v0.3.0: display abstraction, map-browser menu, SAGE terrain tiling/blends
- ra3.client::display: shared interactive loops; SDL and Vulkan backends implement only the primitives (init/present/poll_event/window_size/ key_down/present_terrain). ra3.display picks the backend. - Menu: maps by localized name (gamestrings.csf), red/gold theme, hover highlight, mouse + keyboard, wheel scroll, fullscreen and FPS/vsync options, loading progress bar. - Terrain: continuous tile sampling via a texture array (REPEAT, uv = cell/(2*cellSize)) removes per-cell grid seams; SAGE blend ramp for material transitions; FPS label + top-right minimap overlays. - Skip the skirmish sim for map views; reuse the Vulkan texture; no idle terrain redraw.
This commit is contained in:
+158
-66
@@ -7,85 +7,177 @@ export module ra3.ui;
|
||||
import std;
|
||||
export import ra3.core;
|
||||
import ra3.render;
|
||||
import ra3.client;
|
||||
|
||||
/**
|
||||
* A minimal SDL3 window for viewing a rendered scene.
|
||||
* The SDL3 presentation backend.
|
||||
*
|
||||
* Controls: drag with the left mouse button to pan, wheel to zoom, Esc/close
|
||||
* to quit. When no display is available `run_viewer` returns false so the
|
||||
* caller can fall back to an offscreen image.
|
||||
* SDL3 is the platform layer: it owns the window, the input, and (here) a
|
||||
* low-end `SDL_Renderer` blit path. Only the low-level display primitives live
|
||||
* in this module; the interactive loops are shared in `ra3::client::display`.
|
||||
* The Vulkan backend implements the same interface.
|
||||
*/
|
||||
export namespace ra3::ui {
|
||||
/** Window parameters. */
|
||||
struct viewer_options {
|
||||
std::string title = "OpenRA3";
|
||||
int width = 1024;
|
||||
int height = 768;
|
||||
};
|
||||
|
||||
/**
|
||||
* Show `scene` in a window until the user quits.
|
||||
*
|
||||
* @return true if the window ran; false if video init or window creation
|
||||
* failed (typically no display).
|
||||
* An SDL_Renderer-backed display: cheap, dependency-light, and used as the
|
||||
* fallback when Vulkan is unavailable.
|
||||
*/
|
||||
[[nodiscard]] inline auto run_viewer(const ra3::render::image &scene, const viewer_options &options) -> bool {
|
||||
if (scene.empty()) return false;
|
||||
if (!SDL_Init(SDL_INIT_VIDEO)) return false;
|
||||
class sdl_display final : public ra3::client::display {
|
||||
public:
|
||||
sdl_display() = default;
|
||||
sdl_display(const sdl_display &) = delete;
|
||||
auto operator=(const sdl_display &) -> sdl_display & = delete;
|
||||
~sdl_display() override { this->shutdown(); }
|
||||
|
||||
SDL_Window *window = SDL_CreateWindow(options.title.c_str(), options.width, options.height, SDL_WINDOW_RESIZABLE);
|
||||
if (window == nullptr) {
|
||||
SDL_Quit();
|
||||
return false;
|
||||
[[nodiscard]] auto init(const ra3::client::display_options &options) -> bool override {
|
||||
if (!SDL_Init(SDL_INIT_VIDEO)) return false;
|
||||
this->fps_limit_ = options.fps_limit;
|
||||
window_ = SDL_CreateWindow(options.title.c_str(), options.width, options.height,
|
||||
SDL_WINDOW_RESIZABLE | (options.fullscreen ? SDL_WINDOW_FULLSCREEN : 0));
|
||||
if (window_ == nullptr) {
|
||||
SDL_Quit();
|
||||
return false;
|
||||
}
|
||||
SDL_RaiseWindow(window_);
|
||||
renderer_ = SDL_CreateRenderer(window_, nullptr);
|
||||
if (renderer_ == nullptr) {
|
||||
this->shutdown();
|
||||
return false;
|
||||
}
|
||||
SDL_SetRenderVSync(renderer_, options.fps_limit == 0 ? 1 : 0);
|
||||
SDL_StartTextInput(window_);
|
||||
return true;
|
||||
}
|
||||
SDL_Renderer *renderer = SDL_CreateRenderer(window, nullptr);
|
||||
if (renderer == nullptr) {
|
||||
SDL_DestroyWindow(window);
|
||||
SDL_Quit();
|
||||
return false;
|
||||
}
|
||||
SDL_Texture *texture = SDL_CreateTexture(renderer, SDL_PIXELFORMAT_ARGB8888, SDL_TEXTUREACCESS_STREAMING, static_cast<int>(scene.width()),
|
||||
static_cast<int>(scene.height()));
|
||||
if (texture == nullptr) {
|
||||
SDL_DestroyRenderer(renderer);
|
||||
SDL_DestroyWindow(window);
|
||||
SDL_Quit();
|
||||
return false;
|
||||
}
|
||||
SDL_UpdateTexture(texture, nullptr, scene.data(), static_cast<int>(scene.width()) * 4);
|
||||
SDL_SetTextureScaleMode(texture, SDL_SCALEMODE_NEAREST);
|
||||
|
||||
float zoom = 1.0F;
|
||||
float pan_x = 0.0F;
|
||||
float pan_y = 0.0F;
|
||||
bool running = true;
|
||||
SDL_Event event;
|
||||
while (running) {
|
||||
[[nodiscard]] auto present(const ra3::render::image &frame, const ra3::render::view_rect &dest, bool changed) -> bool override {
|
||||
if (frame.empty() || renderer_ == nullptr) return false;
|
||||
if (changed || texture_ == nullptr || frame.width() != texture_w_ || frame.height() != texture_h_) {
|
||||
if (texture_ != nullptr) SDL_DestroyTexture(texture_);
|
||||
texture_ = SDL_CreateTexture(renderer_, SDL_PIXELFORMAT_ARGB8888, SDL_TEXTUREACCESS_STREAMING, static_cast<int>(frame.width()),
|
||||
static_cast<int>(frame.height()));
|
||||
if (texture_ == nullptr) return false;
|
||||
texture_w_ = frame.width();
|
||||
texture_h_ = frame.height();
|
||||
SDL_SetTextureScaleMode(texture_, SDL_SCALEMODE_LINEAR);
|
||||
SDL_UpdateTexture(texture_, nullptr, frame.data(), static_cast<int>(frame.width()) * 4);
|
||||
}
|
||||
SDL_SetRenderDrawColor(renderer_, 0, 0, 0, 255);
|
||||
SDL_RenderClear(renderer_);
|
||||
const SDL_FRect dst{dest.x, dest.y, dest.w, dest.h};
|
||||
SDL_RenderTexture(renderer_, texture_, nullptr, &dst);
|
||||
SDL_RenderPresent(renderer_);
|
||||
return true;
|
||||
}
|
||||
|
||||
[[nodiscard]] auto poll_event(ra3::render::ui_event &out) -> bool override {
|
||||
SDL_Event event;
|
||||
while (SDL_PollEvent(&event)) {
|
||||
if (event.type == SDL_EVENT_QUIT) {
|
||||
running = false;
|
||||
} else if (event.type == SDL_EVENT_KEY_DOWN && event.key.key == SDLK_ESCAPE) {
|
||||
running = false;
|
||||
} else if (event.type == SDL_EVENT_MOUSE_WHEEL) {
|
||||
zoom *= event.wheel.y > 0.0F ? 1.1F : (1.0F / 1.1F);
|
||||
zoom = std::clamp(zoom, 0.1F, 20.0F);
|
||||
} else if (event.type == SDL_EVENT_MOUSE_MOTION && (event.motion.state & SDL_BUTTON_LMASK) != 0U) {
|
||||
pan_x += event.motion.xrel;
|
||||
pan_y += event.motion.yrel;
|
||||
switch (event.type) {
|
||||
case SDL_EVENT_QUIT:
|
||||
out = {};
|
||||
out.type = ra3::render::ui_event_type::quit;
|
||||
return true;
|
||||
case SDL_EVENT_KEY_DOWN:
|
||||
if (const auto key = map_key(event.key.key); key != ra3::render::ui_key::none) {
|
||||
out = {};
|
||||
out.type = ra3::render::ui_event_type::key;
|
||||
out.key = key;
|
||||
return true;
|
||||
}
|
||||
break;
|
||||
case SDL_EVENT_TEXT_INPUT:
|
||||
if (event.text.text[0] != '\0') {
|
||||
out = {};
|
||||
out.type = ra3::render::ui_event_type::text;
|
||||
out.character = event.text.text[0];
|
||||
return true;
|
||||
}
|
||||
break;
|
||||
case SDL_EVENT_MOUSE_MOTION:
|
||||
out = {};
|
||||
out.type = ra3::render::ui_event_type::mouse_move;
|
||||
out.x = event.motion.x;
|
||||
out.y = event.motion.y;
|
||||
out.dx = event.motion.xrel;
|
||||
out.dy = event.motion.yrel;
|
||||
out.left = (event.motion.state & SDL_BUTTON_LMASK) != 0U;
|
||||
return true;
|
||||
case SDL_EVENT_MOUSE_BUTTON_DOWN:
|
||||
out = {};
|
||||
out.type = ra3::render::ui_event_type::mouse_button;
|
||||
out.x = event.button.x;
|
||||
out.y = event.button.y;
|
||||
out.left = event.button.button == SDL_BUTTON_LEFT;
|
||||
return true;
|
||||
case SDL_EVENT_MOUSE_WHEEL:
|
||||
out = {};
|
||||
out.type = ra3::render::ui_event_type::wheel;
|
||||
out.wheel = event.wheel.y;
|
||||
return true;
|
||||
default:
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
SDL_SetRenderDrawColor(renderer, 0, 0, 0, 255);
|
||||
SDL_RenderClear(renderer);
|
||||
const SDL_FRect dst{pan_x, pan_y, static_cast<float>(scene.width()) * zoom, static_cast<float>(scene.height()) * zoom};
|
||||
SDL_RenderTexture(renderer, texture, nullptr, &dst);
|
||||
SDL_RenderPresent(renderer);
|
||||
return false;
|
||||
}
|
||||
|
||||
SDL_DestroyTexture(texture);
|
||||
SDL_DestroyRenderer(renderer);
|
||||
SDL_DestroyWindow(window);
|
||||
SDL_Quit();
|
||||
return true;
|
||||
}
|
||||
[[nodiscard]] auto window_size() const -> std::pair<int, int> override {
|
||||
int w = 0;
|
||||
int h = 0;
|
||||
SDL_GetWindowSizeInPixels(window_, &w, &h);
|
||||
return {w, h};
|
||||
}
|
||||
|
||||
[[nodiscard]] auto key_down(ra3::render::ui_key key) const -> bool override {
|
||||
const bool *keys = SDL_GetKeyboardState(nullptr);
|
||||
if (keys == nullptr) return false;
|
||||
switch (key) {
|
||||
case ra3::render::ui_key::up: return keys[SDL_SCANCODE_W] || keys[SDL_SCANCODE_UP];
|
||||
case ra3::render::ui_key::down: return keys[SDL_SCANCODE_S] || keys[SDL_SCANCODE_DOWN];
|
||||
case ra3::render::ui_key::left: return keys[SDL_SCANCODE_A] || keys[SDL_SCANCODE_LEFT];
|
||||
case ra3::render::ui_key::right: return keys[SDL_SCANCODE_D] || keys[SDL_SCANCODE_RIGHT];
|
||||
default: return false;
|
||||
}
|
||||
}
|
||||
|
||||
auto shutdown() -> void override {
|
||||
if (window_ != nullptr) SDL_StopTextInput(window_);
|
||||
if (texture_ != nullptr) SDL_DestroyTexture(texture_);
|
||||
if (renderer_ != nullptr) SDL_DestroyRenderer(renderer_);
|
||||
if (window_ != nullptr) SDL_DestroyWindow(window_);
|
||||
SDL_Quit();
|
||||
texture_ = nullptr;
|
||||
renderer_ = nullptr;
|
||||
window_ = nullptr;
|
||||
texture_w_ = 0;
|
||||
texture_h_ = 0;
|
||||
}
|
||||
|
||||
[[nodiscard]] auto name() const -> std::string_view override { return "sdl"; }
|
||||
|
||||
private:
|
||||
[[nodiscard]] static auto map_key(SDL_Keycode key) -> ra3::render::ui_key {
|
||||
using ra3::render::ui_key;
|
||||
switch (key) {
|
||||
case SDLK_UP: return ui_key::up;
|
||||
case SDLK_DOWN: return ui_key::down;
|
||||
case SDLK_LEFT: return ui_key::left;
|
||||
case SDLK_RIGHT: return ui_key::right;
|
||||
case SDLK_PAGEUP: return ui_key::page_up;
|
||||
case SDLK_PAGEDOWN: return ui_key::page_down;
|
||||
case SDLK_RETURN:
|
||||
case SDLK_KP_ENTER: return ui_key::confirm;
|
||||
case SDLK_ESCAPE: return ui_key::cancel;
|
||||
case SDLK_TAB: return ui_key::tab;
|
||||
case SDLK_BACKSPACE: return ui_key::backspace;
|
||||
default: return ui_key::none;
|
||||
}
|
||||
}
|
||||
|
||||
SDL_Window *window_ = nullptr;
|
||||
SDL_Renderer *renderer_ = nullptr;
|
||||
SDL_Texture *texture_ = nullptr;
|
||||
ra3::core::uint32 texture_w_ = 0;
|
||||
ra3::core::uint32 texture_h_ = 0;
|
||||
};
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user