织座盾
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@@ -504,6 +504,7 @@
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<description>以阿拉克涅织域种为核心形成的活体结构,是推进虫群高级研究的必须建筑。该建筑无法建造,只能通过阿拉克涅织域种变形得到。</description>
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<description>以阿拉克涅织域种为核心形成的活体结构,是推进虫群高级研究的必须建筑。该建筑无法建造,只能通过阿拉克涅织域种变形得到。</description>
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<thingClass>ArachnaeSwarm.Building_Morphable</thingClass>
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<thingClass>ArachnaeSwarm.Building_Morphable</thingClass>
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<tickerType>Normal</tickerType>
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<tickerType>Normal</tickerType>
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<drawerType>RealtimeOnly</drawerType> <!-- ADDED: Force realtime rendering -->
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<size>(2,2)</size>
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<size>(2,2)</size>
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<graphicData>
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<graphicData>
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<texPath>ArachnaeSwarm/Building/ARA_MorphableResearchBench</texPath>
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<texPath>ArachnaeSwarm/Building/ARA_MorphableResearchBench</texPath>
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@@ -540,6 +541,19 @@
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<li Class="CompProperties_ReportWorkSpeed">
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<li Class="CompProperties_ReportWorkSpeed">
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<workSpeedStat>ResearchSpeedFactor</workSpeedStat>
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<workSpeedStat>ResearchSpeedFactor</workSpeedStat>
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</li>
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</li>
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<li Class="CompProperties_ProjectileInterceptor">
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<radius>5.9</radius>
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<hitPoints>300</hitPoints>
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<interceptAirProjectiles>true</interceptAirProjectiles>
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<interceptGroundProjectiles>true</interceptGroundProjectiles>
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<color>(0.5, 0.3, 0.9, 0.5)</color>
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<reactivateEffect>BulletShieldGenerator_Reactivate</reactivateEffect>
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<activeSound>BulletShield_Ambience</activeSound>
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<rechargeHitPointsIntervalTicks>1</rechargeHitPointsIntervalTicks>
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<startWithMaxHitPoints>true</startWithMaxHitPoints>
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<alwaysShowHitpointsGizmo>true</alwaysShowHitpointsGizmo>
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<drawWithNoSelection>true</drawWithNoSelection>
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</li>
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<li Class="ArachnaeSwarm.CompProperties_Morphable">
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<li Class="ArachnaeSwarm.CompProperties_Morphable">
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<!-- 休息速度增益,例如1.0代表200%的速度 -->
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<!-- 休息速度增益,例如1.0代表200%的速度 -->
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<restGainMultiplier>1.0</restGainMultiplier>
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<restGainMultiplier>1.0</restGainMultiplier>
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