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v0.4.0: Direct3D 11/12 backends, in-game renderer selection, per-run logging
released this
2026-09-28 13:03:37 +08:00 | 12 commits to master since this release- ra3.dx: D3D11 and D3D12 presentation backends (runtime HLSL via d3dcompiler);
2D image blit and the GPU heightfield terrain raymarch, with the corner
minimap/FPS overlays. Non-Windows builds link a null fallback. - ra3.display: preferred backend plus ordered fallback (Vulkan/D3D11/D3D12/SDL);
menu gains a Renderer option and the CLI gains --dx11/--dx12/--sdl, which the
render command now honours too. - vendor libenderlog (MIT): every run writes openra3.log next to the exe and
archives the previous run's log; records at warn and above carry a call stack
(native fallback, since libc++ has no ). - Windows crash reporter writes openra3_crash.log (faulting module + backtrace);
D3D/DXGI diagnostics are routed through the logger.
Downloads
- ra3.dx: D3D11 and D3D12 presentation backends (runtime HLSL via d3dcompiler);