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OpenRA3/CMakeLists.txt
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CMake

cmake_minimum_required(VERSION 3.28)
project(OpenRA3 VERSION 0.0.1 LANGUAGES CXX)
set(CMAKE_CXX_STANDARD 26)
set(CMAKE_CXX_STANDARD_REQUIRED ON)
set(CMAKE_CXX_EXTENSIONS OFF)
if(NOT CMAKE_BUILD_TYPE AND NOT CMAKE_CONFIGURATION_TYPES)
set(CMAKE_BUILD_TYPE Release CACHE STRING "Build type" FORCE)
endif()
set(CMAKE_RUNTIME_OUTPUT_DIRECTORY "${CMAKE_BINARY_DIR}/bin")
option(OPENRA3_WERROR "Treat warnings as errors" OFF)
function(openra3_target_defaults target)
target_compile_options(${target} PRIVATE -Wall -Wextra -Wpedantic)
if(OPENRA3_WERROR)
target_compile_options(${target} PRIVATE -Werror)
endif()
endfunction()
# --- engine core: fundamental types, math, strings, random, message stream ---
add_library(ra3_core STATIC)
target_sources(ra3_core
PUBLIC FILE_SET CXX_MODULES FILES
src/core/ra3.core.cppm
)
openra3_target_defaults(ra3_core)
# --- game logic: objects, players, teams, spatial partition, game loop ---
add_library(ra3_logic STATIC)
target_sources(ra3_logic
PUBLIC FILE_SET CXX_MODULES FILES
src/logic/ra3.logic.cppm
)
target_link_libraries(ra3_logic PUBLIC ra3_core)
openra3_target_defaults(ra3_logic)
# --- client: headless display/input abstraction and the client facade ---
add_library(ra3_client STATIC)
target_sources(ra3_client
PUBLIC FILE_SET CXX_MODULES FILES
src/client/ra3.client.cppm
)
target_link_libraries(ra3_client PUBLIC ra3_core ra3_logic)
openra3_target_defaults(ra3_client)
# --- RA3 game definitions: factions, player templates, science, special powers ---
add_library(ra3_game STATIC)
target_sources(ra3_game
PUBLIC FILE_SET CXX_MODULES FILES
src/game/ra3.game.cppm
)
target_link_libraries(ra3_game PUBLIC ra3_core ra3_logic)
openra3_target_defaults(ra3_game)
# --- filesystem: BIG4 archives, RefPack codec, local install locator ---
add_library(ra3_fs STATIC)
target_sources(ra3_fs
PUBLIC FILE_SET CXX_MODULES FILES
src/fs/ra3.fs.cppm
)
target_link_libraries(ra3_fs PUBLIC ra3_core)
openra3_target_defaults(ra3_fs)
# --- map discovery/loading (real .big data, user's local install) ---
add_library(ra3_map STATIC)
target_sources(ra3_map
PUBLIC FILE_SET CXX_MODULES FILES
src/map/ra3.map.cppm
)
target_link_libraries(ra3_map PUBLIC ra3_core ra3_fs)
openra3_target_defaults(ra3_map)
# --- minimal headless skirmish simulation ---
add_library(ra3_skirmish STATIC)
target_sources(ra3_skirmish
PUBLIC FILE_SET CXX_MODULES FILES
src/skirmish/ra3.skirmish.cppm
)
target_link_libraries(ra3_skirmish PUBLIC ra3_core ra3_logic ra3_game ra3_map)
openra3_target_defaults(ra3_skirmish)
# --- umbrella module re-exporting the whole SDK ---
add_library(ra3 STATIC)
target_sources(ra3
PUBLIC FILE_SET CXX_MODULES FILES
src/ra3.cppm
)
target_link_libraries(ra3 PUBLIC ra3_core ra3_logic ra3_client ra3_game ra3_fs ra3_map ra3_skirmish)
openra3_target_defaults(ra3)
# --- the headless game executable ---
add_executable(openra3 apps/openra3/main.cpp)
target_link_libraries(openra3 PRIVATE ra3)
openra3_target_defaults(openra3)
# --- unit tests ---
enable_testing()
add_executable(ra3_tests tests/ra3_tests.cpp)
target_link_libraries(ra3_tests PRIVATE ra3)
openra3_target_defaults(ra3_tests)
add_test(NAME ra3_tests COMMAND ra3_tests)