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@@ -278,6 +278,7 @@
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<Compile Include="Verbs\Verb_ShootSprayMulti.cs" />
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<Compile Include="Verbs\WeaponStealBeam\Verb_ShootWeaponStealBeam.cs" />
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<Compile Include="Verbs\WeaponStealBeam\VerbProperties_WeaponStealBeam.cs" />
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<Compile Include="Verbs\DamageWorker_InstaKill.cs" />
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<Compile Include="Buildings\Building_ARANutrientDispenser\Building_ARANutrientDispenser.cs" />
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<Compile Include="Buildings\Building_ARANutrientDispenser\ARAFoodDispenserProperties.cs" />
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<Compile Include="Buildings\Building_ARANutrientDispenser\Patch_DispenserFoodSearch.cs" />
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61
Source/ArachnaeSwarm/Verbs/DamageWorker_InstaKill.cs
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61
Source/ArachnaeSwarm/Verbs/DamageWorker_InstaKill.cs
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@@ -0,0 +1,61 @@
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using RimWorld;
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using Verse;
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namespace ArachnaeSwarm
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{
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public class InstaKillExtension : DefModExtension
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{
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public HediffDef hediff;
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// 根据Hediff严重性 (x) 决定触发所需的伤害百分比阈值 (y)
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public SimpleCurve requiredDamagePercentageCurve;
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public float destroyChance = 1.0f;
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}
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public class DamageWorker_InstaKill : DamageWorker_Frostbite
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{
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protected override void ApplySpecialEffectsToPart(Pawn pawn, float totalDamage, DamageInfo dinfo, DamageResult result)
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{
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var extension = def.GetModExtension<InstaKillExtension>();
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// 检查配置是否完整
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if (extension == null || extension.hediff == null || extension.requiredDamagePercentageCurve == null || dinfo.HitPart == null)
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{
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base.ApplySpecialEffectsToPart(pawn, totalDamage, dinfo, result);
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return;
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}
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// 获取受害者身上的Hediff
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Hediff hediff = pawn.health.hediffSet.GetFirstHediffOfDef(extension.hediff);
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if (hediff == null)
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{
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// 如果受害者没有指定的Hediff,则效果不生效
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base.ApplySpecialEffectsToPart(pawn, totalDamage, dinfo, result);
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return;
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}
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// --- 日志输出 ---
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Log.Message($"[DamageWorker_InstaKill] Executed on {pawn.LabelShort}. Target Part: {dinfo.HitPart.Label}. Damage: {totalDamage}.");
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// 根据Hediff严重性从曲线计算所需的伤害百分比阈值
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float requiredPercentage = extension.requiredDamagePercentageCurve.Evaluate(hediff.Severity);
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float destroyChance = extension.destroyChance;
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// 计算本次伤害占目标部件最大生命值的实际百分比
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float actualDamagePercentage = totalDamage / dinfo.HitPart.def.GetMaxHealth(pawn);
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Log.Message($"[DamageWorker_InstaKill] Hediff: {hediff.Label}, Severity: {hediff.Severity:F2}. RequiredDmg%: {requiredPercentage:P2}, ActualDmg%: {actualDamagePercentage:P2}.");
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// 如果造成的实际伤害百分比 *大于或等于* 所需的百分比阈值,并且随机判定成功
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if (actualDamagePercentage >= requiredPercentage && Rand.Chance(destroyChance))
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{
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Log.Message($"[DamageWorker_InstaKill] Insta-Kill triggered! Applying massive damage to destroy part.");
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// 直接施加一个足以摧毁该部位的伤害
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base.ApplySpecialEffectsToPart(pawn, dinfo.HitPart.def.GetMaxHealth(pawn) + 1, dinfo, result);
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}
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else
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{
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// 否则,走标准伤害流程
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base.ApplySpecialEffectsToPart(pawn, totalDamage, dinfo, result);
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}
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}
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}
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}
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