<?xml version="1.0" encoding="utf-8" ?>
<Defs>

  <HediffDef>
    <defName>ARA_AcidCoverd</defName>
    <label>虫族酸液</label>
    <description>你的身上沾上了虫族强酸，可能会痛一会。</description>
    <defaultLabelColor>(1, 1, 0.8)</defaultLabelColor>
    <hediffClass>ArachnaeSwarm.HediffCurseFlame</hediffClass>
    <comps>
      <li Class="HediffCompProperties_SeverityPerDay">
        <severityPerDay>-4</severityPerDay>
      </li>
      <li Class="HediffCompProperties_Disappears">
        <disappearsAfterTicks>1800</disappearsAfterTicks>
      </li>
      <li Class="HediffCompProperties_DisappearsOnDeath"/>
    </comps>
    <modExtensions>
      <li Class="ArachnaeSwarm.CurseFlameModExt">
        <damageDefName>AcidBurn</damageDefName>
        <damageRange>1~5</damageRange>
        <damageIntervalTicks>40</damageIntervalTicks>
      </li>
    </modExtensions>
    <stages>
      <li>
        <label>minor</label>
        <becomeVisible>true</becomeVisible>
      </li>
      <li>
        <label>minor</label>
        <minSeverity>0.2</minSeverity>
        <statFactors>
          <IncomingDamageFactor>1.25</IncomingDamageFactor>
        </statFactors>
        <statOffsets>
          <ArmorRating_Sharp>-0.15</ArmorRating_Sharp>
          <ArmorRating_Blunt>-0.1</ArmorRating_Blunt>
        </statOffsets>
      </li>
      <li>
        <label>moderate</label>
        <minSeverity>0.35</minSeverity>
        <statFactors>
          <IncomingDamageFactor>1.75</IncomingDamageFactor>
        </statFactors>
        <statOffsets>
          <ArmorRating_Sharp>-0.35</ArmorRating_Sharp>
          <ArmorRating_Blunt>-0.3</ArmorRating_Blunt>
        </statOffsets>
      </li>
      <li>
        <label>serious</label>
        <minSeverity>0.5</minSeverity>
        <statFactors>
          <IncomingDamageFactor>2.35</IncomingDamageFactor>
        </statFactors>
        <statOffsets>
          <ArmorRating_Sharp>-0.65</ArmorRating_Sharp>
          <ArmorRating_Blunt>-0.6</ArmorRating_Blunt>
        </statOffsets>
      </li>
      <li>
        <label>extreme</label>
        <minSeverity>0.65</minSeverity>
        <statFactors>
          <IncomingDamageFactor>2.85</IncomingDamageFactor>
        </statFactors>
        <statOffsets>
          <ArmorRating_Sharp>-0.8</ArmorRating_Sharp>
          <ArmorRating_Blunt>-0.75</ArmorRating_Blunt>
        </statOffsets>
      </li>
      <li>
        <label>completely</label>
        <minSeverity>0.85</minSeverity>
        <statFactors>
          <IncomingDamageFactor>3.25</IncomingDamageFactor>
        </statFactors>
        <statOffsets>
          <ArmorRating_Sharp>-2</ArmorRating_Sharp>
          <ArmorRating_Blunt>-2</ArmorRating_Blunt>
        </statOffsets>
      </li>
    </stages>
  </HediffDef>

</Defs>