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@@ -19,18 +19,15 @@
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<rechargeHitPointsIntervalTicks>60</rechargeHitPointsIntervalTicks>
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<!-- Psyfocus/Entropy Mechanics -->
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<psyfocusCostForFullRecharge>0.5</psyfocusCostForFullRecharge> <!-- 50% of max psyfocus -->
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<!-- Removed psyfocusCostForFullRecharge as it's now gradual -->
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<psyfocusCostPerInterval>0.001</psyfocusCostPerInterval> <!-- e.g., 0.1% of max psyfocus per recharge interval -->
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<entropyGainPerDamage>0.1</entropyGainPerDamage> <!-- 1 entropy per 2 damage -->
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<hitPointsPctPerInterval>0.01</hitPointsPctPerInterval> <!-- Restore 1% of max HP per interval -->
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<!-- Interception types -->
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<interceptGroundProjectiles>true</interceptGroundProjectiles>
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<interceptAirProjectiles>true</interceptAirProjectiles>
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<interceptNonHostileProjectiles>true</interceptNonHostileProjectiles>
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<!-- Visuals and Sound -->
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<color>(0.3, 0.8, 0.8)</color>
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<color>(0.5, 0.3, 0.9, 0.5)</color>
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<interceptEffecter>Interceptor_BlockedProjectile</interceptEffecter>
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<absorbEffecter>Interceptor_BlockedProjectile</absorbEffecter> <!-- Reusing an effecter for now -->
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<breakEffecter>Shield_Break</breakEffecter>
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<reactivateEffecter>BulletShieldGenerator_Reactivate</reactivateEffecter>
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</guardianProps>
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