• v0.3.0 b6d619254d

    v0.3.0: display abstraction, map-browser menu, SAGE terrain tiling/blends

    EnderTheCoder released this 2026-09-20 02:20:39 +08:00 | 17 commits to master since this release

    • ra3.client::display: shared interactive loops; SDL and Vulkan backends
      implement only the primitives (init/present/poll_event/window_size/
      key_down/present_terrain). ra3.display picks the backend.
    • Menu: maps by localized name (gamestrings.csf), red/gold theme, hover
      highlight, mouse + keyboard, wheel scroll, fullscreen and FPS/vsync
      options, loading progress bar.
    • Terrain: continuous tile sampling via a texture array (REPEAT, uv =
      cell/(2*cellSize)) removes per-cell grid seams; SAGE blend ramp for
      material transitions; FPS label + top-right minimap overlays.
    • Skip the skirmish sim for map views; reuse the Vulkan texture; no idle
      terrain redraw.
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