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@@ -55,13 +55,16 @@
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<defaultLabelColor>(0.6, 0.4, 0.8)</defaultLabelColor>
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<isBad>false</isBad>
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<scenarioCanAdd>false</scenarioCanAdd>
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<minSeverity>0</minSeverity>
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<maxSeverity>2</maxSeverity>
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<initialSeverity>1.5</initialSeverity>
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<stages>
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<li>
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<label>未连接</label>
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<capMods>
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<li>
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<capacity>Consciousness</capacity>
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<setMax>0.15</setMax>
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<setMax>0.2</setMax>
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</li>
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</capMods>
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<minSeverity>0</minSeverity>
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@@ -77,8 +77,8 @@
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<chemicalAddictionChance>0</chemicalAddictionChance>
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<apparelIgnoreSeasons>true</apparelIgnoreSeasons>
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<forceNormalGearQuality>true</forceNormalGearQuality>
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<overrideDeathOnDownedChance>1</overrideDeathOnDownedChance>
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<forceDeathOnDowned>true</forceDeathOnDowned>
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<!-- <overrideDeathOnDownedChance>1</overrideDeathOnDownedChance>
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<forceDeathOnDowned>true</forceDeathOnDowned> -->
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<canBeScattered>false</canBeScattered>
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<defaultFactionType>ARA_Hostile_Hive</defaultFactionType>
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<weaponTags>
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@@ -112,8 +112,8 @@
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<chemicalAddictionChance>0</chemicalAddictionChance>
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<apparelIgnoreSeasons>true</apparelIgnoreSeasons>
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<forceNormalGearQuality>true</forceNormalGearQuality>
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<overrideDeathOnDownedChance>1</overrideDeathOnDownedChance>
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<forceDeathOnDowned>true</forceDeathOnDowned>
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<!-- <overrideDeathOnDownedChance>1</overrideDeathOnDownedChance>
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<forceDeathOnDowned>true</forceDeathOnDowned> -->
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<canBeScattered>false</canBeScattered>
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<defaultFactionType>ARA_Hostile_Hive</defaultFactionType>
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<weaponTags>
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@@ -143,8 +143,8 @@
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<chemicalAddictionChance>0</chemicalAddictionChance>
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<apparelIgnoreSeasons>true</apparelIgnoreSeasons>
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<forceNormalGearQuality>true</forceNormalGearQuality>
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<overrideDeathOnDownedChance>1</overrideDeathOnDownedChance>
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<forceDeathOnDowned>true</forceDeathOnDowned>
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<!-- <overrideDeathOnDownedChance>1</overrideDeathOnDownedChance>
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<forceDeathOnDowned>true</forceDeathOnDowned> -->
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<canBeScattered>false</canBeScattered>
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<defaultFactionType>ARA_Hostile_Hive</defaultFactionType>
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<weaponTags>
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@@ -184,8 +184,8 @@
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<chemicalAddictionChance>0</chemicalAddictionChance>
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<apparelIgnoreSeasons>true</apparelIgnoreSeasons>
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<forceNormalGearQuality>true</forceNormalGearQuality>
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<overrideDeathOnDownedChance>1</overrideDeathOnDownedChance>
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<forceDeathOnDowned>true</forceDeathOnDowned>
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<!-- <overrideDeathOnDownedChance>1</overrideDeathOnDownedChance>
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<forceDeathOnDowned>true</forceDeathOnDowned> -->
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<canBeScattered>false</canBeScattered>
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<defaultFactionType>ARA_Hostile_Hive</defaultFactionType>
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<weaponTags>
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@@ -219,8 +219,8 @@
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<chemicalAddictionChance>0</chemicalAddictionChance>
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<apparelIgnoreSeasons>true</apparelIgnoreSeasons>
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<forceNormalGearQuality>true</forceNormalGearQuality>
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<overrideDeathOnDownedChance>1</overrideDeathOnDownedChance>
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<forceDeathOnDowned>true</forceDeathOnDowned>
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<!-- <overrideDeathOnDownedChance>1</overrideDeathOnDownedChance>
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<forceDeathOnDowned>true</forceDeathOnDowned> -->
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<canBeScattered>false</canBeScattered>
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<defaultFactionType>ARA_Hostile_Hive</defaultFactionType>
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<weaponTags>
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@@ -250,8 +250,8 @@
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<chemicalAddictionChance>0</chemicalAddictionChance>
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<apparelIgnoreSeasons>true</apparelIgnoreSeasons>
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<forceNormalGearQuality>true</forceNormalGearQuality>
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<overrideDeathOnDownedChance>1</overrideDeathOnDownedChance>
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<forceDeathOnDowned>true</forceDeathOnDowned>
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<!-- <overrideDeathOnDownedChance>1</overrideDeathOnDownedChance>
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<forceDeathOnDowned>true</forceDeathOnDowned> -->
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<canBeScattered>false</canBeScattered>
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<defaultFactionType>ARA_Hostile_Hive</defaultFactionType>
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<weaponTags>
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@@ -285,8 +285,8 @@
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<chemicalAddictionChance>0</chemicalAddictionChance>
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<apparelIgnoreSeasons>true</apparelIgnoreSeasons>
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<forceNormalGearQuality>true</forceNormalGearQuality>
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<overrideDeathOnDownedChance>1</overrideDeathOnDownedChance>
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<forceDeathOnDowned>true</forceDeathOnDowned>
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<!-- <overrideDeathOnDownedChance>1</overrideDeathOnDownedChance>
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<forceDeathOnDowned>true</forceDeathOnDowned> -->
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<canBeScattered>false</canBeScattered>
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<defaultFactionType>ARA_Hostile_Hive</defaultFactionType>
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<apparelMoney>0</apparelMoney>
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