This commit is contained in:
2025-09-04 20:40:32 +08:00
parent 0207f5abd1
commit 760ddee0cc
11 changed files with 1976 additions and 0 deletions

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@@ -112,6 +112,12 @@
<Compile Include="DataContracts.cs" />
<Compile Include="CompTemperatureRuinableDamage.cs" />
</ItemGroup>
<ItemGroup>
<Compile Include="Possession\Hediff_Possession.cs" />
<Compile Include="Possession\PawnDataUtility.cs" />
<Compile Include="Possession\CompAbilityEffect_Possess.cs" />
<Compile Include="Possession\CompProperties_AbilityPossess.cs" />
</ItemGroup>
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
<!-- 自定义清理任务删除obj文件夹中的临时文件 -->
<Target Name="CleanDebugFiles" AfterTargets="Build">

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using RimWorld;
using Verse;
namespace ArachnaeSwarm.Possession
{
public class CompAbilityEffect_Possess : CompAbilityEffect
{
public override void Apply(LocalTargetInfo target, LocalTargetInfo dest)
{
base.Apply(target, dest);
Pawn caster = this.parent.pawn;
Pawn targetPawn = target.Pawn;
if (targetPawn == null)
{
return;
}
// Optional: Add checks here. E.g., cannot possess mechanical, already possessed, etc.
// if (targetPawn.RaceProps.IsMechanoid)
// {
// Messages.Message("Cannot possess a mechanoid.", MessageTypeDefOf.RejectInput);
// return;
// }
Hediff_Possession hediff = (Hediff_Possession)HediffMaker.MakeHediff(HediffDef.Named("ARA_Possession"), targetPawn);
hediff.SetCaster(caster);
targetPawn.health.AddHediff(hediff);
}
}
}

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using RimWorld;
namespace ArachnaeSwarm.Possession
{
public class CompProperties_AbilityPossess : CompProperties_AbilityEffect
{
public CompProperties_AbilityPossess()
{
this.compClass = typeof(CompAbilityEffect_Possess);
}
}
}

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using System.Collections.Generic;
using RimWorld;
using Verse;
namespace ArachnaeSwarm.Possession
{
public class Hediff_Possession : HediffWithComps, IThingHolder
{
private ThingOwner innerContainer;
private Pawn originalCaster;
public Hediff_Possession()
{
this.innerContainer = new ThingOwner<Thing>(this, false, LookMode.Deep);
}
public Pawn StoredCasterPawn => innerContainer.Count > 0 ? innerContainer[0] as Pawn : null;
public IThingHolder ParentHolder => this.pawn;
public void GetChildHolders(List<IThingHolder> outChildren)
{
ThingOwnerUtility.AppendThingHoldersFromThings(outChildren, this.GetDirectlyHeldThings());
}
public ThingOwner GetDirectlyHeldThings()
{
return innerContainer;
}
public override void PostAdd(DamageInfo? dinfo)
{
base.PostAdd(dinfo);
if (this.originalCaster == null)
{
Log.Error("Hediff_Possession was added without an original caster.");
return;
}
this.innerContainer.TryAdd(this.originalCaster);
PawnDataUtility.TransferSoul(this.originalCaster, this.pawn);
if (!this.originalCaster.Destroyed)
{
this.originalCaster.Destroy(DestroyMode.Vanish);
}
Log.Message($"{this.pawn.LabelShort} has been possessed by {StoredCasterPawn.LabelShort}!");
}
public override void Notify_PawnDied(DamageInfo? dinfo, Hediff culprit = null)
{
base.Notify_PawnDied(dinfo, culprit);
Pawn deadBody = this.pawn;
Pawn storedCaster = this.StoredCasterPawn;
if (storedCaster == null)
{
Log.Error("Possessed pawn died, but no caster soul was found inside.");
return;
}
Log.Message($"Host {deadBody.LabelShort} died. Transferring experience back to {storedCaster.LabelShort} and ejecting.");
PawnDataUtility.TransferSoul(deadBody, storedCaster);
this.EjectContents();
}
public void SetCaster(Pawn caster)
{
this.originalCaster = caster;
}
public void EjectContents()
{
if (StoredCasterPawn != null)
{
this.innerContainer.TryDropAll(this.pawn.Position, this.pawn.Map, ThingPlaceMode.Near);
}
}
public override void ExposeData()
{
base.ExposeData();
Scribe_Deep.Look(ref innerContainer, "innerContainer", this);
Scribe_References.Look(ref originalCaster, "originalCaster");
}
}
}

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using System.Collections.Generic;
using RimWorld;
using Verse;
namespace ArachnaeSwarm.Possession
{
public static class PawnDataUtility
{
public static void TransferSoul(Pawn soulSource, Pawn bodyTarget)
{
if (soulSource == null || bodyTarget == null)
{
Log.Error("Cannot transfer soul: source or target is null.");
return;
}
Log.Message($"Beginning soul transfer from {soulSource.LabelShort} to {bodyTarget.LabelShort}.");
// Name
bodyTarget.Name = soulSource.Name;
// Story (Backstory and Traits)
bodyTarget.story.Childhood = soulSource.story.Childhood;
bodyTarget.story.Adulthood = soulSource.story.Adulthood;
bodyTarget.story.traits.allTraits.Clear();
foreach (Trait trait in soulSource.story.traits.allTraits)
{
bodyTarget.story.traits.GainTrait(trait);
}
// Skills
bodyTarget.skills.skills.Clear();
foreach (SkillRecord skill in soulSource.skills.skills)
{
SkillRecord newSkill = new SkillRecord(bodyTarget, skill.def)
{
levelInt = skill.levelInt,
xpSinceLastLevel = skill.xpSinceLastLevel,
passion = skill.passion
};
bodyTarget.skills.skills.Add(newSkill);
}
// Faction
if (bodyTarget.Faction != soulSource.Faction)
{
bodyTarget.SetFaction(soulSource.Faction, soulSource);
}
// Thoughts and Memories
if (bodyTarget.needs.mood?.thoughts?.memories != null)
{
bodyTarget.needs.mood.thoughts.memories.Memories.Clear();
}
if (soulSource.needs.mood?.thoughts?.memories != null)
{
foreach (Thought_Memory memory in soulSource.needs.mood.thoughts.memories.Memories)
{
bodyTarget.needs.mood.thoughts.memories.TryGainMemory(memory);
}
}
// Work Settings
if (soulSource.workSettings != null && bodyTarget.workSettings != null)
{
bodyTarget.workSettings.EnableAndInitialize();
foreach (WorkTypeDef workDef in DefDatabase<WorkTypeDef>.AllDefs)
{
bodyTarget.workSettings.SetPriority(workDef, soulSource.workSettings.GetPriority(workDef));
}
}
// Timetable
if (soulSource.timetable != null && bodyTarget.timetable != null)
{
bodyTarget.timetable.times = new List<TimeAssignmentDef>(soulSource.timetable.times);
}
// Social Relations
if (soulSource.relations != null && bodyTarget.relations != null)
{
bodyTarget.relations.ClearAllRelations();
foreach (DirectPawnRelation relation in soulSource.relations.DirectRelations)
{
bodyTarget.relations.AddDirectRelation(relation.def, relation.otherPawn);
}
}
// Guest status
if (soulSource.guest != null && bodyTarget.guest != null)
{
bodyTarget.guest.SetGuestStatus(soulSource.guest.HostFaction, soulSource.guest.GuestStatus);
if (soulSource.guest.IsPrisoner)
{
bodyTarget.guest.SetExclusiveInteraction(soulSource.guest.ExclusiveInteractionMode);
}
bodyTarget.guest.joinStatus = soulSource.guest.joinStatus;
}
// Refresh the UI and game state to reflect the changes.
bodyTarget.Drawer.renderer.SetAllGraphicsDirty();
Log.Message("Soul transfer complete.");
}
}
}