This commit is contained in:
Tourswen
2025-12-19 23:55:13 +08:00
parent 2825ef4e97
commit 60408e3224
49 changed files with 993 additions and 118 deletions

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@@ -1547,7 +1547,7 @@
</makeImmuneTo> </makeImmuneTo>
<statFactors> <statFactors>
<StaggerDurationFactor>0</StaggerDurationFactor> <StaggerDurationFactor>0</StaggerDurationFactor>
<!-- <Flammability>0</Flammability> --> <Flammability>0</Flammability>
<MeleeHitChance>25</MeleeHitChance> <MeleeHitChance>25</MeleeHitChance>
<IncomingDamageFactor>0.25</IncomingDamageFactor> <IncomingDamageFactor>0.25</IncomingDamageFactor>
</statFactors> </statFactors>

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@@ -585,10 +585,11 @@
</lifeStages> </lifeStages>
</PawnKindDef> </PawnKindDef>
<PawnKindDef ParentName="AnimalKindBase"> <PawnKindDef ParentName="ARA_InsectKindBase">
<defName>ArachnaeBeast_Race_Slayer</defName> <defName>ArachnaeBeast_Race_Slayer</defName>
<label>阿拉克涅暴屠种</label> <label>阿拉克涅暴屠种</label>
<race>ArachnaeBeast_Race_Slayer</race> <race>ArachnaeBeast_Race_Slayer</race>
<defaultFactionType>PlayerColony</defaultFactionType>
<forceDeathOnDowned>false</forceDeathOnDowned> <forceDeathOnDowned>false</forceDeathOnDowned>
<forceNoDeathNotification>false</forceNoDeathNotification> <forceNoDeathNotification>false</forceNoDeathNotification>
<immuneToGameConditionEffects>true</immuneToGameConditionEffects> <immuneToGameConditionEffects>true</immuneToGameConditionEffects>
@@ -598,7 +599,7 @@
<li> <li>
<bodyGraphicData> <bodyGraphicData>
<texPath>ArachnaeSwarm/Things/ARA_Slayer/Bodies/Naked_Thin</texPath> <texPath>ArachnaeSwarm/Things/ARA_Slayer/Bodies/Naked_Thin</texPath>
<drawSize>6.5</drawSize> <drawSize>5.5</drawSize>
<shadowData> <shadowData>
<volume>(0.4, 0.5, 0.37)</volume> <volume>(0.4, 0.5, 0.37)</volume>
<offset>(0,0,-0.15)</offset> <offset>(0,0,-0.15)</offset>

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@@ -49,7 +49,7 @@
<li Class="ScenPart_StartingThing_Defined"> <li Class="ScenPart_StartingThing_Defined">
<def>StartingThing_Defined</def> <def>StartingThing_Defined</def>
<thingDef>ARA_InteractiveEggSac_Start</thingDef> <thingDef>ARA_InteractiveEggSac_Start</thingDef>
<count>6</count> <count>5</count>
</li> </li>
<li Class="ScenPart_StartingThing_Defined"> <li Class="ScenPart_StartingThing_Defined">
<def>StartingThing_Defined</def> <def>StartingThing_Defined</def>

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@@ -11,7 +11,6 @@
<race> <race>
<body>ArachnaeSlayer_Body</body> <body>ArachnaeSlayer_Body</body>
<thinkTreeMain>ARA_Insect_Beast</thinkTreeMain> <thinkTreeMain>ARA_Insect_Beast</thinkTreeMain>
<thinkTreeConstant>ARA_Insect_Beast_Constant</thinkTreeConstant>
<!-- 身形大小 --> <!-- 身形大小 -->
<baseBodySize>10</baseBodySize> <baseBodySize>10</baseBodySize>
<!-- 基础血量,很高 --> <!-- 基础血量,很高 -->
@@ -46,8 +45,8 @@
<showGizmoOnNonPlayerControlled>true</showGizmoOnNonPlayerControlled> <showGizmoOnNonPlayerControlled>true</showGizmoOnNonPlayerControlled>
</li> </li>
<li Class="ArachnaeSwarm.CompProperties_PawnBodyWeapon"> <li Class="ArachnaeSwarm.CompProperties_PawnBodyWeapon">
<cleaveAngle>120</cleaveAngle> <cleaveAngle>60</cleaveAngle>
<cleaveRange>3</cleaveRange> <cleaveRange>2</cleaveRange>
<cleaveDamageFactor>1</cleaveDamageFactor> <cleaveDamageFactor>1</cleaveDamageFactor>
<damageDowned>false</damageDowned> <damageDowned>false</damageDowned>
<cleaveDamageDef>Cut</cleaveDamageDef> <cleaveDamageDef>Cut</cleaveDamageDef>

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@@ -150,7 +150,7 @@
<Nutrition>0.2</Nutrition> <Nutrition>0.2</Nutrition>
</statBases> </statBases>
<graphicData> <graphicData>
<texPath>ArachnaeSwarm/Plant/ARA_CreepPlant</texPath> <texPath>ArachnaeSwarm/Plant/ARA_Bacterium_Plant</texPath>
<graphicClass>Graphic_Single</graphicClass> <graphicClass>Graphic_Single</graphicClass>
</graphicData> </graphicData>
<selectable>true</selectable> <selectable>true</selectable>

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@@ -399,7 +399,7 @@
<ThingDef ParentName="BuildingNaturalBase"> <ThingDef ParentName="BuildingNaturalBase">
<defName>ARA_Equipment_Ootheca</defName> <defName>ARA_Equipment_Ootheca</defName>
<label>阿拉克涅茧</label> <label>阿拉克涅茧</label>
<description>如宝塔般的阿拉克涅活体结构,可以孵化出变态发育后的不完全个体——武装器官和织物,也就是虫群的武器和衣服,它需要由阿拉克涅幼虫种进入以启动孵化进程。一个宽敞、铺满阿拉克涅营养液的孵化间将是它最佳的放置场所。\n\n在孵化过程中阿拉克涅茧会不断吞噬附近的营养液需要指派有建造能力的虫族不断修复。</description> <description>如宝塔般的阿拉克涅活体结构,可以孵化出变态发育后的不完全个体——武装器官和织物,也就是虫群的武器和衣服,它需要由阿拉克涅幼虫种进入以启动孵化进程。一个宽敞、铺满阿拉克涅营养液的孵化间将是它最佳的放置场所。</description>
<statBases> <statBases>
<MarketValue>1000</MarketValue> <MarketValue>1000</MarketValue>
</statBases> </statBases>
@@ -422,7 +422,7 @@
<rotatable>false</rotatable> <rotatable>false</rotatable>
<tickerType>Normal</tickerType> <tickerType>Normal</tickerType>
<generateCommonality>0</generateCommonality> <generateCommonality>0</generateCommonality>
<tradeability>None</tradeability> <tradeability>None</tradeability>
<thingSetMakerTags Inherit="False" /> <thingSetMakerTags Inherit="False" />
<terrainAffordanceNeeded>ARA_Incubator_Nutrient_Solution</terrainAffordanceNeeded> <terrainAffordanceNeeded>ARA_Incubator_Nutrient_Solution</terrainAffordanceNeeded>
<!-- 交互设置 --> <!-- 交互设置 -->

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@@ -158,12 +158,12 @@
<li Class="ThinkNode_Subtree"> <li Class="ThinkNode_Subtree">
<treeDef>Downed</treeDef> <treeDef>Downed</treeDef>
</li> </li>
<!-- <li Class="ThinkNode_Subtree"> <li Class="ThinkNode_Subtree">
<treeDef>BurningResponse</treeDef> <treeDef>BurningResponse</treeDef>
</li> --> </li>
<!-- <li Class="ThinkNode_Subtree"> <li Class="ThinkNode_Subtree">
<treeDef>MentalStateCritical</treeDef> <treeDef>MentalStateCritical</treeDef>
</li> --> </li>
<!-- React to close melee threat --> <!-- React to close melee threat -->
<li Class="JobGiver_ReactToCloseMeleeThreat"/> <li Class="JobGiver_ReactToCloseMeleeThreat"/>
@@ -492,38 +492,6 @@
</subNodes> </subNodes>
</thinkRoot> </thinkRoot>
</ThinkTreeDef> </ThinkTreeDef>
<ThinkTreeDef>
<defName>ARA_Insect_Beast_Constant</defName>
<thinkRoot Class="ThinkNode_Priority">
<subNodes>
<!-- Despawned -->
<li Class="ThinkNode_Subtree">
<treeDef>Despawned</treeDef>
</li>
<li Class="ThinkNode_ConditionalCanDoConstantThinkTreeJobNow">
<subNodes>
<!-- Join auto joinable caravan -->
<li Class="ThinkNode_Subtree">
<treeDef>JoinAutoJoinableCaravan</treeDef>
</li>
</subNodes>
</li>
<!-- Board/leave gravship -->
<li Class="JobGiver_BoardOrLeaveGravship" />
<li Class="ThinkNode_ConditionalCanDoLordJobNow">
<subNodes>
<!-- Lord directives -->
<li Class="ThinkNode_Subtree">
<treeDef>LordDutyConstant</treeDef>
</li>
</subNodes>
</li>
</subNodes>
</thinkRoot>
</ThinkTreeDef>
<ThinkTreeDef> <ThinkTreeDef>
<defName>ARA_Insect_WithPlanting</defName> <defName>ARA_Insect_WithPlanting</defName>

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@@ -65,7 +65,7 @@
<canTargetMechs>true</canTargetMechs> <canTargetMechs>true</canTargetMechs>
<canTargetSelf>false</canTargetSelf> <canTargetSelf>false</canTargetSelf>
</targetParams> </targetParams>
<range>18</range> <range>36</range>
<warmupTime>1.5</warmupTime> <warmupTime>1.5</warmupTime>
</verbProperties> </verbProperties>
<comps> <comps>

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@@ -524,14 +524,6 @@ namespace ArachnaeSwarm
builder.Append(timeText); builder.Append(timeText);
builder.AppendLine(); builder.AppendLine();
builder.Append("ARA_EquipmentIncubator.Speed".Translate() + ": " + SpeedMultiplier.ToStringPercent()); builder.Append("ARA_EquipmentIncubator.Speed".Translate() + ": " + SpeedMultiplier.ToStringPercent());
// 显示营养液加成信息
if (currentNutrientCount > 0)
{
builder.AppendLine();
builder.Append("ARA_EquipmentIncubator.NutrientBonusActive".Translate() + ": " +
currentNutrientCount + " tiles (" + NutrientSpeedBonus.ToStringPercent() + ")");
}
} }
else if (assignedLarva != null) else if (assignedLarva != null)
{ {
@@ -675,18 +667,6 @@ namespace ArachnaeSwarm
{ {
builder.AppendLine("ARA_EquipmentIncubator.NoResearchRequired".Translate()); builder.AppendLine("ARA_EquipmentIncubator.NoResearchRequired".Translate());
} }
// 显示营养液建议
var costStat = DefDatabase<StatDef>.GetNamedSilentFail("ARA_IncubationCost");
if (costStat != null)
{
int recommendedCost = Mathf.RoundToInt(config.thingDef.GetStatValueAbstract(costStat, null));
if (recommendedCost > 0)
{
builder.AppendLine();
builder.AppendLine("ARA_EquipmentIncubator.RecommendedNutrientsForSpeed".Translate(recommendedCost));
}
}
} }
builder.AppendLine(); builder.AppendLine();

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