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@@ -943,22 +943,30 @@
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<displayGizmoWhileUndrafted>false</displayGizmoWhileUndrafted>
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<aiCanUse>false</aiCanUse>
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<verbProperties>
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<verbClass>Verb_AbilityShoot</verbClass>
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<defaultProjectile>Bullet_ARA_MimicNematode_Needle</defaultProjectile>
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<verbClass>Verb_CastAbility</verbClass>
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<range>5</range>
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<warmupTime>0.1</warmupTime>
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<soundCast>Heatspikes_Shot</soundCast>
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<soundCastTail>Heatspikes_Tail</soundCastTail>
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<muzzleFlashScale>9</muzzleFlashScale>
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<ticksBetweenBurstShots>2</ticksBetweenBurstShots>
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<warmupTime>0</warmupTime>
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<burstShotCount>32</burstShotCount>
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<accuracyTouch>1</accuracyTouch>
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<accuracyShort>1</accuracyShort>
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<accuracyMedium>1</accuracyMedium>
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<accuracyLong>1</accuracyLong>
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<ai_IsWeapon>false</ai_IsWeapon>
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<violent>false</violent>
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<targetable>false</targetable>
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<targetParams>
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<canTargetSelf>true</canTargetSelf>
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</targetParams>
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</verbProperties>
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<comps>
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<li Class="ArachnaeSwarm.CompProperties_AbilityLaunchMultiProjectile">
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<!-- 默认状态参数 -->
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<projectileDef>Bullet_ARA_MimicNematode_Needle</projectileDef>
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<numProjectiles>32</numProjectiles>
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<!-- 偏移配置 -->
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<offsetRadius>1</offsetRadius>
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<useRandomOffset>true</useRandomOffset>
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<offsetInCircle>true</offsetInCircle>
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<avoidOverlap>false</avoidOverlap>
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<shotIntervalTicks>3</shotIntervalTicks>
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</li>
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<li Class="ArachnaeSwarm.CompProperties_AbilityNeedCost">
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<customLabel>饮食</customLabel>
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<showProgressBar>true</showProgressBar>
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@@ -975,6 +983,52 @@
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</li>
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</comps>
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</AbilityDef>
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<AbilityDef>
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<defName>ARA_SymbioticStabilizer</defName>
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<label>拟线控制</label>
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<description>向目标注射阿拉克涅拟线种的控制溶液,溶液将保证目标不会因为阿拉克涅拟线种在体内的扩散而死亡。</description>
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<iconPath>ArachnaeSwarm/UI/Abilities/ARA_Dissolver_Touch</iconPath>
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<cooldownTicksRange>6000</cooldownTicksRange>
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<charges>5</charges>
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<cooldownPerCharge>true</cooldownPerCharge>
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<hostile>false</hostile>
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<casterMustBeCapableOfViolence>false</casterMustBeCapableOfViolence>
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<stunTargetWhileCasting>true</stunTargetWhileCasting>
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<aiCanUse>true</aiCanUse>
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<!-- <warmupStartSound>AcidSpray_Warmup</warmupStartSound> -->
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<jobDef>CastAbilityOnThingMelee</jobDef>
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<verbProperties>
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<verbClass>Verb_CastAbilityTouch</verbClass>
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<violent>false</violent>
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<forceNormalTimeSpeed>false</forceNormalTimeSpeed>
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<warmupTime>0.5</warmupTime>
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<range>-1</range>
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<requireLineOfSight>false</requireLineOfSight>
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<soundCast>AcidSpray_Resolve</soundCast>
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<targetParams>
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<canTargetPawns>true</canTargetPawns>
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<canTargetAnimals>true</canTargetAnimals>
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<canTargetMechs>false</canTargetMechs>
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<canTargetSubhumans>true</canTargetSubhumans>
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<canTargetEntities>false</canTargetEntities>
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<canTargetBuildings>false</canTargetBuildings>
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</targetParams>
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</verbProperties>
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<comps>
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<li Class="ArachnaeSwarm.CompProperties_AbilityNeedCost">
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<customLabel>饮食</customLabel>
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<showProgressBar>true</showProgressBar>
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<needDef>Food</needDef>
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<needCost>0.2</needCost>
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<failMessage>营养值不足,需要进食</failMessage>
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</li>
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<li Class="CompProperties_AbilityGiveHediff">
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<compClass>CompAbilityEffect_GiveHediff</compClass>
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<hediffDef>ARA_SymbioticStabilizer</hediffDef>
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<replaceExisting>true</replaceExisting>
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</li>
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</comps>
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</AbilityDef>
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<ThingDef ParentName="BaseBullet">
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<defName>Bullet_ARA_MimicNematode_Needle</defName>
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<label>拟线种寄生针</label>
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@@ -1,96 +0,0 @@
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<?xml version="1.0" encoding="utf-8"?>
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<Defs>
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<IncidentDef>
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<defName>ARA_Loop_Raid_Incident</defName>
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<label>虫群袭击</label>
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<category>Misc</category>
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<targetTags>
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<li>Map_PlayerHome</li>
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</targetTags>
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<!-- This uses the vanilla quest giver worker -->
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<workerClass>IncidentWorker_GiveQuest</workerClass>
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<!-- This points to our custom QuestScriptDef -->
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<questScriptDef>ARA_Loop_Raid_Quest</questScriptDef>
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<!--
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<baseChance>1.0</baseChance>
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<earliestDay>0.001</earliestDay>
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<minRefireDays>99999</minRefireDays>
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-->
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</IncidentDef>
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<QuestScriptDef>
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<defName>ARA_Loop_Raid_Quest</defName>
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<label>虫群袭击</label>
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<description>虫群袭击description</description>
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<root Class="QuestNode_Sequence">
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<nodes>
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<li Class="QuestNode_ResolveQuestName">
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<rules>
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<rulesStrings>
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<li>questName->虫群袭击</li>
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</rulesStrings>
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</rules>
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</li>
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<li Class="QuestNode_ResolveQuestDescription">
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<rules>
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<rulesStrings>
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<li>questDescription->虫群袭击questDescription</li>
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</rulesStrings>
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</rules>
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</li>
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<li Class="ArachnaeSwarm.QuestNode_Root_EventLetter">
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<letterLabel>虫群袭击Label</letterLabel>
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<letterTitle>虫群袭击Title</letterTitle>
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<letterText>虫群袭击Text</letterText>
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<options>
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<li>
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<label>袭击开始</label>
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<optionEffects>
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<li>
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<effects>
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<li Class="ArachnaeSwarm.Effect_OpenCustomUI">
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<defName>ARA_Loop_Raid_Main_Event_1</defName>
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</li>
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</effects>
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</li>
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</optionEffects>
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</li>
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</options>
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</li>
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</nodes>
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</root>
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</QuestScriptDef>
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<ArachnaeSwarm.EventDef>
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<defName>ARA_Loop_Raid_Main_Event_1</defName>
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<characterName>嘻嘻</characterName>
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<hiddenWindow>true</hiddenWindow>
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<immediateEffects>
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<li>
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<!-- 系统会从这个列表中根据权重随机选择一个执行 -->
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<randomlistEffects>
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<li Class="ArachnaeSwarm.Effect_TriggerRaid">
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<points>10000</points>
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<faction>ARA_Hostile_Hive</faction>
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<raidStrategy>ImmediateAttack</raidStrategy>
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<raidArrivalMode>EdgeWalkIn</raidArrivalMode>
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<groupKind>Combat</groupKind>
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<pawnGroupMakers>
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<li>
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<kindDef>Combat</kindDef>
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<commonality>100</commonality>
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<options>
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<ArachnaeBase_Race_Acidcut_Enermy>7</ArachnaeBase_Race_Acidcut_Enermy>
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<ArachnaeNode_Race_ShieldHead_Enermy>3</ArachnaeNode_Race_ShieldHead_Enermy>
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</options>
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</li>
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</pawnGroupMakers>
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</li>
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</randomlistEffects>
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<effects>
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</effects>
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</li>
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</immediateEffects>
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</ArachnaeSwarm.EventDef>
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</Defs>
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@@ -221,6 +221,7 @@
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<li Class="HediffCompProperties_GiveAbility">
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<abilityDefs>
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<li>ARA_MimicNematode_Needle_Fire</li>
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<li>ARA_SymbioticStabilizer</li>
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</abilityDefs>
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</li>
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</comps>
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@@ -1,37 +0,0 @@
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<?xml version="1.0" encoding="utf-8" ?>
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<Defs>
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<ArachnaeSwarm.EventUIConfigDef>
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<defName>ARA_EventUIConfig</defName>
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<!-- General Style -->
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<labelFont>Small</labelFont>
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<drawBorders>false</drawBorders>
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<showDefName>false</showDefName>
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<showLabel>true</showLabel>
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<defaultBackgroundImagePath></defaultBackgroundImagePath>
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<!-- Virtual Layout Dimensions -->
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<lihuiSize>(500, 800)</lihuiSize>
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<nameSize>(650, 130)</nameSize>
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<textSize>(650, 350)</textSize>
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<optionsWidth>750</optionsWidth>
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<!-- Virtual Layout Offsets -->
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<textNameOffset>0</textNameOffset>
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<optionsTextOffset>0</optionsTextOffset>
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<defaultWindowSize>(750, 600)</defaultWindowSize>
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<!-- New Layout Dimensions -->
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<newLayoutNameSize>(200, 50)</newLayoutNameSize>
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<newLayoutLihuiSize>(600, 200)</newLayoutLihuiSize>
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<newLayoutTextSize>(600, 200)</newLayoutTextSize>
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<newLayoutOptionsWidth>600</newLayoutOptionsWidth>
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<newLayoutPadding>20</newLayoutPadding>
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<newLayoutTextNameOffset>20</newLayoutTextNameOffset>
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<newLayoutOptionsTextOffset>20</newLayoutOptionsTextOffset>
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</ArachnaeSwarm.EventUIConfigDef>
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</Defs>
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@@ -1,9 +0,0 @@
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<?xml version="1.0" encoding="utf-8" ?>
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<Defs>
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<LetterDef>
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<defName>ARA_EventChoiceLetter</defName>
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<letterClass>ArachnaeSwarm.Letter_EventChoice</letterClass>
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<arriveSound>LetterArrive_Good</arriveSound>
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<color>(120, 150, 255)</color>
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</LetterDef>
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</Defs>
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@@ -774,6 +774,7 @@
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<body>ArachnaeMyrmecocystus_Body</body>
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<!-- 血量上限 -->
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<baseHealthScale>2</baseHealthScale>
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<ageGenerationCurve Inherit="False" IsNull="True"/>
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</race>
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<comps>
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@@ -927,6 +928,7 @@
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<baseBodySize>1.5</baseBodySize>
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<!-- 血量上限 -->
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<baseHealthScale>3</baseHealthScale>
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<ageGenerationCurve Inherit="False" IsNull="True"/>
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</race>
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<comps>
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@@ -1041,6 +1043,7 @@
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<body>ArachnaeWeaponSmith_Body</body>
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<baseBodySize>0.8</baseBodySize>
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<baseHealthScale>0.75</baseHealthScale>
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<ageGenerationCurve Inherit="False" IsNull="True"/>
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</race>
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<comps>
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@@ -1187,6 +1190,7 @@
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<body>ArachnaeFighter_Body</body>
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<baseBodySize>0.7</baseBodySize>
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<baseHealthScale>3</baseHealthScale>
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<ageGenerationCurve Inherit="False" IsNull="True"/>
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</race>
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<comps>
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@@ -1313,6 +1317,7 @@
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<body>ArachnaeFacehugger_Body</body>
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<baseBodySize>0.5</baseBodySize>
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<baseHealthScale>0.25</baseHealthScale>
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<ageGenerationCurve Inherit="False" IsNull="True"/>
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</race>
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<comps>
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<li Class="ArachnaeSwarm.CompProperties_HediffGiver">
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@@ -1394,6 +1399,7 @@
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<!-- 身体类型 -->
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<body>ArachnaeSmokepop_Body</body>
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<baseHealthScale>4</baseHealthScale>
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<ageGenerationCurve Inherit="False" IsNull="True"/>
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</race>
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<comps>
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@@ -1519,6 +1525,7 @@
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<flightStartChanceOnJobStart>1.0</flightStartChanceOnJobStart>
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<!-- <baseBodySize>0.8</baseBodySize> -->
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<baseHealthScale>2</baseHealthScale>
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<ageGenerationCurve Inherit="False" IsNull="True"/>
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</race>
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<comps>
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@@ -1735,6 +1742,7 @@
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<flightStartChanceOnJobStart>1.0</flightStartChanceOnJobStart>
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<baseBodySize>0.8</baseBodySize>
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<baseHealthScale>2</baseHealthScale>
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<ageGenerationCurve Inherit="False" IsNull="True"/>
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</race>
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<comps>
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@@ -1942,6 +1950,7 @@
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<body>ArachnaePraetorian_Body</body>
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<baseBodySize>2</baseBodySize>
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<baseHealthScale>3</baseHealthScale>
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<ageGenerationCurve Inherit="False" IsNull="True"/>
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</race>
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<comps>
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@@ -84,15 +84,15 @@
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<defName>ARA_SymbioticStabilizer</defName>
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<label>信息素抑制</label>
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<labelNoun>一种信息素抑制效果</labelNoun>
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<description>阿拉克涅信息素溶剂的效果正在生效,它模拟了虫群的共生信号,抑制了体内寄生体的活性。在溶剂生效时,不会使得拟线种虫族寄生的进度超过80%。</description>
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<description>阿拉克涅信息素溶剂的效果正在生效,它模拟了虫群的共生信号,抑制了体内寄生体的活性,不会使得拟线种虫族寄生的进度超过80%。</description>
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<hediffClass>HediffWithComps</hediffClass>
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<defaultLabelColor>(0.7, 1.0, 0.7)</defaultLabelColor>
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<isBad>false</isBad>
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<comps>
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<li Class="HediffCompProperties_SeverityPerDay">
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<severityPerDay>-0.34</severityPerDay> <!-- 严重性每天降低0.34,大约3天从1.0掉到0 -->
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<!-- <li Class="HediffCompProperties_SeverityPerDay">
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<severityPerDay>-0.34</severityPerDay>
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<showHoursToRecover>true</showHoursToRecover>
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</li>
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</li> -->
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</comps>
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</HediffDef>
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