v0.4.0: Direct3D 11/12 backends, in-game renderer selection, per-run logging
- ra3.dx: D3D11 and D3D12 presentation backends (runtime HLSL via d3dcompiler); 2D image blit and the GPU heightfield terrain raymarch, with the corner minimap/FPS overlays. Non-Windows builds link a null fallback. - ra3.display: preferred backend plus ordered fallback (Vulkan/D3D11/D3D12/SDL); menu gains a Renderer option and the CLI gains --dx11/--dx12/--sdl, which the render command now honours too. - vendor libenderlog (MIT): every run writes openra3.log next to the exe and archives the previous run's log; records at warn and above carry a call stack (native fallback, since libc++ has no <stacktrace>). - Windows crash reporter writes openra3_crash.log (faulting module + backtrace); D3D/DXGI diagnostics are routed through the logger.
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@@ -30,3 +30,4 @@ compile_commands.json
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# local data dumps / RE artifacts
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re-data/
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*.log
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*.log.[0-9]*
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