<?xml version="1.0" encoding="utf-8" ?>
<Defs>

    <ThingDef ParentName="BuildingNaturalBase">
        <defName>ARA_EggSac</defName>
        <label>虫卵囊</label>
        <description>一个黏滑的囊状物，内含昆虫幼虫。幼虫的孕育过程会产生微弱的生物荧光。</description>
        <thingClass>Building</thingClass>
        <category>Building</category>
        <graphicData>
            <texPath>Things/Building/EggSac</texPath>
            <graphicClass>Graphic_Random</graphicClass>
        </graphicData>
        <altitudeLayer>Building</altitudeLayer>
        <passability>PassThroughOnly</passability>
        <fillPercent>0.3</fillPercent>
        <rotatable>false</rotatable>
        <terrainAffordanceNeeded>Light</terrainAffordanceNeeded>
        <statBases>
            <MaxHitPoints>20</MaxHitPoints>
            <Flammability>0.4</Flammability>
            <Beauty>-6</Beauty>
        </statBases>
        <building>
            <isInert>true</isInert>
            <claimable>false</claimable>
            <deconstructible>false</deconstructible>
            <repairable>false</repairable>
            <quickTargetable>true</quickTargetable>
            <isTargetable>true</isTargetable>
            <expandHomeArea>false</expandHomeArea>
        </building>
        <comps>
            <li Class="CompProperties_Glower">
                <glowRadius>6</glowRadius>
                <glowColor>(113,141,117,0)</glowColor>
            </li>
            <li Class="CompProperties_SpawnPawnOnDestroyed">
                <compClass>CompSpawnLarva</compClass>
                <pawnKind>Larva</pawnKind>
                <lordJob>LordJob_WanderNest</lordJob>
            </li>
            <li Class="CompProperties_SpawnEffecterOnDestroy">
                <effect>CocoonDestroyed</effect>
            </li>
        </comps>
    </ThingDef>

</Defs>