This commit is contained in:
2025-09-10 12:22:03 +08:00
parent 5ed1b3ec62
commit 6fe5db0b4f
2 changed files with 24 additions and 13 deletions

View File

@@ -195,6 +195,17 @@
<bioferriteAmountOnDeath>0</bioferriteAmountOnDeath> <bioferriteAmountOnDeath>0</bioferriteAmountOnDeath>
</li> </li>
</comps> </comps>
<renderNodeProperties>
<li>
<debugLabel>ARA_Swarm_claws</debugLabel>
<workerClass>PawnRenderNodeWorker_AttachmentBody</workerClass>
<texPaths>
<li>ArachnaeSwarm/Things/ARA_HiveNode/Addons/ArachnaeNode_Race_Addons_Fighter_Claw</li>
</texPaths>
<baseLayer>60</baseLayer>
<texSeed>1</texSeed>
</li>
</renderNodeProperties>
</HediffDef> </HediffDef>
<!-- ====================================================================== --> <!-- ====================================================================== -->

View File

@@ -62,7 +62,7 @@
<tools> <tools>
<li> <li>
<label>teeth</label> <label>撕咬</label>
<capacities> <capacities>
<li>ARA_MimicNematodeShamblerBite</li> <li>ARA_MimicNematodeShamblerBite</li>
</capacities> </capacities>
@@ -74,27 +74,27 @@
<soundMeleeMiss>Pawn_Melee_HumanBite_Miss</soundMeleeMiss> <soundMeleeMiss>Pawn_Melee_HumanBite_Miss</soundMeleeMiss>
</li> </li>
<li> <li>
<label>left hand</label> <label>巨镰</label>
<labelNoLocation>hand</labelNoLocation>
<capacities> <capacities>
<li>Scratch</li> <li>Cut</li>
</capacities> </capacities>
<power>7.0</power> <power>15</power>
<cooldownTime>2</cooldownTime> <cooldownTime>2.5</cooldownTime>
<linkedBodyPartsGroup>LeftHand</linkedBodyPartsGroup> <linkedBodyPartsGroup>LeftHand</linkedBodyPartsGroup>
<chanceFactor>1.5</chanceFactor> <!-- <ensureLinkedBodyPartsGroupAlwaysUsable>true</ensureLinkedBodyPartsGroupAlwaysUsable> -->
<chanceFactor>0.5</chanceFactor>
<alwaysTreatAsWeapon>true</alwaysTreatAsWeapon> <alwaysTreatAsWeapon>true</alwaysTreatAsWeapon>
</li> </li>
<li> <li>
<label>right hand</label> <label>巨镰</label>
<labelNoLocation>hand</labelNoLocation>
<capacities> <capacities>
<li>Scratch</li> <li>Cut</li>
</capacities> </capacities>
<power>7.0</power> <power>15</power>
<cooldownTime>2</cooldownTime> <cooldownTime>2.5</cooldownTime>
<linkedBodyPartsGroup>RightHand</linkedBodyPartsGroup> <linkedBodyPartsGroup>RightHand</linkedBodyPartsGroup>
<chanceFactor>1.5</chanceFactor> <!-- <ensureLinkedBodyPartsGroupAlwaysUsable>true</ensureLinkedBodyPartsGroupAlwaysUsable> -->
<chanceFactor>0.5</chanceFactor>
<alwaysTreatAsWeapon>true</alwaysTreatAsWeapon> <alwaysTreatAsWeapon>true</alwaysTreatAsWeapon>
</li> </li>
</tools> </tools>