训练台(未完成)
This commit is contained in:
@@ -160,6 +160,8 @@
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</verbProperties>
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<comps>
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<li Class="ArachnaeSwarm.CompProperties_AbilityNeedCost">
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<customLabel>饮食</customLabel>
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<showProgressBar>true</showProgressBar>
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<needDef>Food</needDef>
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<needCost>0.2</needCost>
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<failMessage>营养值不足,需要进食</failMessage>
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@@ -254,6 +256,8 @@
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<ticksBetweenShots>3</ticksBetweenShots> <!-- 每次发射间隔12 Ticks (0.2秒) -->
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</li>
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<li Class="ArachnaeSwarm.CompProperties_AbilityNeedCost">
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<customLabel>饮食</customLabel>
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<showProgressBar>true</showProgressBar>
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<needDef>Food</needDef>
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<needCost>0.5</needCost>
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<failMessage>营养值不足,需要进食</failMessage>
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@@ -328,6 +332,8 @@
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<ticksBetweenShots>3</ticksBetweenShots> <!-- 每次发射间隔12 Ticks (0.2秒) -->
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</li>
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<li Class="ArachnaeSwarm.CompProperties_AbilityNeedCost">
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<customLabel>饮食</customLabel>
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<showProgressBar>true</showProgressBar>
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<needDef>Food</needDef>
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<needCost>0.5</needCost>
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<failMessage>营养值不足,需要进食</failMessage>
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@@ -368,6 +374,8 @@
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<numProjectiles>12</numProjectiles>
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</li>
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<li Class="ArachnaeSwarm.CompProperties_AbilityNeedCost">
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<customLabel>饮食</customLabel>
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<showProgressBar>true</showProgressBar>
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<needDef>Food</needDef>
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<needCost>0.1</needCost>
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<failMessage>营养值不足,需要进食</failMessage>
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@@ -411,6 +419,8 @@
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<projectileDef>ArachnaeBase_Race_Acidcut_Proj</projectileDef>
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</li>
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<li Class="ArachnaeSwarm.CompProperties_AbilityNeedCost">
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<customLabel>饮食</customLabel>
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<showProgressBar>true</showProgressBar>
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<needDef>Food</needDef>
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<needCost>0.2</needCost>
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<failMessage>营养值不足,需要进食</failMessage>
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@@ -463,6 +473,8 @@
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<numProjectiles>3</numProjectiles>
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</li>
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<li Class="ArachnaeSwarm.CompProperties_AbilityNeedCost">
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<customLabel>饮食</customLabel>
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<showProgressBar>true</showProgressBar>
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<needDef>Food</needDef>
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<needCost>0.2</needCost>
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<failMessage>营养值不足,需要进食</failMessage>
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@@ -498,6 +510,8 @@
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<jobDef>CastJump</jobDef>
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<comps>
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<li Class="ArachnaeSwarm.CompProperties_AbilityNeedCost">
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<customLabel>饮食</customLabel>
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<showProgressBar>true</showProgressBar>
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<needDef>Food</needDef>
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<needCost>0.3</needCost>
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<failMessage>营养值不足,需要进食</failMessage>
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@@ -565,6 +579,8 @@
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</verbProperties>
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<comps>
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<li Class="ArachnaeSwarm.CompProperties_AbilityNeedCost">
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<customLabel>饮食</customLabel>
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<showProgressBar>true</showProgressBar>
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<needDef>Food</needDef>
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<needCost>0.25</needCost>
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<failMessage>营养值不足,需要进食</failMessage>
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@@ -631,6 +647,8 @@
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<maintainTicks>20</maintainTicks> <!-- Long enough for the "2nd wave" to spawn -->
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</li>
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<li Class="ArachnaeSwarm.CompProperties_AbilityNeedCost">
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<customLabel>饮食</customLabel>
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<showProgressBar>true</showProgressBar>
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<needDef>Food</needDef>
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<needCost>0.2</needCost>
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<failMessage>营养值不足,需要进食</failMessage>
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@@ -747,6 +765,8 @@
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</verbProperties>
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<comps>
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<li Class="ArachnaeSwarm.CompProperties_AbilityNeedCost">
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<customLabel>饮食</customLabel>
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<showProgressBar>true</showProgressBar>
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<needDef>Food</needDef>
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<needCost>0.1</needCost>
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<failMessage>营养值不足,需要进食</failMessage>
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@@ -804,6 +824,8 @@
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<jobDef>CastJump</jobDef>
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<comps>
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<li Class="ArachnaeSwarm.CompProperties_AbilityNeedCost">
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<customLabel>饮食</customLabel>
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<showProgressBar>true</showProgressBar>
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<needDef>Food</needDef>
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<needCost>0.05</needCost>
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<failMessage>营养值不足,需要进食</failMessage>
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@@ -872,6 +894,8 @@
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</verbProperties>
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<comps>
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<li Class="ArachnaeSwarm.CompProperties_AbilityNeedCost">
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<customLabel>饮食</customLabel>
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<showProgressBar>true</showProgressBar>
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<needDef>Food</needDef>
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<needCost>0.2</needCost>
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<failMessage>营养值不足,需要进食</failMessage>
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@@ -936,6 +960,8 @@
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</verbProperties>
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<comps>
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<li Class="ArachnaeSwarm.CompProperties_AbilityNeedCost">
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<customLabel>饮食</customLabel>
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<showProgressBar>true</showProgressBar>
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<needDef>Food</needDef>
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<needCost>0.2</needCost>
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<failMessage>营养值不足,需要进食</failMessage>
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@@ -995,6 +1021,8 @@
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</verbProperties>
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<comps>
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<li Class="ArachnaeSwarm.CompProperties_AbilityNeedCost">
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<customLabel>饮食</customLabel>
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<showProgressBar>true</showProgressBar>
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<needDef>Food</needDef>
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<needCost>0.2</needCost>
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<failMessage>营养值不足,需要进食</failMessage>
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@@ -1043,6 +1071,8 @@
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<jobDef>CastJump</jobDef>
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<comps>
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<li Class="ArachnaeSwarm.CompProperties_AbilityNeedCost">
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<customLabel>饮食</customLabel>
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<showProgressBar>true</showProgressBar>
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<needDef>Food</needDef>
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<needCost>0.1</needCost>
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<failMessage>营养值不足,需要进食</failMessage>
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@@ -1078,6 +1108,8 @@
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<numProjectiles>3</numProjectiles>
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</li>
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<li Class="ArachnaeSwarm.CompProperties_AbilityNeedCost">
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<customLabel>饮食</customLabel>
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<showProgressBar>true</showProgressBar>
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<needDef>Food</needDef>
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<needCost>0.2</needCost>
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<failMessage>营养值不足,需要进食</failMessage>
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@@ -1116,6 +1148,8 @@
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<projectileDef>ARA_Proj_Tumor</projectileDef>
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</li>
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<li Class="ArachnaeSwarm.CompProperties_AbilityNeedCost">
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<customLabel>饮食</customLabel>
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<showProgressBar>true</showProgressBar>
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<needDef>Food</needDef>
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<needCost>0.2</needCost>
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<failMessage>营养值不足,需要进食</failMessage>
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@@ -1158,6 +1192,8 @@
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<numProjectiles>5</numProjectiles>
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</li>
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<li Class="ArachnaeSwarm.CompProperties_AbilityNeedCost">
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<customLabel>饮食</customLabel>
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<showProgressBar>true</showProgressBar>
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<needDef>Food</needDef>
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<needCost>0.25</needCost>
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<failMessage>营养值不足,需要进食</failMessage>
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@@ -1192,6 +1228,8 @@
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<jobDef>CastJump</jobDef>
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<comps>
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<li Class="ArachnaeSwarm.CompProperties_AbilityNeedCost">
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<customLabel>饮食</customLabel>
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<showProgressBar>true</showProgressBar>
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<needDef>Food</needDef>
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<needCost>0.1</needCost>
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<failMessage>营养值不足,需要进食</failMessage>
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140
1.6/1.6/Defs/RecipeDefs/ARA_Training_Recipes.xml
Normal file
140
1.6/1.6/Defs/RecipeDefs/ARA_Training_Recipes.xml
Normal file
@@ -0,0 +1,140 @@
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<?xml version="1.0" encoding="utf-8"?>
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<Defs>
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<RecipeDef Name="ARA_SkillTraining_Abstract" Abstract="True">
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<description>根据选择的技能进行等级训练,没有花销,也不会产出什么东西,仅仅是获得工作的经验值。</description>
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<jobString>训练技能中。</jobString>
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<workAmount>500</workAmount>
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<workSpeedStat>GeneralLaborSpeed</workSpeedStat>
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<ingredients>
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</ingredients>
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<products>
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</products>
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<effectWorking>Smith</effectWorking>
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<soundWorking>Recipe_Surgery</soundWorking>
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<workSkillLearnFactor>16</workSkillLearnFactor>
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<recipeUsers>
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<li>ARA_SkillTraining_Building</li>
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</recipeUsers>
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</RecipeDef>
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<!-- 射击技能训练 -->
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<RecipeDef ParentName="ARA_SkillTraining_Abstract">
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<defName>ARA_TrainShooting</defName>
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<label>技能训练(射击)</label>
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<workSkill>Shooting</workSkill>
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<workAmount>12000</workAmount>
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<skillRequirements>
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<Shooting>0</Shooting>
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</skillRequirements>
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</RecipeDef>
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<!-- 近战技能训练 -->
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<RecipeDef ParentName="ARA_SkillTraining_Abstract">
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<defName>ARA_TrainMelee</defName>
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<label>技能训练(近战)</label>
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<workSkill>Melee</workSkill>
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<workAmount>10000</workAmount>
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<skillRequirements>
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<Melee>0</Melee>
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</skillRequirements>
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</RecipeDef>
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<!-- 建造技能训练 -->
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<RecipeDef ParentName="ARA_SkillTraining_Abstract">
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<defName>ARA_TrainConstruction</defName>
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<label>技能训练(建造)</label>
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<workSkill>Construction</workSkill>
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<workAmount>15000</workAmount>
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<skillRequirements>
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<Construction>0</Construction>
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</skillRequirements>
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</RecipeDef>
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<!-- 采矿技能训练 -->
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<RecipeDef ParentName="ARA_SkillTraining_Abstract">
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<defName>ARA_TrainMining</defName>
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<label>技能训练(采矿)</label>
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<workSkill>Mining</workSkill>
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<workAmount>18000</workAmount>
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<skillRequirements>
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<Mining>0</Mining>
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</skillRequirements>
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</RecipeDef>
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<!-- 烹饪技能训练 -->
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<RecipeDef ParentName="ARA_SkillTraining_Abstract">
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<defName>ARA_TrainCooking</defName>
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<label>技能训练(烹饪)</label>
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<workSkill>Cooking</workSkill>
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<workAmount>8000</workAmount>
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<skillRequirements>
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<Cooking>0</Cooking>
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</skillRequirements>
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</RecipeDef>
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<!-- 种植技能训练 -->
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<RecipeDef ParentName="ARA_SkillTraining_Abstract">
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<defName>ARA_TrainPlants</defName>
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<label>技能训练(种植)</label>
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<workSkill>Plants</workSkill>
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<workAmount>14000</workAmount>
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<skillRequirements>
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<Plants>0</Plants>
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</skillRequirements>
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</RecipeDef>
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<!-- 动物技能训练 -->
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<RecipeDef ParentName="ARA_SkillTraining_Abstract">
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<defName>ARA_TrainAnimals</defName>
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<label>技能训练(驯兽)</label>
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<workSkill>Animals</workSkill>
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<workAmount>16000</workAmount>
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<skillRequirements>
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<Animals>0</Animals>
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</skillRequirements>
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</RecipeDef>
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<!-- 医术技能训练 -->
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<RecipeDef ParentName="ARA_SkillTraining_Abstract">
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<defName>ARA_TrainMedicine</defName>
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<label>技能训练(医疗)</label>
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<workSkill>Medicine</workSkill>
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<workAmount>12000</workAmount>
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<skillRequirements>
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<Medicine>0</Medicine>
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</skillRequirements>
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</RecipeDef>
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<!-- 社交技能训练 -->
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<RecipeDef ParentName="ARA_SkillTraining_Abstract">
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<defName>ARA_TrainSocial</defName>
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<label>技能训练(社交)</label>
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<workSkill>Social</workSkill>
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<workAmount>9000</workAmount>
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<skillRequirements>
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<Social>0</Social>
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</skillRequirements>
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</RecipeDef>
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<!-- 手工技能训练 -->
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<RecipeDef ParentName="ARA_SkillTraining_Abstract">
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<defName>ARA_TrainCrafting</defName>
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<label>技能训练(手工)</label>
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<workSkill>Crafting</workSkill>
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<workAmount>13000</workAmount>
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<skillRequirements>
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<Crafting>0</Crafting>
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</skillRequirements>
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</RecipeDef>
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<!-- 艺术技能训练 -->
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<RecipeDef ParentName="ARA_SkillTraining_Abstract">
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<defName>ARA_TrainArtistic</defName>
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<label>技能训练(艺术)</label>
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<workSkill>Artistic</workSkill>
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<workAmount>11000</workAmount>
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<skillRequirements>
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<Artistic>0</Artistic>
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</skillRequirements>
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</RecipeDef>
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</Defs>
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@@ -849,4 +849,67 @@
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</defaultStorageSettings>
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</building>
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</ThingDef>
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<ThingDef ParentName="BenchBase">
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<defName>ARA_SkillTraining_Building</defName>
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<label>训练台</label>
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<description>训练技能</description>
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<thingClass>Building_WorkTable</thingClass>
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<drawerType>MapMeshAndRealTime</drawerType>
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<graphicData>
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<texPath>ArachnaeSwarm/Building/ARA_Shelf</texPath>
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<graphicClass>Graphic_Multi</graphicClass>
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<drawSize>(2.25,2.5)</drawSize>
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<drawOffset>(0,0,0.2)</drawOffset>
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</graphicData>
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<castEdgeShadows>true</castEdgeShadows>
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<constructEffect>ConstructMetal</constructEffect>
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<costList>
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<Steel>100</Steel>
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</costList>
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<altitudeLayer>Building</altitudeLayer>
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<fillPercent>0.5</fillPercent>
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<useHitPoints>True</useHitPoints>
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<researchPrerequisites Inherit="False">
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<li>ARA_Base_Technology</li>
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</researchPrerequisites>
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<statBases>
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<WorkToBuild>2000</WorkToBuild>
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<MaxHitPoints>180</MaxHitPoints>
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<Flammability>1.0</Flammability>
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</statBases>
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<size>(2,2)</size>
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<hasInteractionCell>True</hasInteractionCell>
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<interactionCellOffset>(0,0,-1)</interactionCellOffset>
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<designationCategory>ARA_Buildings</designationCategory>
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<uiOrder>2120</uiOrder>
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<passability>PassThroughOnly</passability>
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<pathCost>50</pathCost>
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<surfaceType>Item</surfaceType>
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<inspectorTabs>
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<li>ITab_Bills</li>
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</inspectorTabs>
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<placeWorkers>
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<li>PlaceWorker_PreventInteractionSpotOverlap</li>
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</placeWorkers>
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<building>
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<spawnedConceptLearnOpportunity>BillsTab</spawnedConceptLearnOpportunity>
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</building>
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</ThingDef>
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<WorkGiverDef>
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<defName>ARA_SkillTraining_Building_Bills</defName>
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<label>训练技能</label>
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<giverClass>WorkGiver_DoBill</giverClass>
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<workType>Smithing</workType>
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<priorityInType>75</priorityInType>
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<fixedBillGiverDefs>
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<li>ARA_SkillTraining_Building</li>
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</fixedBillGiverDefs>
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<verb>训练于</verb>
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<gerund>训练于</gerund>
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<requiredCapacities>
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<li>Manipulation</li>
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</requiredCapacities>
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<prioritizeSustains>true</prioritizeSustains>
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</WorkGiverDef>
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</Defs>
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