zz暂存
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@@ -1,5 +1,6 @@
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<?xml version="1.0" encoding="utf-8"?>
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<Project ToolsVersion="15.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
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<Project ToolsVersion="15.0"
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xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
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<Import Project="$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props" Condition="Exists('$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props')" />
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<PropertyGroup>
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<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
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@@ -137,6 +138,11 @@
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</ItemGroup>
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<ItemGroup>
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<Compile Include="HediffComp_Temperature.cs" />
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<Compile Include="CompPawnFlight.cs" />
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<Compile Include="CompProperties_PawnFlight.cs" />
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<Compile Include="HarmonyPatches.cs" />
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<Compile Include="PawnRenderNode_AnimatedAttachment.cs" />
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<Compile Include="DynamicPawnRenderNodeSetup_FlightWings.cs" />
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</ItemGroup>
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<ItemGroup>
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<Compile Include="Abilities\CompAbilityEffect_TrackingCharge.cs" />
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127
Source/ArachnaeSwarm/CompPawnFlight.cs
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127
Source/ArachnaeSwarm/CompPawnFlight.cs
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@@ -0,0 +1,127 @@
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using UnityEngine;
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using Verse;
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using Verse.AI;
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using RimWorld;
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using System.Collections.Generic;
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namespace ArachnaeSwarm
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{
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public class CompPawnFlight : ThingComp
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{
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private enum FlightState { Grounded, TakingOff, Flying, Landing }
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private FlightState flightState;
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private int flightTicks = -1;
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private int flightCooldownTicks;
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private int lerpTick;
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private Dictionary<Rot4, List<Graphic>> cachedGraphics = new Dictionary<Rot4, List<Graphic>>();
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private PawnRenderNode_AnimatedAttachment activeWingNode;
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private Pawn Pawn => (Pawn)parent;
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public CompProperties_PawnFlight Props => (CompProperties_PawnFlight)props;
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public bool Flying => flightState != FlightState.Grounded; // Public property for Harmony patch
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public bool ShouldShowWings => flightState != FlightState.Grounded;
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public override void CompTick()
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{
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base.CompTick();
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if (!parent.Spawned) return;
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FlightState oldState = flightState;
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switch (flightState)
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{
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case FlightState.TakingOff:
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lerpTick++;
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if (lerpTick >= Props.takeoffDurationTicks) { flightState = FlightState.Flying; lerpTick = 0; }
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break;
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case FlightState.Landing:
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lerpTick++;
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if (lerpTick >= Props.landingDurationTicks) { flightState = FlightState.Grounded; lerpTick = 0; flightCooldownTicks = (int)(Props.flightCooldownSeconds * 60f); }
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break;
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case FlightState.Flying:
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flightTicks++;
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if (flightTicks >= Props.maxFlightTimeSeconds * 60f) { flightState = FlightState.Landing; }
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break;
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case FlightState.Grounded:
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if (flightCooldownTicks > 0) { flightCooldownTicks--; }
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break;
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}
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if (oldState != flightState)
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{
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StateChanged();
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}
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}
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private void StateChanged()
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{
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Pawn.Drawer.renderer.SetAllGraphicsDirty();
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}
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public void Notify_JobStarted(Job job)
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{
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bool isFlyingOrTakingOff = flightState == FlightState.Flying || flightState == FlightState.TakingOff;
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bool wantsToFly = (job.def.tryStartFlying || (job.def.ifFlyingKeepFlying && isFlyingOrTakingOff));
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if (wantsToFly && flightState == FlightState.Grounded && flightCooldownTicks <= 0 && Rand.Chance(Props.flightStartChanceOnJobStart))
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{
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flightState = FlightState.TakingOff;
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flightTicks = 0;
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lerpTick = 0;
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StateChanged();
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}
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else if (!wantsToFly && isFlyingOrTakingOff)
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{
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flightState = FlightState.Landing;
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lerpTick = 0;
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StateChanged();
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}
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}
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public void LinkToRenderNode(PawnRenderNode_AnimatedAttachment node)
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{
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activeWingNode = node;
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}
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public int GetCurrentFrame(int totalFrames)
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{
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if (totalFrames == 0) return 0;
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int currentTickInAnim = (flightState == FlightState.Flying) ? flightTicks : lerpTick;
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return (currentTickInAnim / Props.ticksPerFrame) % totalFrames;
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}
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public List<Graphic> GetGraphicsForRotation(Rot4 rot)
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{
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if (cachedGraphics.TryGetValue(rot, out var graphics)) return graphics;
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var newGraphics = new List<Graphic>();
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bool isFemale = Pawn.gender == Gender.Female && !string.IsNullOrEmpty(Props.flyingAnimationFramePathPrefixFemale);
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string prefix = isFemale ? Props.flyingAnimationFramePathPrefixFemale : Props.flyingAnimationFramePathPrefix;
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string suffix = (rot == Rot4.North) ? "_north" : (rot == Rot4.South) ? "_south" : "_east";
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if (rot == Rot4.West) suffix = "_east";
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for (int i = 1; i <= Props.flyingAnimationFrameCount; i++)
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{
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string path = prefix + i + suffix;
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Color color = Props.inheritColors ? Pawn.story.SkinColor : Color.white;
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var graphic = GraphicDatabase.Get<Graphic_Single>(path, ShaderDatabase.Transparent, Vector2.one * Props.drawSize, color);
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newGraphics.Add(graphic);
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}
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cachedGraphics[rot] = newGraphics;
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return newGraphics;
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}
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public override void PostExposeData()
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{
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base.PostExposeData();
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Scribe_Values.Look(ref flightTicks, "flightTicks", -1);
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Scribe_Values.Look(ref flightCooldownTicks, "flightCooldownTicks", 0);
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Scribe_Values.Look(ref lerpTick, "lerpTick", 0);
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Scribe_Values.Look(ref flightState, "flightState", FlightState.Grounded);
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}
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}
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}
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34
Source/ArachnaeSwarm/CompProperties_PawnFlight.cs
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34
Source/ArachnaeSwarm/CompProperties_PawnFlight.cs
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@@ -0,0 +1,34 @@
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using Verse;
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using RimWorld;
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using UnityEngine;
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namespace ArachnaeSwarm
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{
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public class CompProperties_PawnFlight : CompProperties
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{
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// --- Animation ---
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public string flyingAnimationFramePathPrefix;
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public string flyingAnimationFramePathPrefixFemale;
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public int flyingAnimationFrameCount = 1;
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public int ticksPerFrame = 2;
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// --- Render Node Properties (Defined directly here) ---
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public Vector3 offset = Vector3.zero;
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public float drawSize = 1f;
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public bool inheritColors = false;
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public PawnRenderNodeTagDef parentTagDef; // e.g., "Body"
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public float baseLayer = 85f;
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// --- Flight Mechanics ---
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public int takeoffDurationTicks = 50;
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public int landingDurationTicks = 50;
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public float maxFlightTimeSeconds = 5f;
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public float flightCooldownSeconds = 2f;
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public float flightStartChanceOnJobStart = 0.5f;
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public CompProperties_PawnFlight()
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{
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compClass = typeof(CompPawnFlight);
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}
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}
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}
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@@ -0,0 +1,45 @@
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using System;
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using System.Collections.Generic;
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using Verse;
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using RimWorld;
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using HarmonyLib; // Required for AccessTools
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namespace ArachnaeSwarm
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{
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public class DynamicPawnRenderNodeSetup_FlightWings : DynamicPawnRenderNodeSetup
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{
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public override bool HumanlikeOnly => false;
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public override IEnumerable<(PawnRenderNode node, PawnRenderNode parent)> GetDynamicNodes(Pawn pawn, PawnRenderTree tree)
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{
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CompPawnFlight flightComp = pawn.GetComp<CompPawnFlight>();
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if (flightComp != null && flightComp.ShouldShowWings)
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{
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// Create properties directly from CompProperties
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var nodeProps = new PawnRenderNodeProperties
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{
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nodeClass = typeof(PawnRenderNode_AnimatedAttachment),
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workerClass = AccessTools.TypeByName("Verse.PawnRenderNodeWorker_Flip"),
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parentTagDef = flightComp.Props.parentTagDef ?? PawnRenderNodeTagDefOf.Body,
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baseLayer = flightComp.Props.baseLayer
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};
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// Create a new DrawData struct and set its offset, then assign it.
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DrawData drawData = new DrawData();
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typeof(DrawData).GetField("offset").SetValueDirect(__makeref(drawData), flightComp.Props.offset);
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nodeProps.drawData = drawData;
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if (tree.ShouldAddNodeToTree(nodeProps))
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{
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var newNode = (PawnRenderNode_AnimatedAttachment)Activator.CreateInstance(
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nodeProps.nodeClass, pawn, nodeProps, tree
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);
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flightComp.LinkToRenderNode(newNode);
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yield return (node: newNode, parent: null);
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}
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}
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yield break;
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}
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}
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}
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70
Source/ArachnaeSwarm/HarmonyPatches.cs
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70
Source/ArachnaeSwarm/HarmonyPatches.cs
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@@ -0,0 +1,70 @@
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using HarmonyLib;
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using Verse;
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using System.Reflection;
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using RimWorld;
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namespace ArachnaeSwarm
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{
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[StaticConstructorOnStartup]
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public static class HarmonyPatches
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{
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private static readonly FieldInfo flightField = AccessTools.Field(typeof(Pawn), "flight");
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static HarmonyPatches()
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{
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var harmony = new Harmony("com.arachnaeswarm.flightcomp");
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harmony.Patch(AccessTools.Method(typeof(PawnComponentsUtility), nameof(PawnComponentsUtility.AddComponentsForSpawn)),
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postfix: new HarmonyMethod(typeof(HarmonyPatches), nameof(DisableVanillaFlightTracker)));
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harmony.Patch(AccessTools.PropertyGetter(typeof(Pawn), nameof(Pawn.Flying)),
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postfix: new HarmonyMethod(typeof(HarmonyPatches), nameof(OverrideFlyingProperty)));
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harmony.Patch(AccessTools.Method(typeof(Pawn), nameof(Pawn.ExposeData)),
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prefix: new HarmonyMethod(typeof(HarmonyPatches), nameof(PreventVanillaFlightTrackerSave_Prefix)),
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postfix: new HarmonyMethod(typeof(HarmonyPatches), nameof(PreventVanillaFlightTrackerSave_Postfix)));
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}
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public static void DisableVanillaFlightTracker(Pawn pawn)
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{
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if (pawn.TryGetComp<CompPawnFlight>() != null)
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{
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flightField?.SetValue(pawn, null);
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}
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}
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public static void OverrideFlyingProperty(Pawn __instance, ref bool __result)
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{
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var comp = __instance.TryGetComp<CompPawnFlight>();
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if (comp != null)
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{
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__result = comp.Flying;
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}
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}
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// Correct fix: Use 'object' to store the instance, avoiding direct type reference at compile time.
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private static object tempFlightTracker;
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public static void PreventVanillaFlightTrackerSave_Prefix(Pawn __instance)
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{
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if (__instance.TryGetComp<CompPawnFlight>() != null)
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{
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object flightTrackerInstance = flightField?.GetValue(__instance);
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if (flightTrackerInstance != null)
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{
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tempFlightTracker = flightTrackerInstance;
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flightField.SetValue(__instance, null);
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}
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}
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}
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public static void PreventVanillaFlightTrackerSave_Postfix(Pawn __instance)
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{
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if (tempFlightTracker != null)
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{
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flightField?.SetValue(__instance, tempFlightTracker);
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tempFlightTracker = null;
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}
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}
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}
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}
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38
Source/ArachnaeSwarm/PawnRenderNode_AnimatedAttachment.cs
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38
Source/ArachnaeSwarm/PawnRenderNode_AnimatedAttachment.cs
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@@ -0,0 +1,38 @@
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using System.Collections.Generic;
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using UnityEngine;
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using Verse;
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namespace ArachnaeSwarm
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{
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public class PawnRenderNode_AnimatedAttachment : PawnRenderNode
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{
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private CompPawnFlight flightComp;
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private List<Graphic> cachedGraphics;
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public PawnRenderNode_AnimatedAttachment(Pawn pawn, PawnRenderNodeProperties props, PawnRenderTree tree) : base(pawn, props, tree)
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{
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flightComp = pawn.GetComp<CompPawnFlight>();
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}
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public override Graphic GraphicFor(Pawn pawn)
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{
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if (flightComp == null) return null;
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if (cachedGraphics == null)
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{
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cachedGraphics = flightComp.GetGraphicsForRotation(pawn.Rotation);
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}
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if (cachedGraphics.NullOrEmpty()) return null;
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int frame = flightComp.GetCurrentFrame(cachedGraphics.Count);
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return cachedGraphics[frame];
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}
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// We might need to override this if west-facing graphics need to be flipped.
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// public override Mesh GetMesh(PawnDrawParms parms)
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// {
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// return base.GetMesh(parms);
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// }
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}
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}
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