zz暂存
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@@ -807,7 +807,7 @@
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</south>
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<north>
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<layerOffset>-0.275</layerOffset>
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</north>
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</north>
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<east>
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<layerOffset>-0.275</layerOffset>
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</east>
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@@ -911,7 +911,7 @@
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<offsets>
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<north>
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<layerOffset>-0.275</layerOffset>
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</north>
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</north>
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</offsets>
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</li>
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</bodyAddons>
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@@ -1004,7 +1004,7 @@
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<offsets>
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<north>
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<layerOffset>-0.275</layerOffset>
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</north>
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</north>
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</offsets>
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</li>
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</bodyAddons>
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@@ -1138,4 +1138,172 @@
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</li>
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</comps>
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</AlienRace.ThingDef_AlienRace>
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<AlienRace.ThingDef_AlienRace ParentName="ARA_NodeBase">
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<defName>ArachnaeNode_Race_Skyraider</defName>
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<label>阿拉克涅空天种</label>
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<description>阿拉克涅督虫中的精锐,进化出了强大的飞行能力,是巢穴中无可争议的空中霸主。\n\n作为为数不多拥有飞行能力的虫族,她可以从空中掠袭猎物并将其带至千米高空之上俯冲投下,只留其余猎物在地面无助的挣扎。</description>
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<alienRace>
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<generalSettings>
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<!-- 各种零件定义 -->
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<alienPartGenerator>
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<!-- 额外身体部件 -->
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<bodyAddons>
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<li>
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<path>ArachnaeSwarm/Things/ARA_HiveNode/Addons/ArachnaeNode_Race_Addons_Fighter_Claw</path>
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<inFrontOfBody>true</inFrontOfBody>
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</li>
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<li>
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<path>ArachnaeSwarm/Things/ARA_HiveNode/Addons/ArachnaeNode_Race_Addons_Fighter_Tail</path>
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<inFrontOfBody>false</inFrontOfBody>
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<offsets>
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<north>
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<layerOffset>-0.275</layerOffset>
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</north>
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</offsets>
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</li>
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</bodyAddons>
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</alienPartGenerator>
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</generalSettings>
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<raceRestriction>
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<onlyEatRaceRestrictedFood>true</onlyEatRaceRestrictedFood>
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</raceRestriction>
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</alienRace>
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<comps>
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<!-- Add our new flight component here -->
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<li Class="ArachnaeSwarm.CompProperties_PawnFlight">
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<!-- ==================== -->
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<!-- 动画帧 (必需) -->
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<!-- ==================== -->
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<!-- 动画帧的基础贴图路径和文件名前缀。 -->
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<flyingAnimationFramePathPrefix>Wula/Things/WULA_Mech_Flyer/WULA_Mech_Flyer_Flying_</flyingAnimationFramePathPrefix>
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<!-- 动画的总帧数。 -->
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<flyingAnimationFrameCount>2</flyingAnimationFrameCount>
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<!-- 动画中每一帧持续的游戏刻(ticks)数。数值越小,动画越快。 -->
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<ticksPerFrame>2</ticksPerFrame>
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<!-- ==================== -->
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<!-- 渲染节点属性 -->
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<!-- ==================== -->
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<!-- 附加动画的绘制尺寸。 -->
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<drawSize>1.35</drawSize>
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<!-- 附加动画相对于其父节点的绘制偏移量 (X, Y, Z)。Y值控制渲染深度。 -->
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<offset>(0, 0.1, -0.2)</offset>
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<!-- (可选) 附加动画是否继承 Pawn 的肤色。 -->
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<inheritColors>false</inheritColors>
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<!-- (可选, 默认: Body) 附加动画要“贴”在哪个身体部分上。 -->
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<parentTagDef>Body</parentTagDef>
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<!-- (可选, 默认: 85) 附加动画的基础渲染层级,用于精细深度控制。 -->
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<baseLayer>90</baseLayer>
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<!-- ==================== -->
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<!-- 飞行力学 -->
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<!-- ==================== -->
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<!-- (可选, 默认: 50) 起飞过程的持续时间(ticks)。 -->
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<takeoffDurationTicks>40</takeoffDurationTicks>
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<!-- (可选, 默认: 50) 降落过程的持续时间(ticks)。 -->
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<landingDurationTicks>40</landingDurationTicks>
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<!-- (可选, 默认: 5.0) 一次飞行的最大持续时间(秒)。 -->
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<maxFlightTimeSeconds>15</maxFlightTimeSeconds>
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<!-- (可选, 默认: 2.0) 降落后的冷却时间(秒)。 -->
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<flightCooldownSeconds>10</flightCooldownSeconds>
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<!-- (可选, 默认: 0.5) 当接到允许飞行的工作时,实际开始飞行的几率(0.0 到 1.0)。 -->
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<flightStartChanceOnJobStart>1.0</flightStartChanceOnJobStart>
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<!-- ==================== -->
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<!-- 飞行视觉效果 (可选) -->
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<!-- ==================== -->
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<!-- (可选) 自定义起飞时的“bobbing”(上下浮动)曲线。 -->
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<takeoffCurve>
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<points>
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<li>(0, 0)</li>
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<li>(0.5, 0.6)</li>
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<li>(1, 1)</li>
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</points>
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</takeoffCurve>
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<!-- (可选) 自定义降落时的“bobbing”曲线。 -->
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<landingCurve>
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<points>
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<li>(0, 1)</li>
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<li>(0.5, 0.4)</li>
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<li>(1, 0)</li>
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</points>
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</landingCurve>
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</li>
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<!-- ... other components ... -->
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</comps>
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<!-- 基础属性设置 -->
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<statBases>
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<!-- 移动速度 -->
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<MoveSpeed>4.5</MoveSpeed>
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<!-- <RestRateMultiplier>1</RestRateMultiplier> -->
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<!-- <HungerRateMultiplier>1</HungerRateMultiplier> -->
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<!-- <EatingSpeed>5</EatingSpeed> -->
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<MaxNutrition>2</MaxNutrition>
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<CarryingCapacity>100</CarryingCapacity>
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<MeatAmount>60</MeatAmount>
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<LeatherAmount>30</LeatherAmount>
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<MeleeDodgeChance>1.25</MeleeDodgeChance>
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<MeleeHitChance>1.25</MeleeHitChance>
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<!-- <NegotiationAbility>1</NegotiationAbility> -->
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<!-- <SellPriceFactor>1</SellPriceFactor> -->
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<!-- <SocialImpact>1</SocialImpact> -->
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<!-- <TradePriceImprovement>0.5</TradePriceImprovement> -->
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<!-- 自带的甲壳可以防御外部攻击 -->
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<ArmorRating_Blunt>0.4</ArmorRating_Blunt>
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<ArmorRating_Sharp>0.4</ArmorRating_Sharp>
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<ArmorRating_Heat>0.3</ArmorRating_Heat>
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</statBases>
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<tools>
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<li>
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<label>巨镰</label>
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<capacities>
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<li>Cut</li>
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</capacities>
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<power>20</power>
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<cooldownTime>2.5</cooldownTime>
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<linkedBodyPartsGroup>ARA_Sickles</linkedBodyPartsGroup>
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<!-- <ensureLinkedBodyPartsGroupAlwaysUsable>true</ensureLinkedBodyPartsGroupAlwaysUsable> -->
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<chanceFactor>0.5</chanceFactor>
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</li>
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</tools>
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<race>
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<!-- 身体类型 -->
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<body>ArachnaeFighter_Body</body>
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<baseBodySize>0.85</baseBodySize>
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<baseHealthScale>2</baseHealthScale>
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<lifeExpectancy>5</lifeExpectancy>
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<lifeStageAges Inherit="False">
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<li>
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<def>ArachnaeNode_Myrmecocystus_Adult</def>
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<minAge>0</minAge>
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</li>
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</lifeStageAges>
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</race>
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</AlienRace.ThingDef_AlienRace>
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</Defs>
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