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<?xml version="1.0" encoding="utf-8" ?>
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<Defs>
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<RoomRoleDef>
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<defName>None</defName>
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<label>none</label>
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<workerClass>RoomRoleWorker_None</workerClass>
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</RoomRoleDef>
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<RoomRoleDef>
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<defName>Room</defName>
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<label>room</label>
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<workerClass>RoomRoleWorker_Room</workerClass>
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</RoomRoleDef>
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<RoomRoleDef>
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<defName>Bedroom</defName>
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<label>bedroom</label>
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<workerClass>RoomRoleWorker_Bedroom</workerClass>
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<avoidViewingArtIfUnowned>true</avoidViewingArtIfUnowned>
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<defName>ARA_Incubator_Room</defName>
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<label>阿拉克涅孵化间</label>
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<workerClass>ArachnaeSwarm.RoomRoleWorker_Incubator</workerClass>
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<relatedStats>
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<li>Beauty</li>
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<li>Cleanliness</li>
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<li>Wealth</li>
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<li>Space</li>
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<li>Impressiveness</li>
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</relatedStats>
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</RoomRoleDef>
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<RoomRoleDef>
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<defName>PrisonCell</defName>
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<label>prison cell</label>
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<workerClass>RoomRoleWorker_PrisonCell</workerClass>
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<avoidViewingArtIfUnowned>true</avoidViewingArtIfUnowned>
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<relatedStats>
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<li>Beauty</li>
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<li>Cleanliness</li>
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<li>Wealth</li>
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<li>Space</li>
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<li>Impressiveness</li>
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</relatedStats>
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</RoomRoleDef>
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<RoomRoleDef>
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<defName>DiningRoom</defName>
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<label>dining room</label>
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<workerClass>RoomRoleWorker_DiningRoom</workerClass>
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<relatedStats>
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<li>Beauty</li>
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<li>Cleanliness</li>
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<li>Wealth</li>
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<li>Space</li>
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<li>Impressiveness</li>
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</relatedStats>
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</RoomRoleDef>
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<RoomRoleDef>
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<defName>RecRoom</defName>
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<label>rec room</label>
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<workerClass>RoomRoleWorker_RecRoom</workerClass>
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<relatedStats>
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<li>Beauty</li>
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<li>Cleanliness</li>
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<li>Wealth</li>
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<li>Space</li>
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<li>Impressiveness</li>
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</relatedStats>
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</RoomRoleDef>
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<RoomRoleDef>
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<defName>Hospital</defName>
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<label>hospital</label>
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<workerClass>RoomRoleWorker_Hospital</workerClass>
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<avoidViewingArtIfUnowned>true</avoidViewingArtIfUnowned>
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<relatedStats>
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<li>Beauty</li>
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<li>Cleanliness</li>
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<li>Space</li>
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</relatedStats>
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</RoomRoleDef>
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<RoomRoleDef>
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<defName>Laboratory</defName>
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<label>laboratory</label>
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<workerClass>RoomRoleWorker_Laboratory</workerClass>
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<relatedStats>
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<li>Cleanliness</li>
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<li>ARA_IncubatorRateFactor</li>
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</relatedStats>
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</RoomRoleDef>
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</Defs>
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20
1.6/1.6/Defs/Rooms/ARA_RoomStats.xml
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20
1.6/1.6/Defs/Rooms/ARA_RoomStats.xml
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@@ -0,0 +1,20 @@
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<?xml version="1.0" encoding="utf-8" ?>
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<Defs>
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<RoomStatDef>
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<defName>ARA_IncubatorQualityFactor</defName>
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<label>孵化质量</label>
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<workerClass>RoomStatWorker_FromStatByCurve</workerClass>
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<updatePriority>0</updatePriority>
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<isHidden>true</isHidden>
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<roomlessScore>0.75</roomlessScore>
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<inputStat>Space</inputStat>
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<curve>
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<points>
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<li>(-5.0, 0.65 )</li>
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<li>(-2.5, 0.75 )</li>
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<li>( 0.0, 0.85 )</li>
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<li>( 1.0, 1.00 )</li>
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</points>
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</curve>
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</RoomStatDef>
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</Defs>
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@@ -1,308 +0,0 @@
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<?xml version="1.0" encoding="utf-8" ?>
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<Defs>
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<!--======= Primary stats (calcualated from physical conditions) =======-->
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<RoomStatDef>
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<defName>Impressiveness</defName>
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<label>impressiveness</label>
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<workerClass>RoomStatWorker_Impressiveness</workerClass>
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<updatePriority>1</updatePriority>
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<displayRounded>true</displayRounded>
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<roomlessScore>0</roomlessScore>
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<scoreStages>
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<li>
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<label>awful</label>
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</li>
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<li>
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<minScore>20</minScore>
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<label>dull</label>
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</li>
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<li>
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<minScore>30</minScore>
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<label>mediocre</label>
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</li>
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<li>
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<minScore>40</minScore>
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<label>decent</label>
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</li>
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<li>
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<minScore>50</minScore>
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<label>slightly impressive</label>
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</li>
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<li>
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<minScore>65</minScore>
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<label>somewhat impressive</label>
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</li>
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<li>
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<minScore>85</minScore>
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<label>very impressive</label>
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</li>
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<li>
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<minScore>120</minScore>
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<label>extremely impressive</label>
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</li>
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<li>
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<minScore>170</minScore>
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<label>unbelievably impressive</label>
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</li>
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<li>
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<minScore>240</minScore>
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<label>wondrously impressive</label>
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</li>
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</scoreStages>
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</RoomStatDef>
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<RoomStatDef>
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<defName>Wealth</defName>
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<label>wealth</label>
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<workerClass>RoomStatWorker_Wealth</workerClass>
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<updatePriority>2</updatePriority>
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<displayRounded>true</displayRounded>
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<roomlessScore>0</roomlessScore>
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<scoreStages>
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<li>
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<label>impoverished</label>
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</li>
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<li>
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<minScore>500</minScore>
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<label>somewhat poor</label>
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</li>
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<li>
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<minScore>700</minScore>
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<label>mediocre</label>
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</li>
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<li>
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<minScore>2000</minScore>
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<label>somewhat rich</label>
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</li>
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<li>
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<minScore>4000</minScore>
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<label>rich</label>
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</li>
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<li>
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<minScore>10000</minScore>
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<label>luxurious</label>
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</li>
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<li>
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<minScore>40000</minScore>
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<label>very luxurious</label>
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</li>
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<li>
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<minScore>100000</minScore>
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<label>extremely luxurious</label>
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</li>
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<li>
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<minScore>1000000</minScore>
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<label>unbelievably luxurious</label>
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</li>
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</scoreStages>
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</RoomStatDef>
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<RoomStatDef>
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<defName>Space</defName>
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<label>space</label>
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<workerClass>RoomStatWorker_Space</workerClass>
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<updatePriority>2</updatePriority>
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<displayRounded>true</displayRounded>
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<roomlessScore>350</roomlessScore>
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<scoreStages>
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<li>
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<label>cramped</label>
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</li>
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<li>
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<minScore>12.5</minScore>
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<label>rather tight</label>
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</li>
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<li>
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<minScore>29</minScore>
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<label>average-sized</label>
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</li>
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<li>
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<minScore>55</minScore>
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<label>somewhat spacious</label>
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</li>
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<li>
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<minScore>70</minScore>
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<label>quite spacious</label>
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</li>
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<li>
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<minScore>130</minScore>
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<label>very spacious</label>
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</li>
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<li>
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<minScore>349.5</minScore>
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<label>extremely spacious</label>
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</li>
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</scoreStages>
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</RoomStatDef>
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<RoomStatDef>
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<defName>Beauty</defName>
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<label>beauty</label>
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<workerClass>RoomStatWorker_Beauty</workerClass>
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<updatePriority>2</updatePriority>
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<roomlessScore>0</roomlessScore>
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<scoreStages>
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<li>
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<label>hideous</label>
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</li>
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<li>
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<minScore>-3.5</minScore>
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<label>ugly</label>
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</li>
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<li>
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<minScore>0.0</minScore>
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<label>neutral</label>
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</li>
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<li>
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<minScore>2.4</minScore>
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<label>pretty</label>
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</li>
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<li>
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<minScore>5.0</minScore>
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<label>beautiful</label>
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</li>
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<li>
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<minScore>15.0</minScore>
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<label>very beautiful</label>
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</li>
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<li>
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<minScore>50.0</minScore>
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<label>extremely beautiful</label>
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</li>
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<li>
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<minScore>100.0</minScore>
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<label>unbelievably beautiful</label>
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</li>
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</scoreStages>
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</RoomStatDef>
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<RoomStatDef>
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<defName>Cleanliness</defName>
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<label>cleanliness</label>
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<workerClass>RoomStatWorker_Cleanliness</workerClass>
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<updatePriority>2</updatePriority>
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<roomlessScore>0</roomlessScore>
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<scoreStages>
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<li>
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<label>very dirty</label>
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</li>
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<li>
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<minScore>-1.1</minScore>
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<label>dirty</label>
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</li>
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<li>
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<minScore>-0.4</minScore>
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<label>slightly dirty</label>
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</li>
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<li>
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<minScore>-0.05</minScore>
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<label>clean</label>
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||||
</li>
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||||
<li>
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||||
<minScore>0.4</minScore>
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<label>sterile</label>
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||||
</li>
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||||
</scoreStages>
|
||||
</RoomStatDef>
|
||||
|
||||
<RoomStatDef>
|
||||
<defName>ReadingBonus</defName>
|
||||
<label>reading bonus</label>
|
||||
<workerClass>RoomStatWorker_ReadingBonus</workerClass>
|
||||
<roomlessScore>1</roomlessScore>
|
||||
<updatePriority>0</updatePriority>
|
||||
<isHidden>true</isHidden>
|
||||
</RoomStatDef>
|
||||
|
||||
<!--======= Dependent stats (calculated from other stats) =======-->
|
||||
|
||||
<RoomStatDef>
|
||||
<defName>InfectionChanceFactor</defName>
|
||||
<label>infection chance factor</label>
|
||||
<workerClass>RoomStatWorker_FromStatByCurve</workerClass>
|
||||
<updatePriority>0</updatePriority>
|
||||
<isHidden>true</isHidden>
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||||
<roomlessScore>1.0</roomlessScore>
|
||||
<inputStat>Cleanliness</inputStat>
|
||||
<curve>
|
||||
<points>
|
||||
<li>(-5, 1.0)</li> <!-- Never worse than no tending at all -->
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||||
<li>( 0, 0.5)</li>
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||||
<li>( 1, 0.2)</li>
|
||||
</points>
|
||||
</curve>
|
||||
</RoomStatDef>
|
||||
|
||||
<RoomStatDef>
|
||||
<defName>SurgerySuccessChanceCleanlinessFactor</defName>
|
||||
<label>surgery success chance cleanliness factor</label>
|
||||
<workerClass>RoomStatWorker_FromStatByCurve</workerClass>
|
||||
<updatePriority>0</updatePriority>
|
||||
<isHidden>true</isHidden>
|
||||
<roomlessScore>0.6</roomlessScore>
|
||||
<inputStat>Cleanliness</inputStat>
|
||||
<curve>
|
||||
<points>
|
||||
<li>(-5, 0.6)</li>
|
||||
<li>( 0, 1.0)</li>
|
||||
<li>( 1, 1.10)</li>
|
||||
<li>( 5, 1.15)</li>
|
||||
</points>
|
||||
</curve>
|
||||
</RoomStatDef>
|
||||
|
||||
<RoomStatDef>
|
||||
<defName>ARA_ResearchSpeedFactor</defName>
|
||||
<label>research speed factor</label>
|
||||
<workerClass>RoomStatWorker_FromStatByCurve</workerClass>
|
||||
<updatePriority>0</updatePriority>
|
||||
<isHidden>true</isHidden>
|
||||
<roomlessScore>0.75</roomlessScore>
|
||||
<inputStat>Space</inputStat>
|
||||
<curve>
|
||||
<points>
|
||||
<li>(-5.0, 0.75 )</li>
|
||||
<li>(-2.5, 0.85 )</li>
|
||||
<li>( 0.0, 1.00 )</li>
|
||||
<li>( 1.0, 1.15 )</li>
|
||||
</points>
|
||||
</curve>
|
||||
</RoomStatDef>
|
||||
|
||||
<RoomStatDef>
|
||||
<defName>GraveVisitingJoyGainFactor</defName>
|
||||
<label>grave visiting recreation factor</label>
|
||||
<workerClass>RoomStatWorker_FromStatByCurve</workerClass>
|
||||
<updatePriority>0</updatePriority>
|
||||
<isHidden>true</isHidden>
|
||||
<roomlessScore>1</roomlessScore>
|
||||
<inputStat>Impressiveness</inputStat>
|
||||
<curve>
|
||||
<points>
|
||||
<li>(-150, 1.0)</li>
|
||||
<li>( 0, 1.0)</li>
|
||||
<li>( 150, 1.4)</li>
|
||||
</points>
|
||||
</curve>
|
||||
</RoomStatDef>
|
||||
|
||||
<RoomStatDef>
|
||||
<defName>FoodPoisonChance</defName>
|
||||
<label>food poison chance</label>
|
||||
<workerClass>RoomStatWorker_FromStatByCurve</workerClass>
|
||||
<updatePriority>0</updatePriority>
|
||||
<isHidden>true</isHidden>
|
||||
<roomlessScore>0.02</roomlessScore>
|
||||
<inputStat>Cleanliness</inputStat>
|
||||
<curve>
|
||||
<points>
|
||||
<li>(-5, 0.05)</li>
|
||||
<li>(-3.5, 0.025)</li>
|
||||
<li>(-2, 0)</li>
|
||||
</points>
|
||||
</curve>
|
||||
</RoomStatDef>
|
||||
|
||||
</Defs>
|
||||
@@ -773,7 +773,6 @@
|
||||
</comps>
|
||||
</ThingDef>
|
||||
|
||||
|
||||
<ApparelLayerDef>
|
||||
<defName>ARA_Shield</defName>
|
||||
<label>盾牌和共生肌群</label>
|
||||
|
||||
@@ -100,6 +100,7 @@
|
||||
<repairable>false</repairable>
|
||||
<isTargetable>true</isTargetable>
|
||||
<expandHomeArea>false</expandHomeArea>
|
||||
<workTableRoomRole>ARA_Incubator_Room</workTableRoomRole>
|
||||
</building>
|
||||
|
||||
<!-- ITab配置 -->
|
||||
|
||||
@@ -0,0 +1,100 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<LanguageData>
|
||||
<!-- Building_Ootheca.cs -->
|
||||
<Incubating>正在孵化</Incubating>
|
||||
<Progress>进度</Progress>
|
||||
<Speed>速度</Speed>
|
||||
<Quality>质量</Quality>
|
||||
<Target>目标</Target>
|
||||
<SpeedMultiplier>速度乘数</SpeedMultiplier>
|
||||
<QualityMultiplier>质量乘数</QualityMultiplier>
|
||||
<LarvaIsOperating>幼虫种种进入中</LarvaIsOperating>
|
||||
<SRemaining>剩余秒数</SRemaining>
|
||||
<LarvaIsOnTheWay>幼虫种正在路上</LarvaIsOnTheWay>
|
||||
<TimeRemaining>剩余时间</TimeRemaining>
|
||||
<Days>天</Days>
|
||||
<Hours>小时</Hours>
|
||||
<CallLarva>指派幼虫种</CallLarva>
|
||||
<CancelIncubation>取消孵化</CancelIncubation>
|
||||
<CancelIncubationDesc>取消当前的孵化进度,幼虫种将死在卵囊中,卵囊则会重新张开以接纳其他幼虫种</CancelIncubationDesc>
|
||||
<Incubate>孵化</Incubate>
|
||||
<None>无</None>
|
||||
<SelectWhatToIncubate>选择要孵化的目标,点击更改目标。</SelectWhatToIncubate>
|
||||
<NoTargetSelected>未选择目标</NoTargetSelected>
|
||||
<BaseIncubationTime>基础孵化时间</BaseIncubationTime>
|
||||
<DaysRequired>天</DaysRequired>
|
||||
<Research>研究</Research>
|
||||
<Completed>已完成</Completed>
|
||||
<Required>需要</Required>
|
||||
<ClickToSelectDifferentTarget>点击选择不同的孵化目标。</ClickToSelectDifferentTarget>
|
||||
<AlreadyIncubating>已经在孵化中</AlreadyIncubating>
|
||||
<CancelCurrentIncubationFirst>请先取消当前孵化</CancelCurrentIncubationFirst>
|
||||
<LarvaAlreadyOnTheWay>一只幼虫种已经在前往这个卵囊的路上</LarvaAlreadyOnTheWay>
|
||||
<NoAvailableLarvaeFound>没有找到可用的幼虫种</NoAvailableLarvaeFound>
|
||||
<LarvaMustBeOfRace>必须是阿拉克涅幼虫种,并且属于你的派系</LarvaMustBeOfRace>
|
||||
<LarvaCalled>已召唤幼虫种</LarvaCalled>
|
||||
<ItWillArriveShortly>它将很快到达并激活卵囊</ItWillArriveShortly>
|
||||
<LarvaHasArrived>幼虫种已到达</LarvaHasArrived>
|
||||
<AndIsActivatingTheOotheca>正在激活卵囊...</AndIsActivatingTheOotheca>
|
||||
<IncubationStartedFor>已开始孵化</IncubationStartedFor>
|
||||
<ProcessWillCompleteIn>过程将在</ProcessWillCompleteIn>
|
||||
<DaysBaseTime>天后完成(基础时间)</DaysBaseTime>
|
||||
<IncubationCancelled>孵化已取消</IncubationCancelled>
|
||||
<ContentsLost>内容已丢失</ContentsLost>
|
||||
<IncubationComplete>孵化完成</IncubationComplete>
|
||||
<HasEmergedWith>已诞生,质量为</HasEmergedWith>
|
||||
<QualityExcellent>优秀</QualityExcellent>
|
||||
<QualityGood>良好</QualityGood>
|
||||
<QualityAverage>一般</QualityAverage>
|
||||
<QualityPoor>差</QualityPoor>
|
||||
<QualityVeryPoor>极差</QualityVeryPoor>
|
||||
<IncubationSpeedFactors>孵化速度因子:</IncubationSpeedFactors>
|
||||
<InIncubatorRoom>✓ 在孵化间中 (100%)</InIncubatorRoom>
|
||||
<NotInIncubatorRoom>✗ 不在孵化间中 (80%速度)</NotInIncubatorRoom>
|
||||
<NutrientSolutions>✓ 营养液</NutrientSolutions>
|
||||
<NoNutrientSolutionsNearby>✗ 附近没有营养液</NoNutrientSolutionsNearby>
|
||||
<TotalSpeedMultiplier>总速度乘数:{0}</TotalSpeedMultiplier>
|
||||
<IncubationQualityFactors>孵化质量因子:</IncubationQualityFactors>
|
||||
<BuildingHealth>✓ 建筑血量:</BuildingHealth>
|
||||
<RoomFactorNormal>✓ 房间因子:100%</RoomFactorNormal>
|
||||
<RoomFactorModified>房间因子:</RoomFactorModified>
|
||||
<NearbyOothecas>✗ 附近卵囊:</NearbyOothecas>
|
||||
<NoNearbyOothecas>✓ 附近没有卵囊</NoNearbyOothecas>
|
||||
<TotalQualityMultiplier>总质量乘数:{0}</TotalQualityMultiplier>
|
||||
<CallALarvaToActivate>召唤一只幼虫种来进入这个卵囊</CallALarvaToActivate>
|
||||
<LarvaWillComeToTheOotheca>幼虫种将来到卵囊,进入它,然后开始孵化:</LarvaWillComeToTheOotheca>
|
||||
<CurrentSpeedMultiplier>当前速度乘数:</CurrentSpeedMultiplier>
|
||||
<CurrentQualityMultiplier>当前质量乘数:</CurrentQualityMultiplier>
|
||||
<CancelTheCurrentIncubationProcess>取消当前的孵化过程,在其中的幼虫种将会死亡</CancelTheCurrentIncubationProcess>
|
||||
|
||||
<!-- CompProperties_IncubatorData.cs -->
|
||||
<IncubatorButtonLabel>孵化:{0}</IncubatorButtonLabel>
|
||||
<IncubatorButtonDesc>点击更改目标</IncubatorButtonDesc>
|
||||
<IncubatorMenuTitle>选择孵化目标</IncubatorMenuTitle>
|
||||
<IncubationTarget>孵化目标:</IncubationTarget>
|
||||
<Requires>需要:</Requires>
|
||||
<NoDescriptionAvailable>无描述可用</NoDescriptionAvailable>
|
||||
<IncubationTime>孵化时间</IncubationTime>
|
||||
<IncubatorButtonTime>孵化时间:{0}天</IncubatorButtonTime>
|
||||
|
||||
<!-- ITab_Ootheca_Incubation.cs -->
|
||||
<IncubationTab>孵化状态</IncubationTab>
|
||||
<IncubationProgress>孵化进度</IncubationProgress>
|
||||
<NotAnOotheca>这不是一个卵囊</NotAnOotheca>
|
||||
<ReadyToIncubate>准备孵化:</ReadyToIncubate>
|
||||
<NoIncubationTargetSelected>未选择孵化目标</NoIncubationTargetSelected>
|
||||
<LarvaIsActivatingOotheca>幼虫种正在激活卵囊...</LarvaIsActivatingOotheca>
|
||||
<SecondsRemaining>剩余秒数</SecondsRemaining>
|
||||
<QualityBelowTargetAffectsFinalOutcome>质量:低于目标(影响最终结果)</QualityBelowTargetAffectsFinalOutcome>
|
||||
<QualityProgress>质量进度</QualityProgress>
|
||||
<IncubationProgressLabel>孵化进度</IncubationProgressLabel>
|
||||
|
||||
<!-- JobDriver_OperateIncubator.cs -->
|
||||
<ActivatingOotheca>正在激活卵囊...</ActivatingOotheca>
|
||||
|
||||
<!-- Quality Status Messages -->
|
||||
<QualityBelowTarget>质量低于目标</QualityBelowTarget>
|
||||
|
||||
<!-- Research Related -->
|
||||
<ResearchRequired>需要研究</ResearchRequired>
|
||||
</LanguageData>
|
||||
Reference in New Issue
Block a user