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@@ -1578,10 +1578,36 @@
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</li>
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</comps>
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</AbilityDef>
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<AbilityDef>
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<defName>ARA_Locust_Needle_Fire</defName>
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<label>毒针连射</label>
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<description>阿拉克涅督虫使用可以喷射剧毒尾针的毒针腺对敌方进行一轮射击。</description>
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<writeCombatLog>True</writeCombatLog>
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<showPsycastEffects>False</showPsycastEffects>
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<cooldownTicksRange>120</cooldownTicksRange>
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<aiCanUse>true</aiCanUse>
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<iconPath>ArachnaeSwarm/UI/Abilities/ARA_Toxic_Needle_Fire</iconPath>
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<verbProperties>
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<verbClass>Verb_CastAbility</verbClass>
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<range>24</range>
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<warmupTime>1</warmupTime>
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<soundCast>Heatspikes_Shot</soundCast>
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<soundCastTail>Heatspikes_Tail</soundCastTail>
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<targetParams>
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<canTargetPawns>True</canTargetPawns>
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</targetParams>
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</verbProperties>
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<comps>
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<li Class="ArachnaeSwarm.CompProperties_AbilityLaunchMultiProjectile">
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<projectileDef>Bullet_ARA_RW_Basic_Fist_Needle_Gun</projectileDef>
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<numProjectiles>12</numProjectiles>
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</li>
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</comps>
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</AbilityDef>
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<!-- 蜕荚 -->
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<AbilityDef>
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<defName>ARA_Pouch_Hatching_Acidling</defName>
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<defName>ARA_Pouch_Hatching_Baneling</defName>
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<label>蜕荚孵化:爆裂种</label>
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<description>立刻在脚下孵化三只阿拉克涅爆裂种辅虫,它们会对敌方发起自杀性攻击。</description>
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<iconPath>ArachnaeSwarm/UI/Abilities/ARA_BaseRace_Launcher</iconPath>
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@@ -1603,7 +1629,7 @@
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</verbProperties>
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<comps>
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<li Class="ArachnaeSwarm.CompProperties_AbilityLaunchMultiProjectile">
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<projectileDef>ArachnaeBase_Race_Acidling_Proj</projectileDef>
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<projectileDef>ArachnaeBase_Race_Baneling_Proj</projectileDef>
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<numProjectiles>3</numProjectiles>
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</li>
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<li Class="ArachnaeSwarm.CompProperties_AbilityNeedCost">
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@@ -1260,7 +1260,7 @@
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<AbilityDef>
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<defName>ARA_Skyraider_Hivelord</defName>
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<label>空天种转换——巢虫之主</label>
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<description>使空天种发生内驱性进化,以降低机动力和失去高空机动能力为代价,使其获得向敌方自动投射天巢种辅虫的能力——这种辅虫体型很小,会以让人烦扰的近战紧紧黏住敌人。\n\n该进化过程不可逆!</description>
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<description>使空天种发生内驱性进化,以降低机动力和失去高空机动能力为代价,使其获得孵化大量天巢种辅虫的能力——这种辅虫体型很小,会以让人烦扰的近战紧紧黏住敌人。\n\n该进化方向提供8只阿拉克涅天巢种辅虫。</description>
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<iconPath>ArachnaeSwarm/UI/Abilities/ARA_Skyraider_Hivelord</iconPath>
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<cooldownTicksRange>1800</cooldownTicksRange>
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<hostile>false</hostile>
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@@ -1299,7 +1299,7 @@
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<HediffDef>
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<defName>ARA_Skyraider_Hivelord</defName>
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<label>亚种-领主种</label>
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<description>这只阿拉克涅空天种已经获得拔耀,会对敌方投掷天巢种辅虫,这些灵敏的辅虫会在落地后散开四处狩猎目标。</description>
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<description>这只阿拉克涅空天种已经获得拔耀,可以孵化大量的天巢种辅虫,这些灵敏的辅虫会后散开四处狩猎目标。</description>
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<hediffClass>HediffWithComps</hediffClass>
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<defaultLabelColor>(0.6, 0.4, 0.8)</defaultLabelColor>
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<isBad>false</isBad>
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@@ -1343,15 +1343,24 @@
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</li>
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</stages>
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<comps>
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<li Class="ArachnaeSwarm.HediffCompProperties_TopTurret">
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<li Class="ArachnaeSwarm.HediffCompProperties_ProductionQueue">
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<productionQueue>
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<li>
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<pawnKind>ArachnaeBase_Race_Skyhive</pawnKind>
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<count>8</count>
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<cooldownTicks>400</cooldownTicks>
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</li>
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</productionQueue>
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</li>
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<!-- <li Class="ArachnaeSwarm.HediffCompProperties_TopTurret">
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<turretDef>ARA_Skyraider_Hivelord_Turret</turretDef>
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<angleOffset>0</angleOffset>
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<autoAttack>true</autoAttack>
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</li>
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<li Class="ArachnaeSwarm.HediffCompProperties_DrawMote">
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<mote>ARA_Mote_Hivelord_Turret_Range</mote> <!-- 大小和range没有严格对应关系,需要自己试出来drawSize -->
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<mote>ARA_Mote_Hivelord_Turret_Range</mote>
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<hideMoteWhenNotDrafted>true</hideMoteWhenNotDrafted>
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</li>
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</li> -->
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</comps>
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</HediffDef>
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<ThingDef ParentName="MoteBase">
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@@ -1374,7 +1383,7 @@
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<AbilityDef>
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<defName>ARA_Skyraider_Empthrower</defName>
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<label>空天种转换——电磁风暴</label>
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<description>使空天种发生内驱性进化,以降低机动力和失去高空机动能力为代价,使其获得向敌方自动投射磁暴种辅虫的能力——这种辅虫会以自杀式袭击的方式释放出EMP,以对抗机械族。\n\n该进化过程不可逆!</description>
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<description>使空天种发生内驱性进化,以降低机动力和失去高空机动能力为代价,使其获得孵化磁暴种辅虫的能力——这种辅虫会以自杀式袭击的方式释放出EMP,以对抗机械族。\n\n该进化方向提供3只阿拉克涅电磁种辅虫。</description>
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<iconPath>ArachnaeSwarm/UI/Abilities/ARA_Skyraider_Empthrower</iconPath>
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<cooldownTicksRange>1800</cooldownTicksRange>
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<hostile>false</hostile>
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@@ -1413,7 +1422,7 @@
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<HediffDef>
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<defName>ARA_Skyraider_Empthrower</defName>
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<label>亚种-飓风种</label>
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<description>这只阿拉克涅空天种已经获得拔耀,会对敌方投掷磁暴种辅虫,这些辅虫会在落地后散开,以自杀性袭击释放EMP对抗敌方机械族。</description>
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<description>这只阿拉克涅空天种已经获得拔耀,会孵化磁暴种辅虫,这些辅虫以自杀性袭击释放EMP对抗敌方机械族。</description>
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<hediffClass>HediffWithComps</hediffClass>
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<defaultLabelColor>(0.6, 0.4, 0.8)</defaultLabelColor>
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<isBad>false</isBad>
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@@ -1457,7 +1466,16 @@
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</li>
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</stages>
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<comps>
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<li Class="ArachnaeSwarm.HediffCompProperties_TopTurret">
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<li Class="ArachnaeSwarm.HediffCompProperties_ProductionQueue">
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<productionQueue>
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<li>
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<pawnKind>ArachnaeBase_Race_Empsuicider</pawnKind>
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<count>3</count>
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<cooldownTicks>500</cooldownTicks>
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</li>
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</productionQueue>
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</li>
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<!-- <li Class="ArachnaeSwarm.HediffCompProperties_TopTurret">
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<turretDef>ARA_Skyraider_Empthrower_Turret</turretDef>
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<angleOffset>0</angleOffset>
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<autoAttack>true</autoAttack>
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@@ -1465,7 +1483,7 @@
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<li Class="ArachnaeSwarm.HediffCompProperties_DrawMote">
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<mote>ARA_Mote_Empthrower_Turret_Range</mote>
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<hideMoteWhenNotDrafted>true</hideMoteWhenNotDrafted>
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</li>
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</li> -->
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</comps>
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</HediffDef>
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<ThingDef ParentName="MoteBase">
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@@ -1508,10 +1526,19 @@
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</li>
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</stages>
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<comps>
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<li Class="ArachnaeSwarm.HediffCompProperties_TopTurret">
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<turretDef>ARA_Praetorian_Base_Turret</turretDef>
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<angleOffset>0</angleOffset>
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<autoAttack>true</autoAttack>
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<li Class="ArachnaeSwarm.HediffCompProperties_ProductionQueue">
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<productionQueue>
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<li>
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<pawnKind>ArachnaeBase_Race_Acidcut</pawnKind>
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<count>3</count>
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<cooldownTicks>500</cooldownTicks>
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</li>
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<li>
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<pawnKind>ArachnaeBase_Race_Locust</pawnKind>
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<count>2</count>
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<cooldownTicks>700</cooldownTicks>
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</li>
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</productionQueue>
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</li>
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<li Class="HediffCompProperties_GiveAbility">
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<abilityDefs>
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@@ -1531,7 +1558,7 @@
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<AbilityDef>
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<defName>ARA_Praetorian_Navigator</defName>
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<label>禁卫种转换——引航灯塔</label>
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<description>使禁卫种发生内驱性进化,以牺牲射击能力、跳跃能力、指挥能力为代价,使其换取指挥空中兽虫的能力。\n\n该进化过程不可逆!另外,空中兽虫必须成功升空才能进行指挥——在你解锁这个进化路径时,应该还不能建造空中兽虫。</description>
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<description>使禁卫种发生内驱性进化,以牺牲射击能力、跳跃能力、指挥能力为代价,使其换取指挥空中兽虫的能力。\n\n该进化方向不提供阿拉克涅辅虫。另外,空中兽虫必须成功升空才能进行指挥——在你解锁这个进化路径时,应该还不能建造空中兽虫。</description>
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<iconPath>ArachnaeSwarm/UI/Abilities/ARA_Praetorian_Navigator</iconPath>
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<cooldownTicksRange>1800</cooldownTicksRange>
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<hostile>false</hostile>
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@@ -150,7 +150,7 @@
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<li>ArachnaeNode_Race_Skyraider</li>
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<li>ArachnaeNode_Race_Praetorian</li>
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<li>ArachnaeBase_Race_Acidcut</li>
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<li>ArachnaeBase_Race_Acidling</li>
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<li>ArachnaeBase_Race_Baneling</li>
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<li>ArachnaeBase_Race_Skyhive</li>
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<li>ArachnaeNode_Race_MimicNematode</li>
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</targetRaces>
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@@ -284,8 +284,8 @@
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<weaponMoney>0</weaponMoney>
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<techHediffsMoney>0</techHediffsMoney>
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</PawnKindDef>
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<PawnKindDef ParentName="ArachnaeBase_Race_Acidling">
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<defName>ArachnaeBase_Race_Acidling_Enermy</defName>
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<PawnKindDef ParentName="ArachnaeBase_Race_Baneling">
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<defName>ArachnaeBase_Race_Baneling_Enermy</defName>
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<combatPower>150</combatPower>
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<apparelMoney>0</apparelMoney>
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<weaponMoney>0</weaponMoney>
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@@ -537,7 +537,7 @@
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<lifeStages>
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<li>
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<bodyGraphicData>
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<texPath>ArachnaeSwarm/Things/ARA_Acidling/Bodies/Naked_Thin</texPath>
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<texPath>ArachnaeSwarm/Things/ARA_Baneling/Bodies/Naked_Thin</texPath>
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<drawSize>1</drawSize>
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<shadowData>
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<volume>(0.4, 0.5, 0.37)</volume>
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@@ -606,15 +606,14 @@
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</li>
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</lifeStages>
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</PawnKindDef>
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<PawnKindDef Name="ArachnaeBase_Race_Acidling" ParentName="ARA_InsectKindBase">
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<defName>ArachnaeBase_Race_Acidling</defName>
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<PawnKindDef Name="ArachnaeBase_Race_Baneling" ParentName="ARA_InsectKindBase">
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<defName>ArachnaeBase_Race_Baneling</defName>
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<label>阿拉克涅爆裂种</label>
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<race>ArachnaeBase_Race_Acidling</race>
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<race>ArachnaeBase_Race_Baneling</race>
|
||||
<lifeStages>
|
||||
<li>
|
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<bodyGraphicData>
|
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<texPath>ArachnaeSwarm/Things/ARA_Acidling/Bodies/Naked_Thin</texPath>
|
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<texPath>ArachnaeSwarm/Things/ARA_Baneling/Bodies/Naked_Thin</texPath>
|
||||
<drawSize>1</drawSize>
|
||||
<shadowData>
|
||||
<volume>(0.4, 0.5, 0.37)</volume>
|
||||
@@ -635,7 +634,7 @@
|
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<lifeStages>
|
||||
<li>
|
||||
<bodyGraphicData>
|
||||
<texPath>ArachnaeSwarm/Things/ARA_Acidling/BodiesEmp/Naked_Thin</texPath>
|
||||
<texPath>ArachnaeSwarm/Things/ARA_Baneling/BodiesEmp/Naked_Thin</texPath>
|
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<drawSize>1</drawSize>
|
||||
<shadowData>
|
||||
<volume>(0.4, 0.5, 0.37)</volume>
|
||||
@@ -649,6 +648,30 @@
|
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</li>
|
||||
</lifeStages>
|
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</PawnKindDef>
|
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<PawnKindDef ParentName="ARA_InsectKindBase">
|
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<defName>ArachnaeBase_Race_Locust</defName>
|
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<label>阿拉克涅爆裂种</label>
|
||||
<race>ArachnaeBase_Race_Locust</race>
|
||||
<lifeStages>
|
||||
<li>
|
||||
<bodyGraphicData>
|
||||
<texPath>ArachnaeSwarm/Things/ARA_Baneling/BodiesEmp/Naked_Thin</texPath>
|
||||
<drawSize>1</drawSize>
|
||||
<shadowData>
|
||||
<volume>(0.4, 0.5, 0.37)</volume>
|
||||
<offset>(0,0,-0.15)</offset>
|
||||
</shadowData>
|
||||
</bodyGraphicData>
|
||||
<dessicatedBodyGraphicData>
|
||||
<texPath>Things/Pawn/Animal/Spelopede/Dessicated_Spelopede</texPath>
|
||||
<drawSize>1</drawSize>
|
||||
</dessicatedBodyGraphicData>
|
||||
</li>
|
||||
</lifeStages>
|
||||
<abilities>
|
||||
<li>ARA_Locust_Needle_Fire</li>
|
||||
</abilities>
|
||||
</PawnKindDef>
|
||||
|
||||
<PawnKindDef Name="ArachnaeBeast_Race_Slayer" ParentName="ARA_InsectKindBase">
|
||||
<defName>ArachnaeBeast_Race_Slayer</defName>
|
||||
|
||||
@@ -700,11 +700,11 @@
|
||||
|
||||
<!-- 蜕荚 -->
|
||||
<RecipeDef ParentName="ARA_SurgeryInstallImplantBase">
|
||||
<defName>ARA_Surgery_Install_Acidling_Pouch</defName>
|
||||
<defName>ARA_Surgery_Install_Baneling_Pouch</defName>
|
||||
<label>爆裂种蜕荚</label>
|
||||
<description>诱发阿拉克涅虫族的定向变异,使其蜕荚中预先储存三只即将孵化的阿拉克涅爆裂种,它们一旦被释放就会以自杀式袭击攻击敌方。</description>
|
||||
<descriptionHyperlinks>
|
||||
<HediffDef>ARA_Acidling_Pouch_Hediff</HediffDef>
|
||||
<HediffDef>ARA_Baneling_Pouch_Hediff</HediffDef>
|
||||
</descriptionHyperlinks>
|
||||
<jobString>正在实施定向变异</jobString>
|
||||
<ingredients>
|
||||
@@ -725,16 +725,16 @@
|
||||
<li>ARA_Activated_Bacterium</li>
|
||||
</thingDefs>
|
||||
</fixedIngredientFilter>
|
||||
<addsHediff>ARA_Acidling_Pouch_Hediff</addsHediff>
|
||||
<addsHediff>ARA_Baneling_Pouch_Hediff</addsHediff>
|
||||
<researchPrerequisite>ARA_Technology_4EVO</researchPrerequisite>
|
||||
</RecipeDef>
|
||||
<HediffDef ParentName="AddedBodyPartBase">
|
||||
<defName>ARA_Acidling_Pouch_Hediff</defName>
|
||||
<defName>ARA_Baneling_Pouch_Hediff</defName>
|
||||
<label>爆裂种蜕荚</label>
|
||||
<hediffClass>Hediff_Implant</hediffClass>
|
||||
<description>阿拉克涅虫族的蜕荚里装了若干只即将孵化的阿拉克涅爆裂种,只需要获得指令就会立刻破体而出攻击敌方。</description>
|
||||
<descriptionHyperlinks>
|
||||
<RecipeDef>ARA_Surgery_Install_Acidling_Pouch</RecipeDef>
|
||||
<RecipeDef>ARA_Surgery_Install_Baneling_Pouch</RecipeDef>
|
||||
</descriptionHyperlinks>
|
||||
<addedPartProps>
|
||||
<betterThanNatural>true</betterThanNatural>
|
||||
@@ -742,17 +742,17 @@
|
||||
<comps>
|
||||
<li Class="HediffCompProperties_GiveAbility">
|
||||
<abilityDefs>
|
||||
<li>ARA_Pouch_Hatching_Acidling</li>
|
||||
<li>ARA_Pouch_Hatching_Baneling</li>
|
||||
</abilityDefs>
|
||||
</li>
|
||||
</comps>
|
||||
</HediffDef>
|
||||
<ThingDef ParentName="ARA_BodyPartProstheticBase">
|
||||
<defName>ARA_Acidling_Pouch</defName>
|
||||
<defName>ARA_Baneling_Pouch</defName>
|
||||
<label>爆裂种蜕荚</label>
|
||||
<description>阿拉克涅虫族的蜕荚里装了若干只即将孵化的阿拉克涅爆裂种,只需要获得指令就会立刻破体而出攻击敌方。该手术不需要制作部件,可以直接在阿拉克涅督虫身上实施。</description>
|
||||
<descriptionHyperlinks>
|
||||
<RecipeDef>ARA_Surgery_Install_Acidling_Pouch</RecipeDef>
|
||||
<RecipeDef>ARA_Surgery_Install_Baneling_Pouch</RecipeDef>
|
||||
</descriptionHyperlinks>
|
||||
<recipeMaker>
|
||||
<researchPrerequisite>ARA_Technology_4EVO</researchPrerequisite>
|
||||
|
||||
@@ -29,7 +29,7 @@
|
||||
<li>ARA_Surgery_Install_Reactive_Shell</li>
|
||||
<li>ARA_Surgery_Install_Strengthening_Tendon</li>
|
||||
<li>ARA_Surgery_Install_Slide_Patagium</li>
|
||||
<li>ARA_Surgery_Install_Acidling_Pouch</li>
|
||||
<li>ARA_Surgery_Install_Baneling_Pouch</li>
|
||||
<li>ARA_Surgery_Install_Tumor_Pouch</li>
|
||||
<li>ARA_Surgery_Install_Internal_Circulation_Lung</li>
|
||||
</recipes>
|
||||
@@ -524,6 +524,74 @@
|
||||
</li>
|
||||
</comps>
|
||||
</ThingDef>
|
||||
<ThingDef ParentName="ArachnaeBase_Race">
|
||||
<defName>ArachnaeBase_Race_Empsuicider</defName>
|
||||
<label>阿拉克涅电磁种</label>
|
||||
<description>阿拉克涅辅虫之一,智力低下,一般以自杀式袭击的方式伤害敌军,靠近敌人后就会释放EMP瘫痪附加的机械族,如果其监管者督虫处于征召状态,则会跟随督虫一起行动。</description>
|
||||
<race>
|
||||
<thinkTreeMain>ARA_Insect_Baneling_Thinktree</thinkTreeMain>
|
||||
<baseBodySize>0.35</baseBodySize>
|
||||
<!-- <hasCorpse>false</hasCorpse> -->
|
||||
<body>BeetleLikeWithClaw</body>
|
||||
<deathAction Class="DeathActionProperties_Vanish">
|
||||
<workerClass>DeathActionWorker_Vanish</workerClass>
|
||||
<filth>Filth_Slime</filth>
|
||||
<filthCountRange>1~3</filthCountRange>
|
||||
</deathAction>
|
||||
</race>
|
||||
<statBases>
|
||||
<MoveSpeed>6.6</MoveSpeed>
|
||||
</statBases>
|
||||
<comps>
|
||||
<li Class="ArachnaeSwarm.CompProperties_AdvancedTraining">
|
||||
<trainables>
|
||||
<li>
|
||||
<trainable>Obedience</trainable>
|
||||
<trainInstantly>true</trainInstantly>
|
||||
<setWanted>true</setWanted>
|
||||
</li>
|
||||
<li>
|
||||
<trainable>Release</trainable>
|
||||
<trainInstantly>true</trainInstantly>
|
||||
<setWanted>true</setWanted>
|
||||
</li>
|
||||
<li>
|
||||
<trainable>Rescue</trainable>
|
||||
<trainInstantly>true</trainInstantly>
|
||||
<setWanted>true</setWanted>
|
||||
</li>
|
||||
<li>
|
||||
<trainable>Tameness</trainable>
|
||||
<trainInstantly>true</trainInstantly>
|
||||
<setWanted>true</setWanted>
|
||||
</li>
|
||||
<li>
|
||||
<trainable>AttackTarget</trainable>
|
||||
<trainInstantly>true</trainInstantly>
|
||||
<setWanted>true</setWanted>
|
||||
</li>
|
||||
</trainables>
|
||||
<disableAllSkillDecay>true</disableAllSkillDecay> <!-- 阻止这个动物的所有技能衰减 -->
|
||||
</li>
|
||||
<li Class="ArachnaeSwarm.CompProperties_HunterExplosion">
|
||||
<explosionRadius>6</explosionRadius> <!-- Mapped from smokeRadius -->
|
||||
<explosionDamageType>EMP</explosionDamageType>
|
||||
<explosionDamageAmount>65</explosionDamageAmount>
|
||||
<armorPenetration>2</armorPenetration>
|
||||
<explosionSound>Explosion_EMP</explosionSound>
|
||||
<!-- <postExplosionSpawnThingDef>ARA_AcidGasCloud</postExplosionSpawnThingDef>
|
||||
<postExplosionSpawnChance>1</postExplosionSpawnChance>
|
||||
<postExplosionSpawnThingCount>1</postExplosionSpawnThingCount> -->
|
||||
</li>
|
||||
<li Class="ArachnaeSwarm.CompProperties_HediffGiver">
|
||||
<hediffs>
|
||||
<li>ARA_HiveMindWorker</li>
|
||||
</hediffs>
|
||||
<addChance>1.0</addChance>
|
||||
<allowDuplicates>false</allowDuplicates>
|
||||
</li>
|
||||
</comps>
|
||||
</ThingDef>
|
||||
<ThingDef ParentName="ArachnaeBase_Race">
|
||||
<defName>ArachnaeBase_Race_Skyhive</defName>
|
||||
<label>阿拉克涅天巢种</label>
|
||||
@@ -608,6 +676,80 @@
|
||||
</li>
|
||||
</comps>
|
||||
</ThingDef>
|
||||
<ThingDef ParentName="ArachnaeBase_Race">
|
||||
<defName>ArachnaeBase_Race_Locust</defName>
|
||||
<label>阿拉克涅天巢种</label>
|
||||
<description>阿拉克涅辅虫之一,拥有贴地飞行的能力,无论是攻击还是移动速度非常快。</description>
|
||||
<race>
|
||||
<thinkTreeMain>ARA_Insect_Locust_Thinktree</thinkTreeMain>
|
||||
<baseBodySize>0.36</baseBodySize>
|
||||
<!-- <hasCorpse>false</hasCorpse> -->
|
||||
<body>BeetleLikeWithClaw</body>
|
||||
<deathAction Class="DeathActionProperties_Vanish">
|
||||
<workerClass>DeathActionWorker_Vanish</workerClass>
|
||||
<filth>Filth_Slime</filth>
|
||||
<filthCountRange>1~3</filthCountRange>
|
||||
</deathAction>
|
||||
</race>
|
||||
<statBases>
|
||||
<MoveSpeed>5.5</MoveSpeed>
|
||||
|
||||
<ArmorRating_Blunt>0.4</ArmorRating_Blunt>
|
||||
<ArmorRating_Sharp>0.4</ArmorRating_Sharp>
|
||||
<ArmorRating_Heat>0.25</ArmorRating_Heat>
|
||||
</statBases>
|
||||
<tools Inherit="False">
|
||||
<li>
|
||||
<label>复合颚</label>
|
||||
<capacities>
|
||||
<li>Cut</li>
|
||||
</capacities>
|
||||
<power>3</power>
|
||||
<cooldownTime>0.8</cooldownTime>
|
||||
<linkedBodyPartsGroup>HeadAttackTool</linkedBodyPartsGroup>
|
||||
<ensureLinkedBodyPartsGroupAlwaysUsable>true</ensureLinkedBodyPartsGroupAlwaysUsable>
|
||||
</li>
|
||||
</tools>
|
||||
<comps>
|
||||
<li Class="ArachnaeSwarm.CompProperties_AdvancedTraining">
|
||||
<trainables>
|
||||
<li>
|
||||
<trainable>Obedience</trainable>
|
||||
<trainInstantly>true</trainInstantly>
|
||||
<setWanted>true</setWanted>
|
||||
</li>
|
||||
<li>
|
||||
<trainable>Release</trainable>
|
||||
<trainInstantly>true</trainInstantly>
|
||||
<setWanted>true</setWanted>
|
||||
</li>
|
||||
<li>
|
||||
<trainable>Rescue</trainable>
|
||||
<trainInstantly>true</trainInstantly>
|
||||
<setWanted>true</setWanted>
|
||||
</li>
|
||||
<li>
|
||||
<trainable>Tameness</trainable>
|
||||
<trainInstantly>true</trainInstantly>
|
||||
<setWanted>true</setWanted>
|
||||
</li>
|
||||
<li>
|
||||
<trainable>AttackTarget</trainable>
|
||||
<trainInstantly>true</trainInstantly>
|
||||
<setWanted>true</setWanted>
|
||||
</li>
|
||||
</trainables>
|
||||
<disableAllSkillDecay>true</disableAllSkillDecay> <!-- 阻止这个动物的所有技能衰减 -->
|
||||
</li>
|
||||
<li Class="ArachnaeSwarm.CompProperties_HediffGiver">
|
||||
<hediffs>
|
||||
<li>ARA_HiveMindWorker</li>
|
||||
</hediffs>
|
||||
<addChance>1.0</addChance>
|
||||
<allowDuplicates>false</allowDuplicates>
|
||||
</li>
|
||||
</comps>
|
||||
</ThingDef>
|
||||
|
||||
<ToolCapacityDef>
|
||||
<defName>ARA_AcidCut</defName>
|
||||
|
||||
@@ -74,7 +74,7 @@
|
||||
</comps>
|
||||
</ThingDef>
|
||||
<ThingDef ParentName="ARA_BaseDroneSwarm">
|
||||
<defName>ArachnaeBase_Race_Acidling</defName>
|
||||
<defName>ArachnaeBase_Race_Baneling</defName>
|
||||
<label>阿拉克涅爆裂种</label>
|
||||
<description>阿拉克涅辅虫之一,智力低下,一般以自杀式袭击的方式伤害敌军,靠近敌人后就会引爆酸囊产生危险的酸性雾气。</description>
|
||||
<race>
|
||||
@@ -112,32 +112,5 @@
|
||||
</li>
|
||||
</tools>
|
||||
</ThingDef>
|
||||
<ThingDef ParentName="ARA_BaseDroneSwarm">
|
||||
<defName>ArachnaeBase_Race_Empsuicider</defName>
|
||||
<label>阿拉克涅爆裂种</label>
|
||||
<description>阿拉克涅辅虫之一,智力低下,一般以自杀式袭击的方式伤害敌军,靠近敌人后就会释放EMP瘫痪附加的机械族。</description>
|
||||
<race>
|
||||
<thinkTreeConstant>HunterDroneConstant</thinkTreeConstant>
|
||||
<baseBodySize>0.25</baseBodySize>
|
||||
<!-- <hasCorpse>false</hasCorpse> -->
|
||||
<body>BeetleLikeWithClaw</body>
|
||||
<baseHealthScale>1</baseHealthScale>
|
||||
</race>
|
||||
<statBases>
|
||||
<MoveSpeed>6</MoveSpeed>
|
||||
</statBases>
|
||||
<comps>
|
||||
<li Class="ArachnaeSwarm.CompProperties_HunterExplosion">
|
||||
<explosionRadius>6</explosionRadius> <!-- Mapped from smokeRadius -->
|
||||
<explosionDamageType>EMP</explosionDamageType>
|
||||
<explosionDamageAmount>65</explosionDamageAmount>
|
||||
<armorPenetration>2</armorPenetration>
|
||||
<explosionSound>Explosion_EMP</explosionSound>
|
||||
<!-- <postExplosionSpawnThingDef>ARA_AcidGasCloud</postExplosionSpawnThingDef>
|
||||
<postExplosionSpawnChance>1</postExplosionSpawnChance>
|
||||
<postExplosionSpawnThingCount>1</postExplosionSpawnThingCount> -->
|
||||
</li>
|
||||
</comps>
|
||||
</ThingDef>
|
||||
|
||||
</Defs>
|
||||
@@ -625,7 +625,7 @@
|
||||
<li>ARA_Surgery_Install_Reactive_Shell</li>
|
||||
<li>ARA_Surgery_Install_Strengthening_Tendon</li>
|
||||
<li>ARA_Surgery_Install_Slide_Patagium</li>
|
||||
<li>ARA_Surgery_Install_Acidling_Pouch</li>
|
||||
<li>ARA_Surgery_Install_Baneling_Pouch</li>
|
||||
<li>ARA_Surgery_Install_Tumor_Pouch</li>
|
||||
<li>ARA_Surgery_Install_Internal_Circulation_Lung</li>
|
||||
</recipes>
|
||||
|
||||
@@ -556,7 +556,7 @@
|
||||
<li>ARA_Surgery_Install_Reactive_Shell</li>
|
||||
<li>ARA_Surgery_Install_Strengthening_Tendon</li>
|
||||
<li>ARA_Surgery_Install_Slide_Patagium</li>
|
||||
<li>ARA_Surgery_Install_Acidling_Pouch</li>
|
||||
<li>ARA_Surgery_Install_Baneling_Pouch</li>
|
||||
<li>ARA_Surgery_Install_Tumor_Pouch</li>
|
||||
<li>ARA_Surgery_Install_Internal_Circulation_Lung</li>
|
||||
</recipes>
|
||||
|
||||
@@ -2158,7 +2158,7 @@
|
||||
<label>阿拉克涅磁暴种</label>
|
||||
<thingClass>Projectile_SpawnsPawnZeroAge</thingClass>
|
||||
<graphicData>
|
||||
<texPath>ArachnaeSwarm/Things/ARA_Acidling/BodiesEmp/Naked_Thin_north</texPath>
|
||||
<texPath>ArachnaeSwarm/Things/ARA_Baneling/BodiesEmp/Naked_Thin_north</texPath>
|
||||
<graphicClass>Graphic_Single</graphicClass>
|
||||
</graphicData>
|
||||
<projectile>
|
||||
|
||||
@@ -96,7 +96,7 @@
|
||||
</modExtensions>
|
||||
</ThingDef>
|
||||
<ThingDef ParentName="PlantBase">
|
||||
<defName>ARA_AcidlingTrapPlant</defName>
|
||||
<defName>ARA_BanelingTrapPlant</defName>
|
||||
<label>爆裂巢花</label>
|
||||
<thingClass>ArachnaeSwarm.Plant_Transforming</thingClass>
|
||||
<description>一种由阿拉克涅虫群培育的真菌混合体,它会汲取菌毯的营养,在生长到一定阶段后进行变态发育,最终转换成一枚阿拉克涅爆裂茧——一种会对附近的敌军释放自杀性辅虫的特殊陷阱。</description>
|
||||
@@ -107,7 +107,7 @@
|
||||
<Nutrition>0.2</Nutrition>
|
||||
</statBases>
|
||||
<graphicData>
|
||||
<texPath>ArachnaeSwarm/Plant/ARA_AcidlingTrapPlant</texPath>
|
||||
<texPath>ArachnaeSwarm/Plant/ARA_BanelingTrapPlant</texPath>
|
||||
<graphicClass>Graphic_Single</graphicClass>
|
||||
</graphicData>
|
||||
<selectable>true</selectable>
|
||||
@@ -132,7 +132,7 @@
|
||||
</plant>
|
||||
<modExtensions>
|
||||
<li Class="ArachnaeSwarm.PlantTransformExtension">
|
||||
<buildingDef>Arachnae_AcidlingTrap</buildingDef>
|
||||
<buildingDef>Arachnae_BanelingTrap</buildingDef>
|
||||
<transformAtGrowth>0.8</transformAtGrowth>
|
||||
</li>
|
||||
</modExtensions>
|
||||
|
||||
@@ -57,7 +57,7 @@
|
||||
<li>ARA_MorphableResearchBench</li>
|
||||
<li>ARANutrientDispenser</li>
|
||||
<li>ARA_WormholePortal_A</li>
|
||||
<li>ARA_Acidling_AutoMortar</li>
|
||||
<li>ARA_Baneling_AutoMortar</li>
|
||||
<li>CatastropheMissileSilo</li>
|
||||
<li>ARA_AutoSniperCannon</li>
|
||||
<li>ARA_Pawn_Ootheca</li>
|
||||
|
||||
@@ -198,7 +198,7 @@
|
||||
</ThingDef>
|
||||
|
||||
<ThingDef>
|
||||
<defName>Arachnae_AcidlingTrap</defName>
|
||||
<defName>Arachnae_BanelingTrap</defName>
|
||||
<label>阿拉克涅爆裂茧</label>
|
||||
<description>一种阿拉克涅休眠茧,内藏有休眠中的阿拉克涅虫族。如果靠太近则会唤醒其中的虫族。</description>
|
||||
<thingClass>ArachnaeSwarm.Building_TrapReleaseRandom</thingClass>
|
||||
@@ -228,7 +228,7 @@
|
||||
<MarketValue>50</MarketValue>
|
||||
</statBases>
|
||||
<graphicData>
|
||||
<texPath>ArachnaeSwarm/Plant/ARA_AcidlingTrapPlant</texPath>
|
||||
<texPath>ArachnaeSwarm/Plant/ARA_BanelingTrapPlant</texPath>
|
||||
<graphicClass>Graphic_Single</graphicClass>
|
||||
<drawSize>1.2</drawSize>
|
||||
<shadowData>
|
||||
@@ -242,7 +242,7 @@
|
||||
<detectionRadius>5</detectionRadius>
|
||||
<countToSpawn>3</countToSpawn>
|
||||
<pawnKinds>
|
||||
<li>ArachnaeBase_Race_Acidling</li>
|
||||
<li>ArachnaeBase_Race_Baneling</li>
|
||||
<!-- <li>ArachnaeBase_Race_Acid</li> -->
|
||||
</pawnKinds>
|
||||
</li>
|
||||
@@ -394,14 +394,14 @@
|
||||
</ThingDef>
|
||||
<!-- Auto mortar -->
|
||||
<ThingDef ParentName="BuildingBase">
|
||||
<defName>ARA_Acidling_AutoMortar</defName>
|
||||
<defName>ARA_Baneling_AutoMortar</defName>
|
||||
<label>爆裂种投射巢组织</label>
|
||||
<description>阿拉克涅虫族用于防御巢穴的组织之一。它由大量没有自主意识的高度特化器官共同构成,能向进犯巢穴的敌军发射多只阿拉克涅爆裂种辅虫,这些辅虫将自行寻找目标以发起自杀性袭击。作为阿拉克涅防御组织,其可以通过获取营养来自行生成补充弹药。</description>
|
||||
<thingClass>ArachnaeSwarm.Building_TurretGunHasSpeed</thingClass>
|
||||
<drawerType>MapMeshAndRealTime</drawerType>
|
||||
<drawHighlight>true</drawHighlight>
|
||||
<drawHighlightOnlyForHostile>true</drawHighlightOnlyForHostile>
|
||||
<uiIconPath>ArachnaeSwarm/Building/ARA_Acidling_AutoMortar_Icon</uiIconPath>
|
||||
<uiIconPath>ArachnaeSwarm/Building/ARA_Baneling_AutoMortar_Icon</uiIconPath>
|
||||
<graphicData>
|
||||
<texPath>ArachnaeSwarm/Building/ARA_AutoSniperCannon_Base</texPath>
|
||||
<graphicClass>Graphic_Single</graphicClass>
|
||||
@@ -481,7 +481,7 @@
|
||||
<buildingTags>
|
||||
<li>Artillery</li>
|
||||
</buildingTags>
|
||||
<turretGunDef>ARA_Acidling_Artillery_AutoMortar</turretGunDef>
|
||||
<turretGunDef>ARA_Baneling_Artillery_AutoMortar</turretGunDef>
|
||||
<turretBurstWarmupTime>10.0</turretBurstWarmupTime>
|
||||
<turretTopDrawSize>3.0</turretTopDrawSize>
|
||||
<relatedTerrain>
|
||||
@@ -496,10 +496,10 @@
|
||||
<constructionSkillPrerequisite>8</constructionSkillPrerequisite>
|
||||
</ThingDef>
|
||||
<ThingDef ParentName="BaseArtilleryWeapon">
|
||||
<defName>ARA_Acidling_Artillery_AutoMortar</defName>
|
||||
<defName>ARA_Baneling_Artillery_AutoMortar</defName>
|
||||
<label>爆裂种投射巢</label>
|
||||
<graphicData>
|
||||
<texPath>ArachnaeSwarm/Building/ARA_Acidling_Artillery_AutoMortar_Tower</texPath>
|
||||
<texPath>ArachnaeSwarm/Building/ARA_Baneling_Artillery_AutoMortar_Tower</texPath>
|
||||
<graphicClass>Graphic_Single</graphicClass>
|
||||
</graphicData>
|
||||
<uiIconScale>1.25</uiIconScale>
|
||||
@@ -509,7 +509,7 @@
|
||||
<verbs>
|
||||
<li>
|
||||
<verbClass>ArachnaeSwarm.Verb_ShootWithOffset</verbClass>
|
||||
<defaultProjectile>ArachnaeBase_Race_Acidling_Proj</defaultProjectile>
|
||||
<defaultProjectile>ArachnaeBase_Race_Baneling_Proj</defaultProjectile>
|
||||
<ai_AvoidFriendlyFireRadius>3</ai_AvoidFriendlyFireRadius>
|
||||
<warmupTime>2</warmupTime>
|
||||
<range>500</range>
|
||||
@@ -534,16 +534,16 @@
|
||||
</modExtensions>
|
||||
</ThingDef>
|
||||
<ThingDef ParentName="BaseGrenadeProjectile">
|
||||
<defName>ArachnaeBase_Race_Acidling_Proj</defName>
|
||||
<defName>ArachnaeBase_Race_Baneling_Proj</defName>
|
||||
<label>阿拉克涅爆裂种</label>
|
||||
<thingClass>Projectile_SpawnsPawnZeroAge</thingClass>
|
||||
<graphicData>
|
||||
<texPath>ArachnaeSwarm/Things/ARA_Acidling/Bodies/Naked_Thin</texPath>
|
||||
<texPath>ArachnaeSwarm/Things/ARA_Baneling/Bodies/Naked_Thin</texPath>
|
||||
<graphicClass>Graphic_Multi</graphicClass>
|
||||
</graphicData>
|
||||
<projectile>
|
||||
<speed>41</speed>
|
||||
<spawnsPawnKind>ArachnaeBase_Race_Acidling</spawnsPawnKind>
|
||||
<spawnsPawnKind>ArachnaeBase_Race_Baneling</spawnsPawnKind>
|
||||
<tryAdjacentFreeSpaces>true</tryAdjacentFreeSpaces>
|
||||
<damageDef>ARA_AcidBurn</damageDef>
|
||||
<damageAmountBase>10</damageAmountBase>
|
||||
|
||||
@@ -1102,6 +1102,26 @@
|
||||
</subNodes>
|
||||
</li>
|
||||
|
||||
<!-- 特殊处理——非生产者生产会使用单元逻辑 -->
|
||||
<li Class="ThinkNode_ConditionalOfPlayerFaction">
|
||||
<subNodes>
|
||||
<li Class="ArachnaeSwarm.ThinkNode_ConditionalNotProducedByMechCarrier">
|
||||
<subNodes>
|
||||
<li Class="JobGiver_AIFightEnemies">
|
||||
<targetAcquireRadius>100</targetAcquireRadius>
|
||||
<targetKeepRadius>100</targetKeepRadius>
|
||||
</li>
|
||||
<li Class="JobGiver_AITrashColonyClose" />
|
||||
<li Class="JobGiver_AITrashBuildingsDistant" />
|
||||
<li Class="JobGiver_AIGotoNearestHostile" />
|
||||
<li Class="JobGiver_AITrashBuildingsDistant">
|
||||
<attackAllInert>true</attackAllInert>
|
||||
</li>
|
||||
<li Class="JobGiver_WanderAnywhere" />
|
||||
</subNodes>
|
||||
</li>
|
||||
</subNodes>
|
||||
</li>
|
||||
<!-- 特殊处理——如果生产者被征召会跟随pawn -->
|
||||
<li Class="ThinkNode_ConditionalOfPlayerFaction">
|
||||
<subNodes>
|
||||
@@ -1442,6 +1462,26 @@
|
||||
</subNodes>
|
||||
</li>
|
||||
|
||||
<!-- 特殊处理——非生产者生产会使用单元逻辑 -->
|
||||
<li Class="ThinkNode_ConditionalOfPlayerFaction">
|
||||
<subNodes>
|
||||
<li Class="ArachnaeSwarm.ThinkNode_ConditionalNotProducedByMechCarrier">
|
||||
<subNodes>
|
||||
<li Class="JobGiver_AIFightEnemies">
|
||||
<targetAcquireRadius>100</targetAcquireRadius>
|
||||
<targetKeepRadius>100</targetKeepRadius>
|
||||
</li>
|
||||
<li Class="JobGiver_AITrashColonyClose" />
|
||||
<li Class="JobGiver_AITrashBuildingsDistant" />
|
||||
<li Class="JobGiver_AIGotoNearestHostile" />
|
||||
<li Class="JobGiver_AITrashBuildingsDistant">
|
||||
<attackAllInert>true</attackAllInert>
|
||||
</li>
|
||||
<li Class="JobGiver_WanderAnywhere" />
|
||||
</subNodes>
|
||||
</li>
|
||||
</subNodes>
|
||||
</li>
|
||||
<!-- 特殊处理——如果生产者被征召会跟随pawn -->
|
||||
<li Class="ThinkNode_ConditionalOfPlayerFaction">
|
||||
<subNodes>
|
||||
@@ -2305,6 +2345,26 @@
|
||||
</subNodes>
|
||||
</li>
|
||||
|
||||
<!-- 特殊处理——非生产者生产会使用单元逻辑 -->
|
||||
<li Class="ThinkNode_ConditionalOfPlayerFaction">
|
||||
<subNodes>
|
||||
<li Class="ArachnaeSwarm.ThinkNode_ConditionalNotProducedByMechCarrier">
|
||||
<subNodes>
|
||||
<li Class="JobGiver_AIFightEnemies">
|
||||
<targetAcquireRadius>100</targetAcquireRadius>
|
||||
<targetKeepRadius>100</targetKeepRadius>
|
||||
</li>
|
||||
<li Class="JobGiver_AITrashColonyClose" />
|
||||
<li Class="JobGiver_AITrashBuildingsDistant" />
|
||||
<li Class="JobGiver_AIGotoNearestHostile" />
|
||||
<li Class="JobGiver_AITrashBuildingsDistant">
|
||||
<attackAllInert>true</attackAllInert>
|
||||
</li>
|
||||
<li Class="JobGiver_WanderAnywhere" />
|
||||
</subNodes>
|
||||
</li>
|
||||
</subNodes>
|
||||
</li>
|
||||
<!-- 特殊处理——如果生产者被征召会跟随pawn -->
|
||||
<li Class="ThinkNode_ConditionalOfPlayerFaction">
|
||||
<subNodes>
|
||||
@@ -2559,6 +2619,26 @@
|
||||
</subNodes>
|
||||
</li>
|
||||
|
||||
<!-- 特殊处理——非生产者生产会使用单元逻辑 -->
|
||||
<li Class="ThinkNode_ConditionalOfPlayerFaction">
|
||||
<subNodes>
|
||||
<li Class="ArachnaeSwarm.ThinkNode_ConditionalNotProducedByMechCarrier">
|
||||
<subNodes>
|
||||
<li Class="JobGiver_AIFightEnemies">
|
||||
<targetAcquireRadius>100</targetAcquireRadius>
|
||||
<targetKeepRadius>100</targetKeepRadius>
|
||||
</li>
|
||||
<li Class="JobGiver_AITrashColonyClose" />
|
||||
<li Class="JobGiver_AITrashBuildingsDistant" />
|
||||
<li Class="JobGiver_AIGotoNearestHostile" />
|
||||
<li Class="JobGiver_AITrashBuildingsDistant">
|
||||
<attackAllInert>true</attackAllInert>
|
||||
</li>
|
||||
<li Class="JobGiver_WanderAnywhere" />
|
||||
</subNodes>
|
||||
</li>
|
||||
</subNodes>
|
||||
</li>
|
||||
<!-- 特殊处理——如果生产者被征召会跟随pawn -->
|
||||
<li Class="ThinkNode_ConditionalOfPlayerFaction">
|
||||
<subNodes>
|
||||
@@ -2691,6 +2771,313 @@
|
||||
</subNodes>
|
||||
</thinkRoot>
|
||||
</ThinkTreeDef>
|
||||
<ThinkTreeDef>
|
||||
<defName>ARA_Insect_Locust_Thinktree</defName>
|
||||
<thinkRoot Class="ThinkNode_Priority">
|
||||
<subNodes>
|
||||
<!-- Keep lying down if we have to -->
|
||||
<li Class="ThinkNode_ConditionalMustKeepLyingDown">
|
||||
<subNodes>
|
||||
<!-- Do a queued job if possible -->
|
||||
<li Class="ThinkNode_QueuedJob">
|
||||
<inBedOnly>true</inBedOnly>
|
||||
</li>
|
||||
|
||||
<!-- Keep lying down -->
|
||||
<li Class="JobGiver_KeepLyingDown"/>
|
||||
</subNodes>
|
||||
</li>
|
||||
|
||||
<li Class="ThinkNode_Subtree">
|
||||
<treeDef>Downed</treeDef>
|
||||
</li>
|
||||
<li Class="ThinkNode_Subtree">
|
||||
<treeDef>BurningResponse</treeDef>
|
||||
</li>
|
||||
<li Class="ThinkNode_Subtree">
|
||||
<treeDef>MentalStateCritical</treeDef>
|
||||
</li>
|
||||
|
||||
<!-- React to close melee threat -->
|
||||
<li Class="JobGiver_ReactToCloseMeleeThreat">
|
||||
<maxDistance>2.9</maxDistance>
|
||||
</li>
|
||||
|
||||
<!-- Do a queued job -->
|
||||
<li Class="ThinkNode_QueuedJob"/>
|
||||
|
||||
<!-- Mental state non critical -->
|
||||
<li Class="ThinkNode_Subtree">
|
||||
<treeDef>MentalStateNonCritical</treeDef>
|
||||
</li>
|
||||
|
||||
<!-- Forced goto -->
|
||||
<li Class="ThinkNode_ConditionalForcedGoto">
|
||||
<subNodes>
|
||||
<li Class="ThinkNode_Tagger">
|
||||
<tagToGive>Misc</tagToGive>
|
||||
<subNodes>
|
||||
<li Class="JobGiver_ForcedGoto"/>
|
||||
</subNodes>
|
||||
</li>
|
||||
</subNodes>
|
||||
</li>
|
||||
|
||||
<!-- Behavior when roped -->
|
||||
<li Class="ThinkNode_Subtree">
|
||||
<treeDef>RopedPawn</treeDef>
|
||||
</li>
|
||||
|
||||
<!-- Lord directives -->
|
||||
<li Class="ThinkNode_Subtree">
|
||||
<treeDef>LordDuty</treeDef>
|
||||
</li>
|
||||
|
||||
<li Class="ThinkNode_ConditionalHasFaction">
|
||||
<invert>true</invert>
|
||||
<subNodes>
|
||||
<!-- Wild insects with no lord will fight nearby enemies -->
|
||||
<li Class="JobGiver_AIFightEnemies">
|
||||
<targetAcquireRadius>30</targetAcquireRadius> <!-- Same as DefendAndExpandHive -->
|
||||
<targetKeepRadius>35</targetKeepRadius>
|
||||
</li>
|
||||
|
||||
<!-- Wild insects leave map in some conditions -->
|
||||
<li Class="ThinkNode_Subtree">
|
||||
<treeDef>LeaveIfWrongSeason</treeDef>
|
||||
</li>
|
||||
<li Class="ThinkNode_Subtree">
|
||||
<treeDef>LeaveIfStarving</treeDef>
|
||||
</li>
|
||||
|
||||
<!-- Wild insects randomly leave map -->
|
||||
<li Class="ThinkNode_ChancePerHour_Constant">
|
||||
<mtbDays>60</mtbDays>
|
||||
<subNodes>
|
||||
<li Class="ThinkNode_Tagger">
|
||||
<tagToGive>Misc</tagToGive>
|
||||
<subNodes>
|
||||
<li Class="JobGiver_ExitMapRandom">
|
||||
<defaultLocomotion>Walk</defaultLocomotion>
|
||||
</li>
|
||||
</subNodes>
|
||||
</li>
|
||||
</subNodes>
|
||||
</li>
|
||||
</subNodes>
|
||||
</li>
|
||||
|
||||
<!-- Insects of a faction that's not the players without a lord leave randomly -->
|
||||
<li Class="ThinkNode_ConditionalOfPlayerFaction">
|
||||
<invert>true</invert>
|
||||
<subNodes>
|
||||
<li Class="ThinkNode_ConditionalHasFaction">
|
||||
<subNodes>
|
||||
<li Class="ThinkNode_ConditionalNoLord">
|
||||
<subNodes>
|
||||
<li Class="ThinkNode_ChancePerHour_Constant">
|
||||
<mtbDays>60</mtbDays>
|
||||
<subNodes>
|
||||
<li Class="ThinkNode_Tagger">
|
||||
<tagToGive>Misc</tagToGive>
|
||||
<subNodes>
|
||||
<li Class="JobGiver_ExitMapRandom">
|
||||
<defaultLocomotion>Walk</defaultLocomotion>
|
||||
</li>
|
||||
</subNodes>
|
||||
</li>
|
||||
</subNodes>
|
||||
</li>
|
||||
</subNodes>
|
||||
</li>
|
||||
</subNodes>
|
||||
</li>
|
||||
</subNodes>
|
||||
</li>
|
||||
|
||||
<!-- 特殊处理——非生产者生产会使用单元逻辑 -->
|
||||
<li Class="ThinkNode_ConditionalOfPlayerFaction">
|
||||
<subNodes>
|
||||
<li Class="ArachnaeSwarm.ThinkNode_ConditionalNotProducedByMechCarrier">
|
||||
<subNodes>
|
||||
<li Class="JobGiver_FleeForDistance">
|
||||
<enemyDistToFleeRange>2.9~7.9</enemyDistToFleeRange>
|
||||
<fleeDistRange>13.5~20</fleeDistRange>
|
||||
</li>
|
||||
<!-- React to close melee threat -->
|
||||
<li Class="JobGiver_ReactToCloseMeleeThreat">
|
||||
<maxDistance>2.9</maxDistance>
|
||||
</li>
|
||||
<!-- Fire spikes at distant enemies -->
|
||||
<li Class="JobGiver_AIAbilityFight">
|
||||
<targetAcquireRadius>65</targetAcquireRadius>
|
||||
<targetKeepRadius>72</targetKeepRadius>
|
||||
<skipIfCantTargetNow>true</skipIfCantTargetNow>
|
||||
<ability>ARA_Locust_Needle_Fire</ability>
|
||||
<allowTurrets>true</allowTurrets>
|
||||
<needLOSToAcquireNonPawnTargets>true</needLOSToAcquireNonPawnTargets>
|
||||
</li>
|
||||
<li Class="JobGiver_AITrashColonyClose" />
|
||||
<li Class="JobGiver_AITrashBuildingsDistant" />
|
||||
<li Class="JobGiver_AIGotoNearestHostile" />
|
||||
<li Class="JobGiver_AITrashBuildingsDistant">
|
||||
<attackAllInert>true</attackAllInert>
|
||||
</li>
|
||||
<li Class="JobGiver_WanderAnywhere" />
|
||||
</subNodes>
|
||||
</li>
|
||||
</subNodes>
|
||||
</li>
|
||||
<!-- 特殊处理——如果生产者被征召会跟随pawn -->
|
||||
<li Class="ThinkNode_ConditionalOfPlayerFaction">
|
||||
<subNodes>
|
||||
<li Class="ArachnaeSwarm.ThinkNode_ConditionalShouldFollowProducer">
|
||||
<subNodes>
|
||||
<!-- <li Class="ArachnaeSwarm.JobGiver_AIDefendProducer">
|
||||
<attackMeleeThreatEvenIfNotHostile>true</attackMeleeThreatEvenIfNotHostile>
|
||||
<defendRadius>100</defendRadius>
|
||||
</li> -->
|
||||
<!-- Keep distance -->
|
||||
<li Class="JobGiver_FleeForDistance">
|
||||
<enemyDistToFleeRange>2.9~7.9</enemyDistToFleeRange>
|
||||
<fleeDistRange>13.5~20</fleeDistRange>
|
||||
</li>
|
||||
<!-- React to close melee threat -->
|
||||
<li Class="JobGiver_ReactToCloseMeleeThreat">
|
||||
<maxDistance>2.9</maxDistance>
|
||||
</li>
|
||||
<!-- Fire spikes at distant enemies -->
|
||||
<li Class="JobGiver_AIAbilityFight">
|
||||
<targetAcquireRadius>65</targetAcquireRadius>
|
||||
<targetKeepRadius>72</targetKeepRadius>
|
||||
<skipIfCantTargetNow>true</skipIfCantTargetNow>
|
||||
<ability>ARA_Locust_Needle_Fire</ability>
|
||||
<allowTurrets>true</allowTurrets>
|
||||
<needLOSToAcquireNonPawnTargets>true</needLOSToAcquireNonPawnTargets>
|
||||
</li>
|
||||
<li Class="ArachnaeSwarm.JobGiver_AIFollowProducer"/>
|
||||
<li Class="ArachnaeSwarm.JobGiver_WanderNearProducer"/>
|
||||
</subNodes>
|
||||
</li>
|
||||
|
||||
<!-- Take care of critical needs (below rescue - so heroic!)-->
|
||||
|
||||
<li Class="ThinkNode_Tagger">
|
||||
<tagToGive>RestingForMedicalReasons</tagToGive>
|
||||
<subNodes>
|
||||
<li Class="JobGiver_PatientGoToBed"/>
|
||||
</subNodes>
|
||||
</li>
|
||||
|
||||
<li Class="JobGiver_SeekAllowedArea"/>
|
||||
<li Class="JobGiver_SeekSafeTemperature"/>
|
||||
|
||||
</subNodes>
|
||||
</li>
|
||||
|
||||
<!-- Satisfy basic needs -->
|
||||
<li Class="ThinkNode_Subtree">
|
||||
<treeDef>SatisfyBasicNeeds</treeDef>
|
||||
</li>
|
||||
|
||||
<!-- Tame animal: wander near colony if possible -->
|
||||
<li Class="ThinkNode_ConditionalOfPlayerFaction">
|
||||
<subNodes>
|
||||
<li Class="ThinkNode_Tagger">
|
||||
<tagToGive>Idle</tagToGive>
|
||||
<subNodes>
|
||||
<!-- Wander near your current position if in hostile map -->
|
||||
<li Class="ThinkNode_ConditionalAnyEnemyInHostileMap">
|
||||
<subNodes>
|
||||
<li Class="JobGiver_WanderAnywhere">
|
||||
<maxDanger>None</maxDanger>
|
||||
<ticksBetweenWandersRange>160~300</ticksBetweenWandersRange>
|
||||
</li>
|
||||
</subNodes>
|
||||
</li>
|
||||
|
||||
<li Class="ThinkNode_ConditionalRoamer">
|
||||
<subNodes>
|
||||
<li Class="JobGiver_WanderInRoofedCellsInPen">
|
||||
<maxDanger>None</maxDanger>
|
||||
<ticksBetweenWandersRange>160~300</ticksBetweenWandersRange>
|
||||
<expiryInterval>1200</expiryInterval>
|
||||
</li>
|
||||
|
||||
<!-- tame roamers should not wander too far, and if unenclosed wander near a suitable pen marker 10% of the time -->
|
||||
<li Class="ThinkNode_ConditionalRandom">
|
||||
<chance>0.1</chance>
|
||||
<subNodes>
|
||||
<li Class="JobGiver_WanderInPen">
|
||||
<maxDanger>None</maxDanger>
|
||||
<ticksBetweenWandersRange>160~300</ticksBetweenWandersRange>
|
||||
<expiryInterval>1200</expiryInterval>
|
||||
</li>
|
||||
</subNodes>
|
||||
</li>
|
||||
|
||||
<li Class="JobGiver_WanderAnywhere">
|
||||
<maxDanger>None</maxDanger>
|
||||
<ticksBetweenWandersRange>160~300</ticksBetweenWandersRange>
|
||||
</li>
|
||||
</subNodes>
|
||||
</li>
|
||||
|
||||
<!-- Wander near colony -->
|
||||
<li Class="JobGiver_WanderColony">
|
||||
<maxDanger>None</maxDanger>
|
||||
<ticksBetweenWandersRange>160~300</ticksBetweenWandersRange>
|
||||
</li>
|
||||
</subNodes>
|
||||
</li>
|
||||
</subNodes>
|
||||
</li>
|
||||
|
||||
<!-- Of neutral faction: rest and then exit the map -->
|
||||
<li Class="ThinkNode_ConditionalNonPlayerNonHostileFaction">
|
||||
<subNodes>
|
||||
<li Class="ThinkNode_Tagger">
|
||||
<tagToGive>RestingForMedicalReasons</tagToGive>
|
||||
<subNodes>
|
||||
<li Class="JobGiver_PatientGoToBed" />
|
||||
</subNodes>
|
||||
</li>
|
||||
|
||||
<li Class="ThinkNode_Tagger">
|
||||
<tagToGive>Misc</tagToGive>
|
||||
<subNodes>
|
||||
<li Class="JobGiver_ExitMapBest">
|
||||
<defaultLocomotion>Walk</defaultLocomotion>
|
||||
</li>
|
||||
</subNodes>
|
||||
</li>
|
||||
</subNodes>
|
||||
</li>
|
||||
|
||||
<!-- Wander -->
|
||||
<li Class="ThinkNode_Tagger">
|
||||
<tagToGive>Idle</tagToGive>
|
||||
<subNodes>
|
||||
<li Class="ThinkNode_ConditionalHerdAnimal">
|
||||
<subNodes>
|
||||
<li Class="JobGiver_WanderHerd">
|
||||
<maxDanger>Deadly</maxDanger>
|
||||
<ticksBetweenWandersRange>160~300</ticksBetweenWandersRange>
|
||||
</li>
|
||||
</subNodes>
|
||||
</li>
|
||||
|
||||
<li Class="JobGiver_WanderAnywhere">
|
||||
<maxDanger>Deadly</maxDanger>
|
||||
<ticksBetweenWandersRange>160~300</ticksBetweenWandersRange>
|
||||
</li>
|
||||
</subNodes>
|
||||
</li>
|
||||
|
||||
<li Class="JobGiver_IdleError"/>
|
||||
</subNodes>
|
||||
</thinkRoot>
|
||||
</ThinkTreeDef>
|
||||
|
||||
<ThinkTreeDef>
|
||||
<defName>ARA_Humanlike</defName> <!-- 更改defName以避免与原版Humanlike冲突 -->
|
||||
|
||||
Reference in New Issue
Block a user