<?xml version="1.0" encoding="utf-8" ?>
<Defs>
  <TerrainDef ParentName="FloorBase">
    <defName>ARA_InsectSludge</defName>
    <label>阿拉克涅菌毯</label>
    <description>由阿拉克涅虫族所铺设的由真菌和分泌物混合得到的地面，清洁速度很快，但是对其他种族来说不太好看。</description>
    <designationCategory>Floors</designationCategory>
    <texturePath>Terrain/Surfaces/InsectSludge</texturePath>
    <pollutionShaderType MayRequire="Ludeon.RimWorld.Biotech">TerrainFadeRoughLinearBurn</pollutionShaderType>
    <pollutionOverlayTexturePath>Terrain/Surfaces/PollutionMud</pollutionOverlayTexturePath>
    <pollutionColor>(1, 1, 1, 1)</pollutionColor>
    <edgeType>FadeRough</edgeType>
    <resourcesFractionWhenDeconstructed>0</resourcesFractionWhenDeconstructed>
    <renderPrecedence>330</renderPrecedence>
    <pathCost>0</pathCost>
    <generatedFilth>Filth_Slime</generatedFilth>
    <filthAcceptanceMask>
      <li>Unnatural</li>
    </filthAcceptanceMask>
    <natural>true</natural>
    <fertility>0</fertility>
    <takeFootprints>True</takeFootprints>
    <avoidWander>false</avoidWander>
    <statBases>
      <Beauty>-6</Beauty>
      <CleaningTimeFactor>0.25</CleaningTimeFactor>
      <Cleanliness>0</Cleanliness>
      <Flammability>0.2</Flammability>
    </statBases>
    <!-- <tags>
      <li>Insect</li>
    </tags> -->
  </TerrainDef>
  <ThingDef ParentName="Wall">
    <defName>ARA_InsectWall</defName>
    <label>堆积山岩</label>
    <description>阿拉克涅工蜂将硬质岩石堆起来形成的墙壁，非常坚硬并且不会花费材料，就是看起来不太美观。</description>
    <uiOrder>1800</uiOrder>
    <uiIconPath>Wula/Building/Linked/WULA_Fortress_Wall_MenuIcon</uiIconPath>
    <graphicData>
      <texPath>ArachnaeSwarm/Building/ARA_InsectWall</texPath>
			<graphicClass>Graphic_Single</graphicClass>
      <shaderType>CutoutComplex</shaderType>
    </graphicData>
    <designationCategory>Structure</designationCategory>
    <mineable>true</mineable>
    <blockLight>true</blockLight>
    <statBases>
      <MarketValue>0</MarketValue>
      <Beauty>-6</Beauty>
      <MaxHitPoints>1000</MaxHitPoints>
      <WorkToBuild>1500</WorkToBuild>
      <Flammability>0</Flammability>
      <Cleanliness>0</Cleanliness>
    </statBases>
    <building>
      <isAirtight>true</isAirtight>
      <isNaturalRock>true</isNaturalRock>
    </building>
    <terrainAffordanceNeeded>Heavy</terrainAffordanceNeeded>
    <costStuffCount>0</costStuffCount>
    <stuffCategories Inherit="False"/>
    <!-- <placeWorkers>
      <li>PlaceWorker_OnSubstructure</li>
    </placeWorkers> -->
    <damageMultipliers Inherit="False">
      <li>
        <damageDef>Bomb</damageDef>
        <multiplier>0.1</multiplier>
      </li>
      <li>
        <damageDef>Thump</damageDef>
        <multiplier>0.1</multiplier>
      </li>
    </damageMultipliers>
    <comps>
      <li Class="ArachnaeSwarm.CompProperties_DelayedTerrainSpawn">
        <delayTicks>60</delayTicks>        <!-- 60 ticks = 1 second -->
        <terrainToSpawn>ARA_InsectSludge</terrainToSpawn>
        <spawnRadius>1.35</spawnRadius>
      </li>
    </comps>
  </ThingDef>
</Defs>