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@@ -1401,43 +1401,6 @@
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</AbilityDef>
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<!-- 禁卫 -->
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<AbilityDef>
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<defName>ARA_BaseRace_Acidcut_Hatching</defName>
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<label>酸噬种军团</label>
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<description>立刻在脚下孵化五只阿拉克涅酸噬种辅虫,快速组织一道近战阵线。</description>
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<iconPath>ArachnaeSwarm/UI/Abilities/ARA_BaseRace_Launcher</iconPath>
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<cooldownTicksRange>5000</cooldownTicksRange>
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<charges>3</charges>
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<cooldownPerCharge>true</cooldownPerCharge>
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<aiCanUse>true</aiCanUse>
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<displayOrder>300</displayOrder>
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<displayGizmoWhileUndrafted>false</displayGizmoWhileUndrafted>
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<warmupStartSound>AcidSpray_Warmup</warmupStartSound>
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<verbProperties>
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<verbClass>Verb_CastAbility</verbClass>
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<range>24</range>
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<warmupTime>0</warmupTime>
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<soundCast>AcidSpray_Resolve</soundCast>
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<violent>false</violent>
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<targetable>false</targetable>
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<targetParams>
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<canTargetSelf>true</canTargetSelf>
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</targetParams>
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</verbProperties>
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<comps>
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<li Class="ArachnaeSwarm.CompProperties_AbilityLaunchMultiProjectile">
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<projectileDef>ArachnaeBase_Race_Acidcut_Proj</projectileDef>
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<numProjectiles>5</numProjectiles>
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</li>
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<li Class="ArachnaeSwarm.CompProperties_AbilityNeedCost">
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<customLabel>饮食</customLabel>
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<showProgressBar>true</showProgressBar>
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<needDef>Food</needDef>
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<needCost>0.25</needCost>
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<failMessage>营养值不足,需要进食</failMessage>
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</li>
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</comps>
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</AbilityDef>
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<AbilityDef>
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<defName>ARA_Praetorian_jump</defName>
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<label>禁卫种跳跃</label>
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@@ -400,9 +400,6 @@
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</categories>
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</li>
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</backstoryFiltersOverride>
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<abilities>
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<li>ARA_BaseRace_Acidcut_Hatching</li>
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</abilities>
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<apparelTags>
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</apparelTags>
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<apparelMoney>0</apparelMoney>
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@@ -91,6 +91,10 @@
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<race>
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<thinkTreeMain>ARA_Larva_Thinktree</thinkTreeMain>
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</race>
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<comps>
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<li Class="ArachnaeSwarm.CompProperties_DraftableAnimal">
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</li>
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</comps>
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</ThingDef>
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<ThingDef ParentName="ArachnaeBase_Race">
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<defName>ArachnaeBase_Race_Scavenger</defName>
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@@ -29,6 +29,19 @@
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<!-- Do a queued job -->
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<li Class="ThinkNode_QueuedJob"/>
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<!-- Wait if drafted -->
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<li Class="ThinkNode_ConditionalColonist">
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<subNodes>
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<li Class="ThinkNode_Tagger">
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<tagToGive>DraftedOrder</tagToGive>
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<subNodes>
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<li Class="JobGiver_MoveToStandable" />
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<li Class="JobGiver_Orders" />
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</subNodes>
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</li>
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</subNodes>
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</li>
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<!-- Mental state non critical -->
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<li Class="ThinkNode_Subtree">
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