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@@ -196,4 +196,61 @@
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<li Class="HediffCompProperties_DisappearsOnDeath"/>
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</comps>
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</HediffDef>
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<HediffDef>
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<defName>ARA_ChainReload</defName>
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<label>链式装填</label>
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<description>使用的武器拥有链式装填能力, 装填速度将随每次射击后提升。</description>
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<defaultLabelColor>(0.52, 1, 0.95)</defaultLabelColor>
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<hediffClass>HediffWithComps</hediffClass>
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<comps>
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<li Class="HediffCompProperties_DisappearsOnDeath" />
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<li Class="HediffCompProperties_Disappears">
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<disappearsAfterTicks>1800</disappearsAfterTicks> <!-- 30 seconds -->
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<showRemainingTime>true</showRemainingTime>
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</li>
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</comps>
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<stages>
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<li>
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<label>等级1/5</label>
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<becomeVisible>true</becomeVisible>
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<statFactors>
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<AimingDelayFactor>0.9</AimingDelayFactor>
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<RangedCooldownFactor>0.9</RangedCooldownFactor>
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</statFactors>
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</li>
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<li>
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<label>等级2/5</label>
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<minSeverity>4</minSeverity>
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<statFactors>
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<AimingDelayFactor>0.8</AimingDelayFactor>
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<RangedCooldownFactor>0.8</RangedCooldownFactor>
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</statFactors>
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</li>
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<li>
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<label>等级3/5</label>
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<minSeverity>8</minSeverity>
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<statFactors>
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<AimingDelayFactor>0.65</AimingDelayFactor>
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<RangedCooldownFactor>0.65</RangedCooldownFactor>
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</statFactors>
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</li>
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<li>
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<label>等级4/5</label>
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<minSeverity>12</minSeverity>
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<statFactors>
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<AimingDelayFactor>0.45</AimingDelayFactor>
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<RangedCooldownFactor>0.45</RangedCooldownFactor>
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</statFactors>
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</li>
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<li>
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<label>等级5/5</label>
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<minSeverity>16</minSeverity>
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<statFactors>
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<AimingDelayFactor>0.25</AimingDelayFactor>
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<RangedCooldownFactor>0.25</RangedCooldownFactor>
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</statFactors>
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</li>
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</stages>
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</HediffDef>
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</Defs>
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66
1.6/1.6/Defs/Thing_Misc/Weapons/ARA_Weapon_new.xml
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66
1.6/1.6/Defs/Thing_Misc/Weapons/ARA_Weapon_new.xml
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@@ -0,0 +1,66 @@
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<?xml version="1.0" encoding="utf-8" ?>
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<Defs>
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<!-- spawn -->
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<ThingDef ParentName="BaseHumanMakeableGun">
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<defName>ARA_RW_Basic_SniperCannon_Gun</defName>
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<label>武装器官"链式棘刺"</label>
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<description>阿拉克涅虫群的生物武器</description>
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<tickerType>Normal</tickerType>
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<techLevel>Animal</techLevel>
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<descriptionHyperlinks>
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<ThingDef>ARA_Cocoon_Weapon_1Stage</ThingDef>
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</descriptionHyperlinks>
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<graphicData>
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<texPath>ArachnaeSwarm/Weapon/ARA_RW_Basic_Acid_Bladder_Gun</texPath>
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<graphicClass>Graphic_Single</graphicClass>
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<drawSize>1.2</drawSize>
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</graphicData>
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<soundInteract>SpitterSpawn</soundInteract>
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<recipeMaker>
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<recipeUsers Inherit="False" />
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<researchPrerequisite>ARA_Technology_6SPV</researchPrerequisite>
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<unfinishedThingDef>UnfinishedWeapon</unfinishedThingDef>
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</recipeMaker>
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<statBases>
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<WorkToMake>1300</WorkToMake>
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<!-- <MarketValue>370</MarketValue> -->
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<Mass>3.5</Mass>
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<AccuracyTouch>0.22</AccuracyTouch>
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<AccuracyShort>0.33</AccuracyShort>
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<AccuracyMedium>0.44</AccuracyMedium>
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<AccuracyLong>0.95</AccuracyLong>
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<RangedWeapon_Cooldown>3.2</RangedWeapon_Cooldown>
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</statBases>
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<verbs>
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<li>
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<verbClass>Verb_Shoot</verbClass>
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<hasStandardCommand>true</hasStandardCommand>
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<defaultProjectile>Bullet_TurretSniper</defaultProjectile>
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<warmupTime>3.5</warmupTime>
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<minRange>5.9</minRange>
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<range>45.9</range>
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<burstShotCount>1</burstShotCount>
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<soundCast>Shot_TurretSniper</soundCast>
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<soundCastTail>GunTail_Heavy</soundCastTail>
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<muzzleFlashScale>18</muzzleFlashScale>
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</li>
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</verbs>
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<costList Inherit="False">
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<ARA_Carapace>50</ARA_Carapace>
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</costList>
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<weaponTags>
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<li>ARA_Armed_Organ</li>
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<li>ARA_Armed_Organ_Ranged</li>
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<li>ARA_Armed_Organ_T1</li>
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</weaponTags>
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<thingSetMakerTags>
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<li>RewardStandardQualitySuper</li>
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</thingSetMakerTags>
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<comps>
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<li Class="ArachnaeSwarm.CompProperties_GiveHediffOnShot">
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<hediffDef>ARA_ChainReload</hediffDef>
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<severityToAdd>0.5</severityToAdd>
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</li>
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</comps>
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</ThingDef>
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</Defs>
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@@ -154,6 +154,7 @@
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<Compile Include="Hediffs\WULA_HediffDamgeShield\DRMDamageShield.cs" />
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<Compile Include="Hediffs\WULA_HediffDamgeShield\Hediff_DamageShield.cs" />
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<Compile Include="MainHarmony.cs" />
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<Compile Include="CompAndPatch_GiveHediffOnShot.cs" />
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<Compile Include="Pawn_Comps\ARA_AutoMechCarrier\CompAutoMechCarrier.cs" />
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<Compile Include="Pawn_Comps\ARA_AutoMechCarrier\CompProperties_AutoMechCarrier.cs" />
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<Compile Include="Pawn_Comps\ARA_AutoMechCarrier\PawnProductionEntry.cs" />
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75
Source/ArachnaeSwarm/CompAndPatch_GiveHediffOnShot.cs
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75
Source/ArachnaeSwarm/CompAndPatch_GiveHediffOnShot.cs
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using HarmonyLib;
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using RimWorld;
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using Verse;
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namespace ArachnaeSwarm
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{
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// 1. 定义CompProperties来存储我们的数据
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public class CompProperties_GiveHediffOnShot : CompProperties
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{
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public HediffDef hediffDef;
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public float severityToAdd = 0.1f;
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public CompProperties_GiveHediffOnShot()
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{
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compClass = typeof(CompGiveHediffOnShot);
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}
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}
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// 2. 创建一个简单的Comp来挂载到武器上,它只负责持有数据
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public class CompGiveHediffOnShot : ThingComp
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{
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public CompProperties_GiveHediffOnShot Props => (CompProperties_GiveHediffOnShot)props;
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}
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// 3. 创建Harmony补丁
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// 补丁目标为 Verb_Shoot.TryCastShot。这是所有射击动作的通用入口。
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[HarmonyPatch(typeof(Verb_Shoot), "TryCastShot")]
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public static class Patch_Verb_Shoot_TryCastShot
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{
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// 使用[HarmonyPostfix]特性来创建一个在原方法执行后运行的补丁
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// 添加一个bool类型的返回值`__result`,它代表了原方法的返回值
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public static void Postfix(Verb_Shoot __instance, bool __result)
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{
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// __result 是原方法 TryCastShot 的返回值。
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// 如果 __result 为 false,意味着射击动作因某些原因(如目标无效、没有弹药)失败了,我们就不应该添加Hediff。
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if (!__result)
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{
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return;
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}
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// __instance是原方法的实例对象,也就是那个Verb_Shoot
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// 检查这个Verb是否来源于一个装备(武器)
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if (__instance.EquipmentSource == null || __instance.CasterPawn == null)
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{
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return;
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}
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// 尝试从武器上获取我们自定义的Comp
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CompGiveHediffOnShot comp = __instance.EquipmentSource.GetComp<CompGiveHediffOnShot>();
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if (comp == null)
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{
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return;
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}
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// 检查XML中是否配置了hediffDef
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if (comp.Props.hediffDef == null)
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{
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Log.ErrorOnce($"[ArachnaeSwarm] CompGiveHediffOnShot on {__instance.EquipmentSource.def.defName} has null hediffDef.", __instance.EquipmentSource.def.GetHashCode());
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return;
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}
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// 为射击者(CasterPawn)添加或增加Hediff的严重性
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Hediff hediff = __instance.CasterPawn.health.GetOrAddHediff(comp.Props.hediffDef);
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hediff.Severity += comp.Props.severityToAdd;
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// 检查Hediff是否带有HediffComp_Disappears组件
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HediffComp_Disappears disappearsComp = hediff.TryGetComp<HediffComp_Disappears>();
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if (disappearsComp != null)
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{
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// 如果有,则调用正确的方法重置它的消失计时器
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disappearsComp.ResetElapsedTicks();
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}
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}
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}
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}
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