard-library module description. A cross toolchain overrides
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# this before the compiler is probed; this default targets the Linux LLVM
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# package.
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if(NOT CMAKE_CXX_STDLIB_MODULES_JSON)
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set(CMAKE_CXX_STDLIB_MODULES_JSON "/usr/lib/llvm-21/lib/libc++.modules.json")
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endif()
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# libc++ must be selected before the compiler is probed: CMake builds its
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# internal standard-library module target during `project()`, and that target
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# only sees `CMAKE_CXX_FLAGS` (not later `add_compile_options`). The standard
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# and extension settings must also be in place before `project()` so the
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# internal `std.pcm` is built with the same configuration as our modules.
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set(CMAKE_CXX_FLAGS_INIT "-stdlib=libc++")
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set(CMAKE_EXE_LINKER_FLAGS_INIT "-stdlib=libc++")
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set(CMAKE_SHARED_LINKER_FLAGS_INIT "-stdlib=libc++")
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set(CMAKE_CXX_STANDARD 26)
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set(CMAKE_CXX_STANDARD_REQUIRED ON)
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set(CMAKE_CXX_EXTENSIONS OFF)
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set(CMAKE_CXX_SCAN_FOR_MODULES ON)
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project(OpenRA3 VERSION 0.1.0 LANGUAGES CXX)
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if(NOT CMAKE_BUILD_TYPE AND NOT CMAKE_CONFIGURATION_TYPES)
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set(CMAKE_BUILD_TYPE Release CACHE STRING "Build type" FORCE)
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@@ -15,121 +36,113 @@ set(CMAKE_RUNTIME_OUTPUT_DIRECTORY "${CMAKE_BINARY_DIR}/bin")
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option(OPENRA3_WERROR "Treat warnings as errors" OFF)
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function(openra3_target_defaults target)
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target_compile_options(${target} PRIVATE -Wall -Wextra -Wpedantic)
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target_compile_options(${target} PRIVATE -Wall -Wextra)
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set_property(TARGET ${target} PROPERTY CXX_MODULE_STD ON)
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if(OPENRA3_WERROR)
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target_compile_options(${target} PRIVATE -Werror)
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endif()
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endfunction()
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# --- engine core: fundamental types, math, strings, random, message stream ---
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# --- SDL3: pkg-config on Linux, or an explicit MinGW root for Windows --------
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add_library(openra3_sdl3 INTERFACE)
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set(OPENRA3_HAS_SDL3 OFF)
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if(OPENRA3_SDL3_ROOT)
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target_include_directories(openra3_sdl3 INTERFACE "${OPENRA3_SDL3_ROOT}/x86_64-w64-mingw32/include")
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target_link_libraries(openra3_sdl3 INTERFACE "${OPENRA3_SDL3_ROOT}/x86_64-w64-mingw32/lib/libSDL3.dll.a")
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set(OPENRA3_HAS_SDL3 ON)
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else()
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find_package(PkgConfig QUIET)
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if(PkgConfig_FOUND)
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pkg_check_modules(SDL3 QUIET IMPORTED_TARGET sdl3)
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endif()
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if(SDL3_FOUND)
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target_link_libraries(openra3_sdl3 INTERFACE PkgConfig::SDL3)
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set(OPENRA3_HAS_SDL3 ON)
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endif()
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endif()
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if(OPENRA3_HAS_SDL3)
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message(STATUS "OpenRA3: SDL3 found - windowed viewer enabled")
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else()
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message(STATUS "OpenRA3: SDL3 not found - offscreen BMP output only")
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endif()
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# --- engine core -------------------------------------------------------------
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add_library(ra3_core STATIC)
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target_sources(ra3_core
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PUBLIC FILE_SET CXX_MODULES FILES
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src/core/ra3.core.cppm
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)
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target_sources(ra3_core PUBLIC FILE_SET CXX_MODULES FILES src/core/ra3.core.cppm)
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openra3_target_defaults(ra3_core)
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# --- game logic: objects, players, teams, spatial partition, game loop ---
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# --- game logic --------------------------------------------------------------
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add_library(ra3_logic STATIC)
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target_sources(ra3_logic
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PUBLIC FILE_SET CXX_MODULES FILES
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src/logic/ra3.logic.cppm
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)
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target_sources(ra3_logic PUBLIC FILE_SET CXX_MODULES FILES src/logic/ra3.logic.cppm)
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target_link_libraries(ra3_logic PUBLIC ra3_core)
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openra3_target_defaults(ra3_logic)
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# --- client: headless display/input abstraction and the client facade ---
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# --- client ------------------------------------------------------------------
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add_library(ra3_client STATIC)
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target_sources(ra3_client
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PUBLIC FILE_SET CXX_MODULES FILES
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src/client/ra3.client.cppm
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)
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target_sources(ra3_client PUBLIC FILE_SET CXX_MODULES FILES src/client/ra3.client.cppm)
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target_link_libraries(ra3_client PUBLIC ra3_core ra3_logic)
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openra3_target_defaults(ra3_client)
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# --- RA3 game definitions: factions, player templates, science, special powers ---
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# --- RA3 game definitions ----------------------------------------------------
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add_library(ra3_game STATIC)
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target_sources(ra3_game
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PUBLIC FILE_SET CXX_MODULES FILES
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src/game/ra3.game.cppm
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)
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target_sources(ra3_game PUBLIC FILE_SET CXX_MODULES FILES src/game/ra3.game.cppm)
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target_link_libraries(ra3_game PUBLIC ra3_core ra3_logic)
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openra3_target_defaults(ra3_game)
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# --- filesystem: BIG4 archives, RefPack codec, local install locator ---
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# --- filesystem: BIG4 + RefPack ---------------------------------------------
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add_library(ra3_fs STATIC)
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target_sources(ra3_fs
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PUBLIC FILE_SET CXX_MODULES FILES
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src/fs/ra3.fs.cppm
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)
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target_sources(ra3_fs PUBLIC FILE_SET CXX_MODULES FILES src/fs/ra3.fs.cppm)
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target_link_libraries(ra3_fs PUBLIC ra3_core)
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openra3_target_defaults(ra3_fs)
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# --- map discovery/loading (real .big data, user's local install) ---
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# --- map discovery/loading ---------------------------------------------------
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add_library(ra3_map STATIC)
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target_sources(ra3_map
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PUBLIC FILE_SET CXX_MODULES FILES
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src/map/ra3.map.cppm
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)
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target_sources(ra3_map PUBLIC FILE_SET CXX_MODULES FILES src/map/ra3.map.cppm)
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target_link_libraries(ra3_map PUBLIC ra3_core ra3_fs)
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openra3_target_defaults(ra3_map)
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# --- minimal headless skirmish simulation ---
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# --- minimal skirmish simulation --------------------------------------------
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add_library(ra3_skirmish STATIC)
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target_sources(ra3_skirmish
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PUBLIC FILE_SET CXX_MODULES FILES
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src/skirmish/ra3.skirmish.cppm
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)
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target_sources(ra3_skirmish PUBLIC FILE_SET CXX_MODULES FILES src/skirmish/ra3.skirmish.cppm)
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target_link_libraries(ra3_skirmish PUBLIC ra3_core ra3_logic ra3_game ra3_map)
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openra3_target_defaults(ra3_skirmish)
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# --- software renderer: framebuffer, TGA decode, BMP encode, map compositing ---
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# --- software renderer -------------------------------------------------------
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add_library(ra3_render STATIC)
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target_sources(ra3_render
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PUBLIC FILE_SET CXX_MODULES FILES
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src/render/ra3.render.cppm
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)
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target_sources(ra3_render PUBLIC FILE_SET CXX_MODULES FILES src/render/ra3.render.cppm)
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target_link_libraries(ra3_render PUBLIC ra3_core)
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openra3_target_defaults(ra3_render)
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# --- windowed viewer: SDL3 when available, otherwise a null backend ---
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find_package(PkgConfig QUIET)
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if(PkgConfig_FOUND)
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pkg_check_modules(SDL3 QUIET IMPORTED_TARGET sdl3)
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endif()
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# --- windowed viewer (SDL3 or null) -----------------------------------------
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add_library(ra3_ui STATIC)
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if(SDL3_FOUND)
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target_sources(ra3_ui
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PUBLIC FILE_SET CXX_MODULES FILES
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src/ui/ra3.ui.sdl.cppm
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)
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target_link_libraries(ra3_ui PUBLIC ra3_core ra3_render PkgConfig::SDL3)
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message(STATUS "OpenRA3: SDL3 ${SDL3_VERSION} found - windowed viewer enabled")
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if(OPENRA3_HAS_SDL3)
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target_sources(ra3_ui PUBLIC FILE_SET CXX_MODULES FILES src/ui/ra3.ui.sdl.cppm)
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target_link_libraries(ra3_ui PUBLIC ra3_core ra3_render openra3_sdl3)
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else()
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target_sources(ra3_ui
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PUBLIC FILE_SET CXX_MODULES FILES
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src/ui/ra3.ui.null.cppm
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)
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target_sources(ra3_ui PUBLIC FILE_SET CXX_MODULES FILES src/ui/ra3.ui.null.cppm)
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target_link_libraries(ra3_ui PUBLIC ra3_core ra3_render)
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message(STATUS "OpenRA3: SDL3 not found - offscreen BMP output only")
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endif()
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openra3_target_defaults(ra3_ui)
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# --- umbrella module re-exporting the whole SDK ---
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# --- umbrella -----------------------------------------------------------------
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add_library(ra3 STATIC)
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target_sources(ra3
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PUBLIC FILE_SET CXX_MODULES FILES
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src/ra3.cppm
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)
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target_sources(ra3 PUBLIC FILE_SET CXX_MODULES FILES src/ra3.cppm)
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target_link_libraries(ra3 PUBLIC ra3_core ra3_logic ra3_client ra3_game ra3_fs ra3_map ra3_skirmish ra3_render ra3_ui)
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openra3_target_defaults(ra3)
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# --- the headless game executable ---
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# --- executable ---------------------------------------------------------------
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add_executable(openra3 apps/openra3/main.cpp)
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target_link_libraries(openra3 PRIVATE ra3)
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openra3_target_defaults(openra3)
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# --- unit tests ---
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if(WIN32 AND OPENRA3_SDL3_ROOT)
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add_custom_command(TARGET openra3 POST_BUILD
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COMMAND ${CMAKE_COMMAND} -E copy_if_different
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"${OPENRA3_SDL3_ROOT}/x86_64-w64-mingw32/bin/SDL3.dll"
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"$<TARGET_FILE_DIR:openra3>")
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endif()
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# --- tests --------------------------------------------------------------------
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enable_testing()
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add_executable(ra3_tests tests/ra3_tests.cpp)
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target_link_libraries(ra3_tests PRIVATE ra3)
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