Merge branch '导弹'

# Conflicts:
#	1.6/1.6/Assemblies/ArachnaeSwarm.dll
This commit is contained in:
2025-09-22 21:52:21 +08:00
12 changed files with 1837 additions and 9 deletions

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@@ -209,6 +209,10 @@
<Compile Include="Building_ARANutrientDispenser.cs" />
<Compile Include="ARAFoodDispenserProperties.cs" />
<Compile Include="Patch_DispenserFoodSearch.cs" />
<Compile Include="Buildings\Building_CatastropheMissileSilo.cs" />
<Compile Include="World\WorldObject_CatastropheMissile.cs" />
<Compile Include="HarmonyPatches\Patch_ForceTargetable.cs" />
<Compile Include="Comps\CompForceTargetable.cs" />
</ItemGroup>
<ItemGroup>
<Compile Include="Wormhole\Building_WormholePortal_A.cs" />

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@@ -0,0 +1,217 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using UnityEngine;
using Verse;
using Verse.AI;
using Verse.Sound;
using RimWorld;
using RimWorld.Planet;
namespace ArachnaeSwarm
{
[StaticConstructorOnStartup]
public class Building_CatastropheMissileSilo : Building_TurretGun
{
public GlobalTargetInfo longTarget;
public static readonly Texture2D FireMissionTex = ContentFinder<Texture2D>.Get("UI/Commands/Attack", true);
public override void SpawnSetup(Map map, bool respawningAfterLoad)
{
base.SpawnSetup(map, respawningAfterLoad);
if (!respawningAfterLoad)
{
this.longTarget = GlobalTargetInfo.Invalid;
}
}
public override void ExposeData()
{
base.ExposeData();
Scribe_TargetInfo.Look(ref this.longTarget, "longTarget");
}
protected override void Tick()
{
// Base tick handles all local targeting, cooldowns, and fuel consumption via XML.
base.Tick();
// If a local target is active, prevent remote targeting.
if (this.forcedTarget.IsValid && this.longTarget.IsValid)
{
this.longTarget = GlobalTargetInfo.Invalid;
}
// If a remote target is set and the turret is ready, fire.
// The base.Tick() cooldown handling prevents this from running if a local shot was just fired.
if (this.longTarget.IsValid && this.burstCooldownTicksLeft <= 0 && base.Active && CanFireGlobal(out _))
{
this.FireMission(this.longTarget);
}
}
public override string GetInspectString()
{
StringBuilder sb = new StringBuilder(base.GetInspectString());
if (burstCooldownTicksLeft > 0)
{
if (sb.Length > 0) sb.AppendLine();
sb.Append("Cooldown".Translate() + ": " + this.burstCooldownTicksLeft.ToStringTicksToPeriod());
}
if (this.longTarget.IsValid)
{
if (sb.Length > 0) sb.AppendLine();
sb.Append("RemoteTargetSet".Translate(this.longTarget.Label));
}
return sb.ToString();
}
public override IEnumerable<Gizmo> GetGizmos()
{
foreach (var g in base.GetGizmos())
{
yield return g;
}
Command_Action fireGlobal = new Command_Action
{
defaultLabel = "CommandFireGlobal".Translate(),
defaultDesc = "CommandFireGlobalDesc".Translate(),
icon = FireMissionTex,
action = new Action(StartChoosingDestination)
};
if (!CanFireGlobal(out string reason))
{
fireGlobal.Disable(reason);
}
if (this.forcedTarget.IsValid)
{
fireGlobal.Disable("LocalTargetForced".Translate());
}
yield return fireGlobal;
if (this.longTarget.IsValid)
{
Command_Action clearRemote = new Command_Action
{
defaultLabel = "CommandClearRemoteTarget".Translate(),
defaultDesc = "CommandClearRemoteTargetDesc".Translate(),
icon = ContentFinder<Texture2D>.Get("UI/Designators/Cancel"),
action = () =>
{
this.longTarget = GlobalTargetInfo.Invalid;
}
};
yield return clearRemote;
}
}
public void FireMission(GlobalTargetInfo target)
{
if (!CanFireGlobal(out _)) return;
WorldObject_CatastropheMissile missile = (WorldObject_CatastropheMissile)WorldObjectMaker.MakeWorldObject(
DefDatabase<WorldObjectDef>.GetNamed("CatastropheMissile_Flying")
);
missile.Tile = this.Map.Tile;
missile.destinationTile = target.Tile;
missile.destinationCell = target.Cell;
missile.Projectile = DefDatabase<ThingDef>.GetNamed("Projectile_CatastropheMissile");
Find.WorldObjects.Add(missile);
Vector3 shellDirection = Vector3.forward.RotatedBy(this.top.CurRotation);
IntVec3 outcell = (this.DrawPos + shellDirection * 500f).ToIntVec3();
Projectile_CruiseMissile dummy = (Projectile_CruiseMissile)GenSpawn.Spawn(DefDatabase<ThingDef>.GetNamed("Projectile_CatastropheMissile_Fake"), this.Position, this.Map);
dummy?.Launch(this, this.DrawPos, new LocalTargetInfo(outcell), new LocalTargetInfo(outcell), ProjectileHitFlags.None);
var refuelableComp = this.TryGetComp<CompRefuelable>();
if(refuelableComp != null)
{
refuelableComp.ConsumeFuel(1);
}
SoundDef.Named("RocketLaunch").PlayOneShot(new TargetInfo(this.Position, this.Map));
this.BurstComplete();
}
private bool CanFireGlobal(out string reason)
{
var refuelableComp = this.TryGetComp<CompRefuelable>();
if (refuelableComp != null && !refuelableComp.HasFuel)
{
reason = "NoFuel".Translate().CapitalizeFirst();
return false;
}
reason = "";
return true;
}
private void StartChoosingDestination()
{
CameraJumper.TryJump(CameraJumper.GetWorldTarget(this), CameraJumper.MovementMode.Pan);
Find.WorldSelector.ClearSelection();
Find.WorldTargeter.BeginTargeting(
new Func<GlobalTargetInfo, bool>(this.ChoseWorldTarget),
true,
FireMissionTex,
true,
() => GenDraw.DrawWorldRadiusRing(this.Map.Tile, 99999),
null, null, null, true);
}
private bool ChoseWorldTarget(GlobalTargetInfo target)
{
if (!target.IsValid)
{
Messages.Message("MessageTargetInvalid".Translate(), MessageTypeDefOf.RejectInput, true);
return false;
}
if (target.Tile == this.Map.Tile)
{
Messages.Message("Cannot target own map for global strike.", MessageTypeDefOf.RejectInput, true);
return false;
}
if (target.WorldObject is MapParent mapParent && mapParent.HasMap)
{
var originalMap = this.Map;
Action onFinished = () => {
if (Current.Game.CurrentMap != originalMap) Current.Game.CurrentMap = originalMap;
};
Current.Game.CurrentMap = mapParent.Map;
Find.Targeter.BeginTargeting(new TargetingParameters
{
canTargetLocations = true,
canTargetPawns = true,
canTargetBuildings = true
},
(LocalTargetInfo localTarget) =>
{
if (localTarget.HasThing)
{
this.longTarget = new GlobalTargetInfo(localTarget.Thing);
}
else
{
this.longTarget = new GlobalTargetInfo(localTarget.Cell, mapParent.Map);
}
this.forcedTarget = LocalTargetInfo.Invalid;
},
null, onFinished, FireMissionTex, true);
return true;
}
else
{
Messages.Message("MessageTargetMustBeMap".Translate(), MessageTypeDefOf.RejectInput, true);
return false;
}
}
}
}

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@@ -0,0 +1,18 @@
using Verse;
namespace ArachnaeSwarm
{
public class CompProperties_ForceTargetable : CompProperties
{
public CompProperties_ForceTargetable()
{
this.compClass = typeof(CompForceTargetable);
}
}
public class CompForceTargetable : ThingComp
{
// This component doesn't need any specific logic.
// Its mere presence on a turret is checked by the Harmony patch.
}
}

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@@ -0,0 +1,23 @@
using HarmonyLib;
using Verse;
using RimWorld;
namespace ArachnaeSwarm
{
[HarmonyPatch(typeof(Building_TurretGun), "get_CanSetForcedTarget")]
public static class Patch_Building_TurretGun_CanSetForcedTarget
{
public static void Postfix(Building_TurretGun __instance, ref bool __result)
{
if (__result)
{
return;
}
if (__instance.GetComp<CompForceTargetable>() != null && __instance.Faction == Faction.OfPlayer)
{
__result = true;
}
}
}
}

View File

@@ -8,6 +8,7 @@ namespace ArachnaeSwarm
{
public class CruiseMissileProperties : DefModExtension
{
public bool isDummy = false;
public DamageDef customDamageDef;
public int customDamageAmount = 5;
public float customExplosionRadius = 1.1f;
@@ -38,11 +39,19 @@ namespace ArachnaeSwarm
private Vector3 Randdd;
private Vector3 position2;
public Vector3 ExPos;
public bool isDummy = false;
public override void ExposeData()
{
base.ExposeData();
Scribe_Values.Look(ref isDummy, "isDummy", false);
}
public override void SpawnSetup(Map map, bool respawningAfterLoad)
{
base.SpawnSetup(map, respawningAfterLoad);
settings = def.GetModExtension<CruiseMissileProperties>() ?? new CruiseMissileProperties();
this.isDummy = settings.isDummy;
}
private void RandFactor()
@@ -113,6 +122,11 @@ namespace ArachnaeSwarm
var map = base.Map;
base.Impact(hitThing, blockedByShield);
if (isDummy)
{
return;
}
DoExplosion(
base.Position,
map,

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@@ -0,0 +1,76 @@
using RimWorld.Planet;
using UnityEngine;
using Verse;
using RimWorld;
namespace ArachnaeSwarm
{
public class WorldObject_CatastropheMissile : WorldObject
{
public int destinationTile = -1;
public IntVec3 destinationCell = IntVec3.Invalid;
public ThingDef Projectile;
private int initialTile = -1;
private float traveledPct;
private const float TravelSpeed = 0.0002f;
public override void ExposeData()
{
base.ExposeData();
Scribe_Values.Look(ref destinationTile, "destinationTile", 0);
Scribe_Values.Look(ref destinationCell, "destinationCell");
Scribe_Defs.Look(ref Projectile, "Projectile");
Scribe_Values.Look(ref initialTile, "initialTile", 0);
Scribe_Values.Look(ref traveledPct, "traveledPct", 0f);
}
public override void PostAdd()
{
base.PostAdd();
this.initialTile = this.Tile;
}
private Vector3 StartPos => Find.WorldGrid.GetTileCenter(this.initialTile);
private Vector3 EndPos => Find.WorldGrid.GetTileCenter(this.destinationTile);
public override Vector3 DrawPos => Vector3.Slerp(StartPos, EndPos, traveledPct);
protected override void Tick()
{
base.Tick();
float distance = GenMath.SphericalDistance(StartPos.normalized, EndPos.normalized);
if(distance > 0)
{
traveledPct += TravelSpeed / distance;
}
else
{
traveledPct = 1;
}
if (traveledPct >= 1f)
{
Arrived();
}
}
private void Arrived()
{
Map targetMap = Current.Game.FindMap(this.destinationTile);
if (targetMap != null)
{
// Find a random entry point at the north edge of the target map
IntVec3 entryCell = CellFinder.RandomEdgeCell(Rot4.North, targetMap);
// Spawn the final projectile (the cruise missile) at the entry point
Projectile_CruiseMissile missile = (Projectile_CruiseMissile)GenSpawn.Spawn(this.Projectile, entryCell, targetMap, WipeMode.Vanish);
// Launch it from the entry point towards the final destination cell
missile.Launch(null, entryCell.ToVector3Shifted(), new LocalTargetInfo(this.destinationCell), new LocalTargetInfo(this.destinationCell), ProjectileHitFlags.IntendedTarget);
}
Find.WorldObjects.Remove(this);
}
}
}