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1.6/1.6/Defs/Effects/ARA_Flecks.xml
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1.6/1.6/Defs/Effects/ARA_Flecks.xml
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<?xml version="1.0" encoding="utf-8" ?>
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<Defs>
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<FleckDef ParentName="FleckBase">
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<defName>Fleck_Wula_Dark_Matter_Beam</defName>
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<altitudeLayer>MoteOverhead</altitudeLayer>
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<fadeInTime>0.025</fadeInTime>
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<solidTime>0.025</solidTime>
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<fadeOutTime>0.025</fadeOutTime>
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<graphicData>
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<texPath>ArachnaeSwarm/Mote/ARA_Lighting_Beam_Horizon</texPath>
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<color>(188, 112, 255, 180)</color> <!-- Slightly transparent -->
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<shaderType>MoteGlow</shaderType> <!-- Use standard Mote shader -->
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</graphicData>
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</FleckDef>
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</Defs>
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@@ -44,7 +44,7 @@
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<!-- 基础射线参数 -->
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<hasStandardCommand>true</hasStandardCommand>
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<warmupTime>1</warmupTime>
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<warmupTime>0</warmupTime>
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<range>36</range>
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<burstShotCount>6</burstShotCount>
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<ticksBetweenBurstShots>10</ticksBetweenBurstShots>
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@@ -58,8 +58,7 @@
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<beamFleckChancePerTick>0.32</beamFleckChancePerTick>
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<beamMoteDef>Mote_Wula_Dark_Matter_Beam</beamMoteDef>
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<beamEndEffecterDef>GraserBeam_End</beamEndEffecterDef>
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<screenShakeFactor>0.35</screenShakeFactor>
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<!-- 火焰效果 -->
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<beamChanceToStartFire>0.6</beamChanceToStartFire>
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<beamChanceToAttachFire>0.6</beamChanceToAttachFire>
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@@ -67,12 +66,12 @@
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<!-- 攻击目标设置 -->
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<targetParams>
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<canTargetLocations>true</canTargetLocations>
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<canTargetLocations>true</canTargetLocations>
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</targetParams>
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<!-- 电弧链属性 -->
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<conductNum>4</conductNum>
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<conductRange>30</conductRange>
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<conductNum>6</conductNum>
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<conductRange>18</conductRange>
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<secondaryDamageFactor>0.7</secondaryDamageFactor>
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<chainMoteDef>Mote_Wula_Dark_Matter_Beam</chainMoteDef>
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</li>
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@@ -83,4 +82,89 @@
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</thingSetMakerTags>
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</ThingDef>
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<!-- 暗物质步枪 (已修改为电弧链式攻击) -->
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<ThingDef ParentName="BaseHumanMakeableGun">
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<defName>WULA_RW_DM_AR_SuperArc</defName>
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<label>DMa-8 "陨硫" (超级电弧型)</label>
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<description>乌拉帝国一线部队所使用的由暗物质驱动的常规步枪的改造版。现在它发射的能量束会在命中后寻找并跳跃到附近的其他敌人身上,形成致命的能量链。</description>
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<techLevel>Ultra</techLevel>
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<graphicData>
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<texPath>Wula/Weapon/WULA_RW_DM_AR</texPath>
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<graphicClass>Graphic_Single</graphicClass>
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<drawSize>1.2</drawSize>
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</graphicData>
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<weaponTags>
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<li>Wula_Ranged_Weapon_T4</li>
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</weaponTags>
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<uiIconScale>0.9</uiIconScale>
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<soundInteract>Interact_ChargeRifle</soundInteract>
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<recipeMaker>
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<recipeUsers Inherit="False">
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<li>WULA_Cube_Productor_Energy</li>
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</recipeUsers>
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<researchPrerequisite>WULA_Synth_Weapon_4_DM_Base_Technology</researchPrerequisite>
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<unfinishedThingDef>UnfinishedWeapon</unfinishedThingDef>
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</recipeMaker>
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<costList Inherit="False">
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<Steel>400</Steel>
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<Plasteel>200</Plasteel>
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<WULA_Dark_Matter_Item>4</WULA_Dark_Matter_Item>
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</costList>
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<statBases>
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<WorkToMake>40000</WorkToMake>
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<Mass>4.5</Mass>
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<AccuracyTouch>1</AccuracyTouch>
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<AccuracyShort>1</AccuracyShort>
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<AccuracyMedium>1</AccuracyMedium>
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<AccuracyLong>1</AccuracyLong>
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<RangedWeapon_Cooldown>1.25</RangedWeapon_Cooldown>
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</statBases>
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<verbs>
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<li Class="ArachnaeSwarm.VerbProperties_SplitAndChain">
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<verbClass>ArachnaeSwarm.Verb_ShootBeamSplitAndChain</verbClass>
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<!-- Base Properties -->
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<hasStandardCommand>true</hasStandardCommand>
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<warmupTime>0</warmupTime>
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<range>36</range>
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<burstShotCount>6</burstShotCount>
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<ticksBetweenBurstShots>10</ticksBetweenBurstShots>
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<!-- Damage -->
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<beamDamageDef>Wula_Dark_Matter_Beam</beamDamageDef>
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<beamTotalDamage>90</beamTotalDamage>
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<beamArmorPenetration>0.5</beamArmorPenetration>
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<!-- Visuals & Sound -->
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<muzzleFlashScale>0</muzzleFlashScale>
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<soundCastBeam>BeamGraser_Shooting</soundCastBeam>
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<beamGroundFleckDef>Fleck_BeamBurn</beamGroundFleckDef>
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<beamFleckChancePerTick>0.32</beamFleckChancePerTick>
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<beamEndEffecterDef>GraserBeam_End</beamEndEffecterDef>
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<beamLineFleckDef>Fleck_Wula_Dark_Matter_Beam</beamLineFleckDef> <!-- Fallback for base verb properties -->
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<beamCurvature>0.5</beamCurvature> <!-- 让光束更弯曲一点 -->
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<flecksPerCell>1.5</flecksPerCell>
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<!-- Split Config -->
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<isSplit>true</isSplit>
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<splitNum>3</splitNum>
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<splitRange>7</splitRange>
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<splitDamageFactor>0.8</splitDamageFactor>
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<!-- Corrected to use the FleckDef we created -->
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<splitMoteDef>Fleck_Wula_Dark_Matter_Beam</splitMoteDef>
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<!-- Chain Config -->
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<conductNum>3</conductNum>
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<conductRange>12</conductRange>
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<conductDamageFactor>0.6</conductDamageFactor>
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<!-- Corrected to use the FleckDef we created -->
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<chainMoteDef>Fleck_Wula_Dark_Matter_Beam</chainMoteDef>
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</li>
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</verbs>
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<tradeability>None</tradeability>
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<thingSetMakerTags>
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<li>RewardStandardQualitySuper</li>
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</thingSetMakerTags>
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</ThingDef>
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</Defs>
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