v0.6.0: WebAssembly build with a WebGL backend (playable in the browser)
- ra3.webgl: a Web peer of Vulkan/Direct3D (SDL3 canvas + GLES3/WebGL2), with 2D blit and the GPU terrain raymarch; GLSL ES shaders; null fallback off Emscripten. backend::webgl + default_backend() (webgl under Emscripten). - Emscripten toolchain + Dockerfile.wasm + scripts/build-wasm.sh; import std, global -fexceptions, and Asyncify so the blocking frame loop yields to the browser (display::sleep_frame calls emscripten_sleep). - apps/web/shell.html + apps/web/serve.py (Range-capable dev server). - Assets: browsers forbid synchronous on-demand reads on the main thread (and FS.createLazyFile / the WasmFS fetch backend are worker-only; SDL3's Emscripten backend is main-thread DOM only, so the engine cannot run in a worker). The wasm build therefore preloads a compact per-map set via OPENRA3_WEB_ASSETS. - New openra3 textures --map ID lists the loose terrain TGAs a map resolves to (terrain::resolve_texture_files, shared with load_textures_from_dir). - Fixes: webgl heightmap used GL_R16 = 0x8229 (that is R8) -> upload rejected, terrain flattened to water; now 0x822A. Logger uses a stdout console sink on the web (stderr maps to console.error); a GL error check logs bad uploads. - CI: wasm image + build jobs.
This commit is contained in:
@@ -291,4 +291,44 @@ build_debian_arm64:
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name: "$CI_PROJECT_NAME-debian-arm64-$CI_COMMIT_SHORT_SHA"
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paths:
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- artifacts/debian-arm64/
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expire_in: 7 days
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# --- WebAssembly (Emscripten) -------------------------------------------------
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wasm_image:
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stage: image
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image: docker:latest
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services: *dind
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tags:
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- docker
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before_script: *retry
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script:
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- retry sh -c 'echo "$HARBOR_PASSWORD" | docker login "$HARBOR_HOST" -u "$HARBOR_USERNAME" --password-stdin'
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- |
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retry docker build \
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--cache-from type=registry,ref=$IMAGE:cache-wasm,insecure=true \
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--cache-to type=registry,ref=$IMAGE:cache-wasm,mode=max,insecure=true \
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--build-arg APT_MIRROR=$APT_MIRROR \
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--target dev \
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-t $IMAGE:$CI_COMMIT_SHORT_SHA-wasm \
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-f Dockerfile.wasm .
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- retry docker push $IMAGE:$CI_COMMIT_SHORT_SHA-wasm
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build_wasm:
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stage: build
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image: docker:latest
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services: *dind
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tags:
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- docker
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needs:
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- wasm_image
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before_script: *retry
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script:
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- retry sh -c 'echo "$HARBOR_PASSWORD" | docker login "$HARBOR_HOST" -u "$HARBOR_USERNAME" --password-stdin'
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- retry docker pull $IMAGE:$CI_COMMIT_SHORT_SHA-wasm
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- docker run --rm -v "$(pwd):/work" -w /work $IMAGE:$CI_COMMIT_SHORT_SHA-wasm cmake -S . -B build/wasm -G Ninja -DCMAKE_TOOLCHAIN_FILE=cmake/toolchains/emscripten-wasm.cmake -DCMAKE_BUILD_TYPE=Release
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- docker run --rm -v "$(pwd):/work" -w /work $IMAGE:$CI_COMMIT_SHORT_SHA-wasm cmake --build build/wasm -j
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- docker run --rm -v "$(pwd):/work" -w /work $IMAGE:$CI_COMMIT_SHORT_SHA-wasm bash -c "mkdir -p artifacts/wasm && cp build/wasm/bin/openra3.html build/wasm/bin/openra3.js build/wasm/bin/openra3.wasm build/wasm/bin/openra3.data artifacts/wasm/ 2>/dev/null || cp build/wasm/bin/openra3.html build/wasm/bin/openra3.js build/wasm/bin/openra3.wasm artifacts/wasm/"
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artifacts:
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name: "$CI_PROJECT_NAME-wasm-$CI_COMMIT_SHORT_SHA"
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paths:
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- artifacts/wasm/
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expire_in: 7 days
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