This commit is contained in:
2025-09-22 12:35:38 +08:00
parent 59857fda42
commit 6e40cbb817
5 changed files with 199 additions and 0 deletions

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@@ -154,6 +154,7 @@
<Compile Include="Hediffs\WULA_HediffDamgeShield\DRMDamageShield.cs" />
<Compile Include="Hediffs\WULA_HediffDamgeShield\Hediff_DamageShield.cs" />
<Compile Include="MainHarmony.cs" />
<Compile Include="CompAndPatch_GiveHediffOnShot.cs" />
<Compile Include="Pawn_Comps\ARA_AutoMechCarrier\CompAutoMechCarrier.cs" />
<Compile Include="Pawn_Comps\ARA_AutoMechCarrier\CompProperties_AutoMechCarrier.cs" />
<Compile Include="Pawn_Comps\ARA_AutoMechCarrier\PawnProductionEntry.cs" />

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@@ -0,0 +1,75 @@
using HarmonyLib;
using RimWorld;
using Verse;
namespace ArachnaeSwarm
{
// 1. 定义CompProperties来存储我们的数据
public class CompProperties_GiveHediffOnShot : CompProperties
{
public HediffDef hediffDef;
public float severityToAdd = 0.1f;
public CompProperties_GiveHediffOnShot()
{
compClass = typeof(CompGiveHediffOnShot);
}
}
// 2. 创建一个简单的Comp来挂载到武器上它只负责持有数据
public class CompGiveHediffOnShot : ThingComp
{
public CompProperties_GiveHediffOnShot Props => (CompProperties_GiveHediffOnShot)props;
}
// 3. 创建Harmony补丁
// 补丁目标为 Verb_Shoot.TryCastShot。这是所有射击动作的通用入口。
[HarmonyPatch(typeof(Verb_Shoot), "TryCastShot")]
public static class Patch_Verb_Shoot_TryCastShot
{
// 使用[HarmonyPostfix]特性来创建一个在原方法执行后运行的补丁
// 添加一个bool类型的返回值`__result`,它代表了原方法的返回值
public static void Postfix(Verb_Shoot __instance, bool __result)
{
// __result 是原方法 TryCastShot 的返回值。
// 如果 __result 为 false意味着射击动作因某些原因如目标无效、没有弹药失败了我们就不应该添加Hediff。
if (!__result)
{
return;
}
// __instance是原方法的实例对象也就是那个Verb_Shoot
// 检查这个Verb是否来源于一个装备武器
if (__instance.EquipmentSource == null || __instance.CasterPawn == null)
{
return;
}
// 尝试从武器上获取我们自定义的Comp
CompGiveHediffOnShot comp = __instance.EquipmentSource.GetComp<CompGiveHediffOnShot>();
if (comp == null)
{
return;
}
// 检查XML中是否配置了hediffDef
if (comp.Props.hediffDef == null)
{
Log.ErrorOnce($"[ArachnaeSwarm] CompGiveHediffOnShot on {__instance.EquipmentSource.def.defName} has null hediffDef.", __instance.EquipmentSource.def.GetHashCode());
return;
}
// 为射击者CasterPawn添加或增加Hediff的严重性
Hediff hediff = __instance.CasterPawn.health.GetOrAddHediff(comp.Props.hediffDef);
hediff.Severity += comp.Props.severityToAdd;
// 检查Hediff是否带有HediffComp_Disappears组件
HediffComp_Disappears disappearsComp = hediff.TryGetComp<HediffComp_Disappears>();
if (disappearsComp != null)
{
// 如果有,则调用正确的方法重置它的消失计时器
disappearsComp.ResetElapsedTicks();
}
}
}
}