酸枪,刺针枪代码,科技

This commit is contained in:
2025-09-05 12:01:32 +08:00
parent a226443064
commit 4449cf0e9b
9 changed files with 385 additions and 31 deletions

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@@ -2,9 +2,14 @@
<Defs>
<ThingDef ParentName="BuildingBase">
<defName>ARA_BioforgeIncubator</defName>
<label>阿拉克涅孵化茧</label>
<description>一个脆弱、易燃、黏滑的囊状物,是阿拉克涅工艺种所诞之卵,内含哺育阿拉克涅武器种虫族所需的营养和遗传物质,可以通过阿拉克涅工艺种的交互完成激活进程。孵化茧对温度极度敏感,遭受极端温度将会受损需要小心保护</description>
<label>阿拉克涅孵化茧-基础</label>
<description>一个脆弱、易燃、黏滑的囊状物,是阿拉克涅工艺种所诞之卵,内含哺育阿拉克涅武器种虫族所需的营养和遗传物质,可以通过阿拉克涅工艺种的交互完成激活进程——参阅茧的超链接,了解其能生产的所有装备的特点。\n\n孵化茧对温度极度敏感该类型的茧适温为-5~22°C需要小心保护</description>
<thingClass>Building</thingClass>
<descriptionHyperlinks>
<ThingDef>ARA_MW_Bone_Sword</ThingDef>
<ThingDef>ARA_RW_Basic_Fist_Needle_Gun</ThingDef>
<ThingDef>ARA_RW_Basic_Acid_Bladder_Gun</ThingDef>
</descriptionHyperlinks>
<graphicData>
<texPath>ArachnaeSwarm/Building/ARA_BioforgeIncubator</texPath>
<graphicClass>Graphic_Single</graphicClass>
@@ -46,6 +51,9 @@
</categories>
</fuelFilter>
<fuelConsumptionRate>0</fuelConsumptionRate> <!-- IMPORTANT: Disable base class consumption -->
<showAllowAutoRefuelToggle>true</showAllowAutoRefuelToggle>
<initialFuelPercent>1</initialFuelPercent>
<autoRefuelPercent>1</autoRefuelPercent>
</li>
<!-- The refactored producer component -->
<li Class="ArachnaeSwarm.CompProperties_InteractiveProducer">
@@ -55,6 +63,16 @@
<productionTicks>60000</productionTicks>
<totalNutritionNeeded>20</totalNutritionNeeded>
</li>
<li>
<thingDef>ARA_RW_Basic_Fist_Needle_Gun</thingDef>
<productionTicks>40000</productionTicks>
<totalNutritionNeeded>12</totalNutritionNeeded>
</li>
<li>
<thingDef>ARA_RW_Basic_Acid_Bladder_Gun</thingDef>
<productionTicks>80000</productionTicks>
<totalNutritionNeeded>30</totalNutritionNeeded>
</li>
</processes>
<whitelist>
@@ -157,13 +175,12 @@
</li>
<li Class="ArachnaeSwarm.CompProperties_TemperatureRuinableDamage">
<minSafeTemperature>13</minSafeTemperature>
<maxSafeTemperature>28</maxSafeTemperature>
<minSafeTemperature>-5</minSafeTemperature>
<maxSafeTemperature>22</maxSafeTemperature>
<progressPerDegreePerTick>0.00005</progressPerDegreePerTick>
<damagePerTick>0.001</damagePerTick>
<damagePerTick>0.005</damagePerTick>
<recoveryRate>0.001</recoveryRate>
</li>
</comps>
</ThingDef>
</Defs>
</Defs>