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@@ -66,6 +66,26 @@
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</li>
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</additionalHediffs>
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</DamageDef>
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<DamageDef ParentName="Bomb">
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<defName>ARA_AcidBomb</defName>
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<label>酸液爆炸</label>
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<workerClass>ArachnaeSwarm.DamageWorker_ExplosionWithTerrain</workerClass>
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<additionalHediffs>
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<li>
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<hediff>ARA_AcidCoverd</hediff>
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<severityPerDamageDealt>0.01</severityPerDamageDealt>
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</li>
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</additionalHediffs>
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<armorCategory>Sharp</armorCategory>
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<hediff>AcidBurn</hediff>
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<scaleDamageToBuildingsBasedOnFlammability>false</scaleDamageToBuildingsBasedOnFlammability>
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<modExtensions>
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<li Class="ArachnaeSwarm.DamageDefExtension_TerrainCover">
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<terrainToSpawn>ARA_InsectCreep</terrainToSpawn>
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</li>
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</modExtensions>
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</DamageDef>
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<DamageDef ParentName="Bite">
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<defName>ARA_MimicNematodeBite</defName>
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@@ -272,6 +272,7 @@
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<regeneration>500</regeneration>
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<damageFactors>
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<ARA_AcidBurn>0.1</ARA_AcidBurn>
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<ARA_AcidBomb>0.1</ARA_AcidBomb>
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<AcidBurn>0.1</AcidBurn>
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</damageFactors>
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</li>
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@@ -300,6 +301,7 @@
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<regeneration>100</regeneration>
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<damageFactors>
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<ARA_AcidBurn>0.1</ARA_AcidBurn>
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<ARA_AcidBomb>0.1</ARA_AcidBomb>
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<AcidBurn>0.1</AcidBurn>
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</damageFactors>
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</li>
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@@ -328,6 +330,7 @@
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<regeneration>20</regeneration>
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<damageFactors>
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<ARA_AcidBurn>0.1</ARA_AcidBurn>
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<ARA_AcidBomb>0.1</ARA_AcidBomb>
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<AcidBurn>0.1</AcidBurn>
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</damageFactors>
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</li>
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@@ -532,12 +535,11 @@
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</stages>
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</HediffDef>
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<HediffDef>
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<defName>ARA_Scavenger_Production_InsectJelly</defName>
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<label>虫蜜腔室</label>
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<description>这只阿拉克涅食腐种正在产出虫蜜,以滋养虫群。每只</description>
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<description>这只阿拉克涅食腐种正在产出虫蜜,以滋养虫群。</description>
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<descriptionHyperlinks>
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<ThingDef>ARA_InsectJelly</ThingDef>
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</descriptionHyperlinks>
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@@ -554,4 +556,20 @@
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</li>
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</stages>
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</HediffDef>
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<HediffDef>
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<defName>ARA_Baneling_Acidbomb_Resist</defName>
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<label>碱性表皮</label>
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<description>阿拉克涅爆裂种的表皮覆盖了碱性物质。以抵抗其他阿拉克涅爆裂种死亡时爆出的酸液,避免发生连环爆炸。</description>
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<hediffClass>HediffWithComps</hediffClass>
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<isBad>false</isBad>
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<scenarioCanAdd>false</scenarioCanAdd>
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<maxSeverity>1.0</maxSeverity>
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<stages>
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<li>
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<damageFactors>
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<ARA_AcidBomb>0</ARA_AcidBomb>
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</damageFactors>
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</li>
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</stages>
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</HediffDef>
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</Defs>
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@@ -529,6 +529,27 @@
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</li>
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</lifeStages>
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</PawnKindDef>
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<PawnKindDef ParentName="ARA_InsectKindBase">
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<defName>ArachnaeBase_Race_Baneling</defName>
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<label>阿拉克涅爆裂种</label>
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<race>ArachnaeBase_Race_Baneling</race>
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<lifeStages>
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<li>
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<bodyGraphicData>
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<texPath>ArachnaeSwarm/Things/ARA_Acidling/Bodies/Naked_Thin</texPath>
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<drawSize>1</drawSize>
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<shadowData>
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<volume>(0.4, 0.5, 0.37)</volume>
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<offset>(0,0,-0.15)</offset>
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</shadowData>
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</bodyGraphicData>
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<dessicatedBodyGraphicData>
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<texPath>Things/Pawn/Animal/Spelopede/Dessicated_Spelopede</texPath>
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<drawSize>1</drawSize>
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</dessicatedBodyGraphicData>
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</li>
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</lifeStages>
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</PawnKindDef>
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<PawnKindDef Name="ArachnaeBase_Race_Acidcut" ParentName="ARA_InsectKindBase">
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<defName>ArachnaeBase_Race_Acidcut</defName>
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@@ -152,7 +152,7 @@
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<ThingDef ParentName="ArachnaeBase_Race">
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<defName>ArachnaeBase_Race_Scavenger</defName>
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<label>阿拉克涅食腐种</label>
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<description>阿拉克涅辅虫之一,智力低下,可以执行种植、收割、搬运、清洁和挖掘工作,注定在度过短暂的时光后死亡。</description>
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<description>阿拉克涅辅虫之一,食谱广泛,可以执行种植、收割和搬运工作,拥有一个较小的蜜罐腔,可以像其监管者一样产出虫蜜。</description>
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<statBases>
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<MaxNutrition>3</MaxNutrition>
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</statBases>
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@@ -383,7 +383,7 @@
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<ThingDef ParentName="ArachnaeBase_Race">
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<defName>ArachnaeBase_Race_Acidcut</defName>
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<label>阿拉克涅酸噬种</label>
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<description>阿拉克涅辅虫之一,智力低下,依靠带酸液的颚撕咬敌军,因为身体结构简单而易于孕育。</description>
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<description>阿拉克涅辅虫之一,智力低下,依靠带酸液的颚撕咬敌军,因为身体结构简单而易于孕育,如果其监管者督虫处于征召状态,则会跟随督虫一起行动。</description>
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<race>
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<thinkTreeMain>ARA_Insect_Acidcut_Thinktree</thinkTreeMain>
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<baseBodySize>0.3</baseBodySize>
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@@ -452,4 +452,108 @@
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</li>
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</comps>
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</ThingDef>
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<ThingDef ParentName="ArachnaeBase_Race">
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<defName>ArachnaeBase_Race_Baneling</defName>
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<label>阿拉克涅爆裂种</label>
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<description>阿拉克涅辅虫之一,一般以自杀式袭击的方式伤害敌军,靠近敌人后就会引爆酸囊产生危险的酸性雾气,并留下菌毯以供后续虫族部队前进,如果其监管者督虫处于征召状态,则会跟随督虫一起行动。</description>
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<race>
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<thinkTreeMain>ARA_Insect_Baneling_Thinktree</thinkTreeMain>
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<baseBodySize>0.35</baseBodySize>
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<!-- <hasCorpse>false</hasCorpse> -->
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<body>BeetleLikeWithClaw</body>
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<deathAction Class="DeathActionProperties_Vanish">
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<workerClass>DeathActionWorker_Vanish</workerClass>
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<filth>Filth_Slime</filth>
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<filthCountRange>1~3</filthCountRange>
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</deathAction>
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</race>
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<statBases>
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<MoveSpeed>6.6</MoveSpeed>
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</statBases>
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<comps>
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<li Class="ArachnaeSwarm.CompProperties_AdvancedTraining">
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<trainables>
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<li>
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<trainable>Obedience</trainable>
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<trainInstantly>true</trainInstantly>
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<setWanted>true</setWanted>
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</li>
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<li>
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<trainable>Release</trainable>
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<trainInstantly>true</trainInstantly>
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<setWanted>true</setWanted>
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</li>
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<li>
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<trainable>Rescue</trainable>
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<trainInstantly>true</trainInstantly>
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<setWanted>true</setWanted>
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</li>
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<li>
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<trainable>Tameness</trainable>
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<trainInstantly>true</trainInstantly>
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<setWanted>true</setWanted>
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</li>
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<li>
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<trainable>AttackTarget</trainable>
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<trainInstantly>true</trainInstantly>
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<setWanted>true</setWanted>
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</li>
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</trainables>
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<disableAllSkillDecay>true</disableAllSkillDecay> <!-- 阻止这个动物的所有技能衰减 -->
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</li>
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<li Class="ArachnaeSwarm.CompProperties_HunterExplosion">
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<explosionRadius>3.9</explosionRadius> <!-- Mapped from smokeRadius -->
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<explosionDamageType>ARA_AcidBomb</explosionDamageType>
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<explosionDamageAmount>40</explosionDamageAmount>
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<armorPenetration>0.5</armorPenetration>
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<explosionSound>Explosion_Smoke</explosionSound>
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<postExplosionSpawnThingDef>ARA_AcidGasCloud</postExplosionSpawnThingDef>
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<postExplosionSpawnChance>1</postExplosionSpawnChance>
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<postExplosionSpawnThingCount>1</postExplosionSpawnThingCount>
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</li>
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<li Class="ArachnaeSwarm.CompProperties_HediffGiver">
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<hediffs>
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<li>ARA_HiveMindWorker</li>
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<li>ARA_Baneling_Acidbomb_Resist</li>
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</hediffs>
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<addChance>1.0</addChance>
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<allowDuplicates>false</allowDuplicates>
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</li>
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</comps>
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</ThingDef>
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<ToolCapacityDef>
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<defName>ARA_AcidCut</defName>
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<label>酸性撕咬</label>
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</ToolCapacityDef>
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<ManeuverDef>
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<defName>ARA_AcidCut</defName>
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<requiredCapacity>ARA_AcidCut</requiredCapacity>
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<verb>
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<verbClass>Verb_MeleeAttackDamage</verbClass>
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<meleeDamageDef>ARA_AcidCut_Damage</meleeDamageDef>
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</verb>
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<logEntryDef>MeleeAttack</logEntryDef>
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<combatLogRulesHit>Maneuver_Slash_MeleeHit</combatLogRulesHit>
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<combatLogRulesDeflect>Maneuver_Slash_MeleeDeflect</combatLogRulesDeflect>
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<combatLogRulesMiss>Maneuver_Slash_MeleeMiss</combatLogRulesMiss>
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<combatLogRulesDodge>Maneuver_Slash_MeleeDodge</combatLogRulesDodge>
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</ManeuverDef>
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<ToolCapacityDef>
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<defName>ARA_Bite</defName>
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<label>撕咬</label>
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</ToolCapacityDef>
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<ManeuverDef>
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<defName>ARA_Bite</defName>
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<requiredCapacity>ARA_Bite</requiredCapacity>
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<verb>
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<verbClass>Verb_MeleeAttackDamage</verbClass>
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<meleeDamageDef>Bite</meleeDamageDef>
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</verb>
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<logEntryDef>MeleeAttack</logEntryDef>
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<combatLogRulesHit>Maneuver_Slash_MeleeHit</combatLogRulesHit>
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<combatLogRulesDeflect>Maneuver_Slash_MeleeDeflect</combatLogRulesDeflect>
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||||
<combatLogRulesMiss>Maneuver_Slash_MeleeMiss</combatLogRulesMiss>
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<combatLogRulesDodge>Maneuver_Slash_MeleeDodge</combatLogRulesDodge>
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</ManeuverDef>
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</Defs>
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@@ -158,38 +158,4 @@
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</comps>
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</ThingDef>
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<ToolCapacityDef>
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<defName>ARA_AcidCut</defName>
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<label>酸性撕咬</label>
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</ToolCapacityDef>
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<ManeuverDef>
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<defName>ARA_AcidCut</defName>
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<requiredCapacity>ARA_AcidCut</requiredCapacity>
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<verb>
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<verbClass>Verb_MeleeAttackDamage</verbClass>
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<meleeDamageDef>ARA_AcidCut_Damage</meleeDamageDef>
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</verb>
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<logEntryDef>MeleeAttack</logEntryDef>
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||||
<combatLogRulesHit>Maneuver_Slash_MeleeHit</combatLogRulesHit>
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<combatLogRulesDeflect>Maneuver_Slash_MeleeDeflect</combatLogRulesDeflect>
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||||
<combatLogRulesMiss>Maneuver_Slash_MeleeMiss</combatLogRulesMiss>
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||||
<combatLogRulesDodge>Maneuver_Slash_MeleeDodge</combatLogRulesDodge>
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</ManeuverDef>
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<ToolCapacityDef>
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<defName>ARA_Bite</defName>
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<label>撕咬</label>
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</ToolCapacityDef>
|
||||
<ManeuverDef>
|
||||
<defName>ARA_Bite</defName>
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||||
<requiredCapacity>ARA_Bite</requiredCapacity>
|
||||
<verb>
|
||||
<verbClass>Verb_MeleeAttackDamage</verbClass>
|
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<meleeDamageDef>Bite</meleeDamageDef>
|
||||
</verb>
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||||
<logEntryDef>MeleeAttack</logEntryDef>
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||||
<combatLogRulesHit>Maneuver_Slash_MeleeHit</combatLogRulesHit>
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||||
<combatLogRulesDeflect>Maneuver_Slash_MeleeDeflect</combatLogRulesDeflect>
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||||
<combatLogRulesMiss>Maneuver_Slash_MeleeMiss</combatLogRulesMiss>
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||||
<combatLogRulesDodge>Maneuver_Slash_MeleeDodge</combatLogRulesDodge>
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</ManeuverDef>
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</Defs>
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||||
@@ -1443,6 +1443,23 @@
|
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</race>
|
||||
|
||||
<comps>
|
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<li Class="ArachnaeSwarm.CompProperties_AutoMechCarrier">
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||||
<freeProduction>true</freeProduction>
|
||||
<disableHediff>ARA_RaceBaseSwarmProduceSwitchHediff</disableHediff>
|
||||
<fixedIngredient>ARA_InsectJelly</fixedIngredient>
|
||||
<maxIngredientCount>1</maxIngredientCount>
|
||||
<startingIngredientCount>1</startingIngredientCount>
|
||||
<costPerPawn>1</costPerPawn>
|
||||
<cooldownTicks>9999</cooldownTicks>
|
||||
<productionQueue>
|
||||
<li>
|
||||
<pawnKind>ArachnaeBase_Race_Baneling</pawnKind>
|
||||
<count>6</count>
|
||||
<cooldownTicks>800</cooldownTicks>
|
||||
</li>
|
||||
</productionQueue>
|
||||
<spawnEffecter>CocoonDestroyed</spawnEffecter>
|
||||
</li>
|
||||
<li Class="ArachnaeSwarm.CompProperties_HediffGiver">
|
||||
<hediffs>
|
||||
<li>ARA_Smokepop_Base</li>
|
||||
|
||||
@@ -2189,6 +2189,260 @@
|
||||
</subNodes>
|
||||
</thinkRoot>
|
||||
</ThinkTreeDef>
|
||||
<ThinkTreeDef>
|
||||
<defName>ARA_Insect_Baneling_Thinktree</defName>
|
||||
<thinkRoot Class="ThinkNode_Priority">
|
||||
<subNodes>
|
||||
<!-- Keep lying down if we have to -->
|
||||
<li Class="ThinkNode_ConditionalMustKeepLyingDown">
|
||||
<subNodes>
|
||||
<!-- Do a queued job if possible -->
|
||||
<li Class="ThinkNode_QueuedJob">
|
||||
<inBedOnly>true</inBedOnly>
|
||||
</li>
|
||||
|
||||
<!-- Keep lying down -->
|
||||
<li Class="JobGiver_KeepLyingDown"/>
|
||||
</subNodes>
|
||||
</li>
|
||||
|
||||
<li Class="ThinkNode_Subtree">
|
||||
<treeDef>Downed</treeDef>
|
||||
</li>
|
||||
<li Class="ThinkNode_Subtree">
|
||||
<treeDef>BurningResponse</treeDef>
|
||||
</li>
|
||||
<li Class="ThinkNode_Subtree">
|
||||
<treeDef>MentalStateCritical</treeDef>
|
||||
</li>
|
||||
|
||||
<!-- React to close melee threat -->
|
||||
<li Class="JobGiver_ReactToCloseMeleeThreat"/>
|
||||
|
||||
<!-- Do a queued job -->
|
||||
<li Class="ThinkNode_QueuedJob"/>
|
||||
|
||||
<!-- Mental state non critical -->
|
||||
<li Class="ThinkNode_Subtree">
|
||||
<treeDef>MentalStateNonCritical</treeDef>
|
||||
</li>
|
||||
|
||||
<!-- Forced goto -->
|
||||
<li Class="ThinkNode_ConditionalForcedGoto">
|
||||
<subNodes>
|
||||
<li Class="ThinkNode_Tagger">
|
||||
<tagToGive>Misc</tagToGive>
|
||||
<subNodes>
|
||||
<li Class="JobGiver_ForcedGoto"/>
|
||||
</subNodes>
|
||||
</li>
|
||||
</subNodes>
|
||||
</li>
|
||||
|
||||
<!-- Behavior when roped -->
|
||||
<li Class="ThinkNode_Subtree">
|
||||
<treeDef>RopedPawn</treeDef>
|
||||
</li>
|
||||
|
||||
<!-- Lord directives -->
|
||||
<li Class="ThinkNode_Subtree">
|
||||
<treeDef>LordDuty</treeDef>
|
||||
</li>
|
||||
|
||||
<li Class="ThinkNode_ConditionalHasFaction">
|
||||
<invert>true</invert>
|
||||
<subNodes>
|
||||
<!-- Wild insects with no lord will fight nearby enemies -->
|
||||
<li Class="JobGiver_AIFightEnemies">
|
||||
<targetAcquireRadius>100</targetAcquireRadius> <!-- Same as DefendAndExpandHive -->
|
||||
<targetKeepRadius>100</targetKeepRadius>
|
||||
</li>
|
||||
|
||||
<!-- Wild insects leave map in some conditions -->
|
||||
<li Class="ThinkNode_Subtree">
|
||||
<treeDef>LeaveIfWrongSeason</treeDef>
|
||||
</li>
|
||||
<li Class="ThinkNode_Subtree">
|
||||
<treeDef>LeaveIfStarving</treeDef>
|
||||
</li>
|
||||
|
||||
<!-- Wild insects randomly leave map -->
|
||||
<li Class="ThinkNode_ChancePerHour_Constant">
|
||||
<mtbDays>60</mtbDays>
|
||||
<subNodes>
|
||||
<li Class="ThinkNode_Tagger">
|
||||
<tagToGive>Misc</tagToGive>
|
||||
<subNodes>
|
||||
<li Class="JobGiver_ExitMapRandom">
|
||||
<defaultLocomotion>Walk</defaultLocomotion>
|
||||
</li>
|
||||
</subNodes>
|
||||
</li>
|
||||
</subNodes>
|
||||
</li>
|
||||
</subNodes>
|
||||
</li>
|
||||
|
||||
<!-- Insects of a faction that's not the players without a lord leave randomly -->
|
||||
<li Class="ThinkNode_ConditionalOfPlayerFaction">
|
||||
<invert>true</invert>
|
||||
<subNodes>
|
||||
<li Class="ThinkNode_ConditionalHasFaction">
|
||||
<subNodes>
|
||||
<li Class="ThinkNode_ConditionalNoLord">
|
||||
<subNodes>
|
||||
<li Class="ThinkNode_ChancePerHour_Constant">
|
||||
<mtbDays>60</mtbDays>
|
||||
<subNodes>
|
||||
<li Class="ThinkNode_Tagger">
|
||||
<tagToGive>Misc</tagToGive>
|
||||
<subNodes>
|
||||
<li Class="JobGiver_ExitMapRandom">
|
||||
<defaultLocomotion>Walk</defaultLocomotion>
|
||||
</li>
|
||||
</subNodes>
|
||||
</li>
|
||||
</subNodes>
|
||||
</li>
|
||||
</subNodes>
|
||||
</li>
|
||||
</subNodes>
|
||||
</li>
|
||||
</subNodes>
|
||||
</li>
|
||||
|
||||
<!-- 特殊处理——如果生产者被征召会跟随pawn -->
|
||||
<li Class="ThinkNode_ConditionalOfPlayerFaction">
|
||||
<subNodes>
|
||||
<li Class="ArachnaeSwarm.ThinkNode_ConditionalShouldFollowProducer">
|
||||
<subNodes>
|
||||
<li Class="ArachnaeSwarm.JobGiver_AIDefendProducer">
|
||||
<attackMeleeThreatEvenIfNotHostile>true</attackMeleeThreatEvenIfNotHostile>
|
||||
<defendRadius>100</defendRadius>
|
||||
</li>
|
||||
<li Class="ArachnaeSwarm.JobGiver_AIFollowProducer"/>
|
||||
<li Class="ArachnaeSwarm.JobGiver_WanderNearProducer"/>
|
||||
</subNodes>
|
||||
</li>
|
||||
|
||||
<!-- Take care of critical needs (below rescue - so heroic!)-->
|
||||
|
||||
<li Class="ThinkNode_Tagger">
|
||||
<tagToGive>RestingForMedicalReasons</tagToGive>
|
||||
<subNodes>
|
||||
<li Class="JobGiver_PatientGoToBed"/>
|
||||
</subNodes>
|
||||
</li>
|
||||
|
||||
<li Class="JobGiver_SeekAllowedArea"/>
|
||||
<li Class="JobGiver_SeekSafeTemperature"/>
|
||||
|
||||
</subNodes>
|
||||
</li>
|
||||
|
||||
<!-- Satisfy basic needs -->
|
||||
<li Class="ThinkNode_Subtree">
|
||||
<treeDef>SatisfyBasicNeeds</treeDef>
|
||||
</li>
|
||||
|
||||
<!-- Tame animal: wander near colony if possible -->
|
||||
<li Class="ThinkNode_ConditionalOfPlayerFaction">
|
||||
<subNodes>
|
||||
<li Class="ThinkNode_Tagger">
|
||||
<tagToGive>Idle</tagToGive>
|
||||
<subNodes>
|
||||
<!-- Wander near your current position if in hostile map -->
|
||||
<li Class="ThinkNode_ConditionalAnyEnemyInHostileMap">
|
||||
<subNodes>
|
||||
<li Class="JobGiver_WanderAnywhere">
|
||||
<maxDanger>None</maxDanger>
|
||||
<ticksBetweenWandersRange>160~300</ticksBetweenWandersRange>
|
||||
</li>
|
||||
</subNodes>
|
||||
</li>
|
||||
|
||||
<li Class="ThinkNode_ConditionalRoamer">
|
||||
<subNodes>
|
||||
<li Class="JobGiver_WanderInRoofedCellsInPen">
|
||||
<maxDanger>None</maxDanger>
|
||||
<ticksBetweenWandersRange>160~300</ticksBetweenWandersRange>
|
||||
<expiryInterval>1200</expiryInterval>
|
||||
</li>
|
||||
|
||||
<!-- tame roamers should not wander too far, and if unenclosed wander near a suitable pen marker 10% of the time -->
|
||||
<li Class="ThinkNode_ConditionalRandom">
|
||||
<chance>0.1</chance>
|
||||
<subNodes>
|
||||
<li Class="JobGiver_WanderInPen">
|
||||
<maxDanger>None</maxDanger>
|
||||
<ticksBetweenWandersRange>160~300</ticksBetweenWandersRange>
|
||||
<expiryInterval>1200</expiryInterval>
|
||||
</li>
|
||||
</subNodes>
|
||||
</li>
|
||||
|
||||
<li Class="JobGiver_WanderAnywhere">
|
||||
<maxDanger>None</maxDanger>
|
||||
<ticksBetweenWandersRange>160~300</ticksBetweenWandersRange>
|
||||
</li>
|
||||
</subNodes>
|
||||
</li>
|
||||
|
||||
<!-- Wander near colony -->
|
||||
<li Class="JobGiver_WanderColony">
|
||||
<maxDanger>None</maxDanger>
|
||||
<ticksBetweenWandersRange>160~300</ticksBetweenWandersRange>
|
||||
</li>
|
||||
</subNodes>
|
||||
</li>
|
||||
</subNodes>
|
||||
</li>
|
||||
|
||||
<!-- Of neutral faction: rest and then exit the map -->
|
||||
<li Class="ThinkNode_ConditionalNonPlayerNonHostileFaction">
|
||||
<subNodes>
|
||||
<li Class="ThinkNode_Tagger">
|
||||
<tagToGive>RestingForMedicalReasons</tagToGive>
|
||||
<subNodes>
|
||||
<li Class="JobGiver_PatientGoToBed" />
|
||||
</subNodes>
|
||||
</li>
|
||||
|
||||
<li Class="ThinkNode_Tagger">
|
||||
<tagToGive>Misc</tagToGive>
|
||||
<subNodes>
|
||||
<li Class="JobGiver_ExitMapBest">
|
||||
<defaultLocomotion>Walk</defaultLocomotion>
|
||||
</li>
|
||||
</subNodes>
|
||||
</li>
|
||||
</subNodes>
|
||||
</li>
|
||||
|
||||
<!-- Wander -->
|
||||
<li Class="ThinkNode_Tagger">
|
||||
<tagToGive>Idle</tagToGive>
|
||||
<subNodes>
|
||||
<li Class="ThinkNode_ConditionalHerdAnimal">
|
||||
<subNodes>
|
||||
<li Class="JobGiver_WanderHerd">
|
||||
<maxDanger>Deadly</maxDanger>
|
||||
<ticksBetweenWandersRange>160~300</ticksBetweenWandersRange>
|
||||
</li>
|
||||
</subNodes>
|
||||
</li>
|
||||
|
||||
<li Class="JobGiver_WanderAnywhere">
|
||||
<maxDanger>Deadly</maxDanger>
|
||||
<ticksBetweenWandersRange>160~300</ticksBetweenWandersRange>
|
||||
</li>
|
||||
</subNodes>
|
||||
</li>
|
||||
|
||||
<li Class="JobGiver_IdleError"/>
|
||||
</subNodes>
|
||||
</thinkRoot>
|
||||
</ThinkTreeDef>
|
||||
|
||||
<ThinkTreeDef>
|
||||
<defName>ARA_Humanlike</defName> <!-- 更改defName以避免与原版Humanlike冲突 -->
|
||||
|
||||
Reference in New Issue
Block a user