This commit is contained in:
2025-09-08 21:39:32 +08:00
parent 8d6c992f1f
commit 24a0ed126b
32 changed files with 401 additions and 1339 deletions

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<?xml version="1.0" encoding="utf-8" ?>
<Defs>
<FacialAnimation.FaceAnimationDef MayRequire="Nals.FacialAnimation">
<defName>ArachnaeNode_normal</defName>
<raceName>ArachnaeNode_Race_Myrmecocystus</raceName>
<animationFrames>
<li>
<duration>1</duration>
<browShapeDef>normal</browShapeDef>
<lidShapeDef>normal</lidShapeDef>
<mouthShapeDef>normal</mouthShapeDef>
<headShapeDef>normal</headShapeDef>
</li>
</animationFrames>
<priority>0</priority>
</FacialAnimation.FaceAnimationDef>
<FacialAnimation.FaceAnimationDef MayRequire="Nals.FacialAnimation">
<defName>ArachnaeNode_eyeMoving</defName>
<raceName>ArachnaeNode_Race_Myrmecocystus</raceName>
<animationFrames>
<li>
<duration>15</duration>
<eyeballOffset>(-0.005,0,0)</eyeballOffset>
</li>
</animationFrames>
<priority>1002</priority>
<roopIntervalMin>30 </roopIntervalMin>
<roopIntervalMax>500</roopIntervalMax>
</FacialAnimation.FaceAnimationDef>
<FacialAnimation.FaceAnimationDef MayRequire="Nals.FacialAnimation">
<defName>ArachnaeNode_eyeMoving2</defName>
<raceName>ArachnaeNode_Race_Myrmecocystus</raceName>
<animationFrames>
<li>
<duration>15</duration>
<eyeballOffset>(0.005,0,0)</eyeballOffset>
</li>
</animationFrames>
<priority>1001</priority>
<roopIntervalMin>30 </roopIntervalMin>
<roopIntervalMax>500</roopIntervalMax>
</FacialAnimation.FaceAnimationDef>
<FacialAnimation.FaceAnimationDef MayRequire="Nals.FacialAnimation">
<defName>ArachnaeNode_eyeFlicker</defName>
<raceName>ArachnaeNode_Race_Myrmecocystus</raceName>
<animationFrames>
<li>
<duration>3</duration>
</li>
</animationFrames>
<priority>1001</priority>
<roopIntervalMin>10 </roopIntervalMin>
<roopIntervalMax>30</roopIntervalMax>
</FacialAnimation.FaceAnimationDef>
<FacialAnimation.FaceAnimationDef MayRequire="Nals.FacialAnimation">
<defName>ArachnaeNode_blink</defName>
<raceName>ArachnaeNode_Race_Myrmecocystus</raceName>
<animationFrames>
<li>
<duration>3</duration>
<browOffset>(0,0,-0.005)</browOffset>
<lidOffset>(0,0,-0.005)</lidOffset>
<lidShapeDef>normal</lidShapeDef>
</li>
<li>
<duration>12</duration>
<browOffset>(0,0,-0.01)</browOffset>
<lidShapeDef>close</lidShapeDef>
</li>
<li>
<duration>3</duration>
<browOffset>(0,0,-0.005)</browOffset>
<lidOffset>(0,0,-0.005)</lidOffset>
<lidShapeDef>normal</lidShapeDef>
</li>
</animationFrames>
<roopIntervalMin>30 </roopIntervalMin>
<roopIntervalMax>500</roopIntervalMax>
<priority>1000</priority>
</FacialAnimation.FaceAnimationDef>
</Defs>

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<?xml version="1.0" encoding="utf-8" ?>
<Defs>
<!-- 裸体想法 -->
<!-- <FacialAnimation.FaceAnimationDef MayRequire="Nals.FacialAnimation">
<defName>ArachnaeNode_Thought_Naked</defName>
<raceName>ArachnaeNode_Race_Myrmecocystus</raceName>
<animationFrames>
<li>
<duration>1</duration>
<headShapeDef>blush</headShapeDef>
<browShapeDef>s-shaped</browShapeDef>
</li>
</animationFrames>
<priority>200</priority>
<targetThoughtDefs>
<li>Naked</li>
<li>GroinUncovered_Disapproved_Male</li>
<li>GroinUncovered_Disapproved_Female</li>
<li>GroinOrChestUncovered_Disapproved_Male</li>
<li>GroinOrChestUncovered_Disapproved_Female</li>
<li>GroinChestOrHairUncovered_Disapproved_Male</li>
<li>GroinChestOrHairUncovered_Disapproved_Female</li>
<li>GroinChestHairOrFaceUncovered_Disapproved_Male</li>
<li>GroinChestHairOrFaceUncovered_Disapproved_Female</li>
</targetThoughtDefs>
</FacialAnimation.FaceAnimationDef> -->
</Defs>

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<?xml version="1.0" encoding="utf-8" ?>
<Defs>
<FacialAnimation.FaceAnimationDef MayRequire="Nals.FacialAnimation">
<defName>ArachnaeNode_AttackMelee</defName>
<raceName>ArachnaeNode_Race_Myrmecocystus</raceName>
<animationFrames>
<li>
<duration>1</duration>
<browShapeDef>angled</browShapeDef>
<mouthShapeDef>open</mouthShapeDef>
<browOffset>(0,0,-0.00875)</browOffset>
<lidOffset>(0.0,0,-0.005)</lidOffset>
</li>
</animationFrames>
<targetJobs>
<li>AttackMelee</li>
</targetJobs>
<priority>10200</priority>
</FacialAnimation.FaceAnimationDef>
<FacialAnimation.FaceAnimationDef MayRequire="Nals.FacialAnimation">
<defName>AttackMelee2</defName>
<animationFrames>
<li>
<duration>1</duration>
<browShapeDef>angled</browShapeDef>
<mouthShapeDef>normal</mouthShapeDef>
</li>
</animationFrames>
<targetJobs>
<li>AttackMelee</li>
</targetJobs>
<priority>10201</priority>
<applyWhenStandingOnly>true</applyWhenStandingOnly>
</FacialAnimation.FaceAnimationDef>
</Defs>

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<?xml version="1.0" encoding="utf-8" ?>
<Defs>
<FacialAnimation.FaceAnimationDef MayRequire="Nals.FacialAnimation">
<defName>ArachnaeNode_AttackStatic</defName>
<raceName>ArachnaeNode_Race_Myrmecocystus</raceName>
<animationFrames>
<li>
<duration>1</duration>
<browShapeDef>angled</browShapeDef>
<mouthShapeDef>open</mouthShapeDef>
<browOffset>(0,0,-0.00875)</browOffset>
<lidOffset>(0.0,0,-0.005)</lidOffset>
</li>
</animationFrames>
<targetJobs>
<li>AttackStatic</li>
</targetJobs>
<priority>10200</priority>
</FacialAnimation.FaceAnimationDef>
<FacialAnimation.FaceAnimationDef MayRequire="Nals.FacialAnimation">
<defName>AttackStatic2</defName>
<animationFrames>
<li>
<duration>1</duration>
<browShapeDef>angled</browShapeDef>
<mouthShapeDef>normal</mouthShapeDef>
</li>
</animationFrames>
<targetJobs>
<li>AttackStatic</li>
</targetJobs>
<priority>10201</priority>
<applyWhenStandingOnly>true</applyWhenStandingOnly>
</FacialAnimation.FaceAnimationDef>
</Defs>

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<?xml version="1.0" encoding="utf-8" ?>
<Defs>
<FacialAnimation.FaceAnimationDef MayRequire="Nals.FacialAnimation">
<defName>ArachnaeNode_DoBill</defName>
<raceName>ArachnaeNode_Race_Myrmecocystus</raceName>
<animationFrames>
<li>
<duration>1</duration>
<lidOffset>(0,0,-0.00625)</lidOffset>
<eyeballOffset>(0.0,0,-0.0075)</eyeballOffset>
<headOffset>(0,0,-0.0007)</headOffset>
<browShapeDef>normal</browShapeDef>
<browOffset>(0,0,-0.00325)</browOffset>
<mouthOffset>(0,0,-0.00125)</mouthOffset>
</li>
</animationFrames>
<roopIntervalMin>0</roopIntervalMin>
<roopIntervalMax>0</roopIntervalMax>
<targetJobs>
<li>DoBill</li>
</targetJobs>
<priority>10000</priority>
<applyWhenStandingOnly>true</applyWhenStandingOnly>
</FacialAnimation.FaceAnimationDef>
<FacialAnimation.FaceAnimationDef MayRequire="Nals.FacialAnimation">
<defName>ArachnaeNode_DoBill2</defName>
<raceName>ArachnaeNode_Race_Myrmecocystus</raceName>
<animationFrames>
<li>
<duration>3</duration>
<lidOffset>(0,0,-0.0035)</lidOffset>
<eyeballOffset>(0.0,0,-0.00375)</eyeballOffset>
<headOffset>(0,0,-0.0035)</headOffset>
<browShapeDef>normal</browShapeDef>
<browOffset>(0,0,-0.00025)</browOffset>
<mouthOffset>(0,0,-0.000625)</mouthOffset>
</li>
<li>
<duration>6</duration>
<lidOffset>(0,0,-0.007)</lidOffset>
<eyeballOffset>(0.0,0,-0.00525)</eyeballOffset>
<headOffset>(0,0,-0.0075)</headOffset>
<browShapeDef>normal</browShapeDef>
<browOffset>(0,0,-0.00375)</browOffset>
<mouthOffset>(0,0,-0.00125)</mouthOffset>
</li>
<li>
<duration>3</duration>
<lidOffset>(0,0,-0.0035)</lidOffset>
<eyeballOffset>(0.0,0,-0.00375)</eyeballOffset>
<headOffset>(0,0,-0.0035)</headOffset>
<browShapeDef>normal</browShapeDef>
<browOffset>(0,0,-0.00025)</browOffset>
<mouthOffset>(0,0,-0.000625)</mouthOffset>
</li>
</animationFrames>
<roopIntervalMin>100</roopIntervalMin>
<roopIntervalMax>200</roopIntervalMax>
<targetJobs>
<li>DoBill</li>
</targetJobs>
<priority>10001</priority>
<applyWhenStandingOnly>true</applyWhenStandingOnly>
</FacialAnimation.FaceAnimationDef>
</Defs>

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<?xml version="1.0" encoding="utf-8" ?>
<Defs>
<FacialAnimation.FaceAnimationDef MayRequire="Nals.FacialAnimation">
<defName>ArachnaeNode_Goto</defName>
<raceName>ArachnaeNode_Race_Myrmecocystus</raceName>
<animationFrames>
<li>
<duration>1</duration>
<browShapeDef>angled</browShapeDef>
<mouthShapeDef>normal</mouthShapeDef>
<headOffset>(0.0,0,-0.0025)</headOffset>
</li>
</animationFrames>
<targetJobs>
<li>Goto</li>
</targetJobs>
<priority>10300</priority>
</FacialAnimation.FaceAnimationDef>
</Defs>

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<?xml version="1.0" encoding="utf-8" ?>
<Defs>
<FacialAnimation.FaceAnimationDef MayRequire="Nals.FacialAnimation">
<defName>ArachnaeNode_Ingest</defName>
<raceName>ArachnaeNode_Race_Myrmecocystus</raceName>
<animationFrames>
<li>
<duration>4</duration>
<headOffset>(0.0,0,0.0025)</headOffset>
<mouthShapeDef>open</mouthShapeDef>
</li>
<li>
<duration>4</duration>
<headOffset>(0.0,0,0.005)</headOffset>
<mouthShapeDef>open</mouthShapeDef>
</li>
<li>
<duration>6</duration>
<headOffset>(0.0,0,0)</headOffset>
<mouthShapeDef>normal</mouthShapeDef>
</li>
</animationFrames>
<roopIntervalMin>0</roopIntervalMin>
<roopIntervalMax>30</roopIntervalMax>
<targetJobs>
<li>Ingest</li>
</targetJobs>
<priority>10</priority>
<applyWhenStandingOnly>true</applyWhenStandingOnly>
</FacialAnimation.FaceAnimationDef>
</Defs>

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<?xml version="1.0" encoding="utf-8" ?>
<Defs>
<FacialAnimation.FaceAnimationDef MayRequire="Nals.FacialAnimation">
<defName>ArachnaeNode_laydown</defName>
<raceName>ArachnaeNode_Race_Myrmecocystus</raceName>
<animationFrames>
<li>
<duration>1</duration>
<browShapeDef>flat</browShapeDef>
<lidShapeDef>close</lidShapeDef>
<mouthShapeDef>normal</mouthShapeDef>
</li>
</animationFrames>
<roopIntervalMin>0</roopIntervalMin>
<roopIntervalMax>0</roopIntervalMax>
<targetJobs>
<li>LayDown</li>
</targetJobs>
<priority>10001</priority>
<applyWhenStandingOnly>true</applyWhenStandingOnly>
</FacialAnimation.FaceAnimationDef>
<FacialAnimation.FaceAnimationDef MayRequire="Nals.FacialAnimation">
<defName>ArachnaeNode_laydown2</defName>
<raceName>ArachnaeNode_Race_Myrmecocystus</raceName>
<animationFrames>
<li>
<duration>240</duration>
<mouthShapeDef>open</mouthShapeDef>
</li>
</animationFrames>
<roopIntervalMin>100</roopIntervalMin>
<roopIntervalMax>500</roopIntervalMax>
<targetJobs>
<li>LayDown</li>
</targetJobs>
<priority>10002</priority>
<applyWhenStandingOnly>true</applyWhenStandingOnly>
</FacialAnimation.FaceAnimationDef>
<FacialAnimation.FaceAnimationDef MayRequire="Nals.FacialAnimation">
<defName>ArachnaeNode_laydown3</defName>
<raceName>ArachnaeNode_Race_Myrmecocystus</raceName>
<animationFrames>
<li>
<duration>15</duration>
<lidOffset>(0.0,0,0.0015)</lidOffset>
<headOffset>(0,0,0.0035)</headOffset>
<browOffset>(0,0,0.00025)</browOffset>
<mouthOffset>(0,0,0.000625)</mouthOffset>
</li>
<li>
<duration>60</duration>
<lidOffset>(0.0,0,0.00275)</lidOffset>
<headOffset>(0,0,0.0075)</headOffset>
<browOffset>(0,0,0.00375)</browOffset>
<mouthOffset>(0,0,0.00125)</mouthOffset>
</li>
<li>
<duration>10</duration>
<lidOffset>(0.0,0,0.0015)</lidOffset>
<headOffset>(0,0,0.0035)</headOffset>
<browOffset>(0,0,0.00025)</browOffset>
<mouthOffset>(0,0,0.000625)</mouthOffset>
</li>
</animationFrames>
<roopIntervalMin>40</roopIntervalMin>
<roopIntervalMax>200</roopIntervalMax>
<targetJobs>
<li>LayDown</li>
</targetJobs>
<priority>10003</priority>
<applyWhenStandingOnly>true</applyWhenStandingOnly>
</FacialAnimation.FaceAnimationDef>
</Defs>

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<?xml version="1.0" encoding="utf-8" ?>
<Defs>
<FacialAnimation.FaceAnimationDef MayRequire="Nals.FacialAnimation">
<defName>ArachnaeNode_Lovin</defName>
<raceName>ArachnaeNode_Race_Myrmecocystus</raceName>
<animationFrames>
<li>
<duration>8</duration>
<browShapeDef>s-shaped</browShapeDef>
<headOffset>(0.0,0,0.00125)</headOffset>
<browOffset>(0.0,0,-0.005)</browOffset>
<lidShapeDef>close</lidShapeDef>
<lidOffset>(0.0,0,-0.001)</lidOffset>
<eyeballOffset>(0.0,0,0.0075)</eyeballOffset>
<mouthShapeDef>open</mouthShapeDef>
<headShapeDef>blush</headShapeDef>
</li>
<li>
<duration>8</duration>
<browShapeDef>s-shaped</browShapeDef>
<headOffset>(0.0,0,-0.00375)</headOffset>
<browOffset>(0.0,0,-0.0075)</browOffset>
<lidShapeDef>close</lidShapeDef>
<lidOffset>(0.0,0,-0.0015)</lidOffset>
<eyeballOffset>(0.0,0,0.0075)</eyeballOffset>
<mouthShapeDef>open</mouthShapeDef>
<mouthOffset>(0,0,-0.002)</mouthOffset>
<headShapeDef>blush</headShapeDef>
</li>
<li>
<duration>8</duration>
<browShapeDef>s-shaped</browShapeDef>
<headOffset>(0.0,0,0.0075)</headOffset>
<browOffset>(0.0,0,0.00125)</browOffset>
<lidShapeDef>close</lidShapeDef>
<lidOffset>(0.0,0,0.001)</lidOffset>
<eyeballOffset>(0.0,0,0.0075)</eyeballOffset>
<mouthShapeDef>open</mouthShapeDef>
<mouthOffset>(0,0,-0.001)</mouthOffset>
<headShapeDef>blush</headShapeDef>
</li>
</animationFrames>
<applyWhenStandingOnly>true</applyWhenStandingOnly>
<targetJobs>
<li>Lovin</li>
<li>MLI_Jobs_MassLoveIn</li>
<li>MLI_Jobs_SingleLoveIn</li>
</targetJobs>
<priority>10400</priority>
</FacialAnimation.FaceAnimationDef>
<FacialAnimation.FaceAnimationDef MayRequire="Nals.FacialAnimation">
<defName>ArachnaeNode_Lovin2</defName>
<raceName>ArachnaeNode_Race_Myrmecocystus</raceName>
<animationFrames>
<li>
<duration>240</duration>
<browShapeDef>s-shaped</browShapeDef>
<headOffset>(0.0,0,0.01)</headOffset>
<browOffset>(0.0,0,-0.00)</browOffset>
<lidShapeDef>normal</lidShapeDef>
<lidOffset>(0.0,0,-0.001)</lidOffset>
<mouthOffset>(0,0,-0.001)</mouthOffset>
<eyeballOffset>(0.0,0,0.005)</eyeballOffset>
<mouthShapeDef>normal</mouthShapeDef>
<headShapeDef>blush</headShapeDef>
</li>
</animationFrames>
<roopIntervalMin>240</roopIntervalMin>
<roopIntervalMax>240</roopIntervalMax>
<applyWhenStandingOnly>true</applyWhenStandingOnly>
<targetJobs>
<li>Lovin</li>
<li>MLI_Jobs_MassLoveIn</li>
<li>MLI_Jobs_SingleLoveIn</li>
</targetJobs>
<priority>10500</priority>
</FacialAnimation.FaceAnimationDef>
</Defs>

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<?xml version="1.0" encoding="utf-8" ?>
<Defs>
<FacialAnimation.FaceAnimationDef MayRequire="Nals.FacialAnimation">
<defName>ArachnaeNode_Mine</defName>
<raceName>ArachnaeNode_Race_Myrmecocystus</raceName>
<animationFrames>
<li>
<duration>10</duration>
<lidOffset>(0,0,0.005)</lidOffset>
<headOffset>(0,0,0)</headOffset>
<browShapeDef>angled</browShapeDef>
<mouthOffset>(0,0,0.0025)</mouthOffset>
<mouthShapeDef>open</mouthShapeDef>
</li>
<li>
<duration>5</duration>
<lidOffset>(0,0,0.01)</lidOffset>
<headOffset>(0,0,-0.01)</headOffset>
<browShapeDef>angled</browShapeDef>
<mouthOffset>(0,0,-0.0025)</mouthOffset>
<mouthShapeDef>open</mouthShapeDef>
</li>
</animationFrames>
<roopIntervalMin>0</roopIntervalMin>
<roopIntervalMax>0</roopIntervalMax>
<targetJobs>
<li>Mine</li>
</targetJobs>
<priority>10000</priority>
<applyWhenStandingOnly>true</applyWhenStandingOnly>
</FacialAnimation.FaceAnimationDef>
</Defs>

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<?xml version="1.0" encoding="utf-8" ?>
<Defs>
<FacialAnimation.FaceAnimationDef MayRequire="Nals.FacialAnimation">
<defName>ArachnaeNode_RemoveApparel</defName>
<raceName>ArachnaeNode_Race_Myrmecocystus</raceName>
<animationFrames>
<li>
<duration>10</duration>
<lidOffset>(0,0,0.0)</lidOffset>
<eyeballOffset>(-0.005,0,0.005)</eyeballOffset>
<mouthShapeDef>open</mouthShapeDef>
<headShapeDef>blush</headShapeDef>
</li>
<li>
<duration>10</duration>
<lidOffset>(0,0,0.0)</lidOffset>
<eyeballOffset>(0.005,0,0.005)</eyeballOffset>
<mouthShapeDef>open</mouthShapeDef>
<headShapeDef>blush</headShapeDef>
</li>
<li>
<duration>10</duration>
<lidOffset>(0,0,0.0)</lidOffset>
<eyeballOffset>(0,0,0.005)</eyeballOffset>
<mouthShapeDef>open</mouthShapeDef>
<headShapeDef>blush</headShapeDef>
</li>
</animationFrames>
<targetJobs>
<li>RemoveApparel</li>
</targetJobs>
<priority>105</priority>
<applyWhenStandingOnly>true</applyWhenStandingOnly>
<roopIntervalMin>30 </roopIntervalMin>
<roopIntervalMax>300</roopIntervalMax>
</FacialAnimation.FaceAnimationDef>
<FacialAnimation.FaceAnimationDef MayRequire="Nals.FacialAnimation">
<defName>ArachnaeNode_RemoveApparel2</defName>
<raceName>ArachnaeNode_Race_Myrmecocystus</raceName>
<animationFrames>
<li>
<duration>1</duration>
<browShapeDef>s-shaped</browShapeDef>
<lidShapeDef>normal</lidShapeDef>
<eyeballOffset>(0.0,0,0.005)</eyeballOffset>
<headShapeDef>blush</headShapeDef>
</li>
</animationFrames>
<targetJobs>
<li>RemoveApparel</li>
</targetJobs>
<priority>104</priority>
<applyWhenStandingOnly>true</applyWhenStandingOnly>
</FacialAnimation.FaceAnimationDef>
<FacialAnimation.FaceAnimationDef MayRequire="Nals.FacialAnimation">
<defName>ArachnaeNode_RemoveApparel3</defName>
<raceName>ArachnaeNode_Race_Myrmecocystus</raceName>
<animationFrames>
<li>
<duration>120</duration>
<browShapeDef>flat</browShapeDef>
<lidShapeDef>close</lidShapeDef>
<headOffset>(0.0,0,0.005)</headOffset>
<headShapeDef>blush</headShapeDef>
</li>
</animationFrames>
<targetJobs>
<li>RemoveApparel</li>
</targetJobs>
<priority>110</priority>
<applyWhenStandingOnly>true</applyWhenStandingOnly>
<roopIntervalMin>30 </roopIntervalMin>
<roopIntervalMax>300</roopIntervalMax>
</FacialAnimation.FaceAnimationDef>
</Defs>

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@@ -1,100 +0,0 @@
<?xml version="1.0" encoding="utf-8" ?>
<Defs>
<FacialAnimation.FaceAnimationDef MayRequire="Nals.FacialAnimation">
<defName>ArachnaeNode_Research</defName>
<raceName>ArachnaeNode_Race_Myrmecocystus</raceName>
<animationFrames>
<li>
<duration>10</duration>
<lidOffset>(0,0,-0.005)</lidOffset>
<headOffset>(0,0,-0.01)</headOffset>
<browShapeDef>flat</browShapeDef>
<mouthShapeDef>normal</mouthShapeDef>
<mouthOffset>(0,0,-0.00375)</mouthOffset>
</li>
</animationFrames>
<targetJobs>
<li>Research</li>
</targetJobs>
<priority>10001</priority>
<applyWhenStandingOnly>true</applyWhenStandingOnly>
</FacialAnimation.FaceAnimationDef>
<FacialAnimation.FaceAnimationDef MayRequire="Nals.FacialAnimation">
<defName>ArachnaeNode_Research2</defName>
<raceName>ArachnaeNode_Race_Myrmecocystus</raceName>
<animationFrames>
<li>
<duration>4</duration>
<browOffset>(0,0,0.00325)</browOffset>
<lidOffset>(0,0,0.00625)</lidOffset>
<headOffset>(0,0,0.005)</headOffset>
<browShapeDef>normal</browShapeDef>
<mouthShapeDef>open</mouthShapeDef>
</li>
<li>
<duration>40</duration>
<browOffset>(0,0,0.00625)</browOffset>
<lidOffset>(0,0,0.00875)</lidOffset>
<headOffset>(0,0,0.01)</headOffset>
<browShapeDef>normal</browShapeDef>
<mouthOffset>(0,0,0.0025)</mouthOffset>
<mouthShapeDef>open</mouthShapeDef>
</li>
<li>
<duration>3</duration>
<browOffset>(0,0,0.00625)</browOffset>
<lidOffset>(0,0,0.00875)</lidOffset>
<headOffset>(0,0,0.01)</headOffset>
<lidShapeDef>close</lidShapeDef>
<browShapeDef>normal</browShapeDef>
<mouthOffset>(0,0,0.0025)</mouthOffset>
<mouthShapeDef>open</mouthShapeDef>
</li>
<li>
<duration>20</duration>
<browOffset>(0,0,0.00625)</browOffset>
<lidOffset>(0,0,0.00875)</lidOffset>
<headOffset>(0,0,0.01)</headOffset>
<browShapeDef>normal</browShapeDef>
<mouthOffset>(0,0,0.0025)</mouthOffset>
<mouthShapeDef>open</mouthShapeDef>
</li>
<li>
<duration>3</duration>
<browOffset>(0,0,0.00625)</browOffset>
<lidOffset>(0,0,0.00875)</lidOffset>
<headOffset>(0,0,0.01)</headOffset>
<lidShapeDef>close</lidShapeDef>
<browShapeDef>normal</browShapeDef>
<mouthOffset>(0,0,0.0025)</mouthOffset>
<mouthShapeDef>open</mouthShapeDef>
</li>
<li>
<duration>40</duration>
<browOffset>(0,0,0.00625)</browOffset>
<lidOffset>(0,0,0.00875)</lidOffset>
<headOffset>(0,0,0.01)</headOffset>
<browShapeDef>normal</browShapeDef>
<mouthOffset>(0,0,0.0025)</mouthOffset>
<mouthShapeDef>open</mouthShapeDef>
</li>
<li>
<duration>8</duration>
<browOffset>(0,0,0.00325)</browOffset>
<lidOffset>(0,0,0.00625)</lidOffset>
<headOffset>(0,0,0.005)</headOffset>
<browShapeDef>normal</browShapeDef>
<mouthShapeDef>open</mouthShapeDef>
</li>
</animationFrames>
<roopIntervalMin>900</roopIntervalMin>
<roopIntervalMax>1200</roopIntervalMax>
<targetJobs>
<li>Research</li>
</targetJobs>
<priority>10002</priority>
<applyWhenStandingOnly>true</applyWhenStandingOnly>
</FacialAnimation.FaceAnimationDef>
</Defs>

View File

@@ -1,19 +0,0 @@
<?xml version="1.0" encoding="utf-8" ?>
<Defs>
<FacialAnimation.FaceAnimationDef MayRequire="Nals.FacialAnimation">
<defName>ArachnaeNode_SocialRelax</defName>
<raceName>ArachnaeNode_Race_Myrmecocystus</raceName>
<animationFrames>
<li>
<duration>1</duration>
<browShapeDef>normal</browShapeDef>
<lidShapeDef>close</lidShapeDef>
</li>
</animationFrames>
<targetJobs>
<li>SocialRelax</li>
</targetJobs>
<priority>10200</priority>
</FacialAnimation.FaceAnimationDef>
</Defs>

View File

@@ -1,35 +0,0 @@
<?xml version="1.0" encoding="utf-8" ?>
<Defs>
<FacialAnimation.FaceAnimationDef MayRequire="Nals.FacialAnimation">
<defName>ArachnaeNode_StandAndBeSociallyActive</defName>
<raceName>ArachnaeNode_Race_Myrmecocystus</raceName>
<animationFrames>
<li>
<duration>3</duration>
<browShapeDef>normal</browShapeDef>
<headOffset>(0.0,0,-0.0025)</headOffset>
<mouthShapeDef>open</mouthShapeDef>
</li>
<li>
<duration>3</duration>
<browShapeDef>normal</browShapeDef>
<headOffset>(0.0,0,-0.005)</headOffset>
<mouthShapeDef>open</mouthShapeDef>
</li>
<li>
<duration>3</duration>
<browShapeDef>normal</browShapeDef>
<headOffset>(0.0,0,0)</headOffset>
<mouthShapeDef>normal</mouthShapeDef>
</li>
</animationFrames>
<roopIntervalMin>0</roopIntervalMin>
<roopIntervalMax>100</roopIntervalMax>
<targetJobs>
<li>StandAndBeSociallyActive</li>
</targetJobs>
<priority>10</priority>
<applyWhenStandingOnly>true</applyWhenStandingOnly>
</FacialAnimation.FaceAnimationDef>
</Defs>

View File

@@ -1,53 +0,0 @@
<?xml version="1.0" encoding="utf-8" ?>
<Defs>
<FacialAnimation.FaceAnimationDef MayRequire="Nals.FacialAnimation">
<defName>ArachnaeNode_Strip</defName>
<raceName>ArachnaeNode_Race_Myrmecocystus</raceName>
<animationFrames>
<li>
<duration>10</duration>
<lidOffset>(0,0,0.0)</lidOffset>
<eyeballOffset>(-0.005,0,0.005)</eyeballOffset>
<headShapeDef>blush</headShapeDef>
</li>
<li>
<duration>10</duration>
<lidOffset>(0,0,0.0)</lidOffset>
<eyeballOffset>(0.005,0,0.005)</eyeballOffset>
<headShapeDef>blush</headShapeDef>
</li>
<li>
<duration>10</duration>
<lidOffset>(0,0,0.0)</lidOffset>
<eyeballOffset>(0,0,0.005)</eyeballOffset>
<headShapeDef>blush</headShapeDef>
</li>
</animationFrames>
<targetJobs>
<li>Strip</li>
</targetJobs>
<priority>105</priority>
<applyWhenStandingOnly>true</applyWhenStandingOnly>
<roopIntervalMin>30 </roopIntervalMin>
<roopIntervalMax>300</roopIntervalMax>
</FacialAnimation.FaceAnimationDef>
<FacialAnimation.FaceAnimationDef MayRequire="Nals.FacialAnimation">
<defName>Strip2</defName>
<animationFrames>
<li>
<duration>1</duration>
<browShapeDef>s-shaped</browShapeDef>
<lidShapeDef>normal</lidShapeDef>
<mouthShapeDef>open</mouthShapeDef>
<headShapeDef>blush</headShapeDef>
</li>
</animationFrames>
<targetJobs>
<li>Strip</li>
</targetJobs>
<priority>106</priority>
<applyWhenStandingOnly>true</applyWhenStandingOnly>
</FacialAnimation.FaceAnimationDef>
</Defs>

View File

@@ -1,84 +0,0 @@
<?xml version="1.0" encoding="utf-8" ?>
<Defs>
<FacialAnimation.FaceAnimationDef MayRequire="Nals.FacialAnimation">
<defName>ArachnaeNode_WaitCombat</defName>
<raceName>ArachnaeNode_Race_Myrmecocystus</raceName>
<animationFrames>
<li>
<duration>1</duration>
<browShapeDef>angled</browShapeDef>
<mouthShapeDef>normal</mouthShapeDef>
</li>
</animationFrames>
<targetJobs>
<li>Wait_Combat</li>
</targetJobs>
<priority>10200</priority>
</FacialAnimation.FaceAnimationDef>
<FacialAnimation.FaceAnimationDef MayRequire="Nals.FacialAnimation">
<defName>ArachnaeNode_Wait_Combat_Rare</defName>
<raceName>ArachnaeNode_Race_Myrmecocystus</raceName>
<animationFrames>
<li>
<duration>15</duration>
<browShapeDef>normal</browShapeDef>
</li>
<li>
<duration>4</duration>
<browOffset>(0,0,-0.00375)</browOffset>
<browShapeDef>flat</browShapeDef>
<lidShapeDef>close</lidShapeDef>
<lidOffset>(0,0,-0.0025)</lidOffset>
<headOffset>(0,0,-0.00625)</headOffset>
<mouthShapeDef>open</mouthShapeDef>
</li>
<li>
<duration>45</duration>
<browOffset>(0,0,-0.01)</browOffset>
<browShapeDef>s-shaped</browShapeDef>
<lidShapeDef>close</lidShapeDef>
<lidOffset>(0,0,-0.005)</lidOffset>
<headOffset>(0,0,-0.0175)</headOffset>
<mouthShapeDef>open</mouthShapeDef>
<mouthOffset>(0,0,-0.005)</mouthOffset>
</li>
<li>
<duration>30</duration>
<browOffset>(0,0,-0.01)</browOffset>
<browShapeDef>s-shaped</browShapeDef>
<lidShapeDef>close</lidShapeDef>
<lidOffset>(0,0,-0.005)</lidOffset>
<headOffset>(0,0,-0.015)</headOffset>
<mouthShapeDef>open</mouthShapeDef>
<mouthOffset>(0,0,-0.005)</mouthOffset>
</li>
<li>
<duration>7</duration>
<browOffset>(0,0,-0.00375)</browOffset>
<browShapeDef>s-shaped</browShapeDef>
<lidShapeDef>close</lidShapeDef>
<lidOffset>(0,0,-0.0025)</lidOffset>
<headOffset>(0,0,-0.0085)</headOffset>
<mouthShapeDef>open</mouthShapeDef>
</li>
<li>
<duration>4</duration>
<browShapeDef>flat</browShapeDef>
<lidShapeDef>close</lidShapeDef>
<mouthShapeDef>normal</mouthShapeDef>
</li>
<li>
<duration>30</duration>
<browShapeDef>normal</browShapeDef>
</li>
</animationFrames>
<targetJobs>
<li>Wait_Combat</li>
</targetJobs>
<priority>10301</priority>
<roopIntervalMin>1000</roopIntervalMin>
<roopIntervalMax>2000</roopIntervalMax>
</FacialAnimation.FaceAnimationDef>
</Defs>

View File

@@ -1,50 +0,0 @@
<?xml version="1.0" encoding="utf-8" ?>
<Defs>
<FacialAnimation.FaceAnimationDef MayRequire="Nals.FacialAnimation">
<defName>ArachnaeNode_Wait_Downed</defName>
<raceName>ArachnaeNode_Race_Myrmecocystus</raceName>
<animationFrames>
<li>
<duration>30</duration>
<browOffset>(0,0,0.015)</browOffset>
<lidOffset>(0,0,0.01)</lidOffset>
<headOffset>(0,0,0.01)</headOffset>
<browShapeDef>flat</browShapeDef>
<mouthOffset>(0,0,0.0025)</mouthOffset>
<mouthShapeDef>open</mouthShapeDef>
</li>
<li>
<duration>3</duration>
<browOffset>(0,0,0.0075)</browOffset>
<lidOffset>(0,0,0.005)</lidOffset>
<headOffset>(0,0,0.005)</headOffset>
<browShapeDef>flat</browShapeDef>
<mouthShapeDef>normal</mouthShapeDef>
</li>
</animationFrames>
<roopIntervalMin>0</roopIntervalMin>
<roopIntervalMax>100</roopIntervalMax>
<targetJobs>
<li>Wait_Downed</li>
</targetJobs>
<priority>10000</priority>
<applyWhenStandingOnly>true</applyWhenStandingOnly>
</FacialAnimation.FaceAnimationDef>
<FacialAnimation.FaceAnimationDef MayRequire="Nals.FacialAnimation">
<defName>Wait_Downed2</defName>
<animationFrames>
<li>
<duration>3</duration>
<lidOffset>(0,0,0.005)</lidOffset>
<browShapeDef>flat</browShapeDef>
</li>
</animationFrames>
<targetJobs>
<li>Wait_Downed</li>
</targetJobs>
<priority>10001</priority>
<applyWhenStandingOnly>true</applyWhenStandingOnly>
</FacialAnimation.FaceAnimationDef>
</Defs>

View File

@@ -1,77 +0,0 @@
<?xml version="1.0" encoding="utf-8" ?>
<Defs>
<FacialAnimation.FaceAnimationDef MayRequire="Nals.FacialAnimation">
<defName>ArachnaeNode_Wear</defName>
<raceName>ArachnaeNode_Race_Myrmecocystus</raceName>
<animationFrames>
<li>
<duration>10</duration>
<lidOffset>(0,0,0.0)</lidOffset>
<eyeballOffset>(-0.005,0,0.005)</eyeballOffset>
<mouthShapeDef>open</mouthShapeDef>
<headShapeDef>blush</headShapeDef>
</li>
<li>
<duration>10</duration>
<lidOffset>(0,0,0.0)</lidOffset>
<eyeballOffset>(0.005,0,0.005)</eyeballOffset>
<mouthShapeDef>open</mouthShapeDef>
<headShapeDef>blush</headShapeDef>
</li>
<li>
<duration>10</duration>
<lidOffset>(0,0,0.0)</lidOffset>
<eyeballOffset>(0,0,0.005)</eyeballOffset>
<mouthShapeDef>open</mouthShapeDef>
<headShapeDef>blush</headShapeDef>
</li>
</animationFrames>
<targetJobs>
<li>Wear</li>
</targetJobs>
<priority>105</priority>
<applyWhenStandingOnly>true</applyWhenStandingOnly>
<roopIntervalMin>30 </roopIntervalMin>
<roopIntervalMax>300</roopIntervalMax>
</FacialAnimation.FaceAnimationDef>
<FacialAnimation.FaceAnimationDef MayRequire="Nals.FacialAnimation">
<defName>ArachnaeNode_Wear2</defName>
<raceName>ArachnaeNode_Race_Myrmecocystus</raceName>
<animationFrames>
<li>
<duration>1</duration>
<browShapeDef>s-shaped</browShapeDef>
<lidShapeDef>normal</lidShapeDef>
<eyeballOffset>(0.0,0,0.005)</eyeballOffset>
<headShapeDef>blush</headShapeDef>
</li>
</animationFrames>
<targetJobs>
<li>Wear</li>
</targetJobs>
<priority>104</priority>
<applyWhenStandingOnly>true</applyWhenStandingOnly>
</FacialAnimation.FaceAnimationDef>
<FacialAnimation.FaceAnimationDef MayRequire="Nals.FacialAnimation">
<defName>Wear3</defName>
<animationFrames>
<li>
<duration>120</duration>
<browShapeDef>flat</browShapeDef>
<lidShapeDef>close</lidShapeDef>
<headOffset>(0.0,0,0.005)</headOffset>
<headShapeDef>blush</headShapeDef>
</li>
</animationFrames>
<targetJobs>
<li>Wear</li>
</targetJobs>
<priority>110</priority>
<applyWhenStandingOnly>true</applyWhenStandingOnly>
<roopIntervalMin>30 </roopIntervalMin>
<roopIntervalMax>300</roopIntervalMax>
</FacialAnimation.FaceAnimationDef>
</Defs>

View File

@@ -0,0 +1,58 @@
<?xml version="1.0" encoding="utf-8" ?>
<Defs>
<!-- North-facing Animation -->
<AnimationDef>
<defName>WULA_Mech_Flyer_North</defName>
<durationTicks>4</durationTicks>
<startOnRandomTick>true</startOnRandomTick>
<keyframeParts>
<li>
<key>ARA_Flight_Attachment</key>
<value>
<keyframes>
<li><graphicState>WULA_Mech_Flyer_Flying_north_0_gs</graphicState><tick>0</tick></li>
<li><graphicState>WULA_Mech_Flyer_Flying_north_1_gs</graphicState><tick>2</tick></li>
</keyframes>
</value>
</li>
</keyframeParts>
</AnimationDef>
<!-- East-facing Animation -->
<AnimationDef>
<defName>WULA_Mech_Flyer_East</defName>
<durationTicks>4</durationTicks>
<startOnRandomTick>true</startOnRandomTick>
<keyframeParts>
<li>
<key>ARA_Flight_Attachment</key>
<value>
<keyframes>
<li><graphicState>WULA_Mech_Flyer_Flying_east_0_gs</graphicState><tick>0</tick></li>
<li><graphicState>WULA_Mech_Flyer_Flying_east_1_gs</graphicState><tick>2</tick></li>
</keyframes>
</value>
</li>
</keyframeParts>
</AnimationDef>
<!-- South-facing Animation -->
<AnimationDef>
<defName>WULA_Mech_Flyer_South</defName>
<durationTicks>4</durationTicks>
<startOnRandomTick>true</startOnRandomTick>
<keyframeParts>
<li>
<key>ARA_Flight_Attachment</key>
<value>
<keyframes>
<li><graphicState>WULA_Mech_Flyer_Flying_south_0_gs</graphicState><tick>0</tick></li>
<li><graphicState>WULA_Mech_Flyer_Flying_south_1_gs</graphicState><tick>2</tick></li>
</keyframes>
</value>
</li>
</keyframeParts>
</AnimationDef>
</Defs>

View File

@@ -0,0 +1,52 @@
<?xml version="1.0" encoding="utf-8" ?>
<Defs>
<!-- North Frames -->
<GraphicStateDef>
<defName>WULA_Mech_Flyer_Flying_north_0_gs</defName>
<defaultGraphicData>
<texPath>Wula/Things/WULA_Mech_Flyer/WULA_Mech_Flyer_Flying_north_0</texPath>
<drawSize>1.35</drawSize>
</defaultGraphicData>
</GraphicStateDef>
<GraphicStateDef>
<defName>WULA_Mech_Flyer_Flying_north_1_gs</defName>
<defaultGraphicData>
<texPath>Wula/Things/WULA_Mech_Flyer/WULA_Mech_Flyer_Flying_north_1</texPath>
<drawSize>1.35</drawSize>
</defaultGraphicData>
</GraphicStateDef>
<!-- East Frames -->
<GraphicStateDef>
<defName>WULA_Mech_Flyer_Flying_east_0_gs</defName>
<defaultGraphicData>
<texPath>Wula/Things/WULA_Mech_Flyer/WULA_Mech_Flyer_Flying_east_0</texPath>
<drawSize>1.35</drawSize>
</defaultGraphicData>
</GraphicStateDef>
<GraphicStateDef>
<defName>WULA_Mech_Flyer_Flying_east_1_gs</defName>
<defaultGraphicData>
<texPath>Wula/Things/WULA_Mech_Flyer/WULA_Mech_Flyer_Flying_east_1</texPath>
<drawSize>1.35</drawSize>
</defaultGraphicData>
</GraphicStateDef>
<!-- South Frames -->
<GraphicStateDef>
<defName>WULA_Mech_Flyer_Flying_south_0_gs</defName>
<defaultGraphicData>
<texPath>Wula/Things/WULA_Mech_Flyer/WULA_Mech_Flyer_Flying_south_0</texPath>
<drawSize>1.35</drawSize>
</defaultGraphicData>
</GraphicStateDef>
<GraphicStateDef>
<defName>WULA_Mech_Flyer_Flying_south_1_gs</defName>
<defaultGraphicData>
<texPath>Wula/Things/WULA_Mech_Flyer/WULA_Mech_Flyer_Flying_south_1</texPath>
<drawSize>1.35</drawSize>
</defaultGraphicData>
</GraphicStateDef>
</Defs>

View File

@@ -12,7 +12,7 @@
<HeadTypeDef ParentName="ARA_FemaleHeadtypeBase">
<defName>ARA_QUEEN_Female_AverageNormalA</defName>
<graphicPath>Textures/Pawns/General/Invisible/Inv</graphicPath>
<graphicPath>ArachnaeSwarm/Things/General/Invisible/Inv</graphicPath>
</HeadTypeDef>

View File

@@ -169,7 +169,7 @@
</apparelTags>
<apparelMoney>0</apparelMoney>
</PawnKindDef>
<PawnKindDef ParentName="ArachnaeNodeABasePawnKind">
<PawnKindDef ParentName="ArachnaeNodeABasePawnKind">
<defName>ArachnaeNode_Race_Facehugger</defName>
<label>阿拉克涅原虫种</label>
<race>ArachnaeNode_Race_Facehugger</race>
@@ -219,6 +219,11 @@
<race>ArachnaeNode_Race_Skyraider</race>
<defaultFactionType>PlayerColony</defaultFactionType>
<invNutrition>0</invNutrition>
<flyingAnimationFramePathPrefix>Things/Pawn/Animal/Goose/Goose_Flying_</flyingAnimationFramePathPrefix>
<flyingAnimationDrawSize>1.35</flyingAnimationDrawSize>
<flyingAnimationFrameCount>2</flyingAnimationFrameCount>
<flyingAnimationTicksPerFrame>2</flyingAnimationTicksPerFrame>
<flyingAnimationInheritColors>false</flyingAnimationInheritColors>
<backstoryFiltersOverride>
<li>
<categories>

View File

@@ -0,0 +1,6 @@
<?xml version="1.0" encoding="utf-8" ?>
<Defs>
<PawnRenderNodeTagDef>
<defName>ARA_Flight_Attachment</defName>
</PawnRenderNodeTagDef>
</Defs>

View File

@@ -0,0 +1,153 @@
<?xml version="1.0" encoding="utf-8" ?>
<Defs>
<PawnRenderTreeDef>
<defName>ARA_ArachnaeRenderTree</defName>
<root Class="PawnRenderNodeProperties_Parent">
<debugLabel>Root</debugLabel>
<tagDef>Root</tagDef>
<children>
<li>
<debugLabel>Body</debugLabel>
<nodeClass>PawnRenderNode_Body</nodeClass>
<workerClass>PawnRenderNodeWorker_Body</workerClass>
<tagDef>Body</tagDef>
<skipFlag>Body</skipFlag>
<colorType>Skin</colorType>
<useRottenColor>true</useRottenColor>
<useSkinShader>true</useSkinShader>
<children>
<li Class="PawnRenderNodeProperties_Tattoo" MayRequire="Ludeon.RimWorld.Ideology">
<debugLabel>Body tattoo</debugLabel>
<nodeClass>PawnRenderNode_Tattoo_Body</nodeClass>
<workerClass>PawnRenderNodeWorker_Body_Tattoo</workerClass>
<colorType>Skin</colorType>
<useRottenColor>true</useRottenColor>
<baseLayer>2</baseLayer>
<rotDrawMode>Fresh, Rotting</rotDrawMode>
</li>
<li Class="PawnRenderNodeProperties_Overlay">
<debugLabel>Wounds - pre apparel</debugLabel>
<workerClass>PawnRenderNodeWorker_OverlayWounds</workerClass>
<overlayLayer>Body</overlayLayer>
<baseLayer>8</baseLayer>
</li>
<li Class="PawnRenderNodeProperties_Swaddle" MayRequire="Ludeon.RimWorld.Biotech">
<debugLabel>Baby swaddle</debugLabel>
<nodeClass>PawnRenderNode_Swaddle</nodeClass>
<workerClass>PawnRenderNodeWorker_Swaddle</workerClass>
<texPath>Things/Pawn/Humanlike/Apparel/SwaddledBaby/Swaddled_Child</texPath>
<swaddleColorOffset>0.1</swaddleColorOffset>
<brightnessRange>0.6~0.89</brightnessRange>
<baseLayer>10</baseLayer>
</li>
<!-- ===== OUR CUSTOM NODE INSERTION START ===== -->
<li>
<debugLabel>Arachnae Flight Attachment</debugLabel>
<tagDef>ARA_Flight_Attachment</tagDef>
<texPath>ArachnaeSwarm/Things/General/Invisible/Inv</texPath>
<baseLayer>-10</baseLayer> <!-- Place it before apparel -->
</li>
<!-- ===== OUR CUSTOM NODE INSERTION END ===== -->
<li Class="PawnRenderNodeProperties_Parent">
<debugLabel>Apparel root</debugLabel>
<tagDef>ApparelBody</tagDef>
<baseLayer>20</baseLayer>
</li>
<li Class="PawnRenderNodeProperties_Overlay">
<debugLabel>Wounds - post apparel</debugLabel>
<workerClass>PawnRenderNodeWorker_OverlayWounds</workerClass>
<overlayOverApparel>true</overlayOverApparel>
<overlayLayer>Body</overlayLayer>
<baseLayer>30</baseLayer>
</li>
<li Class="PawnRenderNodeProperties_Overlay">
<debugLabel>Firefoam</debugLabel>
<workerClass>PawnRenderNodeWorker_OverlayFirefoam</workerClass>
<overlayLayer>Body</overlayLayer>
<baseLayer>40</baseLayer>
</li>
</children>
</li>
<li>
<debugLabel>Head stump</debugLabel>
<nodeClass>PawnRenderNode_Stump</nodeClass>
<workerClass>PawnRenderNodeWorker_Stump</workerClass>
<texPath>Things/Pawn/Humanlike/Heads/None_Average_Stump</texPath>
<baseLayer>50</baseLayer>
<colorType>Skin</colorType>
<skipFlag>Head</skipFlag>
<useSkinShader>true</useSkinShader>
<useRottenColor>true</useRottenColor>
<rotDrawMode>Fresh, Rotting</rotDrawMode>
</li>
<li>
<debugLabel>Head</debugLabel>
<nodeClass>PawnRenderNode_Head</nodeClass>
<workerClass>PawnRenderNodeWorker_Head</workerClass>
<tagDef>Head</tagDef>
<skipFlag>Head</skipFlag>
<baseLayer>50</baseLayer>
<colorType>Skin</colorType>
<useRottenColor>true</useRottenColor>
<useSkinShader>true</useSkinShader>
<children>
<li Class="PawnRenderNodeProperties_Tattoo" MayRequire="Ludeon.RimWorld.Ideology">
<debugLabel>Head tattoo</debugLabel>
<nodeClass>PawnRenderNode_Tattoo_Head</nodeClass>
<workerClass>PawnRenderNodeWorker_Tattoo_Head</workerClass>
<rotDrawMode>Fresh, Rotting</rotDrawMode>
<colorType>Skin</colorType>
<baseLayer>52</baseLayer>
</li>
<li>
<debugLabel>Beard</debugLabel>
<nodeClass>PawnRenderNode_Beard</nodeClass>
<workerClass>PawnRenderNodeWorker_Beard</workerClass>
<rotDrawMode>Fresh, Rotting</rotDrawMode>
<colorType>Hair</colorType>
<skipFlag>Beard</skipFlag>
<baseLayer>60</baseLayer>
</li>
<li>
<debugLabel>Hair</debugLabel>
<nodeClass>PawnRenderNode_Hair</nodeClass>
<workerClass>PawnRenderNodeWorker_FlipWhenCrawling</workerClass>
<rotDrawMode>Fresh, Rotting</rotDrawMode>
<colorType>Hair</colorType>
<skipFlag>Hair</skipFlag>
<baseLayer>62</baseLayer>
</li>
<li Class="PawnRenderNodeProperties_Overlay">
<debugLabel>Head wounds</debugLabel>
<workerClass>PawnRenderNodeWorker_OverlayWounds</workerClass>
<overlayLayer>Head</overlayLayer>
<baseLayer>65</baseLayer>
</li>
<li Class="PawnRenderNodeProperties_Parent">
<debugLabel>Apparel root</debugLabel>
<tagDef>ApparelHead</tagDef>
<baseLayer>70</baseLayer>
</li>
<li Class="PawnRenderNodeProperties_Overlay">
<debugLabel>Firefoam</debugLabel>
<workerClass>PawnRenderNodeWorker_OverlayFirefoam</workerClass>
<overlayLayer>Head</overlayLayer>
<baseLayer>85</baseLayer>
</li>
<li Class="PawnRenderNodeProperties_Overlay">
<debugLabel>Status overlay</debugLabel>
<workerClass>PawnRenderNodeWorker_OverlayStatus</workerClass>
<baseLayer>100</baseLayer>
</li>
</children>
</li>
<li Class="PawnRenderNodeProperties_Carried">
<debugLabel>Weapon/carried thing</debugLabel>
<workerClass>PawnRenderNodeWorker_Carried</workerClass>
</li>
</children>
</root>
</PawnRenderTreeDef>
</Defs>

View File

@@ -1169,85 +1169,20 @@
<onlyEatRaceRestrictedFood>true</onlyEatRaceRestrictedFood>
</raceRestriction>
</alienRace>
<comps>
<!-- Add our new flight component here -->
<li Class="ArachnaeSwarm.CompProperties_PawnFlight">
<!-- ==================== -->
<!-- 动画帧 (必需) -->
<!-- ==================== -->
<li Class="ArachnaeSwarm.CompProperties_PawnFlight"> <!-- 2. 添加我们的飞行组件 -->
<!-- 动画帧的基础贴图路径和文件名前缀。 -->
<flyingAnimationFramePathPrefix>Wula/Things/WULA_Mech_Flyer/WULA_Mech_Flyer_Flying_</flyingAnimationFramePathPrefix>
<!-- 飞行触发条件:仅在征召时飞行 -->
<flightCondition>Drafted</flightCondition>
<!-- 动画的总帧数。 -->
<flyingAnimationFrameCount>2</flyingAnimationFrameCount>
<!-- 动画中每一帧持续的游戏刻ticks数。数值越小动画越快。 -->
<ticksPerFrame>2</ticksPerFrame>
<!-- ==================== -->
<!-- 渲染节点属性 -->
<!-- ==================== -->
<!-- 附加动画的绘制尺寸。 -->
<drawSize>1.35</drawSize>
<!-- 附加动画相对于其父节点的绘制偏移量 (X, Y, Z)。Y值控制渲染深度。 -->
<offset>(0, 0.1, -0.2)</offset>
<!-- (可选) 附加动画是否继承 Pawn 的肤色。 -->
<inheritColors>false</inheritColors>
<!-- (可选, 默认: Body) 附加动画要“贴”在哪个身体部分上。 -->
<parentTagDef>Body</parentTagDef>
<!-- (可选, 默认: 85) 附加动画的基础渲染层级,用于精细深度控制。 -->
<baseLayer>90</baseLayer>
<!-- ==================== -->
<!-- 飞行力学 -->
<!-- ==================== -->
<!-- (可选, 默认: 50) 起飞过程的持续时间ticks-->
<takeoffDurationTicks>40</takeoffDurationTicks>
<!-- (可选, 默认: 50) 降落过程的持续时间ticks-->
<landingDurationTicks>40</landingDurationTicks>
<!-- (可选, 默认: 5.0) 一次飞行的最大持续时间(秒)。 -->
<maxFlightTimeSeconds>15</maxFlightTimeSeconds>
<!-- (可选, 默认: 2.0) 降落后的冷却时间(秒)。 -->
<flightCooldownSeconds>10</flightCooldownSeconds>
<!-- (可选, 默认: 0.5) 当接到允许飞行的工作时实际开始飞行的几率0.0 到 1.0)。 -->
<flightStartChanceOnJobStart>1.0</flightStartChanceOnJobStart>
<!-- ==================== -->
<!-- 飞行视觉效果 (可选) -->
<!-- ==================== -->
<!-- (可选) 自定义起飞时的“bobbing”上下浮动曲线。 -->
<takeoffCurve>
<points>
<li>(0, 0)</li>
<li>(0.5, 0.6)</li>
<li>(1, 1)</li>
</points>
</takeoffCurve>
<!-- (可选) 自定义降落时的“bobbing”曲线。 -->
<landingCurve>
<points>
<li>(0, 1)</li>
<li>(0.5, 0.4)</li>
<li>(1, 0)</li>
</points>
</landingCurve>
<!-- 链接到我们刚刚创建的 AnimationDef -->
<flyingAnimationNorth>WULA_Mech_Flyer_North</flyingAnimationNorth>
<flyingAnimationEast>WULA_Mech_Flyer_East</flyingAnimationEast>
<flyingAnimationSouth>WULA_Mech_Flyer_South</flyingAnimationSouth>
</li>
<!-- ... other components ... -->
</comps>
<!-- 基础属性设置 -->
@@ -1255,6 +1190,9 @@
<!-- 移动速度 -->
<MoveSpeed>4.5</MoveSpeed>
<MaxFlightTime>9999</MaxFlightTime>
<FlightCooldown>0</FlightCooldown>
<!-- <RestRateMultiplier>1</RestRateMultiplier> -->
<!-- <HungerRateMultiplier>1</HungerRateMultiplier> -->
<!-- <EatingSpeed>5</EatingSpeed> -->
@@ -1295,6 +1233,8 @@
<race>
<!-- 身体类型 -->
<body>ArachnaeFighter_Body</body>
<renderTree>ARA_ArachnaeRenderTree</renderTree>
<flightStartChanceOnJobStart>1.0</flightStartChanceOnJobStart>
<baseBodySize>0.85</baseBodySize>
<baseHealthScale>2</baseHealthScale>
<lifeExpectancy>5</lifeExpectancy>