v0.7.0: SDL-free wasm worker backend (WebGPU + WebGL2) with on-demand assets
The engine now runs on a plain Web Worker (no SDL, no PROXY_TO_PTHREAD: in a pthread Emscripten proxies every filesystem syscall to the main browser thread, where synchronous XHR - and thus FS.createLazyFile - is forbidden). A page/worker pair transfers an OffscreenCanvas and forwards DOM input; assets load lazily from an embedded manifest, so entering a map fetches only that map and its tiles. Presentation: ra3.webgpu (WebGPU via Emscripten's emdawnwebgpu port, WGSL shaders, the default on wasm) and ra3.wasmgl (WebGL2, GLSL ES). The legacy SDL ra3.webgl backend is removed.
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-10
@@ -1,14 +1,16 @@
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#!/usr/bin/env bash
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# Build the WebAssembly target (openra3.html/.js/.wasm) with the Emscripten image.
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# Build the WebAssembly target (openra3.js/.wasm + worker + page) with the
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# Emscripten image.
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#
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# Browsers forbid synchronous on-demand file reads on the main thread, so assets
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# are preloaded into the module's filesystem. Prefer a compact, per-map set: one
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# map plus the tiles it uses:
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# The engine runs inside a plain Web Worker and renders into an OffscreenCanvas
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# with no SDL, so assets load on demand: point OPENRA3_WEB_ASSETS at the
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# extracted asset tree and the build generates an assets manifest, embeds it, and
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# registers every file as an Emscripten lazy file at startup. The browser then
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# fetches each asset only when the engine opens it.
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#
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# OPENRA3_WEB_ASSETS="$(mktemp -d)" \
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# openra3 textures --map map_mp_2_feasel1 # copy these under the set's terrain/
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# OPENRA3_WEB_ASSETS=/path/to/assets scripts/build-wasm.sh
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#
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# then point OPENRA3_WEB_ASSETS at that directory.
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# open http://localhost:8199/index.html
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set -euo pipefail
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ROOT="$(cd "$(dirname "$0")/.." && pwd)"
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@@ -19,13 +21,18 @@ docker build --target dev -f "$ROOT/Dockerfile.wasm" -t "$IMAGE" "$ROOT"
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mounts=(-v "$ROOT:/work")
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configure=(-DCMAKE_TOOLCHAIN_FILE=cmake/toolchains/emscripten-wasm.cmake -DCMAKE_BUILD_TYPE=Release)
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serve_assets=()
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if [ -n "${OPENRA3_WEB_ASSETS:-}" ]; then
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mounts+=(-v "$OPENRA3_WEB_ASSETS:/assets:ro")
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configure+=(-DOPENRA3_WEB_ASSETS=/assets)
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manifest="$ROOT/$BUILD_DIR/assets.manifest.json"
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mkdir -p "$(dirname "$manifest")"
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python3 "$ROOT/scripts/make_web_manifest.py" --root "$OPENRA3_WEB_ASSETS" --out "$manifest"
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configure+=(-DOPENRA3_WEB_MANIFEST="/work/$BUILD_DIR/assets.manifest.json")
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serve_assets=(--assets "$OPENRA3_WEB_ASSETS")
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fi
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docker run --rm "${mounts[@]}" -w /work "$IMAGE" cmake -S . -B "$BUILD_DIR" -G Ninja "${configure[@]}"
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docker run --rm "${mounts[@]}" -w /work "$IMAGE" cmake --build "$BUILD_DIR" -j
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echo "WebAssembly: $ROOT/$BUILD_DIR/bin/openra3.html (+ .js/.wasm/.data)"
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echo "serve: python3 \"$ROOT/apps/web/serve.py\" --root \"$ROOT/$BUILD_DIR/bin\" --port 8199"
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echo "WebAssembly: $ROOT/$BUILD_DIR/bin/index.html (+ openra3.js/.wasm, openra3.worker.js)"
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echo "serve: python3 \"$ROOT/apps/web/serve.py\" --root \"$ROOT/$BUILD_DIR/bin\" ${serve_assets[*]:-}"
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