补推送
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@@ -71,6 +71,59 @@
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<strafeWidth>6</strafeWidth>
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<strafeLength>25</strafeLength>
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<strafeFireChance>0.23</strafeFireChance>
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<!-- 只传递信号,不传递具体参数 -->
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<enableSectorSurveillance>true</enableSectorSurveillance>
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<!-- 可视化 -->
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<showStrafePreview>true</showStrafePreview>
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<strafePreviewColor>(1.0,0.3,0.1,0.2)</strafePreviewColor>
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<!-- 预览配置 -->
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<showSectorPreview>true</showSectorPreview>
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<sectorPreviewColor>(0.3,0.7,1.0,0.3)</sectorPreviewColor>
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</li>
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</comps>
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</AbilityDef>
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<AbilityDef>
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<defName>ARA_Spawn_ARA_HiveCorvette_DiveBomb</defName>
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<label>天巫巡航:天灾轰炸</label>
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<description>引航种指挥阿拉克涅天巫种兽虫,高速掠过战场,使用其附带阿拉克涅虫酸效果的天灾导弹对目标区域发起打击。\n\n在飞行期间,它会使用血链棘刺炮打击遇到的敌人,由于攻击区间较少,血链棘刺炮只能打击前7个遇到的目标。</description>
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<iconPath>ArachnaeSwarm/UI/Abilities/ARA_Spawn_ARA_HiveCorvette_Rocket</iconPath>
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<cooldownTicksRange>1</cooldownTicksRange>
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<hotKey>Misc12</hotKey>
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<casterMustBeCapableOfViolence>false</casterMustBeCapableOfViolence>
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<verbProperties>
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<verbClass>Verb_CastAbility</verbClass>
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<drawAimPie>false</drawAimPie>
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<requireLineOfSight>false</requireLineOfSight>
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<warmupTime>1</warmupTime>
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<range>120</range>
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<targetable>true</targetable>
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<targetParams>
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<canTargetSelf>false</canTargetSelf>
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<canTargetLocations>true</canTargetLocations>
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</targetParams>
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</verbProperties>
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<comps>
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<li Class="ArachnaeSwarm.CompProperties_AircraftStrike">
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<requiredAircraftType>ARA_HiveCorvette_Entity</requiredAircraftType>
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<aircraftCooldownTicks>5000</aircraftCooldownTicks> <!-- 2小时冷却 -->
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<aircraftsPerUse>1</aircraftsPerUse>
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</li>
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<li Class="ArachnaeSwarm.CompProperties_AbilitySpawnFlyOver">
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<flyOverDef>ARA_HiveCorvette_Missile</flyOverDef>
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<flyOverType>GroundStrafing</flyOverType>
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<flightSpeed>5</flightSpeed>
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<altitude>20</altitude>
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<playFlyOverSound>true</playFlyOverSound>
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<approachType>Perpendicular</approachType>
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<!-- 扫射参数 -->
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<enableGroundStrafing>true</enableGroundStrafing>
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<strafeWidth>6</strafeWidth>
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<strafeLength>15</strafeLength>
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<strafeFireChance>0.23</strafeFireChance>
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<!-- 新增:控制最终射弹数量 -->
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<minStrafeProjectiles>4</minStrafeProjectiles>
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<maxStrafeProjectiles>4</maxStrafeProjectiles>
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@@ -515,13 +515,63 @@
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<selectable>false</selectable>
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<alwaysHaulable>false</alwaysHaulable>
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<altitudeLayer>MetaOverlays</altitudeLayer>
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<comps>
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<li Class="ArachnaeSwarm.CompProperties_SectorSurveillance">
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<projectileDef>Proj_ARA_HiveCorvette</projectileDef>
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<sectorAngle>30</sectorAngle> <!-- 扇形角度 -->
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<sectorRange>50</sectorRange> <!-- 射程 -->
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<shotCount>4</shotCount> <!-- 发射次数 -->
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<shotInterval>0.3</shotInterval> <!-- 发射间隔 -->
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<maxProjectiles>24</maxProjectiles><!-- 最大射弹数量限制-->
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</li>
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</comps>
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</ThingDef>
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<ThingDef Parent="EtherealThingBase">
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<defName>ARA_HiveCorvette_Missile</defName>
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<label>天巫种兽虫(天灾导弹)</label>
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<thingClass>ArachnaeSwarm.FlyOver</thingClass>
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<tickerType>Normal</tickerType>
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<drawerType>RealtimeOnly</drawerType>
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<graphicData>
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<!-- <texPath>ArachnaeSwarm/Weapon/ARA_Weapon_Empty</texPath> -->
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<texPath>ArachnaeSwarm/FlyOverThing/ARA_HiveCorvetteB_Shadow</texPath>
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<graphicClass>Graphic_Single</graphicClass>
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<shaderType>TransparentPostLight</shaderType>
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<drawSize>(20,30)</drawSize>
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<color>(195,195,195,45)</color>
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</graphicData>
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<castEdgeShadows>false</castEdgeShadows>
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<staticSunShadowHeight>0</staticSunShadowHeight>
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<skyfaller>
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<shadow>ArachnaeSwarm/Weapon/ARA_Weapon_Empty</shadow>
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<shadowSize>(0, 0)</shadowSize>
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<motesPerCell>0</motesPerCell>
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<floatingSound>FlyOver/Flying</floatingSound>
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<impactSound>FlyOver/Landing</impactSound>
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</skyfaller>
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<modExtensions>
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<li Class="ArachnaeSwarm.FlyOverShadowExtension">
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<customShadowPath>ArachnaeSwarm/Weapon/ARA_Weapon_Empty</customShadowPath>
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<useCustomShadow>true</useCustomShadow>
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<shadowIntensity>0.8</shadowIntensity>
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<minShadowAlpha>0</minShadowAlpha>
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<maxShadowAlpha>0</maxShadowAlpha>
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<minShadowScale>0</minShadowScale>
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<maxShadowScale>0</maxShadowScale>
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</li>
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</modExtensions>
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<seeThroughFog>true</seeThroughFog>
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<useHitPoints>false</useHitPoints>
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<selectable>false</selectable>
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<alwaysHaulable>false</alwaysHaulable>
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<altitudeLayer>MetaOverlays</altitudeLayer>
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<comps>
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<li Class="ArachnaeSwarm.CompProperties_GroundStrafing">
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<projectileDef>Projectile_CatastropheMissile</projectileDef>
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<range>50</range>
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</li>
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<li Class="ArachnaeSwarm.CompProperties_SectorSurveillance">
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<projectileDef>Proj_ARA_HiveCorvette</projectileDef>
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<projectileDef>Bullet_ARA_HiveCorvette</projectileDef>
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<sectorAngle>30</sectorAngle> <!-- 扇形角度 -->
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<sectorRange>50</sectorRange> <!-- 射程 -->
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<shotCount>3</shotCount> <!-- 发射次数 -->
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