Files
OpenRA3/apps/openra3/main.cpp
T

216 lines
9.6 KiB
C++

#include <algorithm>
#include <cstdio>
#include <exception>
#include <filesystem>
#include <fstream>
#include <optional>
#include <string>
#include <string_view>
#include <vector>
import ra3;
namespace {
auto print_usage() -> void {
std::puts("OpenRA3 - headless Red Alert 3 reconstruction");
std::puts("usage:");
std::puts(" openra3 maps [--game-dir DIR]");
std::puts(" openra3 skirmish [--game-dir DIR] [--map ID] [--frames N] [--seed N]");
std::puts(" openra3 render [--game-dir DIR] [--map ID] [--frames N] [--seed N] [--world-size S] [--out FILE.bmp]");
std::puts("env: RA3_GAME_DIR (default C:\\Red Alert 3); game data is never copied into the repo");
}
auto option_value(const std::vector<std::string> &args, std::string_view name) -> std::optional<std::string> {
for (std::size_t i = 0; i + 1U < args.size(); ++i) {
if (args[i] == name) return args[i + 1U];
}
return std::nullopt;
}
/** Build `<dir>/Data/<name>` portably (avoids path/char[] ambiguity). */
auto data_path(const std::filesystem::path &dir, std::string_view name) -> std::filesystem::path {
return dir / std::string{"Data"} / std::string{name};
}
auto command_maps(const std::optional<std::filesystem::path> &game_dir) -> int {
const auto dir = ra3::fs::find_game_dir(game_dir);
if (!dir) {
std::puts("no Red Alert 3 install found; pass --game-dir or set RA3_GAME_DIR");
return 1;
}
const auto archive_path = data_path(*dir, "MapsMultiplayer.big");
const auto archive = ra3::fs::big_archive::open(archive_path);
const auto catalog = ra3::map::map_catalog::from_archive(archive);
const auto name = archive_path.filename().string();
std::printf("maps in %s: %zu\n", name.c_str(), catalog.size());
for (const auto &entry: catalog.maps()) {
std::printf(" %-28s %6u KB packed / %6u KB unpacked\n", entry.id.c_str(), entry.stored_size / 1024U, entry.unpacked_size / 1024U);
}
return 0;
}
auto command_skirmish(const std::vector<std::string> &args, const std::optional<std::filesystem::path> &game_dir) -> int {
ra3::skirmish::match_config config;
std::vector<ra3::map::start_position> starts;
std::string source = "builtin";
const auto requested_map = option_value(args, "--map");
if (const auto dir = ra3::fs::find_game_dir(game_dir)) {
try {
const auto archive = ra3::fs::big_archive::open(data_path(*dir, "MapsMultiplayer.big"));
const auto catalog = ra3::map::map_catalog::from_archive(archive);
const ra3::map::map_info *info = nullptr;
if (requested_map) {
info = catalog.find(*requested_map);
if (info == nullptr) std::printf("map '%s' not found; falling back\n", requested_map->c_str());
} else if (catalog.size() > 0U) {
info = &catalog.maps().front();
}
if (info != nullptr) {
const auto loaded = ra3::map::load_map(archive, *info);
starts = loaded.starts;
config.map_id = info->id;
source = "archive:" + info->id;
}
} catch (const std::exception &error) {
std::printf("map load failed: %s\n", error.what());
}
}
if (starts.size() < 2U) {
starts = ra3::skirmish::builtin_start_positions();
source = "builtin";
}
if (const auto seed = option_value(args, "--seed")) config.seed = static_cast<ra3::core::uint32>(std::stoul(*seed));
if (const auto frames = option_value(args, "--frames")) config.max_frames = static_cast<ra3::core::uint32>(std::stoul(*frames));
auto match = ra3::skirmish::skirmish_match::create(config, starts);
const auto summary = match.run();
std::printf("OpenRA3 skirmish map=%s source=%s seed=%u\n", config.map_id.c_str(), source.c_str(), config.seed);
std::puts("start positions:");
for (std::size_t i = 0; i < starts.size(); ++i) {
std::printf(" P%zu (%.0f, %.0f)\n", i, static_cast<double>(starts[i].x), static_cast<double>(starts[i].y));
}
std::printf("result: %s winner=%d frames=%u (%.1f s)\n", summary.decided ? "decided" : "timeout", summary.winner, summary.frames,
static_cast<double>(summary.frames) / 30.0);
for (const auto &player: match.players()) {
const auto side = std::string{ra3::game::to_string(player.side)};
std::printf(" P%u %-10s %-7s money=%6d units=%2zu kills=%d losses=%d\n", player.index, player.name.c_str(), side.c_str(), player.money,
match.unit_count(player.index), player.kills, player.losses);
}
return 0;
}
/** Entry name of a map's overview art (`<stem>_art.tga`). */
auto art_entry_for(const ra3::map::map_info &info) -> std::string {
auto entry = info.entry;
if (entry.size() > 4U) entry.resize(entry.size() - 4U);
entry += "_art.tga";
return entry;
}
auto command_render(const std::vector<std::string> &args, const std::optional<std::filesystem::path> &game_dir) -> int {
const auto dir = ra3::fs::find_game_dir(game_dir);
if (!dir) {
std::puts("no Red Alert 3 install found; pass --game-dir or set RA3_GAME_DIR");
return 1;
}
const auto archive = ra3::fs::big_archive::open(data_path(*dir, "MapsMultiplayer.big"));
const auto catalog = ra3::map::map_catalog::from_archive(archive);
const auto requested = option_value(args, "--map");
const ra3::map::map_info *info = nullptr;
if (requested) {
info = catalog.find(*requested);
} else if (catalog.size() > 0U) {
info = &catalog.maps().front();
}
if (info == nullptr) {
std::printf("map '%s' not found\n", requested ? requested->c_str() : "");
return 1;
}
const auto tga = archive.read(art_entry_for(*info), true);
const auto art = ra3::render::decode_tga(tga);
ra3::render::scene_options scene;
scene.title = "OpenRA3 - " + info->id;
if (const auto size = option_value(args, "--world-size")) scene.world_width = scene.world_height = std::stod(*size);
ra3::skirmish::match_config config;
config.map_id = info->id;
if (const auto seed = option_value(args, "--seed")) config.seed = static_cast<ra3::core::uint32>(std::stoul(*seed));
if (const auto frames = option_value(args, "--frames")) config.max_frames = static_cast<ra3::core::uint32>(std::stoul(*frames));
auto starts = ra3::map::load_map(archive, *info).starts;
if (starts.size() < 2U) starts = ra3::skirmish::builtin_start_positions();
auto match = ra3::skirmish::skirmish_match::create(config, starts);
const auto summary = match.run();
std::vector<ra3::render::marker> markers;
for (const auto &player: match.players()) {
markers.push_back({static_cast<double>(player.start.x), static_cast<double>(player.start.y), ra3::render::yellow, 6});
}
for (const auto &entry: match.units()) {
if (!entry.alive) continue;
const auto color = entry.owner == 0U ? ra3::render::blue : ra3::render::red;
int radius = 2;
if (entry.cls == ra3::skirmish::unit_class::tank) radius = 4;
if (entry.cls == ra3::skirmish::unit_class::base) radius = 6;
markers.push_back({static_cast<double>(entry.position.x), static_cast<double>(entry.position.y), color, radius});
}
const auto composed = ra3::render::compose(art, markers, scene);
const auto out = option_value(args, "--out");
const bool no_window = std::find(args.begin(), args.end(), "--no-window") != args.end();
bool shown = false;
if (!out && !no_window) {
ra3::ui::viewer_options viewer;
viewer.title = scene.title;
shown = ra3::ui::run_viewer(composed, viewer);
}
if (!shown) {
const auto path = out.value_or("openra3_view.bmp");
const auto bmp = ra3::render::encode_bmp(composed);
std::ofstream file(path, std::ios::binary);
if (!file) {
std::printf("cannot write %s\n", path.c_str());
return 1;
}
file.write(reinterpret_cast<const char *>(bmp.data()), static_cast<std::streamsize>(bmp.size()));
std::printf("wrote %s (%ux%u)\n", path.c_str(), composed.width(), composed.height());
}
std::printf("map=%s units P0=%d P1=%d winner=%d frames=%u\n", info->id.c_str(), summary.units_left[0], summary.units_left[1], summary.winner,
summary.frames);
return 0;
}
}
auto main(int argc, char **argv) -> int {
const std::vector<std::string> args{argv + 1, argv + argc};
if (args.empty()) {
print_usage();
return 0;
}
const auto command = args[0];
const std::vector<std::string> rest{args.begin() + 1, args.end()};
std::optional<std::filesystem::path> game_dir;
if (const auto dir = option_value(rest, "--game-dir")) game_dir = *dir;
if (command == "maps") return command_maps(game_dir);
if (command == "skirmish") return command_skirmish(rest, game_dir);
if (command == "render") return command_render(rest, game_dir);
if (command == "help" || command == "--help" || command == "-h") {
print_usage();
return 0;
}
print_usage();
return 2;
}