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@@ -31,6 +31,46 @@
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</li>
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</comps>
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</AbilityDef>
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<AbilityDef>
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<defName>ARA_TrapSpew</defName>
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<label>酸爆茧投射</label>
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<description>发射一排阿拉克涅休眠茧,其中装有阿拉克涅酸爆种,这些危险的虫族被唤醒后就会开始寻仇,匆匆了结自己的生命.</description>
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<iconPath>UI/Commands/EggSpew</iconPath>
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<cooldownTicksRange>5000</cooldownTicksRange> <!-- 2 hours -->
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<aiCanUse>true</aiCanUse>
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<displayOrder>300</displayOrder>
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<displayGizmoWhileUndrafted>true</displayGizmoWhileUndrafted>
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<disableGizmoWhileUndrafted>false</disableGizmoWhileUndrafted>
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<warmupStartSound>AcidSpray_Warmup</warmupStartSound>
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<verbProperties>
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<verbClass>Verb_CastAbility</verbClass>
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<range>14.9</range>
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<warmupTime>0.25</warmupTime>
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<soundCast>AcidSpray_Resolve</soundCast>
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<targetParams>
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<canTargetLocations>true</canTargetLocations>
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</targetParams>
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</verbProperties>
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<comps>
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<li Class="CompProperties_AbilitySprayLiquid">
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<projectileDef>ARA_Proj_StrongSludgeSpray</projectileDef>
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<numCellsToHit>8</numCellsToHit>
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<sprayEffecter>AcidSpray_Directional</sprayEffecter>
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</li>
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<li Class="ArachnaeSwarm.CompProperties_AbilityLaunchMultiProjectile">
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<projectileDef>ARA_Proj_Trap</projectileDef>
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<numProjectiles>3</numProjectiles>
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</li>
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</comps>
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</AbilityDef>
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<ThingDef ParentName="ARA_EggSpew_Base_Proj">
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<defName>ARA_Proj_Trap</defName>
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<label>阿拉克涅酸爆茧</label>
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<projectile>
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<spawnsThingDef>Arachnae_Trap_ReleaseRandom</spawnsThingDef>
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</projectile>
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</ThingDef>
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<AbilityDef>
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<defName>ARA_TumorSpew</defName>
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<label>菌瘤释放</label>
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@@ -131,6 +131,60 @@
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</tools>
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</ThingDef>
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<ThingDef ParentName="ARA_BaseDroneSwarm">
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<defName>ArachnaeBase_Race_Acidling</defName>
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<label>阿拉克涅酸爆种</label>
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<description>阿拉克涅辅虫之一,智力低下,一般被作为自杀式无人机打出,靠近敌人后就会引爆酸囊产生危险的酸性雾气。</description>
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<race>
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<thinkTreeConstant>HunterDroneConstant</thinkTreeConstant>
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<baseBodySize>0.5</baseBodySize>
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<!-- <hasCorpse>false</hasCorpse> -->
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<body>BeetleLikeWithClaw</body>
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<lifeStageAges>
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<li>
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<def>EusocialInsectAdult</def>
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<minAge>0</minAge>
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<soundWounded>Pawn_Spelopede_Pain</soundWounded>
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<soundDeath>Pawn_Spelopede_Death</soundDeath>
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<soundCall>Pawn_Spelopede_Call</soundCall>
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<soundAngry>Pawn_Spelopede_Angry</soundAngry>
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</li>
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</lifeStageAges>
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</race>
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<statBases>
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<MoveSpeed>6</MoveSpeed>
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</statBases>
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<comps>
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<li Class="CompProperties_MechPowerCell">
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<totalPowerTicks>4400</totalPowerTicks> <!-- 2 hours -->
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<labelOverride>寿命</labelOverride>
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<tooltipOverride>这种特殊的阿拉克涅辅虫从出生起就走在死亡的道路上了——它们的寿命就是如此短暂。</tooltipOverride>
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<showGizmoOnNonPlayerControlled>true</showGizmoOnNonPlayerControlled>
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</li>
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<li Class="ArachnaeSwarm.CompProperties_HunterExplosion">
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<explosionRadius>6</explosionRadius> <!-- Mapped from smokeRadius -->
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<explosionDamageType>ARA_AcidBurn</explosionDamageType>
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<explosionDamageAmount>40</explosionDamageAmount>
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<armorPenetration>0.5</armorPenetration>
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<soundExplosion>Explosion_Smoke</soundExplosion>
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<postExplosionSpawnThingDef>ARA_AcidGasCloud</postExplosionSpawnThingDef>
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<postExplosionSpawnChance>1</postExplosionSpawnChance>
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<postExplosionSpawnThingCount>1</postExplosionSpawnThingCount>
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</li>
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</comps>
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<tools Inherit="False">
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<li>
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<label>酸性巨颚</label>
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<capacities>
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<li>ARA_AcidCut</li>
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</capacities>
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<power>6</power>
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<cooldownTime>2.6</cooldownTime>
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<linkedBodyPartsGroup>HeadAttackTool</linkedBodyPartsGroup>
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<ensureLinkedBodyPartsGroupAlwaysUsable>true</ensureLinkedBodyPartsGroupAlwaysUsable>
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</li>
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</tools>
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</ThingDef>
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<ToolCapacityDef>
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<defName>ARA_AcidCut</defName>
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<label>酸性撕咬</label>
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@@ -40,4 +40,32 @@
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</modExtensions>
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</ThingDef>
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<!-- Gas : Thing -->
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<ThingDef ParentName="DRM_BaseGas">
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<defName>ARA_AcidGasCloud</defName>
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<label>阿拉克涅酸雾</label>
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<graphicData>
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<texPath>Things/Gas/Puff</texPath>
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<drawSize>2.6</drawSize>
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<color>(0.56, 1, 0.03,0.5)</color>
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</graphicData>
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<gas>
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<expireSeconds>
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<min>30</min>
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<max>50</max>
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</expireSeconds>
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<!--<blockTurretTracking>true</blockTurretTracking>
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<accuracyPenalty>0.3</accuracyPenalty>-->
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<rotationSpeed>20</rotationSpeed>
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</gas>
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<thingClass>ArachnaeSwarm.OPToxicGas</thingClass>
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<modExtensions>
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<li Class="ArachnaeSwarm.OPToxicDefs">
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<OPToxicHediff>ARA_AcidCoverd</OPToxicHediff> <!-- Name of HediffDef to apply, change to own HediffDef -->
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<OPToxicSeverity>0.1</OPToxicSeverity> <!-- Severity build up per Tick period -->
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<OPSevUpTickPeriod>240</OPSevUpTickPeriod> <!-- No of game ticks per each build up, recommend >= 120 -->
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</li>
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</modExtensions>
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</ThingDef>
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</Defs>
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@@ -0,0 +1,52 @@
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<?xml version="1.0" encoding="utf-8"?>
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<Defs>
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<ThingDef ParentName="TrapReleaseBase">
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<defName>Arachnae_Trap_ReleaseRandom</defName>
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<label>阿拉克涅酸爆茧</label>
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<description>一种阿拉克涅休眠茧,内藏有休眠中的阿拉克涅虫族。如果靠太近则会唤醒其中的虫族。</description>
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<thingClass>ArachnaeSwarm.Building_TrapReleaseRandom</thingClass>
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<!-- 基础外观和物理属性 -->
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<size>(1,1)</size>
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<altitudeLayer>Building</altitudeLayer>
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<passability>PassThroughOnly</passability>
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<selectable>true</selectable>
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<fillPercent>0.20</fillPercent>
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<leaveResourcesWhenKilled>false</leaveResourcesWhenKilled>
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<rotatable>false</rotatable>
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<tickerType>Normal</tickerType>
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<repairEffect>EatVegetarian</repairEffect>
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<filthLeaving>Filth_Slime</filthLeaving>
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<category>Buildings</category>
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<costList>
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<Steel>20</Steel>
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</costList>
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<statBases>
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<MaxHitPoints>10</MaxHitPoints>
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<Mass>4</Mass>
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<Flammability>1.0</Flammability>
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<MarketValue>50</MarketValue>
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</statBases>
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<graphicData>
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<texPath>ArachnaeSwarm/Building/ARA_Tumor</texPath>
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<graphicClass>Graphic_Single</graphicClass>
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<drawSize>1.2</drawSize>
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<shadowData>
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<volume>(0.3, 0.6, 0.3)</volume>
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<offset>(0,0,-0.1)</offset>
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</shadowData>
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</graphicData>
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<!-- XML-assignable fields from Building_TrapReleaseRandom -->
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<countToSpawn>3</countToSpawn>
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<pawnKinds>
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<li>ArachnaeBase_Race_Acidling</li>
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<li>ArachnaeBase_Race_Acid</li>
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</pawnKinds>
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<!-- 组件:发光、生命周期、延迟地面生成(与风格示例对应) -->
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<comps>
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<li Class="CompProperties_Glower">
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<glowRadius>3</glowRadius>
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<glowColor>(220,210,171,0)</glowColor>
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</li>
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</comps>
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</ThingDef>
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</Defs>
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@@ -22,4 +22,8 @@
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<ARA_TipString_ControlledDrones>控制的虫族:</ARA_TipString_ControlledDrones>
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<ARA_TipString_NoDronesBound>尚未绑定任何虫族。</ARA_TipString_NoDronesBound>
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<!-- Trap messages -->
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<MessageTrapSprung>{TRAP} 被 {PAWN} 触发!</MessageTrapSprung>
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<MessageTrapSprung_NoInstigator>{TRAP} 被触发!</MessageTrapSprung_NoInstigator>
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</LanguageData>
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