v0.3.0: display abstraction, map-browser menu, SAGE terrain tiling/blends
- ra3.client::display: shared interactive loops; SDL and Vulkan backends implement only the primitives (init/present/poll_event/window_size/ key_down/present_terrain). ra3.display picks the backend. - Menu: maps by localized name (gamestrings.csf), red/gold theme, hover highlight, mouse + keyboard, wheel scroll, fullscreen and FPS/vsync options, loading progress bar. - Terrain: continuous tile sampling via a texture array (REPEAT, uv = cell/(2*cellSize)) removes per-cell grid seams; SAGE blend ramp for material transitions; FPS label + top-right minimap overlays. - Skip the skirmish sim for map views; reuse the Vulkan texture; no idle terrain redraw.
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@@ -34,6 +34,7 @@ RUN --mount=type=cache,target=/var/lib/apt,sharing=locked \
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libc++-21-dev \
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libc++abi-21-dev \
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libsdl3-dev \
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libvulkan-dev \
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ninja-build \
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pkg-config \
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&& rm -rf /var/lib/apt/lists/*
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@@ -56,10 +57,11 @@ ENV DEBIAN_FRONTEND=noninteractive
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RUN --mount=type=cache,target=/var/lib/apt,sharing=locked \
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--mount=type=cache,target=/var/cache/apt,sharing=locked \
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apt-get -o Acquire::Retries=5 update \
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&& apt-get -o Acquire::Retries=5 install -y --no-install-recommends \
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&& apt-get -o Acquire::Retries=5 install -y --no-install-recommends \
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libc++1 \
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libc++abi1 \
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libsdl3-0 \
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libvulkan1 \
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&& rm -rf /var/lib/apt/lists/*
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WORKDIR /app
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