This commit is contained in:
2025-10-15 17:37:42 +08:00
20 changed files with 818 additions and 118 deletions

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@@ -17,7 +17,7 @@
</li>
<li>
<tick>240</tick>
<angle>3</angle>
<angle>2</angle>
</li>
<li>
<tick>540</tick>
@@ -25,7 +25,7 @@
</li>
<li>
<tick>780</tick>
<angle>-3</angle>
<angle>-2</angle>
</li>
<li>
<tick>1080</tick>

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@@ -0,0 +1,165 @@
<?xml version="1.0" encoding="utf-8" ?>
<Defs>
<HediffDef>
<defName>ARA_Hediff_FrostCoverd_after</defName>
<label>霜冻覆盖</label>
<description>此人被一片冰霜之云所覆盖。</description>
<defaultLabelColor>(1, 1, 0.8)</defaultLabelColor>
<hediffClass>HediffWithComps</hediffClass>
<comps>
<li Class="HediffCompProperties_SeverityPerDay">
<severityPerDay>-4</severityPerDay>
</li>
<li Class="ArachnaeSwarm.HediffCompProperties_TimedExplosion">
<damageDef>ARA_Damage_Freeze</damageDef>
<soundDef>Explosion_Stun</soundDef>
<explosionRadius>3</explosionRadius>
<showRemainingTime>true</showRemainingTime>
<damageAmount>5</damageAmount>
<armorPenetration>0.10</armorPenetration>
<disappearsAfterTicks>60~120</disappearsAfterTicks>
<postExplosionSpawnThingDef>ARA_FrostGasCloud</postExplosionSpawnThingDef>
<postExplosionSpawnChance>1</postExplosionSpawnChance>
<postExplosionSpawnThingCount>1</postExplosionSpawnThingCount>
</li>
<li Class="HediffCompProperties_DisappearsOnDeath"/>
</comps>
<stages>
</stages>
</HediffDef>
<HediffDef>
<defName>ARA_CryoShock</defName>
<label>低温休克</label>
<description>此人正处于低温休克状态。</description>
<defaultLabelColor>(1, 1, 0.8)</defaultLabelColor>
<hediffClass>ArachnaeSwarm.HediffCurseFlame</hediffClass>
<comps>
<li Class="HediffCompProperties_SeverityPerDay">
<severityPerDay>-6</severityPerDay>
</li>
</comps>
<modExtensions>
<li Class="ArachnaeSwarm.CurseFlameModExt">
<damageDefName>Stun</damageDefName>
<damageRange>1~2</damageRange>
<damageIntervalTicks>80</damageIntervalTicks>
</li>
</modExtensions>
<injuryProps>
<painPerSeverity>0.02</painPerSeverity>
</injuryProps>
<stages>
<li>
<label>轻微</label>
<becomeVisible>true</becomeVisible>
</li>
<li>
<label>轻微</label>
<minSeverity>0.2</minSeverity>
<statOffsets>
<ComfyTemperatureMin>40</ComfyTemperatureMin>
</statOffsets>
<capMods>
<li>
<capacity>Consciousness</capacity>
<offset>-0.10</offset>
</li>
</capMods>
</li>
<li>
<label>中等</label>
<minSeverity>0.35</minSeverity>
<statOffsets>
<ComfyTemperatureMin>80</ComfyTemperatureMin>
</statOffsets>
<capMods>
<li>
<capacity>Consciousness</capacity>
<offset>-0.20</offset>
</li>
</capMods>
</li>
<li>
<label>严重</label>
<minSeverity>0.5</minSeverity>
<statOffsets>
<ComfyTemperatureMin>120</ComfyTemperatureMin>
</statOffsets>
<capMods>
<li>
<capacity>Consciousness</capacity>
<offset>-0.20</offset>
</li>
</capMods>
</li>
<li>
<label>极度</label>
<minSeverity>0.65</minSeverity>
<statOffsets>
<ComfyTemperatureMin>160</ComfyTemperatureMin>
</statOffsets>
<capMods>
<li>
<capacity>Consciousness</capacity>
<offset>-0.30</offset>
</li>
</capMods>
</li>
<li>
<label>完全</label>
<minSeverity>0.85</minSeverity>
<statOffsets>
<ComfyTemperatureMin>200</ComfyTemperatureMin>
</statOffsets>
<capMods>
<li>
<capacity>Consciousness</capacity>
<offset>-0.30</offset>
</li>
</capMods>
</li>
</stages>
</HediffDef>
<!-- 然后是冷冻伤害本身的定义 -->
<DamageDef Name="ARA_Damage_Freeze">
<defName>ARA_Damage_Freeze</defName>
<label>冷冻</label>
<workerClass>DamageWorker_Frostbite</workerClass> <!-- 使用原版的伤害工人 -->
<externalViolence>true</externalViolence>
<deathMessage>{0}的身体在极寒中化为了冰雕,随后碎裂四散。</deathMessage>
<hediff>Frostbite</hediff> <!-- 核心将伤害转化为这个Hediff的严重性 -->
<harmsHealth>false</harmsHealth> <!-- 核心!不造成常规生命值伤害 -->
<armorCategory>Heat</armorCategory> <!-- 可以被抗热/冷的护甲减免 -->
<overkillPctToDestroyPart>0</overkillPctToDestroyPart> <!-- 伤害足够时直接摧毁我们的C#代码会处理这个) -->
<defaultDamage>3</defaultDamage>
<defaultArmorPenetration>0</defaultArmorPenetration>
<buildingDamageFactorImpassable>0</buildingDamageFactorImpassable>
<buildingDamageFactorPassable>0</buildingDamageFactorPassable>
<explosionHeatEnergyPerCell>-15</explosionHeatEnergyPerCell>
<explosionCellFleck>ARA_BlastFrost</explosionCellFleck>
<explosionColorCenter>(0.52, 0.7, 0.95,0.5)</explosionColorCenter>
<explosionColorEdge>(0.52, 1, 0.95,0.5)</explosionColorEdge>
<soundExplosion>Explosion_Stun</soundExplosion>
</DamageDef>
<!-- 然后是冷冻伤害本身的定义 -->
<DamageDef ParentName="ARA_Damage_Freeze">
<defName>ARA_Damage_Freeze_ex</defName>
<additionalHediffs>
<li>
<hediff>ARA_CryoShock</hediff>
<severityPerDamageDealt>0.01</severityPerDamageDealt>
</li>
<li>
<hediff>ARA_Hediff_FrostCoverd_after</hediff>
<severityPerDamageDealt>0.01</severityPerDamageDealt>
<inverseStatScaling>true</inverseStatScaling>
<victimSeverityScalingByInvBodySize>true</victimSeverityScalingByInvBodySize>
</li>
</additionalHediffs>
</DamageDef>
</Defs>

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@@ -12,4 +12,16 @@
<shaderType>MoteGlow</shaderType> <!-- Use standard Mote shader -->
</graphicData>
</FleckDef>
<FleckDef ParentName="FleckBase">
<defName>ARA_BlastFrost</defName>
<graphicData>
<texPath>ArachnaeSwarm/Mote/BlastFrost</texPath>
<shaderType>TransparentPostLight</shaderType>
<renderInstanced>true</renderInstanced>
</graphicData>
<altitudeLayer>MoteOverhead</altitudeLayer>
<solidTime>0</solidTime>
<fadeOutTime>0.2</fadeOutTime>
</FleckDef>
</Defs>

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@@ -14,7 +14,7 @@
<capMods>
<li>
<capacity>Moving</capacity>
<offset>-0.4</offset>
<offset>-0.5</offset>
</li>
</capMods>
</li>

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@@ -41,31 +41,86 @@
</ThingDef>
<!-- Gas : Thing -->
<ThingDef ParentName="ARA_BaseGas">
<defName>ARA_AcidGasCloud</defName>
<label>阿拉克涅酸雾</label>
<graphicData>
<texPath>Things/Gas/Puff</texPath>
<drawSize>2.6</drawSize>
<color>(0.56, 1, 0.03,0.5)</color>
</graphicData>
<gas>
<expireSeconds>
<min>30</min>
<max>50</max>
</expireSeconds>
<!--<blockTurretTracking>true</blockTurretTracking>
<ThingDef ParentName="ARA_BaseGas">
<defName>ARA_AcidGasCloud</defName>
<label>阿拉克涅酸雾</label>
<graphicData>
<texPath>Things/Gas/Puff</texPath>
<drawSize>2.6</drawSize>
<color>(0.56, 1, 0.03,0.5)</color>
</graphicData>
<gas>
<expireSeconds>
<min>30</min>
<max>50</max>
</expireSeconds>
<!--<blockTurretTracking>true</blockTurretTracking>
<accuracyPenalty>0.3</accuracyPenalty>-->
<rotationSpeed>20</rotationSpeed>
</gas>
<thingClass>ArachnaeSwarm.OPToxicGas</thingClass>
<modExtensions>
<li Class="ArachnaeSwarm.OPToxicDefs">
<OPToxicHediff>ARA_AcidCoverd</OPToxicHediff> <!-- Name of HediffDef to apply, change to own HediffDef -->
<OPToxicSeverity>0.1</OPToxicSeverity> <!-- Severity build up per Tick period -->
<OPSevUpTickPeriod>240</OPSevUpTickPeriod> <!-- No of game ticks per each build up, recommend >= 120 -->
</li>
</modExtensions>
</ThingDef>
<rotationSpeed>20</rotationSpeed>
</gas>
<thingClass>ArachnaeSwarm.OPToxicGas</thingClass>
<modExtensions>
<li Class="ArachnaeSwarm.OPToxicDefs">
<OPToxicHediff>ARA_AcidCoverd</OPToxicHediff> <!-- Name of HediffDef to apply, change to own HediffDef -->
<OPToxicSeverity>0.1</OPToxicSeverity> <!-- Severity build up per Tick period -->
<OPSevUpTickPeriod>240</OPSevUpTickPeriod> <!-- No of game ticks per each build up, recommend >= 120 -->
</li>
</modExtensions>
</ThingDef>
<!-- Gas : Thing -->
<ThingDef ParentName="ARA_BaseGas">
<defName>ARA_FrostGasCloud_Ex</defName>
<label>Frost cloud</label>
<graphicData>
<texPath>Things/Gas/Puff</texPath>
<drawSize>2.6</drawSize>
<color>(0.52, 1, 0.95,0.5)</color>
</graphicData>
<gas>
<expireSeconds>
<min>5</min>
<max>10</max>
</expireSeconds>
<!--<blockTurretTracking>true</blockTurretTracking>
<accuracyPenalty>0.3</accuracyPenalty>-->
<rotationSpeed>5</rotationSpeed>
</gas>
<thingClass>ArachnaeSwarm.OPToxicGas</thingClass>
<modExtensions>
<li Class="ArachnaeSwarm.OPToxicDefs">
<OPToxicHediff>ARA_Hediff_FrostCoverd_after</OPToxicHediff> <!-- Name of HediffDef to apply, change to own HediffDef -->
<OPToxicSeverity>0.1</OPToxicSeverity> <!-- Severity build up per Tick period -->
<OPSevUpTickPeriod>240</OPSevUpTickPeriod> <!-- No of game ticks per each build up, recommend >= 120 -->
</li>
</modExtensions>
</ThingDef>
<ThingDef ParentName="ARA_BaseGas">
<defName>ARA_FrostGasCloud</defName>
<label>Frost cloud</label>
<graphicData>
<texPath>Things/Gas/Puff</texPath>
<drawSize>2.6</drawSize>
<color>(0.52, 1, 0.95,0.5)</color>
</graphicData>
<gas>
<expireSeconds>
<min>5</min>
<max>10</max>
</expireSeconds>
<!--<blockTurretTracking>true</blockTurretTracking>
<accuracyPenalty>0.3</accuracyPenalty>-->
<rotationSpeed>5</rotationSpeed>
</gas>
<thingClass>ArachnaeSwarm.OPToxicGas</thingClass>
<modExtensions>
<li Class="ArachnaeSwarm.OPToxicDefs">
<OPToxicHediff>ARA_CryoShock</OPToxicHediff> <!-- Name of HediffDef to apply, change to own HediffDef -->
<OPToxicSeverity>0.1</OPToxicSeverity> <!-- Severity build up per Tick period -->
<OPSevUpTickPeriod>240</OPSevUpTickPeriod> <!-- No of game ticks per each build up, recommend >= 120 -->
</li>
</modExtensions>
</ThingDef>
</Defs>

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@@ -37,13 +37,13 @@
<apparelDef>ARA_SpiderOne_PowerArmor</apparelDef>
</li>
<li Class="ArachnaeSwarm.CompProperties_RefuelableNutrition">
<fuelCapacity>10.0</fuelCapacity>
<fuelCapacity>100.0</fuelCapacity>
<fuelFilter>
<categories>
<li>FoodMeals</li>
<li>FoodRaw</li>
</categories>
<thingDefs>
<li>ARA_InsectJelly</li>
</thingDefs>
</fuelFilter>
<fuelGizmoLabel>虫蜜</fuelGizmoLabel>
<initialFuelPercent>1</initialFuelPercent>
<autoRefuelPercent>0.5</autoRefuelPercent>
<showFuelGizmo>true</showFuelGizmo>
@@ -66,6 +66,7 @@
<buildingDef>ARA_Building_SpiderOne</buildingDef>
<hediffOnEmptyFuel>ARA_PowerArmor_NoFuel</hediffOnEmptyFuel>
<fuelConsumptionRate>0.5</fuelConsumptionRate>
<powerArmorWeapon>ARA_RW_Icez_Mortar_Turretgun</powerArmorWeapon>
</li>
</modExtensions>
<recipeMaker>
@@ -110,13 +111,14 @@
</cocoonDefs>
</li>
<li Class="ArachnaeSwarm.CompProperties_RefuelableNutrition">
<fuelCapacity>10.0</fuelCapacity>
<silent>true</silent>
<fuelCapacity>100.0</fuelCapacity>
<fuelFilter>
<categories>
<li>FoodMeals</li>
<li>FoodRaw</li>
</categories>
<thingDefs>
<li>ARA_InsectJelly</li>
</thingDefs>
</fuelFilter>
<fuelGizmoLabel>虫蜜</fuelGizmoLabel>
<initialFuelPercent>1</initialFuelPercent>
<autoRefuelPercent>0.5</autoRefuelPercent>
<showFuelGizmo>true</showFuelGizmo>

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@@ -1103,7 +1103,7 @@
<isMortar>true</isMortar>
<requireLineOfSight>false</requireLineOfSight>
<minRange>5</minRange>
<range>120</range>
<range>80</range>
<burstShotCount>1</burstShotCount>
<soundCast>SpitterSpit</soundCast>
<targetParams>

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@@ -0,0 +1,127 @@
<?xml version="1.0" encoding="utf-8" ?>
<Defs>
<ThingDef ParentName="BaseHumanMakeableGun" Name="ARA_RW_Icez_Mortar">
<defName>ARA_RW_Icez_Mortar</defName>
<label>武装器官"霜星炮"</label>
<description>阿拉克涅虫群督虫使用大型远程武装器官,可以发射极度冰冷的霜冻气团,被接触到的敌人会产生霜冻爆炸,一旦被冻结不会立即致死,但随之而来的任何外来伤害都会立刻摧毁脆弱的冰雕。</description>
<tickerType>Normal</tickerType>
<techLevel>Animal</techLevel>
<descriptionHyperlinks>
<ThingDef>ARA_Cocoon_Weapon_2Stage</ThingDef>
</descriptionHyperlinks>
<graphicData>
<texPath>ArachnaeSwarm/Weapon/ARA_RW_Acid_Mortar</texPath>
<graphicClass>Graphic_Single</graphicClass>
<drawSize>1.5</drawSize>
</graphicData>
<uiIconScale>0.75</uiIconScale>
<soundInteract>SpitterSpawn</soundInteract>
<recipeMaker>
<recipeUsers Inherit="False" />
<researchPrerequisite>ARA_Technology_9VXI</researchPrerequisite>
<unfinishedThingDef>UnfinishedWeapon</unfinishedThingDef>
</recipeMaker>
<statBases>
<MarketValue>2500</MarketValue>
<WorkToMake>1300</WorkToMake>
<!-- <MarketValue>370</MarketValue> -->
<Mass>3.5</Mass>
<AccuracyTouch>0.3</AccuracyTouch>
<AccuracyShort>0.3</AccuracyShort>
<AccuracyMedium>0.25</AccuracyMedium>
<AccuracyLong>0.1</AccuracyLong>
<RangedWeapon_Cooldown>3.5</RangedWeapon_Cooldown>
<ARA_IncubationCost>450</ARA_IncubationCost>
<ARA_IncubationTime>15</ARA_IncubationTime>
</statBases>
<verbs>
<li>
<verbClass>Verb_Shoot</verbClass>
<hasStandardCommand>true</hasStandardCommand>
<forceNormalTimeSpeed>false</forceNormalTimeSpeed>
<warmupTime>1.5</warmupTime>
<forcedMissRadius>3</forcedMissRadius>
<defaultProjectile>Bullet_ARA_RW_Icez_Mortar</defaultProjectile>
<isMortar>false</isMortar>
<requireLineOfSight>false</requireLineOfSight>
<minRange>5</minRange>
<range>49</range>
<burstShotCount>1</burstShotCount>
<soundCast>SpitterSpit</soundCast>
<targetParams>
<canTargetLocations>true</canTargetLocations>
</targetParams>
</li>
</verbs>
<costList Inherit="False">
<ARA_Carapace>50</ARA_Carapace>
</costList>
<weaponTags Inherit="False">
<li>ARA_Armed_Organ</li>
<li>ARA_Armed_Organ_Ranged</li>
<li>ARA_Armed_Organ_T2</li>
</weaponTags>
<generateCommonality>0</generateCommonality>
<tradeability>None</tradeability>
<thingSetMakerTags Inherit="False"/>
<comps>
<li Class="ArachnaeSwarm.CompProperties_ExtraIncubationInfo">
<cocoonDefs>
<li>ARA_Cocoon_Weapon_2Stage</li>
<li>ARA_BioforgeIncubator_Thing</li>
</cocoonDefs>
</li>
<li Class="ArachnaeSwarm.CompProperties_CustomUniqueWeapon" MayRequire="Ludeon.RimWorld.Odyssey">
<forcedTraits>
<li>ARA_Huge_Weapon</li>
<li>ARA_Weapon_Damage_FrostExplode</li>
</forcedTraits>
<numTraitsRange>
<min>2</min>
<max>2</max>
</numTraitsRange>
</li>
</comps>
</ThingDef>
<ThingDef ParentName="BaseBullet">
<defName>Bullet_ARA_RW_Icez_Mortar</defName>
<label>大型霜雾团</label>
<graphicData>
<graphicClass>Graphic_Single_AgeSecs</graphicClass>
<texPath>Things/Projectile/WaterSplash</texPath>
<drawSize>(.75, .75)</drawSize>
<shaderType>MoteGlow</shaderType>
</graphicData>
<uiIconScale>0.8</uiIconScale>
<thingClass>Projectile_Explosive</thingClass>
<projectile>
<useGraphicClass>True</useGraphicClass>
<shadowSize>1</shadowSize>
<damageDef>ARA_Damage_Freeze_ex</damageDef>
<damageAmountBase>25</damageAmountBase>
<speed>75</speed>
<arcHeightFactor>1</arcHeightFactor>
<explosionRadius>3.5</explosionRadius>
<flyOverhead></flyOverhead>
<postExplosionSpawnThingDef>ARA_FrostGasCloud_Ex</postExplosionSpawnThingDef> <!-- ARL_ToxicGasCloud -->
<postExplosionSpawnChance>1</postExplosionSpawnChance>
<postExplosionSpawnThingCount>1</postExplosionSpawnThingCount>
<soundExplode>Explosion_Stun</soundExplode>
</projectile>
<comps>
<!--<li Class="CompProperties_ProjectileEffecter">
<effecterDef>Shell_AcidSpitStream</effecterDef>
</li>
<li Class="CompProperties_ProjectileEffecter">
<effecterDef>Shell_AcidSpitLaunched</effecterDef>
</li>-->
</comps>
</ThingDef>
<ThingDef ParentName="ARA_RW_Icez_Mortar">
<defName>ARA_RW_Icez_Mortar_Turretgun</defName>
<destroyOnDrop>true</destroyOnDrop>
<recipeMaker Inherit="False">
</recipeMaker>
</ThingDef>
</Defs>

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@@ -77,4 +77,15 @@
<statFactors>
</statFactors>
</WeaponTraitDef>
<WeaponTraitDef>
<defName>ARA_Weapon_Damage_FrostExplode</defName>
<label>霜冻爆炸</label>
<description>这种武装器官发射的霜冻气雾能够沾染敌人,被沾染的敌人会再次爆炸。</description>
<commonality>1</commonality>
<weaponCategory>ARA_Weapon_Damage_Category</weaponCategory>
<statOffsets>
</statOffsets>
<statFactors>
</statFactors>
</WeaponTraitDef>
</Defs>

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@@ -0,0 +1,12 @@
<?xml version="1.0" encoding="utf-8" ?>
<LanguageData>
<!-- Power Armor Interaction -->
<EnterPowerArmor>进入 {0}</EnterPowerArmor>
<CannotEnterPowerArmor>无法进入外骨骼</CannotEnterPowerArmor>
<PowerArmorBroken>{0} 已经被损毁!</PowerArmorBroken>
<!-- Gizmo Labels -->
<StructurePoints>结构点</StructurePoints>
</LanguageData>

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@@ -1,12 +0,0 @@
<?xml version="1.0" encoding="utf-8" ?>
<LanguageData>
<!-- Power Armor Interaction -->
<EnterPowerArmor>Enter {0}</EnterPowerArmor>
<CannotEnterPowerArmor>Cannot enter power armor</CannotEnterPowerArmor>
<PowerArmorBroken>{0} has been broken!</PowerArmorBroken>
<!-- Gizmo Labels -->
<StructurePoints>Structure</StructurePoints>
</LanguageData>