diff --git a/1.6/1.6/Assemblies/ArachnaeSwarm.dll b/1.6/1.6/Assemblies/ArachnaeSwarm.dll
index 0da3aff..1bc87fa 100644
Binary files a/1.6/1.6/Assemblies/ArachnaeSwarm.dll and b/1.6/1.6/Assemblies/ArachnaeSwarm.dll differ
diff --git a/1.6/1.6/Defs/Thing_Misc/Weapons/ARA_Missile_Weapon.xml b/1.6/1.6/Defs/Thing_Misc/Weapons/ARA_Missile_Weapon.xml
new file mode 100644
index 0000000..6082bc4
--- /dev/null
+++ b/1.6/1.6/Defs/Thing_Misc/Weapons/ARA_Missile_Weapon.xml
@@ -0,0 +1,122 @@
+
+
+
+ Bullet_RW_Missile_AR_Gun
+
+
+ Graphic_Single_AgeSecs
+ ArachnaeSwarm/Mote/ARA_CatastropheMissile_Shell
+ (1,1)
+ MoteGlow
+
+ ArachnaeSwarm.Projectile_ExplosiveTrackingBullet
+
+ 60
+ ARA_AcidBurn
+ 5
+ Filth_SpentAcid
+ 2
+ true
+ 1.1
+ Shell_AcidSpitImpact
+ 60
+ Explosion_EMP
+ 0.25
+ 0.5
+ true
+
+
+
+ 1.1
+ ARA_AcidBurn
+
+
+ 0.75
+ 15
+
+ 60
+ 120
+
+ Fleck_AcidSpitLaunchedDenseMist
+ 3
+ 1
+
+
+
+
+
+ ARA_RW_Missile_AR_Gun
+
+ 阿拉克涅虫群的大型武装器官,成排的发射出微型酸爆虫导弹。这种武器的特点就是其巨大的弹容量和全自动发射爆炸导弹。
+ Normal
+ Animal
+
+ ARA_Cocoon_Weapon_2Stage
+
+
+ ArachnaeSwarm/Weapon/ARA_RW_Basic_SniperCannon_Gun
+ Graphic_Single
+ 1.5
+
+ 0.75
+ SpitterSpawn
+
+
+ ARA_Technology_7PAV
+ UnfinishedWeapon
+
+
+ 1300
+
+ 4
+ 0.5
+ 0.4
+ 0.35
+ 0.3
+ 2.5
+
+
+
+ Verb_Shoot
+ true
+ false
+ 0.8
+ Bullet_RW_Missile_AR_Gun
+ 38
+ 8
+ 4
+ SpitterSpit
+
+ true
+
+
+
+
+ 50
+
+
+ ARA_Armed_Organ
+ ARA_Armed_Organ_Ranged
+ ARA_Armed_Organ_T2
+
+
+ RewardStandardQualitySuper
+
+
+
+ ARA_ChainReload
+ 1
+
+
+
+ ARA_Huge_Weapon
+ ARA_Weapon_Damage_Acid
+
+
+ 2
+ 2
+
+
+
+
+
\ No newline at end of file
diff --git a/1.6/1.6/Defs/Thing_Misc/Weapons/ARA_Weapon.xml b/1.6/1.6/Defs/Thing_Misc/Weapons/ARA_Weapon.xml
index 788b960..7221bf2 100644
--- a/1.6/1.6/Defs/Thing_Misc/Weapons/ARA_Weapon.xml
+++ b/1.6/1.6/Defs/Thing_Misc/Weapons/ARA_Weapon.xml
@@ -318,7 +318,7 @@
-
+
Bullet_ARA_RW_Basic_Fist_Needle_Gun
@@ -335,6 +335,15 @@
40
+
+ Bullet_ARA_RW_Basic_Fist_Needle_Gun_SG
+
+
+
+ 5
+
+
+
ARA_RW_Toxic_Needle_MG
@@ -405,6 +414,76 @@
+
+ ARA_RW_Toxic_Needle_SG
+
+ 阿拉克涅虫群督虫所使用的武装器官,拥有双联装多排排刺针管道,可以在联结神经束的指挥下交替发射大量的毒针,虽然准度较差但是威力不逊色于人类所使用的自动霰弹枪。
+ Normal
+ Animal
+
+ ARA_Cocoon_Weapon_1Stage
+
+
+ ArachnaeSwarm/Weapon/ARA_RW_Toxic_Needle_MG
+ Graphic_Single
+ 1
+
+ 1
+ SpitterSpawn
+
+
+ ARA_Technology_6PAV
+ UnfinishedWeapon
+
+
+ 1300
+
+ 4
+ 0.5
+ 0.4
+ 0.35
+ 0.3
+ 2.5
+
+
+
+ ArachnaeSwarm.Verb_ShootShotgun
+ true
+ false
+ 0.8
+ Bullet_ARA_RW_Basic_Fist_Needle_Gun_SG
+ 22
+ 3
+ 12
+ SpitterSpit
+
+ true
+
+
+
+
+ 25
+
+
+ ARA_Armed_Organ
+ ARA_Armed_Organ_Ranged
+ ARA_Armed_Organ_T2
+
+
+ RewardStandardQualitySuper
+
+
+
+
+ ARA_Weapon_Damage_Toxid
+
+
+ 1
+ 1
+
+
+
+
ARA_RW_Basic_SniperCannon_Gun
diff --git a/Source/ArachnaeSwarm/Verbs/Projectiles/Projectile_ExplosiveTrackingBullet.cs b/Source/ArachnaeSwarm/Verbs/Projectiles/Projectile_ExplosiveTrackingBullet.cs
index 3f23eb8..6edd1b7 100644
--- a/Source/ArachnaeSwarm/Verbs/Projectiles/Projectile_ExplosiveTrackingBullet.cs
+++ b/Source/ArachnaeSwarm/Verbs/Projectiles/Projectile_ExplosiveTrackingBullet.cs
@@ -96,22 +96,26 @@ namespace ArachnaeSwarm
// modExtension_Cone.DoConeExplosion(position, map2, exactRotation, damageDef, launcher, damageAmount, armorPenetration, soundExplode, equipmentDef, def, thing, postExplosionSpawnThingDef, postExplosionSpawnChance, postExplosionSpawnThingCount, null, null, 255, false, null, 0f, 1, 0f, false, null, null, 1f, 0f, null, screenShakeFactor, null, null);
// }
- // Explosion effect (if needed, based on def.projectile.explosionEffect) - Currently not implemented for this class
- // bool flag2 = this.def.projectile.explosionEffect != null;
- // if (flag2)
- // {
- // Effecter effecter = this.def.projectile.explosionEffect.Spawn();
- // bool flag3 = this.def.projectile.explosionEffectLifetimeTicks != 0;
- // if (flag3)
- // {
- // map.effecterMaintainer.AddEffecterToMaintain(effecter, base.Position.ToVector3().ToIntVec3(), this.def.projectile.explosionEffectLifetimeTicks);
- // }
- // else
- // {
- // effecter.Trigger(new TargetInfo(base.Position, map, false), new TargetInfo(base.Position, map, false), -1);
- // effecter.Cleanup();
- // }
- // }
+ // Explosion effect (if needed, based on def.projectile.explosionEffect)
+ bool flag2 = this.def.projectile.explosionEffect != null;
+ if (flag2)
+ {
+ Effecter effecter = this.def.projectile.explosionEffect.Spawn();
+ bool flag3 = this.def.projectile.explosionEffectLifetimeTicks != 0;
+ if (flag3)
+ {
+ map.effecterMaintainer.AddEffecterToMaintain(effecter, ExactPosition.ToIntVec3(), this.def.projectile.explosionEffectLifetimeTicks);
+ }
+ else
+ {
+ effecter.Trigger(new TargetInfo(ExactPosition.ToIntVec3(), map, false), new TargetInfo(ExactPosition.ToIntVec3(), map, false), -1);
+ effecter.Cleanup();
+ }
+ }
+ if (def.projectile.explosionSpawnsSingleFilth && def.projectile.filth != null && def.projectile.filthCount.TrueMax > 0 && Rand.Chance(def.projectile.filthChance) && !base.Position.Filled(map))
+ {
+ FilthMaker.TryMakeFilth(base.Position, map, def.projectile.filth, def.projectile.filthCount.RandomInRange);
+ }
this.Destroy(DestroyMode.Vanish);
}