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@@ -1,58 +1,160 @@
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using RimWorld;
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using RimWorld.Planet;
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using System.Text;
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using UnityEngine;
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using Verse;
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using Verse.AI;
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using Verse.Sound;
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using RimWorld;
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using RimWorld.Planet;
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namespace ArachnaeSwarm
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{
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[StaticConstructorOnStartup]
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public class Building_CatastropheMissileSilo : Building_TurretGun
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{
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public GlobalTargetInfo longTarget;
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public static readonly Texture2D FireMissionTex = ContentFinder<Texture2D>.Get("UI/Commands/Attack", true);
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public override void SpawnSetup(Map map, bool respawningAfterLoad)
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{
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base.SpawnSetup(map, respawningAfterLoad);
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// This is the definitive fix for the default target issue on spawn.
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// It runs only once when the building is first created, not on game load.
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if (!respawningAfterLoad)
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{
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this.longTarget = GlobalTargetInfo.Invalid;
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}
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}
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public override void ExposeData()
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{
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base.ExposeData();
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// We no longer save/load longTarget here. It is only set by player action.
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// Scribe_TargetInfo.Look(ref this.longTarget, "longTarget"); // REMOVED
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}
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protected override void Tick()
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{
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base.Tick();
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// --- Attack Priority Logic ---
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// Prio 1: Forced Local Target. Let the base class handle it.
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if (this.forcedTarget.IsValid)
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{
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base.Tick();
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return;
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}
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// Prio 2: Remote Target
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if (this.longTarget.IsValid)
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{
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if (base.Active && this.burstCooldownTicksLeft <= 0 && CanFireGlobal(out _))
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{
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this.FireMission(this.longTarget);
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}
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else
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{
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// Manually tick cooldown and turret top rotation when in remote mode to prevent auto-targeting
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if(this.burstCooldownTicksLeft > 0) this.burstCooldownTicksLeft--;
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this.top.TurretTopTick();
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}
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}
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// Prio 3: No manual target, fall back to base auto-targeting.
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else
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{
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base.Tick();
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}
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}
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public override string GetInspectString()
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{
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StringBuilder sb = new StringBuilder(base.GetInspectString());
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if (this.longTarget.IsValid)
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{
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sb.AppendLine();
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sb.Append("RemoteTargetSet".Translate(this.longTarget.Label));
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}
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return sb.ToString();
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}
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public override IEnumerable<Gizmo> GetGizmos()
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{
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// Add the default turret gizmos (like "Set forced target")
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foreach (Gizmo c in base.GetGizmos())
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// Yield base gizmos first, which includes "Set forced target"
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foreach (var g in base.GetGizmos())
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{
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yield return c;
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yield return g;
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}
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// Add our custom global strike gizmo
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Command_Action launch = new Command_Action
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// Then add our custom "Global Strike" gizmo
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Command_Action fireGlobal = new Command_Action
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{
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defaultLabel = "CommandFireGlobal".Translate(),
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defaultDesc = "CommandFireGlobalDesc".Translate(),
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icon = FireMissionTex,
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action = new Action(this.StartChoosingDestination)
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action = new Action(StartChoosingDestination)
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};
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if (!CanFireGlobal(out string reason))
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{
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launch.Disable(reason);
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fireGlobal.Disable(reason);
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}
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// Disable if a local forced target is already set
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if (this.forcedTarget.IsValid)
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{
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fireGlobal.Disable("LocalTargetForced".Translate());
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}
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yield return fireGlobal;
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// Add a specific button to clear the remote target
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if (this.longTarget.IsValid)
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{
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Command_Action clearRemote = new Command_Action
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{
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defaultLabel = "CommandClearRemoteTarget".Translate(),
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defaultDesc = "CommandClearRemoteTargetDesc".Translate(),
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icon = ContentFinder<Texture2D>.Get("UI/Designators/Cancel"),
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action = () =>
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{
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this.longTarget = GlobalTargetInfo.Invalid;
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}
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};
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yield return clearRemote;
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}
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yield return launch;
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}
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public void FireMission(GlobalTargetInfo target)
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{
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if (!CanFireGlobal(out _)) return;
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WorldObject_CatastropheMissile missile = (WorldObject_CatastropheMissile)WorldObjectMaker.MakeWorldObject(
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DefDatabase<WorldObjectDef>.GetNamed("CatastropheMissile_Flying")
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);
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missile.Tile = this.Map.Tile;
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missile.destinationTile = target.Tile;
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missile.destinationCell = target.Cell;
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missile.Projectile = DefDatabase<ThingDef>.GetNamed("Projectile_CatastropheMissile");
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Find.WorldObjects.Add(missile);
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if (CellFinder.TryFindRandomEdgeCellWith(c => this.Map.reachability.CanReach(this.Position, c, PathEndMode.OnCell, TraverseParms.For(TraverseMode.NoPassClosedDoors, Danger.Deadly)), this.Map, 0f, out IntVec3 edgeCell))
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{
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Projectile_CruiseMissile dummy = (Projectile_CruiseMissile)GenSpawn.Spawn(DefDatabase<ThingDef>.GetNamed("Projectile_CatastropheMissile_Fake"), this.Position, this.Map);
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dummy?.Launch(this, this.DrawPos, new LocalTargetInfo(edgeCell), new LocalTargetInfo(edgeCell), ProjectileHitFlags.None);
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}
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var refuelableComp = this.TryGetComp<CompRefuelable>();
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if(refuelableComp != null)
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{
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refuelableComp.ConsumeFuel(1);
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}
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SoundDef.Named("RocketLaunch").PlayOneShot(new TargetInfo(this.Position, this.Map));
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// Manually reset cooldown.
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this.BurstComplete();
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}
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private bool CanFireGlobal(out string reason)
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{
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var refuelableComp = this.TryGetComp<CompRefuelable>();
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if (refuelableComp != null && !refuelableComp.HasFuel)
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if (refuelableComp != null && !refuelableComp.HasFuel)
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{
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reason = "NoFuel".Translate().CapitalizeFirst();
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return false;
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@@ -65,13 +167,12 @@ namespace ArachnaeSwarm
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{
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CameraJumper.TryJump(CameraJumper.GetWorldTarget(this), CameraJumper.MovementMode.Pan);
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Find.WorldSelector.ClearSelection();
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Find.WorldTargeter.BeginTargeting(
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new Func<GlobalTargetInfo, bool>(this.ChoseWorldTarget),
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new Func<GlobalTargetInfo, bool>(this.ChoseWorldTarget),
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true,
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FireMissionTex,
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true,
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() => GenDraw.DrawWorldRadiusRing(this.Map.Tile, 99999),
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FireMissionTex,
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true,
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() => GenDraw.DrawWorldRadiusRing(this.Map.Tile, 99999),
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null, null, null, true);
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}
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@@ -82,12 +183,13 @@ namespace ArachnaeSwarm
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Messages.Message("MessageTargetInvalid".Translate(), MessageTypeDefOf.RejectInput, true);
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return false;
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}
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if (target.Map == this.Map)
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if (target.Tile == this.Map.Tile)
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{
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Messages.Message("Cannot target own map for global strike.", MessageTypeDefOf.RejectInput, true);
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return false;
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}
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// Allow targeting Pawns and Buildings on the world map
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if (target.WorldObject is MapParent mapParent && mapParent.HasMap)
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{
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var originalMap = this.Map;
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@@ -96,53 +198,33 @@ namespace ArachnaeSwarm
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};
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Current.Game.CurrentMap = mapParent.Map;
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Find.Targeter.BeginTargeting(new TargetingParameters { canTargetLocations = true },
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Find.Targeter.BeginTargeting(new TargetingParameters
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{
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canTargetLocations = true,
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canTargetPawns = true, // Allow targeting pawns
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canTargetBuildings = true // Allow targeting buildings
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},
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(LocalTargetInfo localTarget) =>
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{
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this.FireMission(new GlobalTargetInfo(localTarget.Cell, mapParent.Map));
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},
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// Convert LocalTargetInfo to GlobalTargetInfo, handling Thing targets.
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if (localTarget.HasThing)
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{
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this.longTarget = new GlobalTargetInfo(localTarget.Thing);
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}
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else
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{
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this.longTarget = new GlobalTargetInfo(localTarget.Cell, mapParent.Map);
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}
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},
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null, onFinished, FireMissionTex, true);
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return true;
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}
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else
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else
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{
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Messages.Message("MessageTargetMustBeMap".Translate(), MessageTypeDefOf.RejectInput, true);
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return false;
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}
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}
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public void FireMission(GlobalTargetInfo target)
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{
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if (!CanFireGlobal(out _)) return;
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var refuelableComp = this.TryGetComp<CompRefuelable>();
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// --- Launch Logic starts here ---
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// 1. Create the world-traveling object immediately
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WorldObject_CatastropheMissile missile = (WorldObject_CatastropheMissile)WorldObjectMaker.MakeWorldObject(
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DefDatabase<WorldObjectDef>.GetNamed("CatastropheMissile_Flying")
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);
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missile.Tile = this.Map.Tile;
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missile.destinationTile = target.Tile;
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missile.destinationCell = target.Cell;
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missile.Projectile = DefDatabase<ThingDef>.GetNamed("Projectile_CatastropheMissile");
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Find.WorldObjects.Add(missile);
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// 2. Launch a local dummy projectile for visual effect, that will never impact.
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if (CellFinder.TryFindRandomEdgeCellWith(c => this.Map.reachability.CanReach(this.Position, c, PathEndMode.OnCell, TraverseParms.For(TraverseMode.NoPassClosedDoors, Danger.Deadly)), this.Map, 0f, out IntVec3 edgeCell))
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{
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Projectile dummy = (Projectile)GenSpawn.Spawn(DefDatabase<ThingDef>.GetNamed("Projectile_CatastropheMissile"), this.Position, this.Map);
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dummy.Launch(this, this.DrawPos, new LocalTargetInfo(edgeCell), new LocalTargetInfo(edgeCell), ProjectileHitFlags.None);
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}
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// 3. Consume resources and start cooldown
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if(refuelableComp != null)
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{
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refuelableComp.ConsumeFuel(1);
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}
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SoundDef.Named("RocketLaunch").PlayOneShot(new TargetInfo(this.Position, this.Map));
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}
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}
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}
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@@ -8,6 +8,7 @@ namespace ArachnaeSwarm
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{
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public class CruiseMissileProperties : DefModExtension
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{
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public bool isDummy = false;
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public DamageDef customDamageDef;
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public int customDamageAmount = 5;
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public float customExplosionRadius = 1.1f;
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@@ -38,11 +39,19 @@ namespace ArachnaeSwarm
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private Vector3 Randdd;
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private Vector3 position2;
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public Vector3 ExPos;
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public bool isDummy = false;
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public override void ExposeData()
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{
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base.ExposeData();
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Scribe_Values.Look(ref isDummy, "isDummy", false);
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}
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public override void SpawnSetup(Map map, bool respawningAfterLoad)
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{
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base.SpawnSetup(map, respawningAfterLoad);
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settings = def.GetModExtension<CruiseMissileProperties>() ?? new CruiseMissileProperties();
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this.isDummy = settings.isDummy;
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}
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private void RandFactor()
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@@ -113,6 +122,11 @@ namespace ArachnaeSwarm
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var map = base.Map;
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base.Impact(hitThing, blockedByShield);
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if (isDummy)
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{
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return;
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}
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DoExplosion(
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base.Position,
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map,
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