<?xml version="1.0" encoding="utf-8" ?>
<Defs>
  <ThingDef Abstract="True" Name="ARA_PawnBase" ParentName="BasePawn">
    <statBases>
      <MarketValue>1750</MarketValue>
      <MoveSpeed>4.6</MoveSpeed>
      <ComfyTemperatureMin>16</ComfyTemperatureMin>
      <ComfyTemperatureMax>26</ComfyTemperatureMax>
      <LeatherAmount>75</LeatherAmount>
      <RoyalFavorValue>3</RoyalFavorValue>
      <Wildness>0.75</Wildness>      <!-- Hidden except for wild people -->
    </statBases>
    <tools>
      <li>
        <label>left fist</label>
        <labelNoLocation>fist</labelNoLocation>
        <capacities>
          <li>Blunt</li>
        </capacities>
        <power>8.2</power>
        <cooldownTime>2</cooldownTime>
        <linkedBodyPartsGroup>LeftHand</linkedBodyPartsGroup>
        <surpriseAttack>
          <extraMeleeDamages>
            <li>
              <def>Stun</def>
              <amount>14</amount>
            </li>
          </extraMeleeDamages>
        </surpriseAttack>
      </li>
      <li>
        <label>right fist</label>
        <labelNoLocation>fist</labelNoLocation>
        <capacities>
          <li>Blunt</li>
        </capacities>
        <power>8.2</power>
        <cooldownTime>2</cooldownTime>
        <linkedBodyPartsGroup>RightHand</linkedBodyPartsGroup>
        <surpriseAttack>
          <extraMeleeDamages>
            <li>
              <def>Stun</def>
              <amount>14</amount>
            </li>
          </extraMeleeDamages>
        </surpriseAttack>
      </li>
      <li>
        <label>teeth</label>
        <capacities>
          <li>Bite</li>
        </capacities>
        <power>8.2</power>
        <cooldownTime>2</cooldownTime>
        <linkedBodyPartsGroup>Teeth</linkedBodyPartsGroup>
        <chanceFactor>0.07</chanceFactor>
        <soundMeleeHit>Pawn_Melee_HumanBite_Hit</soundMeleeHit>
        <soundMeleeMiss>Pawn_Melee_HumanBite_Miss</soundMeleeMiss>
      </li>
      <li>
        <label>head</label>
        <capacities>
          <li>Blunt</li>
        </capacities>
        <power>5</power>
        <cooldownTime>2</cooldownTime>
        <linkedBodyPartsGroup>HeadAttackTool</linkedBodyPartsGroup>
        <ensureLinkedBodyPartsGroupAlwaysUsable>true</ensureLinkedBodyPartsGroupAlwaysUsable>
        <chanceFactor>0.2</chanceFactor>
      </li>
    </tools>
    <race>
      <thinkTreeMain>Humanlike</thinkTreeMain>
      <thinkTreeConstant>HumanlikeConstant</thinkTreeConstant>
      <intelligence>Humanlike</intelligence>
      <makesFootprints>true</makesFootprints>
      <lifeExpectancy>80</lifeExpectancy>
      <bloodDef>Filth_Blood</bloodDef>
      <bloodSmearDef>Filth_BloodSmear</bloodSmearDef>
      <leatherDef>Leather_Human</leatherDef>
      <nameCategory>HumanStandard</nameCategory>
      <body>Human</body>
      <renderTree>Humanlike</renderTree>
      <baseBodySize>1</baseBodySize>
      <baseHealthScale>1</baseHealthScale>
      <foodType>OmnivoreHuman</foodType>
      <gestationPeriodDays>18</gestationPeriodDays>
      <meatMarketValue>0.8</meatMarketValue>
      <manhunterOnDamageChance>0.50</manhunterOnDamageChance>
      <manhunterOnTameFailChance>0.10</manhunterOnTameFailChance>
      <soundCallIntervalRange>2000~5000</soundCallIntervalRange>
      <canBecomeShambler>true</canBecomeShambler>
      <knowledgeCategory MayRequire="Ludeon.RimWorld.Anomaly">Basic</knowledgeCategory>
      <anomalyKnowledge>1</anomalyKnowledge>
      <hasUnnaturalCorpse>true</hasUnnaturalCorpse>
      <litterSizeCurve>
        <points>
          <li>(0.5, 0)</li>
          <li>(1, 1)</li>
          <li>(1.01, 0.02)</li>
          <li>(3.5, 0)</li>
        </points>
      </litterSizeCurve>
      <lifeStageAges>
        <li>
          <def>HumanlikeBaby</def>
          <minAge>0</minAge>
        </li>
        <li>
          <def>HumanlikeChild</def>
          <minAge>3</minAge>
        </li>
        <li MayRequire="Ludeon.RimWorld.Biotech">
          <def>HumanlikePreTeenager</def>
          <minAge>9</minAge>
        </li>
        <li>
          <def>HumanlikeTeenager</def>
          <minAge>13</minAge>
        </li>
        <li>
          <def>HumanlikeAdult</def>
          <minAge>18</minAge>
        </li>
      </lifeStageAges>
      <lifeStageWorkSettings MayRequire="Ludeon.RimWorld.Biotech">
        <Firefighter>7</Firefighter>
        <Patient>0</Patient>
        <Doctor>10</Doctor>
        <PatientBedRest>0</PatientBedRest>
        <Childcare MayRequire="Ludeon.RimWorld.Biotech">0</Childcare>
        <BasicWorker>3</BasicWorker>
        <Warden>10</Warden>
        <Handling>7</Handling>
        <Cooking>7</Cooking>
        <Hunting>7</Hunting>
        <Construction>10</Construction>
        <Growing>7</Growing>
        <Mining>7</Mining>
        <PlantCutting>7</PlantCutting>
        <Smithing>13</Smithing>
        <Tailoring>7</Tailoring>
        <Art>10</Art>
        <Crafting>7</Crafting>
        <Hauling>3</Hauling>
        <Cleaning>3</Cleaning>
        <Research>13</Research>
        <DarkStudy MayRequire="Ludeon.RimWorld.Anomaly">13</DarkStudy>
      </lifeStageWorkSettings>
      <soundMeleeDodge>Pawn_MeleeDodge</soundMeleeDodge>
      <specialShadowData>
        <volume>(0.3, 0.8, 0.4)</volume>
        <offset>(0,0,-0.3)</offset>
      </specialShadowData>
      <ageGenerationCurve>
        <points>
          <li MayRequire="Ludeon.RimWorld.Biotech">(0,0)</li>
          <li MayRequire="Ludeon.RimWorld.Biotech">(0.001,43)</li>
          <li MayRequire="Ludeon.RimWorld.Biotech">(8,86)</li>
          <li MayRequire="Ludeon.RimWorld.Biotech">(12.5,118)</li>          <!-- Exclude 12.5-13 years to avoid spawning pawns who are very close to becoming adults -->
          <li MayRequire="Ludeon.RimWorld.Biotech">(12.51,0)</li>
          <li MayRequire="Ludeon.RimWorld.Biotech">(13,0)</li>
          <li MayRequire="Ludeon.RimWorld.Biotech">(13.001,122)</li>          <!-- End exclude -->
          <li MayRequire="Ludeon.RimWorld.Biotech">(13.999,130)</li>
          <li>(14,0)</li>
          <li MayRequire="Ludeon.RimWorld.Biotech">(14.001,130)</li>
          <li>(16,100)</li>
          <li>(50,100)</li>
          <li>(60,30)</li>
          <li>(70,18)</li>
          <li>(80,10)</li>
          <li>(90,3)</li>
          <li>(100,0)</li>
        </points>
      </ageGenerationCurve>
      <hediffGiverSets>
        <li>OrganicStandard</li>
        <li>Human</li>
      </hediffGiverSets>
    </race>
    <recipes>
      <li>ExciseCarcinoma</li>
      <li>AdministerMechSerumHealer</li>
      <li>RemoveBodyPart</li>
      <li>Euthanize</li>
      <li>Anesthetize</li>
      <li>CureScaria</li>
      <li MayRequire="Ludeon.RimWorld.Biotech">Vasectomy</li>
      <li MayRequire="Ludeon.RimWorld.Biotech">ReverseVasectomy</li>
      <li MayRequire="Ludeon.RimWorld.Biotech">TubalLigation</li>
      <li MayRequire="Ludeon.RimWorld.Biotech">ExtractOvum</li>
      <li MayRequire="Ludeon.RimWorld.Royalty">CureBloodRot</li>
      <li MayRequire="Ludeon.RimWorld.Royalty">CureAbasia</li>
      <li MayRequire="Ludeon.RimWorld.Biotech">ExtractHemogenPack</li>
      <li MayRequire="Ludeon.RimWorld.Biotech">BloodTransfusion</li>
      <li MayRequire="Ludeon.RimWorld.Biotech">ImplantXenogerm</li>
      <li MayRequire="Ludeon.RimWorld.Biotech">ImplantIUD</li>
      <li MayRequire="Ludeon.RimWorld.Biotech">RemoveIUD</li>
      <li MayRequire="Ludeon.RimWorld.Biotech">TerminatePregnancy</li>
      <li MayRequire="Ludeon.RimWorld.Anomaly">SurgicalInspection</li>
      <li MayRequire="Ludeon.RimWorld.Anomaly">BlissLobotomy</li>
      <li MayRequire="Ludeon.RimWorld.Anomaly">GhoulInfusion</li>
      <li MayRequire="Ludeon.RimWorld.Odyssey">RemovePorcupineQuill</li>
    </recipes>
    <ingredient>
      <mergeCompatibilityTags>
        <li>HumanMeat</li>
      </mergeCompatibilityTags>
    </ingredient>
    <comps>
      <li MayRequire="Ludeon.RimWorld.Anomaly" Class="CompProperties_HoldingPlatformTarget">
        <baseEscapeIntervalMtbDays>120</baseEscapeIntervalMtbDays>
        <getsColdContainmentBonus>true</getsColdContainmentBonus>
      </li>
      <li MayRequire="Ludeon.RimWorld.Anomaly" Class="CompProperties_Studiable">
        <frequencyTicks>120000</frequencyTicks>
        <minMonolithLevelForStudy>1</minMonolithLevelForStudy>
        <requiresImprisonment>true</requiresImprisonment>
      </li>
    </comps>
  </ThingDef>
  <AlienRace.ThingDef_AlienRace Name="ARA_QueenBase" ParentName="ARA_PawnBase">
    <defName>ArachnaeQueen_Race</defName>
    <label>阿拉克涅女皇种</label>
    <description>阿拉克涅女皇种是阿拉克涅虫巢中唯一可以生育督虫的个体，并且是虫巢意识金字塔的核心，肩负着引领阿拉克涅虫群前进的伟大使命。她与麾下的虫族的灵能链接所构成的蜂群意识网络可以使得虫群以极高的效率运转，但是一旦女皇种死亡，其麾下的虫群将全部死亡！</description>

    <alienRace>
      <!-- 核心设置 -->
      <generalSettings>
        <!-- 男性生成几率 -->
        <maleGenderProbability>0</maleGenderProbability>
        <!-- 无视年龄疾病 -->
        <immuneToAge>true</immuneToAge>
        <!-- 在口角中造成的最大伤害 -->
        <maxDamageForSocialfight>15</maxDamageForSocialfight>
        <!-- 免疫人类的异形歧视 -->
        <immuneToXenophobia>false</immuneToXenophobia>
        <!-- 最小的可生成成人背景的年龄 -->
        <minAgeForAdulthood>0</minAgeForAdulthood>
        <!-- 手术继承自人类 -->
        <humanRecipeImport>false</humanRecipeImport>
        <!-- 睡觉定义 -->
        <canLayDown>true</canLayDown>
        <!-- 各种零件定义 -->
        <alienPartGenerator Inherit="False">
          <!-- 允许的头部 -->
          <headTypes Inherit="False">
            <li>Female_AverageNormal</li>
            <!-- <li>Female_AverageWide</li>
            <li>Female_AveragePointy</li> -->
          </headTypes>
          <!-- 身体类型 -->
          <bodyTypes Inherit="False">
            <li>Thin</li>
          </bodyTypes>
          <!-- 颜色设置 -->
          <colorChannels Inherit="false">
            <!-- 皮肤是特殊的，因为现在由基因定义肤色 -->
            <li>
              <name>skin</name>
              <first Class="AlienRace.ColorGenerator_SkinColorMelanin">
                <minMelanin>0</minMelanin>
                <maxMelanin>0</maxMelanin>
              </first>
            </li>
            <!-- 头发颜色 -->
            <li>
              <name>hair</name>
              <first Class="ColorGenerator_Options">
                <options>
                  <li>
                    <weight>15</weight>
                    <min>(0.4,0.3,0.5)</min>
                    <max>(0.6,0.1,0.7)</max>
                  </li>
                  <li>
                    <weight>6</weight>
                    <min>(0.9,0.9,0.9)</min>
                    <max>(0.9,0.9,0.9)</max>
                  </li>
                  <li>
                    <weight>6</weight>
                    <min>(1,0.8,0.8)</min>
                    <max>(1,0.9,0.9)</max>
                  </li>
                  <li>
                    <weight>3</weight>
                    <min>(1,1,1)</min>
                    <max>(1,1,1)</max>
                  </li>
                </options>
              </first>
            </li>
          </colorChannels>
          <!-- 额外身体部件 -->
          <bodyAddons>
          </bodyAddons>
          <!-- 图像放大 -->
          <borderScale>4</borderScale>
          <atlasScale>4</atlasScale>
          <customDrawSize>(4,4)</customDrawSize>
          <customHeadDrawSize>(1.0,1.0)</customHeadDrawSize>
          <customPortraitDrawSize>(2,2)</customPortraitDrawSize>
        </alienPartGenerator>
        <growthAges>
          <li>0</li>
        </growthAges>
        <!-- 年龄工作效率等的覆盖 -->
        <ageStatOverrides>
          <WorkSpeedGlobal>
            <useBiologicalYears>true</useBiologicalYears>
            <curve>
              <points>
                <li>(0,1)</li>
              </points>
            </curve>
          </WorkSpeedGlobal>
          <ShootingAccuracyChildFactor MayRequire="Ludeon.RimWorld.Biotech">
            <useBiologicalYears>true</useBiologicalYears>
            <curve>
              <points>
                <li>(0,1)</li>
              </points>
            </curve>
          </ShootingAccuracyChildFactor>
          <MarketValue>
            <useBiologicalYears>true</useBiologicalYears>
            <curve>
              <points>
                <li>(0,1)</li>
              </points>
            </curve>
          </MarketValue>
          <MeleeHitChance>
            <useBiologicalYears>true</useBiologicalYears>
            <curve>
              <points>
                <li>(0,1)</li>
              </points>
            </curve>
          </MeleeHitChance>
          <AimingDelayFactor>
            <useBiologicalYears>true</useBiologicalYears>
            <curve>
              <points>
                <li>(0,1)</li>
              </points>
            </curve>
          </AimingDelayFactor>
          <ArrestSuccessChance>
            <useBiologicalYears>true</useBiologicalYears>
            <curve>
              <points>
                <li>(0, 1)</li>
              </points>
            </curve>
          </ArrestSuccessChance>
        </ageStatOverrides>
        <!-- 生育设置，将妊娠设为男性来避免开局刷妊娠 -->
        <reproduction>
          <gestatingGender>Male</gestatingGender>
          <femaleFertilityAgeFactor>
            <points>
              <li>(0,0)</li>
              <li>(1,0)</li>
              <li>(999,0)</li>
              <li>(9999,0)</li>
            </points>
          </femaleFertilityAgeFactor>
        </reproduction>
        <growthFactorByAge>
          <points>
            <li>(0,0)</li>
            <li>(1,0)</li>
            <li>(999,0)</li>
            <li>(9999,0)</li>
          </points>
        </growthFactorByAge>
      </generalSettings>
      <!-- 图形 -->
      <graphicPaths>
        <!-- 皮肤颜色 -->
        <skinColor>(1,1,1,1)</skinColor>
        <!-- 皮肤着色器 -->
        <skinShader>Cutout</skinShader>
        <body>ArachnaeSwarm/Things/ARA_HiveQueen/Bodies/</body>
        <head>ArachnaeSwarm/Things/ARA_HiveQueen/Heads/</head>
        <skeleton>Things/Pawn/Humanlike/Bodies/Dessicated/Dessicated_Thin</skeleton>
        <stump>ArachnaeSwarm/Things/ARA_HiveQueen/Bodies/</stump>
      </graphicPaths>
      <!-- 风格设置 -->
      <styleSettings>
        <!-- 头发 -->
        <li>
          <key>HairDef</key>
          <value>
            <hasStyle>false</hasStyle>
          </value>
        </li>
        <!-- 纹身 -->
        <li>
          <key>TattooDef</key>
          <value>
            <hasStyle>false</hasStyle>
          </value>
        </li>
        <!-- 胡须 -->
        <li>
          <key>BeardDef</key>
          <value>
            <hasStyle>false</hasStyle>
          </value>
        </li>
      </styleSettings>
      <!-- 种族的允许和禁止特化设置 -->
      <raceRestriction>
        <!-- 无法拥有的内源性基因 -->
        <blackEndoCategories MayRequire="Ludeon.RimWorld.Biotech">
          <li MayRequire="Ludeon.RimWorld.Biotech">HairColor</li>
          <li MayRequire="Ludeon.RimWorld.Biotech">Melanin</li>
          <li MayRequire="Ludeon.RimWorld.Biotech">BodyType</li>
          <li MayRequire="Ludeon.RimWorld.Biotech">Ears</li>
          <li MayRequire="Ludeon.RimWorld.Biotech">Nose</li>
          <li MayRequire="Ludeon.RimWorld.Biotech">Voice</li>
          <li MayRequire="Ludeon.RimWorld.Biotech">Headbone</li>
          <li MayRequire="Ludeon.RimWorld.Biotech">Head</li>
          <li MayRequire="Ludeon.RimWorld.Biotech">Jaw</li>
        </blackEndoCategories>
        <!-- 无法拥有的Tag基因 -->
        <blackGeneTags MayRequire="Ludeon.RimWorld.Biotech">
          <li MayRequire="Ludeon.RimWorld.Biotech">EyeColor</li>
          <li MayRequire="Ludeon.RimWorld.Biotech">Tail</li>
          <li MayRequire="Ludeon.RimWorld.Biotech">BeardStyle</li>
          <li MayRequire="Ludeon.RimWorld.Biotech">Fur</li>
        </blackGeneTags>
        <!-- 无法拥有的基因列表 -->
        <blackGeneList>
          <li MayRequire="Ludeon.RimWorld.Biotech">Furskin</li>
          <li MayRequire="Ludeon.RimWorld.Biotech">Brow_Heavy</li>
        </blackGeneList>
        <!-- 禁止的异形变种 -->
        <blackXenotypeList>
          <li MayRequire="Ludeon.RimWorld.Biotech">Dirtmole</li>
          <li MayRequire="Ludeon.RimWorld.Biotech">Genie</li>
          <li MayRequire="Ludeon.RimWorld.Biotech">Hussar</li>
          <li MayRequire="Ludeon.RimWorld.Biotech">Sanguophage</li>
          <li MayRequire="Ludeon.RimWorld.Biotech">Neanderthal</li>
          <li MayRequire="Ludeon.RimWorld.Biotech">Pigskin</li>
          <li MayRequire="Ludeon.RimWorld.Biotech">Impid</li>
          <li MayRequire="Ludeon.RimWorld.Biotech">Waster</li>
          <li MayRequire="Ludeon.RimWorld.Biotech">Yttakin</li>
          <li MayRequire="Ludeon.RimWorld.Biotech">Highmate</li>
        </blackXenotypeList>
        <!-- 异种类型列表 -->
        <xenotypeList>
        </xenotypeList>
        <onlyUseRaceRestrictedXenotypes>true</onlyUseRaceRestrictedXenotypes>
        <!-- 食物列表 -->
        <foodList>
        </foodList>
        <onlyEatRaceRestrictedFood>false</onlyEatRaceRestrictedFood>
        <!-- 可以穿戴的衣服 -->
        <apparelList>
        </apparelList>
        <blackApparelList>
        </blackApparelList>
        <!-- 仅使用种族限制的服装 -->
        <onlyUseRaceRestrictedApparel>true</onlyUseRaceRestrictedApparel>
        <!-- 生育能力 -->
        <onlyReproduceWithRestrictedRaces>true</onlyReproduceWithRestrictedRaces>
        <canReproduce>false</canReproduce>
        <!-- 允许的工作台类型，放开以供其他种族使用 -->
        <!-- <workGiverList>
          <li>WULA_Large_Mechine_proudctor_Bills</li>
        </workGiverList> -->
        <!-- 允许的特质类型 -->
        <traitList>
        </traitList>
        <blackTraitList>
          <li>BodyPurist</li>
          <li>Cannibal</li>
          <li>CreepyBreathing</li>
          <li>DislikesWomen</li>
          <li>Gourmand</li>
          <li>QuickSleeper</li>
          <li>Wimp</li>
          <li>Beauty</li>
          <li>DrugDesire</li>
          <li>Immunity</li>
          <li>PsychicSensitivity</li>
        </blackTraitList>
      </raceRestriction>
      <!-- 想法设置 -->
      <thoughtSettings>
        <!-- 不会产生的想法 -->
        <cannotReceiveThoughts>
          <li>Naked</li>
          <li>ApparelDamaged</li>
          <li>ProsthophileHappy</li>
          <li>ProsthophobeUnhappy</li>
          <li>BrawlerUnhappy</li>
          <li>PyromaniacHappy</li>
          <li>Greedy</li>
          <li>Jealous</li>
          <li>SharedBed</li>
          <li>AteWithoutTable</li>
          <li>SleptOutside</li>
          <li>SleptOnGround</li>
          <li>SleptInCold</li>
          <li>SleptInHeat</li>
          <li>Ugly</li>
          <li>AteKibble</li>
          <li>AteInsectMeatDirect</li>
          <li>AteInsectMeatAsIngredient</li>
          <li>AteRawFood</li>
          <li>AteHumanlikeMeatDirect</li>
          <li>AteHumanlikeMeatAsIngredient</li>
          <li>KnowButcheredHumanlikeCorpse</li>
          <li>ButcheredHumanlikeCorpseOpinion</li>
          <li>AteRawHumanlikeMeat</li>
        </cannotReceiveThoughts>
        <!-- 该种族特有想法 -->
        <restrictedThoughts>
        </restrictedThoughts>
      </thoughtSettings>
      <!-- 关系设置，不会生成任何随机关系 -->
      <relationSettings>
        <relationChanceModifierLover>0</relationChanceModifierLover>
        <relationChanceModifierExLover>0</relationChanceModifierExLover>

        <relationChanceModifierFiance>0</relationChanceModifierFiance>
        <relationChanceModifierSpouse>0</relationChanceModifierSpouse>
        <relationChanceModifierExSpouse>0</relationChanceModifierExSpouse>

        <relationChanceModifierParent>0</relationChanceModifierParent>
        <relationChanceModifierChild>0</relationChanceModifierChild>
        <relationChanceModifierSibling>0</relationChanceModifierSibling>
      </relationSettings>
    </alienRace>

    <!-- 基础属性设置 -->
    <statBases>
      <!-- 市场价值 -->
      <MarketValue>2000</MarketValue>
      <RoyalFavorValue>5</RoyalFavorValue>

      <!-- 移动速度 -->
      <MoveSpeed>1.75</MoveSpeed>
      <Mass>250</Mass>

      <!-- <RestRateMultiplier>1</RestRateMultiplier> -->
      <!-- <HungerRateMultiplier>1</HungerRateMultiplier> -->
      <EatingSpeed>2</EatingSpeed>
      <!-- 女皇很长时间才需要补充一次食物 -->
      <MaxNutrition>0.5</MaxNutrition>

      <!-- 女皇的负重,设为0以避免女皇能背东西 -->
      <CarryingCapacity>0</CarryingCapacity>
      <MeatAmount>450</MeatAmount>
      <LeatherAmount>600</LeatherAmount>

      <!-- 疼痛休克,女皇很难因为疼痛而倒下,虽并不是像机器人一样不会休克 -->
      <PainShockThreshold>1</PainShockThreshold>
      <!-- 女皇非常擅长灵能,以维持蜂群的蜂巢意识链接 -->
      <PsychicSensitivity>5</PsychicSensitivity>
      <!-- 女皇的崩溃概率 -->
      <MentalBreakThreshold>0</MentalBreakThreshold>
      <!-- 女皇的高耸身躯和强健循环系统使得很难被毒倒下 -->
      <ToxicResistance>0.95</ToxicResistance>
      <ToxicEnvironmentResistance MayRequire="Ludeon.RimWorld.Biotech">0.95</ToxicEnvironmentResistance>
      <!-- 女皇的甲壳可以抵御火焰侵袭,难以燃烧-->
      <Flammability>0.1</Flammability>

      <!-- 女皇的庞大申请很难闪开近战 -->
      <MeleeDodgeChance>0.25</MeleeDodgeChance>
      <!-- <MeleeHitChance>1</MeleeHitChance> -->

      <!-- <NegotiationAbility>1</NegotiationAbility> -->
      <!-- <SellPriceFactor>1</SellPriceFactor> -->
      <!-- <SocialImpact>1</SocialImpact> -->
      <!-- <TradePriceImprovement>0.5</TradePriceImprovement> -->

      <!-- 自带的甲壳可以防御外部攻击 -->
      <ArmorRating_Blunt>0.6</ArmorRating_Blunt>
      <ArmorRating_Sharp>0.8</ArmorRating_Sharp>
      <ArmorRating_Heat>0.5</ArmorRating_Heat>

      <!-- 虫群拥有惊人的愈合速度 -->
      <InjuryHealingFactor>5</InjuryHealingFactor>

      <!-- 在野外采集的营养 -->
      <ForagedNutritionPerDay>0</ForagedNutritionPerDay>
    </statBases>

    <race>
      <!-- 身体类型 -->
      <body>ArachnaeQueen_Body</body>
      <fleshType>Normal</fleshType>
      <!-- AI行为，勿改 -->
      <thinkTreeMain>ARA_Humanlike</thinkTreeMain>
      <!-- 智力水平 -->
      <intelligence>Humanlike</intelligence>
      <!-- 肉和皮革的定义 -->
			<leatherDef>Leather_Light</leatherDef>
			<specificMeatDef>Meat_Megaspider</specificMeatDef>
			<nameCategory>HumanStandard</nameCategory>
			<bloodDef>Filth_BloodInsect</bloodDef>
			<bloodSmearDef>Filth_BloodSmear</bloodSmearDef>
      <!-- 身形大小 -->
			<baseBodySize>10</baseBodySize>
      <!-- 基础血量，很高 -->
      <baseHealthScale>10</baseHealthScale>
      <!-- 解剖产物 -->
      <leatherDef>Steel</leatherDef>
      <specificMeatDef>Steel</specificMeatDef>

      <soundMeleeHitPawn>Pawn_Melee_BigBash_HitPawn</soundMeleeHitPawn>
      <soundMeleeHitBuilding>Pawn_Melee_BigBash_HitBuilding</soundMeleeHitBuilding>
      <soundMeleeMiss>Pawn_Melee_BigBash_Miss</soundMeleeMiss>
      <soundMeleeDodge>Pawn_MeleeDodge</soundMeleeDodge>
      <!-- 年龄阶段 -->
      <!-- <lifeExpectancy>5000</lifeExpectancy> -->
      <lifeStageWorkSettings MayRequire="Ludeon.RimWorld.Biotech">
        <Firefighter>0</Firefighter>
        <Patient>0</Patient>
        <Doctor>0</Doctor>
        <PatientBedRest>0</PatientBedRest>
        <Childcare MayRequire="Ludeon.RimWorld.Biotech">0</Childcare>
        <BasicWorker>0</BasicWorker>
        <Warden>0</Warden>
        <Handling>0</Handling>
        <Cooking>0</Cooking>
        <Hunting>0</Hunting>
        <Construction>0</Construction>
        <Growing>0</Growing>
        <Mining>0</Mining>
        <PlantCutting>0</PlantCutting>
        <Smithing>0</Smithing>
        <Tailoring>0</Tailoring>
        <Art>0</Art>
        <Crafting>0</Crafting>
        <Hauling>0</Hauling>
        <Cleaning>0</Cleaning>
        <Research>0</Research>
        <DarkStudy MayRequire="Ludeon.RimWorld.Anomaly">0</DarkStudy>
      </lifeStageWorkSettings>
      <lifeStageAges Inherit="False">
        <li>
          <def>ARA_Queen_Adult</def>
          <minAge>0</minAge>
          <soundWounded>Pawn_HiveQueen_Wounded</soundWounded>
					<soundDeath>Pawn_HiveQueen_Death</soundDeath>
					<soundCall>Pawn_HiveQueen_Call</soundCall>
					<soundAngry>Pawn_HiveQueen_Angry</soundAngry>
        </li>
      </lifeStageAges>
      <canFlyInVacuum>false</canFlyInVacuum>
      
    </race>

    <!-- 工具设置（攻击方式） -->
    <tools>
      <li>
        <label>头顶</label>
        <capacities>
          <li>Poke</li>
        </capacities>
        <power>16</power>
        <cooldownTime>2</cooldownTime>
        <linkedBodyPartsGroup>HeadAttackTool</linkedBodyPartsGroup>
        <ensureLinkedBodyPartsGroupAlwaysUsable>true</ensureLinkedBodyPartsGroupAlwaysUsable>
        <chanceFactor>0.01</chanceFactor>
      </li>
      <li>
        <label>踩踏</label>
        <capacities>
          <li>Blunt</li>
          <li>Poke</li>
        </capacities>
        <power>35</power>
        <cooldownTime>2.5</cooldownTime>
        <linkedBodyPartsGroup>Legs</linkedBodyPartsGroup>
      </li>
      <li>
        <label>腿部穿刺</label>
        <capacities>
          <li>Stab</li>
        </capacities>
        <power>50</power>
        <cooldownTime>3</cooldownTime>
        <linkedBodyPartsGroup>Legs</linkedBodyPartsGroup>
      </li>
      <li>
        <label>钳击</label>
        <capacities>
          <li>Cut</li>
        </capacities>
        <power>30</power>
        <cooldownTime>2</cooldownTime>
        <linkedBodyPartsGroup>Hands</linkedBodyPartsGroup>
      </li>
    </tools>

    <recipes Inherit="False">
    </recipes>

    <comps>
      <!-- <li MayRequire="Nals.FacialAnimation">
				<compClass>FacialAnimation.DrawFaceGraphicsComp</compClass>
			</li>
			<li MayRequire="Nals.FacialAnimation">
				<compClass>FacialAnimation.HeadControllerComp</compClass>
			</li>
			<li MayRequire="Nals.FacialAnimation">
				<compClass>FacialAnimation.EyeballControllerComp</compClass>
			</li>
      <li MayRequire="Nals.FacialAnimation">
        <compClass>FacialAnimation.LidControllerComp</compClass>
      </li>
      <li MayRequire="Nals.FacialAnimation">
				<compClass>FacialAnimation.BrowControllerComp</compClass>
			</li>
			<li MayRequire="Nals.FacialAnimation">
				<compClass>FacialAnimation.MouthControllerComp</compClass>
			</li>
      <li MayRequire="Nals.FacialAnimation">
        <compClass>FacialAnimation.SkinControllerComp</compClass>
      </li>
      <li MayRequire="Nals.FacialAnimation">
				<compClass>FacialAnimation.FacialAnimationControllerComp</compClass>
			</li> -->
      <!--<li>
        <compClass>FacialAnimation.EmotionControllerComp</compClass>
      </li>-->
      <!-- <li Class="CompProperties_DrugAddict"/> -->
    </comps>
  </AlienRace.ThingDef_AlienRace>
</Defs>