• v0.4.0 3caf18409b

    v0.4.0: Direct3D 11/12 backends, in-game renderer selection, per-run logging

    EnderTheCoder released this 2026-09-28 13:03:37 +08:00 | 12 commits to master since this release

    • ra3.dx: D3D11 and D3D12 presentation backends (runtime HLSL via d3dcompiler);
      2D image blit and the GPU heightfield terrain raymarch, with the corner
      minimap/FPS overlays. Non-Windows builds link a null fallback.
    • ra3.display: preferred backend plus ordered fallback (Vulkan/D3D11/D3D12/SDL);
      menu gains a Renderer option and the CLI gains --dx11/--dx12/--sdl, which the
      render command now honours too.
    • vendor libenderlog (MIT): every run writes openra3.log next to the exe and
      archives the previous run's log; records at warn and above carry a call stack
      (native fallback, since libc++ has no ).
    • Windows crash reporter writes openra3_crash.log (faulting module + backtrace);
      D3D/DXGI diagnostics are routed through the logger.
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