Merge branch '导弹'

# Conflicts:
#	1.6/1.6/Assemblies/ArachnaeSwarm.dll
This commit is contained in:
2025-09-22 21:52:21 +08:00
12 changed files with 1837 additions and 9 deletions

View File

@@ -0,0 +1,244 @@
<?xml version="1.0" encoding="utf-8" ?>
<Defs>
<ThingDef ParentName="BuildingBase">
<defName>CatastropheMissileSilo</defName>
<label>天灾导弹发射井</label>
<description>一个多功能导弹发射平台。它装备的武器系统既可以作为自动炮塔进行本地防御,也可以在操作员的指引下,将“天灾”级巡航导弹发射到全球任何一个角落。</description>
<thingClass>ArachnaeSwarm.Building_CatastropheMissileSilo</thingClass>
<drawerType>MapMeshAndRealTime</drawerType>
<graphicData>
<texPath>Things/Building/Security/TurretHeavy_Base</texPath>
<graphicClass>Graphic_Single</graphicClass>
<drawSize>(3, 3)</drawSize>
<drawOffset>(0,0,-0.1)</drawOffset>
<damageData>
<rect>(0.2,0.2,0.6,0.6)</rect>
</damageData>
<shadowData>
<volume>(1.5,0.35,1.4)</volume>
<offset>(0,0,-0.05)</offset>
</shadowData>
</graphicData>
<size>(2,2)</size>
<altitudeLayer>Building</altitudeLayer>
<passability>PassThroughOnly</passability>
<pathCost>50</pathCost>
<fillPercent>0.5</fillPercent>
<stealable>false</stealable>
<statBases>
<MaxHitPoints>500</MaxHitPoints>
<WorkToBuild>12000</WorkToBuild>
<Mass>800</Mass>
<Beauty>-20</Beauty>
</statBases>
<tickerType>Normal</tickerType>
<comps>
<li Class="CompProperties_Refuelable">
<fuelLabel>导弹</fuelLabel>
<fuelGizmoLabel>导弹</fuelGizmoLabel>
<outOfFuelMessage>缺少导弹</outOfFuelMessage>
<fuelFilter>
<thingDefs>
<li>ComponentSpacer</li>
</thingDefs>
</fuelFilter>
<fuelCapacity>10</fuelCapacity>
<initialFuelPercent>0</initialFuelPercent>
<autoRefuelPercent>1</autoRefuelPercent>
<showFuelGizmo>true</showFuelGizmo>
<consumeFuelOnlyWhenUsed>true</consumeFuelOnlyWhenUsed>
</li>
<li Class="CompProperties_Forbiddable"/>
<li Class="CompProperties_Breakdownable"/>
<li Class="ArachnaeSwarm.CompProperties_ForceTargetable" />
</comps>
<building>
<turretGunDef>CatastropheMissile_Weapon</turretGunDef>
<turretBurstCooldownTime>5.0</turretBurstCooldownTime>
<buildingTags>
<li>Artillery</li>
</buildingTags>
</building>
<designationCategory>ARA_Buildings</designationCategory>
<constructionSkillPrerequisite>8</constructionSkillPrerequisite>
<researchPrerequisites>
<li>ShipbuildingBasics</li>
</researchPrerequisites>
</ThingDef>
<ThingDef ParentName="BaseBullet">
<defName>Projectile_CatastropheMissile</defName>
<label>“天灾”巡航导弹</label>
<thingClass>ArachnaeSwarm.Projectile_CruiseMissile</thingClass>
<graphicData>
<graphicClass>Graphic_Single_AgeSecs</graphicClass>
<texPath>Things/Projectile/FleshmassSpitterProjectileSheet</texPath>
<drawSize>(3,3)</drawSize>
<shaderType>MoteGlow</shaderType>
</graphicData>
<projectile>
<useGraphicClass>True</useGraphicClass>
<shadowSize>1</shadowSize>
<damageDef>ARA_AcidBurn</damageDef>
<damageAmountBase>150</damageAmountBase>
<speed>80</speed>
<flyOverhead>true</flyOverhead>
<filth>Filth_SpentAcid</filth>
<filthCount>4</filthCount>
<explosionEffect>ARA_Shell_AcidSpitImpact</explosionEffect>
<explosionEffectLifetimeTicks>60</explosionEffectLifetimeTicks>
<doExplosionVFX>false</doExplosionVFX>
<explosionRadius>10.9</explosionRadius>
<soundExplode>MortarBomb_Explode</soundExplode>
</projectile>
<modExtensions>
<li Class="ArachnaeSwarm.CruiseMissileProperties">
<customDamageDef>ARA_AcidBurn</customDamageDef>
<customDamageAmount>150</customDamageAmount>
<customExplosionRadius>10.9</customExplosionRadius>
<customSoundExplode>MortarBomb_Explode</customSoundExplode>
<useSubExplosions>true</useSubExplosions>
<subExplosionCount>8</subExplosionCount>
<subExplosionRadius>2.9</subExplosionRadius>
<subExplosionDamage>50</subExplosionDamage>
<subExplosionSpread>15</subExplosionSpread>
<subDamageDef>ARA_AcidBurn</subDamageDef>
<subSoundExplode>MortarBomb_Explode</subSoundExplode>
<bezierArcHeightFactor>0.01</bezierArcHeightFactor>
<bezierMinArcHeight>1</bezierMinArcHeight>
<bezierMaxArcHeight>5</bezierMaxArcHeight>
<bezierHorizontalOffsetFactor>0.05</bezierHorizontalOffsetFactor>
<bezierSideOffsetFactor>0.05</bezierSideOffsetFactor>
<bezierRandomOffsetScale>1.5</bezierRandomOffsetScale>
</li>
</modExtensions>
<comps>
<li Class="CompProperties_ProjectileEffecter">
<effecterDef>Shell_AcidSpitStream</effecterDef>
</li>
<li Class="CompProperties_ProjectileEffecter">
<effecterDef>Shell_AcidSpitLaunched</effecterDef>
</li>
</comps>
</ThingDef>
<EffecterDef>
<defName>ARA_Shell_AcidSpitImpact</defName>
<children>
<li>
<subEffecterClass>SubEffecter_SprayerChance</subEffecterClass>
<fleckDef>Fleck_AcidSpitImpact</fleckDef>
<burstCount>1</burstCount>
<scale>5</scale>
<chancePerTick>1</chancePerTick>
<chancePeriodTicks>2</chancePeriodTicks>
<lifespanMaxTicks>8</lifespanMaxTicks>
<spawnLocType>OnSource</spawnLocType>
</li>
<li>
<subEffecterClass>SubEffecter_SprayerTriggered</subEffecterClass>
<fleckDef>Fleck_AcidSpitLaunchedMist</fleckDef>
<scale>20</scale>
<burstCount>3~6</burstCount>
<spawnLocType>OnSource</spawnLocType>
<absoluteAngle>false</absoluteAngle>
<angle>0~100</angle>
<positionRadius>1</positionRadius>
<speed>-1~1</speed>
<rotation>0</rotation>
</li>
<li>
<subEffecterClass>SubEffecter_SprayerTriggered</subEffecterClass>
<fleckDef>Fleck_AcidSpitLaunchedGlobFast</fleckDef>
<burstCount>6~10</burstCount>
<spawnLocType>OnSource</spawnLocType>
<absoluteAngle>false</absoluteAngle>
<positionRadius>.7</positionRadius>
<positionRadiusMin>.7</positionRadiusMin>
<fleckUsesAngleForVelocity>true</fleckUsesAngleForVelocity>
<rotateTowardsTargetCenter>true</rotateTowardsTargetCenter>
<angle>0~100</angle>
<scale>2.5</scale>
<speed>20~45</speed>
<rotation>0~360</rotation>
</li>
</children>
</EffecterDef>
<ThingDef ParentName="BaseBullet">
<defName>Projectile_CatastropheMissile_Fake</defName>
<label>“天灾”巡航导弹</label>
<thingClass>ArachnaeSwarm.Projectile_CruiseMissile</thingClass>
<graphicData>
<graphicClass>Graphic_Single_AgeSecs</graphicClass>
<texPath>Things/Projectile/FleshmassSpitterProjectileSheet</texPath>
<drawSize>(3,3)</drawSize>
<shaderType>MoteGlow</shaderType>
</graphicData>
<projectile>
<useGraphicClass>True</useGraphicClass>
<shadowSize>1</shadowSize>
<damageDef>ARA_AcidBurn</damageDef>
<damageAmountBase>0</damageAmountBase>
<speed>80</speed>
<flyOverhead>true</flyOverhead>
</projectile>
<modExtensions>
<li Class="ArachnaeSwarm.CruiseMissileProperties">
<isDummy>true</isDummy>
<useSubExplosions>false</useSubExplosions>
<bezierArcHeightFactor>0.01</bezierArcHeightFactor>
<bezierMinArcHeight>1</bezierMinArcHeight>
<bezierMaxArcHeight>5</bezierMaxArcHeight>
<bezierHorizontalOffsetFactor>0.05</bezierHorizontalOffsetFactor>
<bezierSideOffsetFactor>0.05</bezierSideOffsetFactor>
<bezierRandomOffsetScale>1.5</bezierRandomOffsetScale>
</li>
</modExtensions>
<comps>
<li Class="CompProperties_ProjectileEffecter">
<effecterDef>Shell_AcidSpitStream</effecterDef>
</li>
<li Class="CompProperties_ProjectileEffecter">
<effecterDef>Shell_AcidSpitLaunched</effecterDef>
</li>
</comps>
</ThingDef>
<ThingDef ParentName="BaseWeapon">
<defName>CatastropheMissile_Weapon</defName>
<label>天灾导弹武器系统</label>
<description>天灾导弹的发射系统。</description>
<techLevel>Spacer</techLevel>
<graphicData>
<texPath>Things/Building/Security/TurretMortar_Top</texPath>
<graphicClass>Graphic_Single</graphicClass>
</graphicData>
<statBases>
<RangedWeapon_Cooldown>5.0</RangedWeapon_Cooldown>
<Mass>50</Mass>
</statBases>
<verbs>
<li>
<verbClass>Verb_Shoot</verbClass>
<hasStandardCommand>true</hasStandardCommand>
<defaultProjectile>Projectile_CatastropheMissile</defaultProjectile>
<consumeFuelPerShot>1</consumeFuelPerShot>
<warmupTime>3.0</warmupTime>
<forcedMissRadius>1</forcedMissRadius>
<isMortar>true</isMortar>
<requireLineOfSight>false</requireLineOfSight>
<minRange>10.9</minRange>
<burstShotCount>1</burstShotCount>
<range>500</range>
<soundCast>Shot_Autocannon</soundCast>
<muzzleFlashScale>16</muzzleFlashScale>
<targetParams>
<canTargetLocations>true</canTargetLocations>
</targetParams>
</li>
</verbs>
</ThingDef>
</Defs>

View File

@@ -0,0 +1,13 @@
<?xml version="1.0" encoding="utf-8" ?>
<Defs>
<WorldObjectDef>
<defName>CatastropheMissile_Flying</defName>
<label>巡航导弹</label>
<worldObjectClass>ArachnaeSwarm.WorldObject_CatastropheMissile</worldObjectClass>
<texture>World/WorldObjects/Caravan</texture> <!-- Placeholder texture -->
<expandingIcon>true</expandingIcon>
<useDynamicDrawer>true</useDynamicDrawer>
</WorldObjectDef>
</Defs>

View File

@@ -0,0 +1,17 @@
<?xml version="1.0" encoding="utf-8" ?>
<LanguageData>
<CommandFireGlobal>发射远程打击</CommandFireGlobal>
<CommandFireGlobalDesc>选择一个世界地图上的目标进行远程打击。</CommandFireGlobalDesc>
<CommandFireLocal>发射本地打击</CommandFireLocal>
<CommandFireLocalDesc>手动命令炮塔攻击一个本地地图上的目标。</CommandFireLocalDesc>
<RemoteTargetSet>远程目标已设定:{0}</RemoteTargetSet>
<MessageTargetMustBeMap>远程打击的目标必须是一个已探索的地点。</MessageTargetMustBeMap>
<NoMissileToLaunch>没有可用的导弹。</NoMissileToLaunch>
<CommandClearAllTargets>取消所有目标</CommandClearAllTargets>
<CommandClearAllTargetsDesc>取消当前设定的所有本地和远程目标。</CommandClearAllTargetsDesc>
</LanguageData>

View File

@@ -1,9 +0,0 @@
<?xml version="1.0" encoding="utf-8" ?>
<LanguageData>
<!-- Commands & Messages -->
<CommandDeployWormholePortalB_Pilot>部署虫洞传送门</CommandDeployWormholePortalB_Pilot>
<CommandDeployWormholePortalB_PilotDesc>选择一名驾驶员来启动一个B端传送门。</CommandDeployWormholePortalB_PilotDesc>
<NoPilotAvailable>没有可用的驾驶员</NoPilotAvailable>
</LanguageData>