v0.6.0: WebAssembly build with a WebGL backend (playable in the browser)

- ra3.webgl: a Web peer of Vulkan/Direct3D (SDL3 canvas + GLES3/WebGL2), with
  2D blit and the GPU terrain raymarch; GLSL ES shaders; null fallback off
  Emscripten. backend::webgl + default_backend() (webgl under Emscripten).
- Emscripten toolchain + Dockerfile.wasm + scripts/build-wasm.sh; import std,
  global -fexceptions, and Asyncify so the blocking frame loop yields to the
  browser (display::sleep_frame calls emscripten_sleep).
- apps/web/shell.html + apps/web/serve.py (Range-capable dev server).
- Assets: browsers forbid synchronous on-demand reads on the main thread (and
  FS.createLazyFile / the WasmFS fetch backend are worker-only; SDL3's Emscripten
  backend is main-thread DOM only, so the engine cannot run in a worker). The
  wasm build therefore preloads a compact per-map set via OPENRA3_WEB_ASSETS.
- New openra3 textures --map ID lists the loose terrain TGAs a map resolves to
  (terrain::resolve_texture_files, shared with load_textures_from_dir).
- Fixes: webgl heightmap used GL_R16 = 0x8229 (that is R8) -> upload rejected,
  terrain flattened to water; now 0x822A. Logger uses a stdout console sink on
  the web (stderr maps to console.error); a GL error check logs bad uploads.
- CI: wasm image + build jobs.
This commit is contained in:
EnderTheCoder
2026-09-28 22:57:19 +08:00
parent d0ae4c76ba
commit 70d4beca4f
22 changed files with 1341 additions and 72 deletions
+46 -7
View File
@@ -95,7 +95,15 @@ namespace {
auto setup_logging(const std::filesystem::path &exe_dir) -> void {
namespace log = ender::log;
log::configure({.minimum = log::level::info, .stacktrace_from = log::level::warn});
#if defined(__EMSCRIPTEN__)
// The default sink writes to stderr, which the browser maps to
// console.error regardless of level; use stdout so INFO/WARN appear at
// their real level. There is no file sink on the web.
log::set_sinks({std::make_shared<log::console_sink>(std::cout)});
(void) exe_dir;
#else
log::add_file_sink(exe_dir / "openra3.log", {.max_file_size = 4U * 1024U * 1024U, .max_archives = 10U});
#endif
log::info("OpenRA3 started");
}
@@ -106,13 +114,14 @@ namespace {
std::puts(" openra3 menu (pick a map, then view it)");
std::puts(" openra3 menu-preview [--out FILE.bmp] (headless render of the menu)");
std::puts(" openra3 maps");
std::puts(" openra3 textures --map ID (loose terrain TGAs a map uses)");
std::puts(" openra3 skirmish [--map ID] [--frames N] [--seed N]");
std::puts(" openra3 render [--map ID] [--frames N] [--seed N] [--zoom Z]");
std::puts(" [--out FILE.bmp] [--vulkan] [--no-window] [--no-sim] [--thumbnail]");
std::puts(" [--3d] [--cam-pitch DEG] [--cam-yaw DEG] [--cam-x U] [--cam-y U]");
std::puts(" [--cam-height U] [--fov DEG] [--width W] [--height H]");
std::puts(" [--fullscreen] [--fps N] (0 = vsync)");
std::puts(" [--vulkan] [--dx11] [--dx12] [--sdl] (preferred display backend)");
std::puts(" [--vulkan] [--dx11] [--dx12] [--webgl] [--sdl] (preferred display backend)");
std::puts("assets: read from <exe_dir>/assets (extracted at build time by the openra3_assets target)");
}
@@ -131,6 +140,7 @@ namespace {
[[nodiscard]] auto display_backend_from_args(const std::vector<std::string> &args) -> ra3::display::backend {
if (has_flag(args, "--dx11") || has_flag(args, "--d3d11")) return ra3::display::backend::d3d11;
if (has_flag(args, "--dx12") || has_flag(args, "--d3d12")) return ra3::display::backend::d3d12;
if (has_flag(args, "--webgl")) return ra3::display::backend::webgl;
if (has_flag(args, "--sdl")) return ra3::display::backend::sdl;
return ra3::display::backend::vulkan;
}
@@ -296,6 +306,32 @@ namespace {
return ready;
}
/** Print the loose terrain TGA files a map resolves to (for a wasm preload). */
auto command_textures(const std::vector<std::string> &args, const std::filesystem::path &assets) -> int {
if (!ensure_assets(assets)) return 1;
const auto requested = option_value(args, "--map");
if (!requested) {
std::puts("usage: openra3 textures --map ID");
return 2;
}
const auto maps = list_asset_maps(assets);
const asset_map *picked = nullptr;
for (const auto &map: maps) {
if (map.id == *requested) picked = &map;
}
if (picked == nullptr) {
std::printf("no map '%s'\n", requested->c_str());
return 2;
}
const auto parsed = ra3::terrain::parse_map(ra3::map::to_ckmp(read_file(picked->file)));
const auto files = ra3::terrain::resolve_texture_files(parsed, assets / "terrain");
std::printf("map %s: %zu resolved textures\n", picked->id.c_str(), files.size());
for (const auto &file: files) {
std::printf("%s\n", file.string().c_str());
}
return 0;
}
auto command_maps(const std::filesystem::path &assets) -> int {
if (!ensure_assets(assets)) return 1;
const auto maps = list_asset_maps(assets);
@@ -574,9 +610,10 @@ namespace {
* then the others in turn, so an unavailable backend degrades gracefully.
* Direct3D is Windows-only; on other hosts those entries fall through.
*/
inline constexpr std::array<ra3::display::backend, 4> renderer_backends{ra3::display::backend::vulkan, ra3::display::backend::d3d11,
ra3::display::backend::d3d12, ra3::display::backend::sdl};
inline constexpr std::array<std::string_view, 4> renderer_names{"Vulkan", "Direct3D 11", "Direct3D 12", "SDL (software)"};
inline constexpr std::array<ra3::display::backend, 5> renderer_backends{ra3::display::backend::vulkan, ra3::display::backend::d3d11,
ra3::display::backend::d3d12, ra3::display::backend::webgl,
ra3::display::backend::sdl};
inline constexpr std::array<std::string_view, 5> renderer_names{"Vulkan", "Direct3D 11", "Direct3D 12", "WebGL", "SDL (software)"};
[[nodiscard]] inline auto renderer_backend(int index) -> ra3::display::backend {
return renderer_backends[static_cast<std::size_t>(std::clamp(index, 0, static_cast<int>(renderer_backends.size()) - 1))];
@@ -661,7 +698,7 @@ namespace {
case 15: return s.fullscreen ? "yes" : "no";
case 16: return std::string{fps_names[static_cast<std::size_t>(std::clamp(s.fps_index, 0, 4))]} + " fps";
case 17: return "start";
case 18: return std::string{renderer_names[static_cast<std::size_t>(std::clamp(s.renderer, 0, 3))]};
case 18: return std::string{renderer_names[static_cast<std::size_t>(std::clamp(s.renderer, 0, 4))]};
default: return "exit";
}
}
@@ -684,7 +721,7 @@ namespace {
case 13: s.thumbnail = !s.thumbnail; break;
case 15: s.fullscreen = !s.fullscreen; break;
case 16: s.fps_index = (s.fps_index + delta + 5) % 5; break;
case 18: s.renderer = (s.renderer + delta + 4) % 4; break;
case 18: s.renderer = (s.renderer + delta + 5) % 5; break;
default: break;
}
}
@@ -1084,7 +1121,8 @@ namespace {
if (has_flag(args, "--vulkan")) st.settings.renderer = 0;
if (has_flag(args, "--dx11") || has_flag(args, "--d3d11")) st.settings.renderer = 1;
if (has_flag(args, "--dx12") || has_flag(args, "--d3d12")) st.settings.renderer = 2;
if (has_flag(args, "--sdl")) st.settings.renderer = 3;
if (has_flag(args, "--webgl")) st.settings.renderer = 3;
if (has_flag(args, "--sdl")) st.settings.renderer = 4;
if (const auto value = option_value(args, "--width")) st.settings.width = std::stoi(*value);
if (const auto value = option_value(args, "--height")) st.settings.height = std::stoi(*value);
if (const auto value = option_value(args, "--cam-pitch")) st.settings.cam_pitch = std::stof(*value);
@@ -1243,6 +1281,7 @@ auto main(int argc, char **argv) -> int {
if (command == "menu") return command_menu(rest, assets);
if (command == "menu-preview") return command_menu_preview(rest, assets);
if (command == "maps") return command_maps(assets);
if (command == "textures") return command_textures(rest, assets);
if (command == "skirmish") return command_skirmish(rest, assets);
if (command == "render") return command_render(rest, assets);