飞越物品系统
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<?xml version="1.0" encoding="utf-8" ?>
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<?xml version="1.0" encoding="utf-8"?>
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<Defs>
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<!-- 变形技能的定义 -->
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<AbilityDef>
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</AbilityDef>
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<!-- 能力定义 -->
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<AbilityDef>
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<defName>ARA_SpawnFlyOverTest</defName>
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<label>召唤飞越物体</label>
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<description>测试召唤不同类型的飞越物体</description>
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<iconPath>ArachnaeSwarm/UI/Abilities/ARA_Ability_Morph</iconPath>
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<cooldownTicksRange>1</cooldownTicksRange>
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<hotKey>Misc12</hotKey>
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<casterMustBeCapableOfViolence>false</casterMustBeCapableOfViolence>
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<verbProperties>
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<verbClass>Verb_CastAbility</verbClass>
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<drawAimPie>false</drawAimPie>
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<requireLineOfSight>false</requireLineOfSight>
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<nonInterruptingSelfCast>true</nonInterruptingSelfCast>
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<warmupTime>1</warmupTime>
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<range>19.9</range>
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<targetable>true</targetable>
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<targetParams>
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<canTargetSelf>True</canTargetSelf>
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</targetParams>
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</verbProperties>
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<comps>
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<li Class="ArachnaeSwarm.CompProperties_AbilitySpawnFlyOver">
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<flyOverDef>ARA_FlyOverShip</flyOverDef>
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<flyOverType>Standard</flyOverType>
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<flightSpeed>0.01</flightSpeed>
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<altitude>20</altitude>
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<startPosition>MapEdge</startPosition>
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<endPosition>OppositeMapEdge</endPosition>
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<playFlyOverSound>true</playFlyOverSound>
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</li>
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</comps>
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</AbilityDef>
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</Defs>
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97
1.6/1.6/Defs/Thing_Misc/ARA_Flyover_Item.xml
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97
1.6/1.6/Defs/Thing_Misc/ARA_Flyover_Item.xml
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<?xml version="1.0" encoding="utf-8"?>
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<Defs>
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<ThingDef Parent="EtherealThingBase">
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<defName>ARA_FlyOverShip</defName>
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<label>飞越飞船</label>
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<thingClass>ArachnaeSwarm.FlyOver</thingClass>
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<tickerType>Normal</tickerType>
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<drawerType>RealtimeOnly</drawerType>
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<graphicData>
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<!-- <texPath>ArachnaeSwarm/Weapon/ARA_Weapon_Empty</texPath> -->
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<texPath>ArachnaeSwarm/FlyOverThing/ARA_HiveShip_Shadow</texPath>
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<graphicClass>Graphic_Single</graphicClass>
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<shaderType>TransparentPostLight</shaderType>
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<drawSize>(75,170)</drawSize>
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<color>(195,195,195,45)</color>
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</graphicData>
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<skyfaller>
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<shadowSize>(0, 0)</shadowSize>
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<motesPerCell>0</motesPerCell>
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<floatingSound>FlyOver/Flying</floatingSound>
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<impactSound>FlyOver/Landing</impactSound>
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</skyfaller>
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<modExtensions>
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<li Class="ArachnaeSwarm.FlyOverShadowExtension">
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<customShadowPath>ArachnaeSwarm/FlyOverThing/ARA_HiveShip_Shadow</customShadowPath>
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<shadowIntensity>0.8</shadowIntensity>
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<useCustomShadow>false</useCustomShadow>
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<minShadowAlpha>0</minShadowAlpha>
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<maxShadowAlpha>0</maxShadowAlpha>
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<minShadowScale>15</minShadowScale>
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<maxShadowScale>15</maxShadowScale>
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</li>
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</modExtensions>
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<useHitPoints>false</useHitPoints>
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<selectable>false</selectable>
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<alwaysHaulable>false</alwaysHaulable>
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<altitudeLayer>Projectile</altitudeLayer>
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<comps>
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<li Class="ArachnaeSwarm.CompProperties_FlyOverDropPods">
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<!-- <dropProgress>0.5</dropProgress> -->
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<useCyclicDrops>true</useCyclicDrops>
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<cyclicDropIntervalHours>1</cyclicDropIntervalHours>
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<dropCount>10</dropCount>
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<scatterRadius>15</scatterRadius>
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<useTradeDropSpot>false</useTradeDropSpot>
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<allowFogged>false</allowFogged>
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<dropAllInSamePod>false</dropAllInSamePod>
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<leaveSlag>false</leaveSlag>
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<sendStandardLetter>true</sendStandardLetter>
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<customLetterLabel>虫群空调</customLetterLabel>
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<customLetterText>虫巢舰正在空投一支虫族部队!</customLetterText>
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<!-- 投掷物品 -->
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<thingDefs>
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<!-- <li>
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<thingDef>MealPackaged</thingDef>
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<count>20</count>
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</li>
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<li>
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<thingDef>MedicineIndustrial</thingDef>
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<count>10</count>
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</li> -->
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</thingDefs>
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<!-- 特定 PawnKind 生成配置 -->
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<pawnKinds>
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<li>
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<pawnKindDef>ArachnaeNode_Race_Fighter_Enermy</pawnKindDef>
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<count>5</count>
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</li>
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<li>
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<pawnKindDef>ArachnaeNode_Race_ShieldHead_Enermy</pawnKindDef>
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<count>5</count>
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</li>
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</pawnKinds>
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<!-- Pawn 派系配置 -->
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<pawnFactionDef>ARA_Hostile_Hive</pawnFactionDef>
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<generatePawnsOnDrop>true</generatePawnsOnDrop>
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<!-- LordJob 配置 -->
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<assignAssaultLordJob>true</assignAssaultLordJob>
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<canKidnap>true</canKidnap>
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<canTimeoutOrFlee>false</canTimeoutOrFlee>
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<useSappers>false</useSappers>
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<useAvoidGridSmart>false</useAvoidGridSmart>
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<canSteal>false</canSteal>
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<useBreachers>false</useBreachers>
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<canPickUpOpportunisticWeapons>true</canPickUpOpportunisticWeapons>
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<!-- 乘客行为 -->
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<joinPlayer>false</joinPlayer>
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<makePrisoners>false</makePrisoners>
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</li>
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</comps>
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</ThingDef>
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</Defs>
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</thingDefs>
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</fuelFilter>
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<fuelGizmoLabel>虫蜜</fuelGizmoLabel>
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<showAllowAutoRefuelToggle>true</showAllowAutoRefuelToggle>
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<showAllowAutoRefuelToggle>false</showAllowAutoRefuelToggle>
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<targetFuelLevelConfigurable>true</targetFuelLevelConfigurable>
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<canEjectFuel>true</canEjectFuel>
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</li>
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@@ -1,6 +1,6 @@
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<?xml version="1.0" encoding="utf-8"?>
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<Defs>
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<ThingDef ParentName="ShellBase">
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<ThingDef ParentName="ResourceBase">
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<defName>ARA_DummyAmmo</defName>
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<label>弹药</label>
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<description>阿拉克涅虫族使用的弹药.</description>
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</li>
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</modExtensions>
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</ThingDef>
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<ThingDef ParentName="ShellBase">
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<ThingDef ParentName="ResourceBase">
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<defName>ARA_CatastropheMissile_Shell</defName>
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<label>天灾酸烧导弹</label>
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<description>阿拉克涅虫族使用的天灾酸烧导弹,只有天灾酸烧炮组织可以发射它。</description>
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<texPath>ArachnaeSwarm/Mote/ARA_CatastropheMissile_Shell</texPath>
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<graphicClass>Graphic_Single</graphicClass>
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</graphicData>
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<statBases>
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<Mass>8</Mass>
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</statBases>
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<comps>
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<li Class="CompProperties_Explosive">
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<damageAmountBase>150</damageAmountBase>
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<explosiveDamageType>ARA_AcidBurn</explosiveDamageType>
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<explosiveRadius>10.9</explosiveRadius>
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<postExplosionSpawnThingDef>ARA_Filth_SpentAcid</postExplosionSpawnThingDef>
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<postExplosionSpawnChance>1</postExplosionSpawnChance>
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<postExplosionSpawnThingCount>2</postExplosionSpawnThingCount>
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<wickTicks>30~60</wickTicks>
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<explosionSound>MortarBomb_Explode</explosionSound>
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<explosionEffect>ARA_Shell_AcidSpitImpact</explosionEffect>
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</li>
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</comps>
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</ThingDef>
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<ThingDef ParentName="BaseBullet">
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