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@@ -72,7 +72,7 @@
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<AbilityDef>
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<defName>ARA_Neurotyrant_Harvest</defName>
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<label>进化点收割</label>
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<description>灵吸种抽干目标的智识,转化为进化点点数。</description>
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<description>灵吸种抽干目标的智识,转化为进化点点数,虽然需要一点时间完成吸食,但是会直接杀死目标。</description>
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<iconPath>ArachnaeSwarm/UI/Abilities/ARA_Fighter_Invisibility_Execution</iconPath>
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<cooldownTicksRange>30</cooldownTicksRange>
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<cooldownPerCharge>true</cooldownPerCharge>
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@@ -90,8 +90,10 @@
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<warmupTime>10</warmupTime>
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<targetParams>
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<canTargetSelf>false</canTargetSelf>
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<canTargetAnimals>false</canTargetAnimals>
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<canTargetMechs>false</canTargetMechs>
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<canTargetBuildings>false</canTargetBuildings>
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<canTargetEntities>false</canTargetEntities>
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</targetParams>
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</verbProperties>
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<comps>
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@@ -127,7 +129,7 @@
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<!-- 效果设置 -->
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<!-- <harvestEffecter>PsycastSkipEffect</harvestEffecter>
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<penaltyEffecter>PsychicPulse</penaltyEffecter> -->
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<consciousnessPenaltyHediff>TraumaSavant</consciousnessPenaltyHediff>
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<consciousnessPenaltyHediff>Scaria</consciousnessPenaltyHediff>
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<unconsciousnessHediff>Anesthetic</unconsciousnessHediff>
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<showHarvestMessage>true</showHarvestMessage>
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<customHarvestMessageKey>ARA_SwarmSpell_ResearchHarvest_Message</customHarvestMessageKey>
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@@ -155,65 +157,65 @@
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</li>
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</comps>
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</AbilityDef>
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<AbilityDef>
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<defName>ARA_Neurotyrant_PsychicBrainburn</defName>
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<label>心灵烧灼</label>
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<description>以强大的纯净灵能冲击目标,烧毁目标的中枢神经系统——这会直接杀死目标。</description>
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<!-- <abilityClass>Psycast</abilityClass> -->
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<!-- <category>Psychic</category> -->
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<iconPath>ArachnaeSwarm/UI/Abilities/ARA_PsychicBrainburn</iconPath>
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<cooldownTicksRange>60</cooldownTicksRange>
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<aiCanUse>false</aiCanUse>
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<displayOrder>300</displayOrder>
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<displayGizmoWhileUndrafted>false</displayGizmoWhileUndrafted>
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<showPsycastEffects>true</showPsycastEffects>
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<sendMessageOnCooldownComplete>true</sendMessageOnCooldownComplete>
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<defName>ARA_Neurotyrant_PsychicLoadDump</defName>
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<label>负荷反冲</label>
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<description>灵吸种将承受的强大负荷输出到目标身上,如果目标没有灵能能力,这种反冲会立刻杀死目标;拥有灵能能力的个体则可以免除这种死亡性的冲击,但是会累计大量的心灵熵。</description>
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<iconPath>ArachnaeSwarm/UI/Abilities/ARA_Fighter_Invisibility_Execution</iconPath>
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<cooldownTicksRange>30</cooldownTicksRange>
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<cooldownPerCharge>true</cooldownPerCharge>
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<casterMustBeCapableOfViolence>false</casterMustBeCapableOfViolence>
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<stunTargetWhileCasting>true</stunTargetWhileCasting>
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<moteOffsetAmountTowardsTarget>0.5</moteOffsetAmountTowardsTarget>
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<warmupMote>Mote_HoraxSmallSpellWarmup</warmupMote>
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<warmupEffecter>HoraxianAbilityCasting</warmupEffecter>
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<warmupSound>AnomalyAbilityWarmup</warmupSound>
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<writeCombatLog>true</writeCombatLog>
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<jobDef>CastAbilityOnThingMelee</jobDef>
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<aiCanUse>false</aiCanUse>
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<verbProperties>
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<verbClass>Verb_CastAbility</verbClass>
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<warmupTime>1</warmupTime>
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<range>25</range>
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<verbClass>Verb_CastAbilityTouch</verbClass>
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<drawAimPie>false</drawAimPie>
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<range>-1</range>
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<warmupTime>5</warmupTime>
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<targetParams>
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<canTargetPawns>true</canTargetPawns>
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<canTargetBuildings>false</canTargetBuildings>
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<canTargetSelf>false</canTargetSelf>
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<canTargetAnimals>false</canTargetAnimals>
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<canTargetMechs>false</canTargetMechs>
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<canTargetBuildings>false</canTargetBuildings>
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<canTargetEntities>false</canTargetEntities>
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</targetParams>
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</verbProperties>
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<comps>
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<li Class="ArachnaeSwarm.CompProperties_AbilityPsychicLoadCost">
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<!-- 负载消耗设置 -->
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<loadCostRange>
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<min>2.5</min>
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<max>7.5</max>
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</loadCostRange>
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<showCostInGizmo>true</showCostInGizmo>
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<customLabel>Psychic Load Cost</customLabel>
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<ignoreOverloadCheck>true</ignoreOverloadCheck>
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<li Class="ArachnaeSwarm.CompProperties_AbilityPsychicLoadDump">
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<!-- 转化设置 -->
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<conversionRatio>10</conversionRatio>
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<scaleBySensitivity>true</scaleBySensitivity>
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<allowOverLimit>true</allowOverLimit>
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<!-- 目标选择 -->
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<canTargetDowned>true</canTargetDowned>
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<!-- 器官摧毁设置 -->
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<partDestructionDamageMult>9999</partDestructionDamageMult>
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<loadDamageMultiplier>9999</loadDamageMultiplier>
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<noConsciousnessDamageMultiplier>9999</noConsciousnessDamageMultiplier>
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<fallbackDamageMultiplier>9999</fallbackDamageMultiplier>
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<destroyDamageType>Burn</destroyDamageType>
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<fallbackDamageType>Burn</fallbackDamageType>
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<!-- 效果设置 -->
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<!-- <successEffecter>PsychicPulse</successEffecter>
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<overloadEffecter>ExplosionFlash</overloadEffecter> -->
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<!-- <mainEffecter>PsycastPsychicPulse</mainEffecter> -->
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<!-- <entropyTransferEffecter>PsycastSkipEffect</entropyTransferEffecter> -->
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<consciousnessDestroyFleck>PsycastPsychicEffect</consciousnessDestroyFleck>
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<!-- <penaltyEffecter>PsychicPulse</penaltyEffecter> -->
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<consciousnessPenaltyHediff>Scaria</consciousnessPenaltyHediff>
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<!-- 超载惩罚设置 -->
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<applyOverloadPenalty>true</applyOverloadPenalty>
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<consciousnessSourceDamageMult>99999</consciousnessSourceDamageMult>
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<overloadPenaltyHediff>ARA_SwarmSpell_Overdrive</overloadPenaltyHediff>
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<destroyConsciousnessSource>true</destroyConsciousnessSource>
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</li>
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<li Class="ArachnaeSwarm.CompProperties_PsychicBrainburn">
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<psychic>false</psychic>
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<!-- 视觉效果 -->
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<effecterDef>Skip_Entry</effecterDef>
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<!-- 设为 true 则只能对血肉生物使用。设为 false 则也可以对机械体使用。 -->
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<requiresFlesh>false</requiresFlesh>
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<!-- 消息设置 -->
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<showDumpMessage>true</showDumpMessage>
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<showEntropyTransferMessage>true</showEntropyTransferMessage>
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<showConsciousnessDestroyMessage>true</showConsciousnessDestroyMessage>
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<showNoConsciousnessMessage>true</showNoConsciousnessMessage>
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<showOverloadReliefMessage>true</showOverloadReliefMessage>
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</li>
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</comps>
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</AbilityDef>
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</Defs>
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</Defs>
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@@ -169,6 +169,8 @@
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</apparelTags>
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<apparelMoney>0</apparelMoney>
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<abilities>
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<li>ARA_Neurotyrant_Harvest</li>
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<li>ARA_Neurotyrant_PsychicLoadDump</li>
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</abilities>
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</PawnKindDef>
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@@ -138,4 +138,22 @@
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<ARA_SwarmSpell_ResearchHarvest>{0} 从 {1} 身上收割了 {2} 虫群进化点</ARA_SwarmSpell_ResearchHarvest>
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<ARA_SwarmSpell_ResearchHarvest_Message>{0} 吸取了 {1} 的精华,获得了 {2} 进化点</ARA_SwarmSpell_ResearchHarvest_Message>
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<ARA_UsePsychicLoadSkill>释放技能: {0}</ARA_UsePsychicLoadSkill>
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<ARA_SwarmSpell_LoadCost>累积神经束负荷:</ARA_SwarmSpell_LoadCost>
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<ARA_SwarmSpell_LoadCost_Fixed>{0}</ARA_SwarmSpell_LoadCost_Fixed>
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<ARA_SwarmSpell_LoadCost_Range>{0} ~ {1}</ARA_SwarmSpell_LoadCost_Range>
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<ARA_SwarmSpell_Overload_Penalty_Description>如果神经束已经进入超负荷状态,释放任意的虫群灵能法术将直接导致死亡!</ARA_SwarmSpell_Overload_Penalty_Description>
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<!-- 技能相关 -->
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<ARA_SwarmSpell_LoadDumped_Entropy>{0} 将 {1} 神经束负荷转化为熵值转储到 {2} 身上</ARA_SwarmSpell_LoadDumped_Entropy>
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<ARA_SwarmSpell_LoadDumped_Destruction>{0} 将 {1} 神经束负荷以毁灭性能量转储到 {2} 身上</ARA_SwarmSpell_LoadDumped_Destruction>
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<ARA_SwarmSpell_EntropyTransferred>{0} 向 {1} 转储了 {2} 熵值</ARA_SwarmSpell_EntropyTransferred>
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<ARA_SwarmSpell_ConsciousnessDestroyed>{0} 的大脑被摧毁了</ARA_SwarmSpell_ConsciousnessDestroyed>
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<ARA_SwarmSpell_NoConsciousnessFallback>{0} 承受了 {1} 点伤害</ARA_SwarmSpell_NoConsciousnessFallback>
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<ARA_SwarmSpell_OverloadRelieved>{0} 解除了超载状态</ARA_SwarmSpell_OverloadRelieved>
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<!-- 错误消息 -->
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<ARA_SwarmSpell_NoLoadToDump>{0} 没有可转储的神经束负荷</ARA_SwarmSpell_NoLoadToDump>
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<ARA_SwarmSpell_EntropyTransferFailed>无法向 {0} 转储神经束负荷</ARA_SwarmSpell_EntropyTransferFailed>
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</LanguageData>
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