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@@ -381,11 +381,11 @@
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</li>
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</stages> -->
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<comps>
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<li Class="ArachnaeSwarm.HediffCompProperties_TopTurret">
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<!-- <li Class="ArachnaeSwarm.HediffCompProperties_TopTurret">
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<turretDef>ARA_Fighter_Base_Turret</turretDef>
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<angleOffset>0</angleOffset>
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<autoAttack>true</autoAttack>
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</li>
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</li> -->
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<li Class="HediffCompProperties_GiveAbility">
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<abilityDefs>
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<li>ARA_AcidSprayBurst</li>
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@@ -48,13 +48,31 @@
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<scenarioCanAdd>false</scenarioCanAdd>
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<stages>
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<li>
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<label>未连接</label>
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<capMods>
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<li>
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<capacity>Consciousness</capacity>
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<setMax>0.15</setMax>
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</li>
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</capMods>
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<minSeverity>0</minSeverity>
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<foodPoisoningChanceFactor>0</foodPoisoningChanceFactor>
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<disablesNeeds>
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<li>Mood</li>
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<li>Joy</li>
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<li>Beauty</li>
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<li>Comfort</li>
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<li>Outdoors</li>
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<li>Indoors</li>
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<li>DrugDesire</li>
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<li>RoomSize</li>
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</disablesNeeds>
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<enablesNeeds>
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<li>ARA_ChitinArmor</li>
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</enablesNeeds>
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</li>
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<li>
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<label>已连接</label>
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<minSeverity>1</minSeverity>
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<foodPoisoningChanceFactor>0</foodPoisoningChanceFactor>
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<disablesNeeds>
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@@ -108,20 +126,69 @@
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<removeOnLeftBehind>true</removeOnLeftBehind>
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<reflexive>true</reflexive>
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</PawnRelationDef>
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<ThoughtDef>
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<defName>ARA_HiveMindDrone_Though</defName>
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<workerClass>ThoughtWorker_Hediff</workerClass>
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<hediff>ARA_HiveMindDrone</hediff>
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<validWhileDespawned>true</validWhileDespawned>
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<developmentalStageFilter>Baby, Child, Adult</developmentalStageFilter>
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<HediffDef>
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<defName>ARA_GestaltNetworkOverload</defName>
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<label>网络超载</label>
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<description>格式塔网络超载导致的精神压力,这会削弱阿拉克涅女皇的总体能力,并增加网络崩溃的风险。</description>
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<hediffClass>HediffWithComps</hediffClass>
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<scenarioCanAdd>false</scenarioCanAdd>
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<stages>
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<li>
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<label>失联恐惧</label>
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<description>我身体中的本能正在呼唤节点监管!</description>
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<baseMoodEffect>-99999</baseMoodEffect>
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<minSeverity>0</minSeverity>
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<statOffsets>
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<MentalBreakThreshold>0.1</MentalBreakThreshold>
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</statOffsets>
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</li>
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<li>
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<minSeverity>0.2</minSeverity>
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<capMods>
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<li>
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<capacity>Consciousness</capacity>
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<offset>-0.05</offset>
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</li>
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</capMods>
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<statOffsets>
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<MentalBreakThreshold>0.2</MentalBreakThreshold>
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</statOffsets>
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</li>
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<li>
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<minSeverity>0.5</minSeverity>
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<capMods>
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<li>
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<capacity>Consciousness</capacity>
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<offset>-0.1</offset>
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</li>
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</capMods>
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<statOffsets>
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<MentalBreakThreshold>0.35</MentalBreakThreshold>
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</statOffsets>
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</li>
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<li>
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<minSeverity>0.8</minSeverity>
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<capMods>
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<li>
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<capacity>Consciousness</capacity>
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<offset>-0.15</offset>
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</li>
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</capMods>
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<statOffsets>
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<MentalBreakThreshold>0.5</MentalBreakThreshold>
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</statOffsets>
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</li>
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<li>
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<minSeverity>0.95</minSeverity>
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<capMods>
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<li>
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<capacity>Consciousness</capacity>
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<setMax>0.1</setMax>
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</li>
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</capMods>
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<statOffsets>
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<MentalBreakThreshold>0.5</MentalBreakThreshold>
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</statOffsets>
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</li>
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</stages>
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</ThoughtDef>
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</HediffDef>
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<HediffDef>
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<defName>ARA_NonPlayer_HiveMindDroneHediff</defName>
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<label>野性虫群</label>
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@@ -60,7 +60,6 @@
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</apparelTags>
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<apparelMoney>0</apparelMoney>
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<abilities>
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<li>ARA_BindDrone</li>
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<li>ARA_AcidSprayBurst_Queen</li>
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<li>ARA_TumorSpew</li>
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</abilities>
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@@ -453,9 +452,8 @@
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<lifeStages>
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<li>
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<bodyGraphicData>
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<texPath>ArachnaeSwarm/Things/ARA_Scavenger/Maid/Naked_Thin</texPath>
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<texPath>ArachnaeSwarm/Things/ARA_Scavenger/Scavenger/Naked_Thin</texPath>
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<drawSize>1</drawSize>
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<color>(156,148,125)</color>
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<shadowData>
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<volume>(0.4, 0.5, 0.37)</volume>
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<offset>(0,0,-0.15)</offset>
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@@ -477,7 +475,6 @@
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<bodyGraphicData>
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<texPath>ArachnaeSwarm/Things/ARA_Scavenger/Scavenger/Naked_Thin</texPath>
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<drawSize>1</drawSize>
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<color>(156,148,125)</color>
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<shadowData>
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<volume>(0.4, 0.5, 0.37)</volume>
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<offset>(0,0,-0.15)</offset>
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@@ -490,6 +487,49 @@
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</li>
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</lifeStages>
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</PawnKindDef>
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<PawnKindDef ParentName="ARA_InsectKindBase">
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<defName>ArachnaeBase_Race_Longpincer</defName>
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<label>阿拉克涅坚颚种</label>
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<race>ArachnaeBase_Race_Longpincer</race>
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<lifeStages>
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<li>
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<bodyGraphicData>
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<texPath>ArachnaeSwarm/Things/ARA_Longpincer/Bodies/Naked_Thin</texPath>
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<drawSize>1</drawSize>
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<shadowData>
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<volume>(0.4, 0.5, 0.37)</volume>
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<offset>(0,0,-0.15)</offset>
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</shadowData>
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</bodyGraphicData>
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<dessicatedBodyGraphicData>
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<texPath>Things/Pawn/Animal/Spelopede/Dessicated_Spelopede</texPath>
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<drawSize>1</drawSize>
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</dessicatedBodyGraphicData>
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</li>
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</lifeStages>
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</PawnKindDef>
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<PawnKindDef ParentName="ARA_InsectKindBase">
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<defName>ArachnaeBase_Race_Hivekeeping</defName>
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<label>阿拉克涅家政种</label>
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<race>ArachnaeBase_Race_Hivekeeping</race>
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<lifeStages>
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<li>
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<bodyGraphicData>
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<texPath>ArachnaeSwarm/Things/ARA_Hivekeeping/Bodies/Naked_Thin</texPath>
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<drawSize>1</drawSize>
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<shadowData>
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<volume>(0.4, 0.5, 0.37)</volume>
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<offset>(0,0,-0.15)</offset>
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</shadowData>
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</bodyGraphicData>
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<dessicatedBodyGraphicData>
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<texPath>Things/Pawn/Animal/Spelopede/Dessicated_Spelopede</texPath>
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<drawSize>1</drawSize>
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</dessicatedBodyGraphicData>
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</li>
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</lifeStages>
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</PawnKindDef>
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<PawnKindDef Name="ArachnaeBase_Race_Acidcut" ParentName="ARA_InsectKindBase">
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<defName>ArachnaeBase_Race_Acidcut</defName>
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<label>阿拉克涅酸噬种</label>
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@@ -225,4 +225,228 @@
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</li>
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</comps>
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</ThingDef>
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</Defs>
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<ThingDef ParentName="ArachnaeBase_Race">
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<defName>ArachnaeBase_Race_Longpincer</defName>
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<label>阿拉克涅坚颚种</label>
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<description>阿拉克涅辅虫之一,拥有一对相较于其体型来说过于巨大的颚部,可以执行搬运、挖掘工作,如果其监管者督虫处于征召状态,则会跟随督虫一起行动。</description>
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<statBases>
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<MoveSpeed>5.5</MoveSpeed>
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<ArmorRating_Blunt>0.35</ArmorRating_Blunt>
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<ArmorRating_Sharp>0.35</ArmorRating_Sharp>
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</statBases>
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<race>
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<thinkTreeMain>ARA_Insect_Longpincer_Thinktree</thinkTreeMain>
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<specialTrainables>
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<li MayRequire="Ludeon.RimWorld.Odyssey">AttackTarget</li>
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<li>Dig</li>
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</specialTrainables>
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<deathAction Class="DeathActionProperties_Vanish">
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<workerClass>DeathActionWorker_Vanish</workerClass>
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<filth>Filth_Slime</filth>
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<filthCountRange>1~3</filthCountRange>
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</deathAction>
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</race>
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<comps>
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<li Class="ArachnaeSwarm.CompProperties_AdvancedTraining">
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<trainables>
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<li>
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||||
<trainable>Obedience</trainable>
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||||
<trainInstantly>true</trainInstantly>
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||||
<setWanted>true</setWanted>
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||||
</li>
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<li>
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<trainable>Release</trainable>
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<trainInstantly>true</trainInstantly>
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<setWanted>true</setWanted>
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</li>
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<li>
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<trainable>Rescue</trainable>
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||||
<trainInstantly>true</trainInstantly>
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<setWanted>true</setWanted>
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</li>
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||||
<li>
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||||
<trainable>Tameness</trainable>
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||||
<trainInstantly>true</trainInstantly>
|
||||
<setWanted>true</setWanted>
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||||
</li>
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||||
<li>
|
||||
<trainable>AttackTarget</trainable>
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||||
<trainInstantly>true</trainInstantly>
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||||
<setWanted>true</setWanted>
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||||
</li>
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||||
<li>
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<trainable>Dig</trainable>
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||||
<trainInstantly>true</trainInstantly>
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<setWanted>true</setWanted>
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</li>
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<li>
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<trainable>ARA_Sowing</trainable>
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||||
<trainInstantly>true</trainInstantly>
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||||
<setWanted>true</setWanted>
|
||||
</li>
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||||
<li>
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||||
<trainable>ARA_Cleaning</trainable>
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||||
<trainInstantly>true</trainInstantly>
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||||
<setWanted>true</setWanted>
|
||||
</li>
|
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<li>
|
||||
<trainable>Haul</trainable>
|
||||
<trainInstantly>true</trainInstantly>
|
||||
<setWanted>true</setWanted>
|
||||
</li>
|
||||
</trainables>
|
||||
<disableAllSkillDecay>true</disableAllSkillDecay> <!-- 阻止这个动物的所有技能衰减 -->
|
||||
</li>
|
||||
<li Class="ArachnaeSwarm.CompProperties_HediffGiver">
|
||||
<hediffs>
|
||||
<li>ARA_HiveMindWorker</li>
|
||||
</hediffs>
|
||||
<addChance>1.0</addChance>
|
||||
<allowDuplicates>false</allowDuplicates>
|
||||
</li>
|
||||
</comps>
|
||||
</ThingDef>
|
||||
<ThingDef ParentName="ArachnaeBase_Race">
|
||||
<defName>ArachnaeBase_Race_Acidcut</defName>
|
||||
<label>阿拉克涅酸噬种</label>
|
||||
<description>阿拉克涅辅虫之一,智力低下,依靠带酸液的颚撕咬敌军,因为身体结构简单而易于孕育。</description>
|
||||
<race>
|
||||
<thinkTreeMain>ARA_Insect_Acidcut_Thinktree</thinkTreeMain>
|
||||
<baseBodySize>0.3</baseBodySize>
|
||||
<!-- <hasCorpse>false</hasCorpse> -->
|
||||
<body>BeetleLikeWithClaw</body>
|
||||
<deathAction Class="DeathActionProperties_Vanish">
|
||||
<workerClass>DeathActionWorker_Vanish</workerClass>
|
||||
<filth>Filth_Slime</filth>
|
||||
<filthCountRange>1~3</filthCountRange>
|
||||
</deathAction>
|
||||
</race>
|
||||
<statBases>
|
||||
<MoveSpeed>6</MoveSpeed>
|
||||
<ArmorRating_Blunt>0.3</ArmorRating_Blunt>
|
||||
<ArmorRating_Sharp>0.3</ArmorRating_Sharp>
|
||||
</statBases>
|
||||
<tools Inherit="False">
|
||||
<li>
|
||||
<label>酸性巨颚</label>
|
||||
<capacities>
|
||||
<li>ARA_AcidCut</li>
|
||||
</capacities>
|
||||
<power>6</power>
|
||||
<cooldownTime>2.6</cooldownTime>
|
||||
<linkedBodyPartsGroup>HeadAttackTool</linkedBodyPartsGroup>
|
||||
<ensureLinkedBodyPartsGroupAlwaysUsable>true</ensureLinkedBodyPartsGroupAlwaysUsable>
|
||||
</li>
|
||||
</tools>
|
||||
<comps>
|
||||
<li Class="ArachnaeSwarm.CompProperties_AdvancedTraining">
|
||||
<trainables>
|
||||
<li>
|
||||
<trainable>Obedience</trainable>
|
||||
<trainInstantly>true</trainInstantly>
|
||||
<setWanted>true</setWanted>
|
||||
</li>
|
||||
<li>
|
||||
<trainable>Release</trainable>
|
||||
<trainInstantly>true</trainInstantly>
|
||||
<setWanted>true</setWanted>
|
||||
</li>
|
||||
<li>
|
||||
<trainable>Rescue</trainable>
|
||||
<trainInstantly>true</trainInstantly>
|
||||
<setWanted>true</setWanted>
|
||||
</li>
|
||||
<li>
|
||||
<trainable>Tameness</trainable>
|
||||
<trainInstantly>true</trainInstantly>
|
||||
<setWanted>true</setWanted>
|
||||
</li>
|
||||
<li>
|
||||
<trainable>AttackTarget</trainable>
|
||||
<trainInstantly>true</trainInstantly>
|
||||
<setWanted>true</setWanted>
|
||||
</li>
|
||||
</trainables>
|
||||
<disableAllSkillDecay>true</disableAllSkillDecay> <!-- 阻止这个动物的所有技能衰减 -->
|
||||
</li>
|
||||
<li Class="ArachnaeSwarm.CompProperties_HediffGiver">
|
||||
<hediffs>
|
||||
<li>ARA_HiveMindWorker</li>
|
||||
</hediffs>
|
||||
<addChance>1.0</addChance>
|
||||
<allowDuplicates>false</allowDuplicates>
|
||||
</li>
|
||||
</comps>
|
||||
</ThingDef>
|
||||
<ThingDef ParentName="ArachnaeBase_Race">
|
||||
<defName>ArachnaeBase_Race_Hivekeeping</defName>
|
||||
<label>阿拉克涅家政种</label>
|
||||
<description>阿拉克涅辅虫之一,智力低下,可以执行搬运、清洁和虫群建筑的维护工作,是虫巢中不可或缺的维护者集群的一员。</description>
|
||||
<race>
|
||||
<thinkTreeMain>ARA_Insect_Hivekeeping_Thinktree</thinkTreeMain>
|
||||
<specialTrainables>
|
||||
<li>ARA_Cleaning</li>
|
||||
</specialTrainables>
|
||||
<deathAction Class="DeathActionProperties_Vanish">
|
||||
<workerClass>DeathActionWorker_Vanish</workerClass>
|
||||
<filth>Filth_Slime</filth>
|
||||
<filthCountRange>1~3</filthCountRange>
|
||||
</deathAction>
|
||||
</race>
|
||||
<comps>
|
||||
<li Class="ArachnaeSwarm.CompProperties_SwarmMaintainer">
|
||||
<showDebugInfo>false</showDebugInfo>
|
||||
<relevantSkill>Crafting</relevantSkill>
|
||||
<minimumSkillLevel>0</minimumSkillLevel>
|
||||
<requiresHiveMind>true</requiresHiveMind>
|
||||
</li>
|
||||
<li Class="ArachnaeSwarm.CompProperties_AdvancedTraining">
|
||||
<trainables>
|
||||
<li>
|
||||
<trainable>Obedience</trainable>
|
||||
<trainInstantly>true</trainInstantly>
|
||||
<setWanted>true</setWanted>
|
||||
</li>
|
||||
<li>
|
||||
<trainable>Release</trainable>
|
||||
<trainInstantly>true</trainInstantly>
|
||||
<setWanted>true</setWanted>
|
||||
</li>
|
||||
<li>
|
||||
<trainable>Rescue</trainable>
|
||||
<trainInstantly>true</trainInstantly>
|
||||
<setWanted>true</setWanted>
|
||||
</li>
|
||||
<li>
|
||||
<trainable>Tameness</trainable>
|
||||
<trainInstantly>true</trainInstantly>
|
||||
<setWanted>true</setWanted>
|
||||
</li>
|
||||
<li>
|
||||
<trainable>AttackTarget</trainable>
|
||||
<trainInstantly>true</trainInstantly>
|
||||
<setWanted>true</setWanted>
|
||||
</li>
|
||||
<li>
|
||||
<trainable>ARA_Cleaning</trainable>
|
||||
<trainInstantly>true</trainInstantly>
|
||||
<setWanted>true</setWanted>
|
||||
</li>
|
||||
<li>
|
||||
<trainable>Haul</trainable>
|
||||
<trainInstantly>true</trainInstantly>
|
||||
<setWanted>true</setWanted>
|
||||
</li>
|
||||
</trainables>
|
||||
<disableAllSkillDecay>true</disableAllSkillDecay> <!-- 阻止这个动物的所有技能衰减 -->
|
||||
</li>
|
||||
<li Class="ArachnaeSwarm.CompProperties_HediffGiver">
|
||||
<hediffs>
|
||||
<li>ARA_HiveMindWorker</li>
|
||||
</hediffs>
|
||||
<addChance>1.0</addChance>
|
||||
<allowDuplicates>false</allowDuplicates>
|
||||
</li>
|
||||
</comps>
|
||||
</ThingDef>
|
||||
</Defs>
|
||||
@@ -73,32 +73,6 @@
|
||||
</li>
|
||||
</comps>
|
||||
</ThingDef>
|
||||
<ThingDef ParentName="ARA_BaseDroneSwarm">
|
||||
<defName>ArachnaeBase_Race_Acidcut</defName>
|
||||
<label>阿拉克涅酸噬种</label>
|
||||
<description>阿拉克涅辅虫之一,智力低下,一般被作为活体炮弹打出,击中敌人后若是还没散架,就会继续依靠带酸液的颚撕咬敌军。</description>
|
||||
<race>
|
||||
<thinkTreeConstant>WarUrchinConstant</thinkTreeConstant>
|
||||
<baseBodySize>0.3</baseBodySize>
|
||||
<!-- <hasCorpse>false</hasCorpse> -->
|
||||
<body>BeetleLikeWithClaw</body>
|
||||
</race>
|
||||
<statBases>
|
||||
<MoveSpeed>6</MoveSpeed>
|
||||
</statBases>
|
||||
<tools Inherit="False">
|
||||
<li>
|
||||
<label>酸性巨颚</label>
|
||||
<capacities>
|
||||
<li>ARA_AcidCut</li>
|
||||
</capacities>
|
||||
<power>6</power>
|
||||
<cooldownTime>2.6</cooldownTime>
|
||||
<linkedBodyPartsGroup>HeadAttackTool</linkedBodyPartsGroup>
|
||||
<ensureLinkedBodyPartsGroupAlwaysUsable>true</ensureLinkedBodyPartsGroupAlwaysUsable>
|
||||
</li>
|
||||
</tools>
|
||||
</ThingDef>
|
||||
<ThingDef ParentName="ARA_BaseDroneSwarm">
|
||||
<defName>ArachnaeBase_Race_Skyhive</defName>
|
||||
<label>阿拉克涅天巢种</label>
|
||||
|
||||
@@ -831,7 +831,7 @@
|
||||
<AlienRace.ThingDef_AlienRace ParentName="ARA_NodeBase">
|
||||
<defName>ArachnaeNode_Race_ShieldHead</defName>
|
||||
<label>阿拉克涅盾头种</label>
|
||||
<description>阿拉克涅督虫之一,拥有过度生长而覆盖头部和腿部的甲壳,可以定时剥落甲壳素供虫巢使用。\n\n她可以进行搬运、采矿和建筑工作,战斗技能平平无奇,但是拥有较好的防御。\n\n作为督虫,她可以繁育并监管若干阿拉克涅坚颚种辅虫,以协助巢穴开采矿脉。</description>
|
||||
<description>阿拉克涅督虫之一,拥有过度生长而覆盖头部和腿部的甲壳,可以定时剥落甲壳素供虫巢使用。\n\n她可以进行搬运、采矿和建筑工作,战斗技能平平无奇,但是拥有较好的防御。\n\n作为督虫,她可以繁育并监管若干阿拉克涅坚颚种辅虫,以协助巢穴开采矿脉,这些辅虫在其监管者被征召的状态下,会跟随其一起出击并为保护虫巢而战斗。</description>
|
||||
<alienRace>
|
||||
<generalSettings>
|
||||
<!-- 各种零件定义 -->
|
||||
@@ -959,8 +959,8 @@
|
||||
<cooldownTicks>9999</cooldownTicks>
|
||||
<productionQueue>
|
||||
<li>
|
||||
<pawnKind>ArachnaeBase_Race_Scavenger</pawnKind>
|
||||
<count>2</count>
|
||||
<pawnKind>ArachnaeBase_Race_Longpincer</pawnKind>
|
||||
<count>4</count>
|
||||
<cooldownTicks>5000</cooldownTicks>
|
||||
</li>
|
||||
</productionQueue>
|
||||
@@ -996,7 +996,7 @@
|
||||
<AlienRace.ThingDef_AlienRace ParentName="ARA_NodeBase">
|
||||
<defName>ArachnaeNode_Race_WeaponSmith</defName>
|
||||
<label>阿拉克涅工艺种</label>
|
||||
<description>阿拉克涅督虫之一,是少数拥有结茧能力的非女皇种阿拉克涅虫族——她们可以排出一枚器官茧,这枚茧将按照其信息素所标定的方向定向演化出一个武装器官,以供虫群使用。\n\n她可以进行搬运、手工和艺术工作,战斗技能平平无奇,但本身极度脆弱。\n\n作为督虫,她可以繁育并监管若干阿拉克涅家政种辅虫,以协助巢穴进行清洁和搬运工作。</description>
|
||||
<description>阿拉克涅督虫之一,主要负责巢穴的维护,以及使用灵巧的肢体为虫群处理一些精细工作。\n\n她可以进行搬运、手工和艺术工作,战斗技能平平无奇,但本身极度脆弱。\n\n作为督虫,她可以繁育并监管若干阿拉克涅家政种辅虫,以协助巢穴进行清洁、搬运和虫群建筑维护工作。</description>
|
||||
<alienRace>
|
||||
<generalSettings>
|
||||
<!-- 各种零件定义 -->
|
||||
@@ -1084,8 +1084,8 @@
|
||||
<cooldownTicks>9999</cooldownTicks>
|
||||
<productionQueue>
|
||||
<li>
|
||||
<pawnKind>ArachnaeBase_Race_Scavenger</pawnKind>
|
||||
<count>2</count>
|
||||
<pawnKind>ArachnaeBase_Race_Hivekeeping</pawnKind>
|
||||
<count>4</count>
|
||||
<cooldownTicks>5000</cooldownTicks>
|
||||
</li>
|
||||
</productionQueue>
|
||||
@@ -1127,7 +1127,7 @@
|
||||
<AlienRace.ThingDef_AlienRace ParentName="ARA_NodeBase">
|
||||
<defName>ArachnaeNode_Race_Fighter</defName>
|
||||
<label>阿拉克涅战士种</label>
|
||||
<description>阿拉克涅督虫之一,是巢穴中真正的战士,其拥有强大的可塑性基因,随着科技的解锁其将获得更多的能力。\n\n她可以进行搬运、狩猎和驯兽工作,战斗技能非常亮眼,并且移动敏捷。\n\n作为督虫,她可以向敌人投射寿命有限但是非常恼人的阿拉克涅酸噬种辅虫,以阻止敌人的远程火力开火。</description>
|
||||
<description>阿拉克涅督虫之一,是巢穴中真正的战士,其拥有强大的可塑性基因,随着科技的解锁其将获得更多的能力。\n\n她可以进行搬运、狩猎和驯兽工作,战斗技能非常亮眼,并且移动敏捷。\n\n作为督虫,她可以繁育并监管若干阿拉克涅酸噬种辅虫,体型小巧却异常坚韧的战斗型辅虫,除了吸收炮火外也能在近战中使用带酸前颚咬人。</description>
|
||||
<alienRace>
|
||||
<generalSettings>
|
||||
<!-- 各种零件定义 -->
|
||||
@@ -1225,6 +1225,23 @@
|
||||
</race>
|
||||
|
||||
<comps>
|
||||
<li Class="ArachnaeSwarm.CompProperties_AutoMechCarrier">
|
||||
<freeProduction>true</freeProduction>
|
||||
<disableHediff>ARA_RaceBaseSwarmProduceSwitchHediff</disableHediff>
|
||||
<fixedIngredient>ARA_InsectJelly</fixedIngredient>
|
||||
<maxIngredientCount>1</maxIngredientCount>
|
||||
<startingIngredientCount>1</startingIngredientCount>
|
||||
<costPerPawn>1</costPerPawn>
|
||||
<cooldownTicks>9999</cooldownTicks>
|
||||
<productionQueue>
|
||||
<li>
|
||||
<pawnKind>ArachnaeBase_Race_Acidcut</pawnKind>
|
||||
<count>4</count>
|
||||
<cooldownTicks>1000</cooldownTicks>
|
||||
</li>
|
||||
</productionQueue>
|
||||
<spawnEffecter>CocoonDestroyed</spawnEffecter>
|
||||
</li>
|
||||
<li Class="ArachnaeSwarm.CompProperties_NodeSwarmLifetime">
|
||||
<immuteHediff>ARA_Cycle_Suppression_Hediff</immuteHediff>
|
||||
<lifespanHediff>ARA_LifespanHediff</lifespanHediff>
|
||||
|
||||
@@ -71,7 +71,7 @@
|
||||
<subNodes>
|
||||
<li Class="JobGiver_WanderAnywhere">
|
||||
<maxDanger>None</maxDanger>
|
||||
<ticksBetweenWandersRange>120~240</ticksBetweenWandersRange>
|
||||
<ticksBetweenWandersRange>160~300</ticksBetweenWandersRange>
|
||||
</li>
|
||||
</subNodes>
|
||||
</li>
|
||||
@@ -80,7 +80,7 @@
|
||||
<subNodes>
|
||||
<li Class="JobGiver_WanderInRoofedCellsInPen">
|
||||
<maxDanger>None</maxDanger>
|
||||
<ticksBetweenWandersRange>120~240</ticksBetweenWandersRange>
|
||||
<ticksBetweenWandersRange>160~300</ticksBetweenWandersRange>
|
||||
<expiryInterval>500</expiryInterval>
|
||||
</li>
|
||||
|
||||
@@ -90,7 +90,7 @@
|
||||
<subNodes>
|
||||
<li Class="JobGiver_WanderInPen">
|
||||
<maxDanger>None</maxDanger>
|
||||
<ticksBetweenWandersRange>120~240</ticksBetweenWandersRange>
|
||||
<ticksBetweenWandersRange>160~300</ticksBetweenWandersRange>
|
||||
<expiryInterval>500</expiryInterval>
|
||||
</li>
|
||||
</subNodes>
|
||||
@@ -98,7 +98,7 @@
|
||||
|
||||
<li Class="JobGiver_WanderAnywhere">
|
||||
<maxDanger>None</maxDanger>
|
||||
<ticksBetweenWandersRange>120~240</ticksBetweenWandersRange>
|
||||
<ticksBetweenWandersRange>160~300</ticksBetweenWandersRange>
|
||||
</li>
|
||||
</subNodes>
|
||||
</li>
|
||||
@@ -106,7 +106,7 @@
|
||||
<!-- Wander near colony -->
|
||||
<li Class="JobGiver_WanderColony">
|
||||
<maxDanger>None</maxDanger>
|
||||
<ticksBetweenWandersRange>120~240</ticksBetweenWandersRange>
|
||||
<ticksBetweenWandersRange>160~300</ticksBetweenWandersRange>
|
||||
</li>
|
||||
</subNodes>
|
||||
</li>
|
||||
@@ -121,14 +121,14 @@
|
||||
<subNodes>
|
||||
<li Class="JobGiver_WanderHerd">
|
||||
<maxDanger>Deadly</maxDanger>
|
||||
<ticksBetweenWandersRange>560~670</ticksBetweenWandersRange>
|
||||
<ticksBetweenWandersRange>160~300</ticksBetweenWandersRange>
|
||||
</li>
|
||||
</subNodes>
|
||||
</li>
|
||||
|
||||
<li Class="JobGiver_WanderAnywhere">
|
||||
<maxDanger>Deadly</maxDanger>
|
||||
<ticksBetweenWandersRange>560~670</ticksBetweenWandersRange>
|
||||
<ticksBetweenWandersRange>160~300</ticksBetweenWandersRange>
|
||||
</li>
|
||||
</subNodes>
|
||||
</li>
|
||||
@@ -893,6 +893,912 @@
|
||||
</thinkRoot>
|
||||
</ThinkTreeDef>
|
||||
|
||||
<ThinkTreeDef>
|
||||
<defName>ARA_Insect_Longpincer_Thinktree</defName>
|
||||
<thinkRoot Class="ThinkNode_Priority">
|
||||
<subNodes>
|
||||
<!-- Keep lying down if we have to -->
|
||||
<li Class="ThinkNode_ConditionalMustKeepLyingDown">
|
||||
<subNodes>
|
||||
<!-- Do a queued job if possible -->
|
||||
<li Class="ThinkNode_QueuedJob">
|
||||
<inBedOnly>true</inBedOnly>
|
||||
</li>
|
||||
|
||||
<!-- Keep lying down -->
|
||||
<li Class="JobGiver_KeepLyingDown"/>
|
||||
</subNodes>
|
||||
</li>
|
||||
|
||||
<li Class="ThinkNode_Subtree">
|
||||
<treeDef>Downed</treeDef>
|
||||
</li>
|
||||
<li Class="ThinkNode_Subtree">
|
||||
<treeDef>BurningResponse</treeDef>
|
||||
</li>
|
||||
<li Class="ThinkNode_Subtree">
|
||||
<treeDef>MentalStateCritical</treeDef>
|
||||
</li>
|
||||
|
||||
<!-- React to close melee threat -->
|
||||
<li Class="JobGiver_ReactToCloseMeleeThreat"/>
|
||||
|
||||
<!-- Do a queued job -->
|
||||
<li Class="ThinkNode_QueuedJob"/>
|
||||
|
||||
<!-- Mental state non critical -->
|
||||
<li Class="ThinkNode_Subtree">
|
||||
<treeDef>MentalStateNonCritical</treeDef>
|
||||
</li>
|
||||
|
||||
<!-- Forced goto -->
|
||||
<li Class="ThinkNode_ConditionalForcedGoto">
|
||||
<subNodes>
|
||||
<li Class="ThinkNode_Tagger">
|
||||
<tagToGive>Misc</tagToGive>
|
||||
<subNodes>
|
||||
<li Class="JobGiver_ForcedGoto"/>
|
||||
</subNodes>
|
||||
</li>
|
||||
</subNodes>
|
||||
</li>
|
||||
|
||||
<!-- Behavior when roped -->
|
||||
<li Class="ThinkNode_Subtree">
|
||||
<treeDef>RopedPawn</treeDef>
|
||||
</li>
|
||||
|
||||
<!-- Lord directives -->
|
||||
<li Class="ThinkNode_Subtree">
|
||||
<treeDef>LordDuty</treeDef>
|
||||
</li>
|
||||
|
||||
<li Class="ThinkNode_ConditionalHasFaction">
|
||||
<invert>true</invert>
|
||||
<subNodes>
|
||||
<!-- Wild insects with no lord will fight nearby enemies -->
|
||||
<li Class="JobGiver_AIFightEnemies">
|
||||
<targetAcquireRadius>30</targetAcquireRadius> <!-- Same as DefendAndExpandHive -->
|
||||
<targetKeepRadius>35</targetKeepRadius>
|
||||
</li>
|
||||
|
||||
<!-- Wild insects leave map in some conditions -->
|
||||
<li Class="ThinkNode_Subtree">
|
||||
<treeDef>LeaveIfWrongSeason</treeDef>
|
||||
</li>
|
||||
<li Class="ThinkNode_Subtree">
|
||||
<treeDef>LeaveIfStarving</treeDef>
|
||||
</li>
|
||||
|
||||
<!-- Wild insects randomly leave map -->
|
||||
<li Class="ThinkNode_ChancePerHour_Constant">
|
||||
<mtbDays>60</mtbDays>
|
||||
<subNodes>
|
||||
<li Class="ThinkNode_Tagger">
|
||||
<tagToGive>Misc</tagToGive>
|
||||
<subNodes>
|
||||
<li Class="JobGiver_ExitMapRandom">
|
||||
<defaultLocomotion>Walk</defaultLocomotion>
|
||||
</li>
|
||||
</subNodes>
|
||||
</li>
|
||||
</subNodes>
|
||||
</li>
|
||||
</subNodes>
|
||||
</li>
|
||||
|
||||
<!-- Insects of a faction that's not the players without a lord leave randomly -->
|
||||
<li Class="ThinkNode_ConditionalOfPlayerFaction">
|
||||
<invert>true</invert>
|
||||
<subNodes>
|
||||
<li Class="ThinkNode_ConditionalHasFaction">
|
||||
<subNodes>
|
||||
<li Class="ThinkNode_ConditionalNoLord">
|
||||
<subNodes>
|
||||
<li Class="ThinkNode_ChancePerHour_Constant">
|
||||
<mtbDays>60</mtbDays>
|
||||
<subNodes>
|
||||
<li Class="ThinkNode_Tagger">
|
||||
<tagToGive>Misc</tagToGive>
|
||||
<subNodes>
|
||||
<li Class="JobGiver_ExitMapRandom">
|
||||
<defaultLocomotion>Walk</defaultLocomotion>
|
||||
</li>
|
||||
</subNodes>
|
||||
</li>
|
||||
</subNodes>
|
||||
</li>
|
||||
</subNodes>
|
||||
</li>
|
||||
</subNodes>
|
||||
</li>
|
||||
</subNodes>
|
||||
</li>
|
||||
|
||||
<!-- 特殊处理——如果生产者被征召会跟随pawn -->
|
||||
<li Class="ThinkNode_ConditionalOfPlayerFaction">
|
||||
<subNodes>
|
||||
<li Class="ArachnaeSwarm.ThinkNode_ConditionalShouldFollowProducer">
|
||||
<subNodes>
|
||||
<li Class="ArachnaeSwarm.JobGiver_AIDefendProducer">
|
||||
<attackMeleeThreatEvenIfNotHostile>true</attackMeleeThreatEvenIfNotHostile>
|
||||
<defendRadius>30</defendRadius>
|
||||
</li>
|
||||
<li Class="ArachnaeSwarm.JobGiver_AIFollowProducer"/>
|
||||
<li Class="ArachnaeSwarm.JobGiver_WanderNearProducer"/>
|
||||
</subNodes>
|
||||
</li>
|
||||
|
||||
<!-- Take care of critical needs (below rescue - so heroic!)-->
|
||||
|
||||
<li Class="ThinkNode_Tagger">
|
||||
<tagToGive>RestingForMedicalReasons</tagToGive>
|
||||
<subNodes>
|
||||
<li Class="JobGiver_PatientGoToBed"/>
|
||||
</subNodes>
|
||||
</li>
|
||||
|
||||
<li Class="JobGiver_SeekAllowedArea"/>
|
||||
<li Class="JobGiver_SeekSafeTemperature"/>
|
||||
|
||||
</subNodes>
|
||||
</li>
|
||||
|
||||
<!-- Eat random things out of curiosity -->
|
||||
<!-- <li Class="ThinkNode_ChancePerHour_Constant">
|
||||
<mtbDays>60</mtbDays>
|
||||
<subNodes>
|
||||
<li Class="ThinkNode_Tagger">
|
||||
<tagToGive>SatisfyingNeeds</tagToGive>
|
||||
<subNodes>
|
||||
<li Class="JobGiver_EatRandom"/>
|
||||
</subNodes>
|
||||
</li>
|
||||
</subNodes>
|
||||
</li> -->
|
||||
|
||||
<!-- Satisfy basic needs -->
|
||||
<li Class="ThinkNode_Subtree">
|
||||
<treeDef>SatisfyBasicNeeds</treeDef>
|
||||
</li>
|
||||
|
||||
<!-- Tame insect: do useful things for the colony-->
|
||||
<li Class="ThinkNode_ConditionalHasFaction">
|
||||
<subNodes>
|
||||
|
||||
<!-- Try to mate -->
|
||||
<li Class="ThinkNode_ChancePerHour_Mate">
|
||||
<subNodes>
|
||||
<li Class="ThinkNode_Tagger">
|
||||
<tagToGive>SatisfyingNeeds</tagToGive>
|
||||
<subNodes>
|
||||
<li Class="JobGiver_Mate"/>
|
||||
</subNodes>
|
||||
</li>
|
||||
</subNodes>
|
||||
</li>
|
||||
|
||||
<!-- Nuzzle randoms -->
|
||||
<li Class="ThinkNode_ChancePerHour_Nuzzle">
|
||||
<subNodes>
|
||||
<li Class="ThinkNode_Tagger">
|
||||
<tagToGive>Misc</tagToGive>
|
||||
<subNodes>
|
||||
<li Class="JobGiver_Nuzzle"/>
|
||||
</subNodes>
|
||||
</li>
|
||||
</subNodes>
|
||||
</li>
|
||||
|
||||
<!-- Roamers gonna roam -->
|
||||
<li Class="ThinkNode_ChancePerDay_Roam">
|
||||
<subNodes>
|
||||
<li Class="ThinkNode_Tagger">
|
||||
<tagToGive>Misc</tagToGive>
|
||||
<subNodes>
|
||||
<li Class="JobGiver_StartRoaming"/>
|
||||
</subNodes>
|
||||
</li>
|
||||
</subNodes>
|
||||
</li>
|
||||
|
||||
<!-- Trained behavior: Haul-->
|
||||
<li Class="ThinkNode_ChancePerHour_Constant">
|
||||
<mtbHours>0.15</mtbHours>
|
||||
<subNodes>
|
||||
<li Class="ThinkNode_ConditionalRequireCapacities">
|
||||
<requiredCapacities>
|
||||
<li>Manipulation</li>
|
||||
</requiredCapacities>
|
||||
<subNodes>
|
||||
<li Class="ThinkNode_ConditionalTrainableCompleted">
|
||||
<trainable>Haul</trainable>
|
||||
<subNodes>
|
||||
<li Class="ThinkNode_Tagger">
|
||||
<tagToGive>TrainedAnimalBehavior</tagToGive>
|
||||
<subNodes>
|
||||
<li Class="JobGiver_Haul"/>
|
||||
</subNodes>
|
||||
</li>
|
||||
</subNodes>
|
||||
</li>
|
||||
</subNodes>
|
||||
</li>
|
||||
</subNodes>
|
||||
</li>
|
||||
|
||||
<li Class="ThinkNode_ConditionalAnimalShouldDig">
|
||||
<subNodes>
|
||||
<li Class="JobGiver_Mine" />
|
||||
</subNodes>
|
||||
</li>
|
||||
</subNodes>
|
||||
</li>
|
||||
|
||||
<!-- Tame animal: wander near colony if possible -->
|
||||
<li Class="ThinkNode_ConditionalOfPlayerFaction">
|
||||
<subNodes>
|
||||
<li Class="ThinkNode_Tagger">
|
||||
<tagToGive>Idle</tagToGive>
|
||||
<subNodes>
|
||||
<!-- Wander near your current position if in hostile map -->
|
||||
<li Class="ThinkNode_ConditionalAnyEnemyInHostileMap">
|
||||
<subNodes>
|
||||
<li Class="JobGiver_WanderAnywhere">
|
||||
<maxDanger>None</maxDanger>
|
||||
<ticksBetweenWandersRange>160~300</ticksBetweenWandersRange>
|
||||
</li>
|
||||
</subNodes>
|
||||
</li>
|
||||
|
||||
<li Class="ThinkNode_ConditionalRoamer">
|
||||
<subNodes>
|
||||
<li Class="JobGiver_WanderInRoofedCellsInPen">
|
||||
<maxDanger>None</maxDanger>
|
||||
<ticksBetweenWandersRange>160~300</ticksBetweenWandersRange>
|
||||
<expiryInterval>1200</expiryInterval>
|
||||
</li>
|
||||
|
||||
<!-- tame roamers should not wander too far, and if unenclosed wander near a suitable pen marker 10% of the time -->
|
||||
<li Class="ThinkNode_ConditionalRandom">
|
||||
<chance>0.1</chance>
|
||||
<subNodes>
|
||||
<li Class="JobGiver_WanderInPen">
|
||||
<maxDanger>None</maxDanger>
|
||||
<ticksBetweenWandersRange>160~300</ticksBetweenWandersRange>
|
||||
<expiryInterval>1200</expiryInterval>
|
||||
</li>
|
||||
</subNodes>
|
||||
</li>
|
||||
|
||||
<li Class="JobGiver_WanderAnywhere">
|
||||
<maxDanger>None</maxDanger>
|
||||
<ticksBetweenWandersRange>160~300</ticksBetweenWandersRange>
|
||||
</li>
|
||||
</subNodes>
|
||||
</li>
|
||||
|
||||
<!-- Wander near colony -->
|
||||
<li Class="JobGiver_WanderColony">
|
||||
<maxDanger>None</maxDanger>
|
||||
<ticksBetweenWandersRange>160~300</ticksBetweenWandersRange>
|
||||
</li>
|
||||
</subNodes>
|
||||
</li>
|
||||
</subNodes>
|
||||
</li>
|
||||
|
||||
<!-- Of neutral faction: rest and then exit the map -->
|
||||
<li Class="ThinkNode_ConditionalNonPlayerNonHostileFaction">
|
||||
<subNodes>
|
||||
<li Class="ThinkNode_Tagger">
|
||||
<tagToGive>RestingForMedicalReasons</tagToGive>
|
||||
<subNodes>
|
||||
<li Class="JobGiver_PatientGoToBed" />
|
||||
</subNodes>
|
||||
</li>
|
||||
|
||||
<li Class="ThinkNode_Tagger">
|
||||
<tagToGive>Misc</tagToGive>
|
||||
<subNodes>
|
||||
<li Class="JobGiver_ExitMapBest">
|
||||
<defaultLocomotion>Walk</defaultLocomotion>
|
||||
</li>
|
||||
</subNodes>
|
||||
</li>
|
||||
</subNodes>
|
||||
</li>
|
||||
|
||||
<!-- Wander -->
|
||||
<li Class="ThinkNode_Tagger">
|
||||
<tagToGive>Idle</tagToGive>
|
||||
<subNodes>
|
||||
<li Class="ThinkNode_ConditionalHerdAnimal">
|
||||
<subNodes>
|
||||
<li Class="JobGiver_WanderHerd">
|
||||
<maxDanger>Deadly</maxDanger>
|
||||
<ticksBetweenWandersRange>160~300</ticksBetweenWandersRange>
|
||||
</li>
|
||||
</subNodes>
|
||||
</li>
|
||||
|
||||
<li Class="JobGiver_WanderAnywhere">
|
||||
<maxDanger>Deadly</maxDanger>
|
||||
<ticksBetweenWandersRange>160~300</ticksBetweenWandersRange>
|
||||
</li>
|
||||
</subNodes>
|
||||
</li>
|
||||
|
||||
<li Class="JobGiver_IdleError"/>
|
||||
</subNodes>
|
||||
</thinkRoot>
|
||||
</ThinkTreeDef>
|
||||
|
||||
<ThinkTreeDef>
|
||||
<defName>ARA_Insect_Acidcut_Thinktree</defName>
|
||||
<thinkRoot Class="ThinkNode_Priority">
|
||||
<subNodes>
|
||||
<!-- Keep lying down if we have to -->
|
||||
<li Class="ThinkNode_ConditionalMustKeepLyingDown">
|
||||
<subNodes>
|
||||
<!-- Do a queued job if possible -->
|
||||
<li Class="ThinkNode_QueuedJob">
|
||||
<inBedOnly>true</inBedOnly>
|
||||
</li>
|
||||
|
||||
<!-- Keep lying down -->
|
||||
<li Class="JobGiver_KeepLyingDown"/>
|
||||
</subNodes>
|
||||
</li>
|
||||
|
||||
<li Class="ThinkNode_Subtree">
|
||||
<treeDef>Downed</treeDef>
|
||||
</li>
|
||||
<li Class="ThinkNode_Subtree">
|
||||
<treeDef>BurningResponse</treeDef>
|
||||
</li>
|
||||
<li Class="ThinkNode_Subtree">
|
||||
<treeDef>MentalStateCritical</treeDef>
|
||||
</li>
|
||||
|
||||
<!-- React to close melee threat -->
|
||||
<li Class="JobGiver_ReactToCloseMeleeThreat"/>
|
||||
|
||||
<!-- Do a queued job -->
|
||||
<li Class="ThinkNode_QueuedJob"/>
|
||||
|
||||
<!-- Mental state non critical -->
|
||||
<li Class="ThinkNode_Subtree">
|
||||
<treeDef>MentalStateNonCritical</treeDef>
|
||||
</li>
|
||||
|
||||
<!-- Forced goto -->
|
||||
<li Class="ThinkNode_ConditionalForcedGoto">
|
||||
<subNodes>
|
||||
<li Class="ThinkNode_Tagger">
|
||||
<tagToGive>Misc</tagToGive>
|
||||
<subNodes>
|
||||
<li Class="JobGiver_ForcedGoto"/>
|
||||
</subNodes>
|
||||
</li>
|
||||
</subNodes>
|
||||
</li>
|
||||
|
||||
<!-- Behavior when roped -->
|
||||
<li Class="ThinkNode_Subtree">
|
||||
<treeDef>RopedPawn</treeDef>
|
||||
</li>
|
||||
|
||||
<!-- Lord directives -->
|
||||
<li Class="ThinkNode_Subtree">
|
||||
<treeDef>LordDuty</treeDef>
|
||||
</li>
|
||||
|
||||
<li Class="ThinkNode_ConditionalHasFaction">
|
||||
<invert>true</invert>
|
||||
<subNodes>
|
||||
<!-- Wild insects with no lord will fight nearby enemies -->
|
||||
<li Class="JobGiver_AIFightEnemies">
|
||||
<targetAcquireRadius>30</targetAcquireRadius> <!-- Same as DefendAndExpandHive -->
|
||||
<targetKeepRadius>35</targetKeepRadius>
|
||||
</li>
|
||||
|
||||
<!-- Wild insects leave map in some conditions -->
|
||||
<li Class="ThinkNode_Subtree">
|
||||
<treeDef>LeaveIfWrongSeason</treeDef>
|
||||
</li>
|
||||
<li Class="ThinkNode_Subtree">
|
||||
<treeDef>LeaveIfStarving</treeDef>
|
||||
</li>
|
||||
|
||||
<!-- Wild insects randomly leave map -->
|
||||
<li Class="ThinkNode_ChancePerHour_Constant">
|
||||
<mtbDays>60</mtbDays>
|
||||
<subNodes>
|
||||
<li Class="ThinkNode_Tagger">
|
||||
<tagToGive>Misc</tagToGive>
|
||||
<subNodes>
|
||||
<li Class="JobGiver_ExitMapRandom">
|
||||
<defaultLocomotion>Walk</defaultLocomotion>
|
||||
</li>
|
||||
</subNodes>
|
||||
</li>
|
||||
</subNodes>
|
||||
</li>
|
||||
</subNodes>
|
||||
</li>
|
||||
|
||||
<!-- Insects of a faction that's not the players without a lord leave randomly -->
|
||||
<li Class="ThinkNode_ConditionalOfPlayerFaction">
|
||||
<invert>true</invert>
|
||||
<subNodes>
|
||||
<li Class="ThinkNode_ConditionalHasFaction">
|
||||
<subNodes>
|
||||
<li Class="ThinkNode_ConditionalNoLord">
|
||||
<subNodes>
|
||||
<li Class="ThinkNode_ChancePerHour_Constant">
|
||||
<mtbDays>60</mtbDays>
|
||||
<subNodes>
|
||||
<li Class="ThinkNode_Tagger">
|
||||
<tagToGive>Misc</tagToGive>
|
||||
<subNodes>
|
||||
<li Class="JobGiver_ExitMapRandom">
|
||||
<defaultLocomotion>Walk</defaultLocomotion>
|
||||
</li>
|
||||
</subNodes>
|
||||
</li>
|
||||
</subNodes>
|
||||
</li>
|
||||
</subNodes>
|
||||
</li>
|
||||
</subNodes>
|
||||
</li>
|
||||
</subNodes>
|
||||
</li>
|
||||
|
||||
<!-- 特殊处理——如果生产者被征召会跟随pawn -->
|
||||
<li Class="ThinkNode_ConditionalOfPlayerFaction">
|
||||
<subNodes>
|
||||
<li Class="ArachnaeSwarm.ThinkNode_ConditionalShouldFollowProducer">
|
||||
<subNodes>
|
||||
<li Class="ArachnaeSwarm.JobGiver_AIDefendProducer">
|
||||
<attackMeleeThreatEvenIfNotHostile>true</attackMeleeThreatEvenIfNotHostile>
|
||||
<defendRadius>50</defendRadius>
|
||||
</li>
|
||||
<li Class="ArachnaeSwarm.JobGiver_AIFollowProducer"/>
|
||||
<li Class="ArachnaeSwarm.JobGiver_WanderNearProducer"/>
|
||||
</subNodes>
|
||||
</li>
|
||||
|
||||
<!-- Take care of critical needs (below rescue - so heroic!)-->
|
||||
|
||||
<li Class="ThinkNode_Tagger">
|
||||
<tagToGive>RestingForMedicalReasons</tagToGive>
|
||||
<subNodes>
|
||||
<li Class="JobGiver_PatientGoToBed"/>
|
||||
</subNodes>
|
||||
</li>
|
||||
|
||||
<li Class="JobGiver_SeekAllowedArea"/>
|
||||
<li Class="JobGiver_SeekSafeTemperature"/>
|
||||
|
||||
</subNodes>
|
||||
</li>
|
||||
|
||||
<!-- Satisfy basic needs -->
|
||||
<li Class="ThinkNode_Subtree">
|
||||
<treeDef>SatisfyBasicNeeds</treeDef>
|
||||
</li>
|
||||
|
||||
<!-- Tame animal: wander near colony if possible -->
|
||||
<li Class="ThinkNode_ConditionalOfPlayerFaction">
|
||||
<subNodes>
|
||||
<li Class="ThinkNode_Tagger">
|
||||
<tagToGive>Idle</tagToGive>
|
||||
<subNodes>
|
||||
<!-- Wander near your current position if in hostile map -->
|
||||
<li Class="ThinkNode_ConditionalAnyEnemyInHostileMap">
|
||||
<subNodes>
|
||||
<li Class="JobGiver_WanderAnywhere">
|
||||
<maxDanger>None</maxDanger>
|
||||
<ticksBetweenWandersRange>160~300</ticksBetweenWandersRange>
|
||||
</li>
|
||||
</subNodes>
|
||||
</li>
|
||||
|
||||
<li Class="ThinkNode_ConditionalRoamer">
|
||||
<subNodes>
|
||||
<li Class="JobGiver_WanderInRoofedCellsInPen">
|
||||
<maxDanger>None</maxDanger>
|
||||
<ticksBetweenWandersRange>160~300</ticksBetweenWandersRange>
|
||||
<expiryInterval>1200</expiryInterval>
|
||||
</li>
|
||||
|
||||
<!-- tame roamers should not wander too far, and if unenclosed wander near a suitable pen marker 10% of the time -->
|
||||
<li Class="ThinkNode_ConditionalRandom">
|
||||
<chance>0.1</chance>
|
||||
<subNodes>
|
||||
<li Class="JobGiver_WanderInPen">
|
||||
<maxDanger>None</maxDanger>
|
||||
<ticksBetweenWandersRange>160~300</ticksBetweenWandersRange>
|
||||
<expiryInterval>1200</expiryInterval>
|
||||
</li>
|
||||
</subNodes>
|
||||
</li>
|
||||
|
||||
<li Class="JobGiver_WanderAnywhere">
|
||||
<maxDanger>None</maxDanger>
|
||||
<ticksBetweenWandersRange>160~300</ticksBetweenWandersRange>
|
||||
</li>
|
||||
</subNodes>
|
||||
</li>
|
||||
|
||||
<!-- Wander near colony -->
|
||||
<li Class="JobGiver_WanderColony">
|
||||
<maxDanger>None</maxDanger>
|
||||
<ticksBetweenWandersRange>160~300</ticksBetweenWandersRange>
|
||||
</li>
|
||||
</subNodes>
|
||||
</li>
|
||||
</subNodes>
|
||||
</li>
|
||||
|
||||
<!-- Of neutral faction: rest and then exit the map -->
|
||||
<li Class="ThinkNode_ConditionalNonPlayerNonHostileFaction">
|
||||
<subNodes>
|
||||
<li Class="ThinkNode_Tagger">
|
||||
<tagToGive>RestingForMedicalReasons</tagToGive>
|
||||
<subNodes>
|
||||
<li Class="JobGiver_PatientGoToBed" />
|
||||
</subNodes>
|
||||
</li>
|
||||
|
||||
<li Class="ThinkNode_Tagger">
|
||||
<tagToGive>Misc</tagToGive>
|
||||
<subNodes>
|
||||
<li Class="JobGiver_ExitMapBest">
|
||||
<defaultLocomotion>Walk</defaultLocomotion>
|
||||
</li>
|
||||
</subNodes>
|
||||
</li>
|
||||
</subNodes>
|
||||
</li>
|
||||
|
||||
<!-- Wander -->
|
||||
<li Class="ThinkNode_Tagger">
|
||||
<tagToGive>Idle</tagToGive>
|
||||
<subNodes>
|
||||
<li Class="ThinkNode_ConditionalHerdAnimal">
|
||||
<subNodes>
|
||||
<li Class="JobGiver_WanderHerd">
|
||||
<maxDanger>Deadly</maxDanger>
|
||||
<ticksBetweenWandersRange>160~300</ticksBetweenWandersRange>
|
||||
</li>
|
||||
</subNodes>
|
||||
</li>
|
||||
|
||||
<li Class="JobGiver_WanderAnywhere">
|
||||
<maxDanger>Deadly</maxDanger>
|
||||
<ticksBetweenWandersRange>160~300</ticksBetweenWandersRange>
|
||||
</li>
|
||||
</subNodes>
|
||||
</li>
|
||||
|
||||
<li Class="JobGiver_IdleError"/>
|
||||
</subNodes>
|
||||
</thinkRoot>
|
||||
</ThinkTreeDef>
|
||||
|
||||
<ThinkTreeDef>
|
||||
<defName>ARA_Insect_Hivekeeping_Thinktree</defName>
|
||||
<thinkRoot Class="ThinkNode_Priority">
|
||||
<subNodes>
|
||||
<!-- Keep lying down if we have to -->
|
||||
<li Class="ThinkNode_ConditionalMustKeepLyingDown">
|
||||
<subNodes>
|
||||
<!-- Do a queued job if possible -->
|
||||
<li Class="ThinkNode_QueuedJob">
|
||||
<inBedOnly>true</inBedOnly>
|
||||
</li>
|
||||
|
||||
<!-- Keep lying down -->
|
||||
<li Class="JobGiver_KeepLyingDown"/>
|
||||
</subNodes>
|
||||
</li>
|
||||
|
||||
<li Class="ThinkNode_Subtree">
|
||||
<treeDef>Downed</treeDef>
|
||||
</li>
|
||||
<li Class="ThinkNode_Subtree">
|
||||
<treeDef>BurningResponse</treeDef>
|
||||
</li>
|
||||
<li Class="ThinkNode_Subtree">
|
||||
<treeDef>MentalStateCritical</treeDef>
|
||||
</li>
|
||||
|
||||
<!-- React to close melee threat -->
|
||||
<li Class="JobGiver_ReactToCloseMeleeThreat"/>
|
||||
|
||||
<!-- Do a queued job -->
|
||||
<li Class="ThinkNode_QueuedJob"/>
|
||||
|
||||
<!-- Mental state non critical -->
|
||||
<li Class="ThinkNode_Subtree">
|
||||
<treeDef>MentalStateNonCritical</treeDef>
|
||||
</li>
|
||||
|
||||
<!-- Forced goto -->
|
||||
<li Class="ThinkNode_ConditionalForcedGoto">
|
||||
<subNodes>
|
||||
<li Class="ThinkNode_Tagger">
|
||||
<tagToGive>Misc</tagToGive>
|
||||
<subNodes>
|
||||
<li Class="JobGiver_ForcedGoto"/>
|
||||
</subNodes>
|
||||
</li>
|
||||
</subNodes>
|
||||
</li>
|
||||
|
||||
<!-- Behavior when roped -->
|
||||
<li Class="ThinkNode_Subtree">
|
||||
<treeDef>RopedPawn</treeDef>
|
||||
</li>
|
||||
|
||||
<!-- Lord directives -->
|
||||
<li Class="ThinkNode_Subtree">
|
||||
<treeDef>LordDuty</treeDef>
|
||||
</li>
|
||||
|
||||
<li Class="ThinkNode_ConditionalHasFaction">
|
||||
<invert>true</invert>
|
||||
<subNodes>
|
||||
<!-- Wild insects with no lord will fight nearby enemies -->
|
||||
<li Class="JobGiver_AIFightEnemies">
|
||||
<targetAcquireRadius>30</targetAcquireRadius> <!-- Same as DefendAndExpandHive -->
|
||||
<targetKeepRadius>35</targetKeepRadius>
|
||||
</li>
|
||||
|
||||
<!-- Wild insects leave map in some conditions -->
|
||||
<li Class="ThinkNode_Subtree">
|
||||
<treeDef>LeaveIfWrongSeason</treeDef>
|
||||
</li>
|
||||
<li Class="ThinkNode_Subtree">
|
||||
<treeDef>LeaveIfStarving</treeDef>
|
||||
</li>
|
||||
|
||||
<!-- Wild insects randomly leave map -->
|
||||
<li Class="ThinkNode_ChancePerHour_Constant">
|
||||
<mtbDays>60</mtbDays>
|
||||
<subNodes>
|
||||
<li Class="ThinkNode_Tagger">
|
||||
<tagToGive>Misc</tagToGive>
|
||||
<subNodes>
|
||||
<li Class="JobGiver_ExitMapRandom">
|
||||
<defaultLocomotion>Walk</defaultLocomotion>
|
||||
</li>
|
||||
</subNodes>
|
||||
</li>
|
||||
</subNodes>
|
||||
</li>
|
||||
</subNodes>
|
||||
</li>
|
||||
|
||||
<!-- Insects of a faction that's not the players without a lord leave randomly -->
|
||||
<li Class="ThinkNode_ConditionalOfPlayerFaction">
|
||||
<invert>true</invert>
|
||||
<subNodes>
|
||||
<li Class="ThinkNode_ConditionalHasFaction">
|
||||
<subNodes>
|
||||
<li Class="ThinkNode_ConditionalNoLord">
|
||||
<subNodes>
|
||||
<li Class="ThinkNode_ChancePerHour_Constant">
|
||||
<mtbDays>60</mtbDays>
|
||||
<subNodes>
|
||||
<li Class="ThinkNode_Tagger">
|
||||
<tagToGive>Misc</tagToGive>
|
||||
<subNodes>
|
||||
<li Class="JobGiver_ExitMapRandom">
|
||||
<defaultLocomotion>Walk</defaultLocomotion>
|
||||
</li>
|
||||
</subNodes>
|
||||
</li>
|
||||
</subNodes>
|
||||
</li>
|
||||
</subNodes>
|
||||
</li>
|
||||
</subNodes>
|
||||
</li>
|
||||
</subNodes>
|
||||
</li>
|
||||
|
||||
<!-- Satisfy basic needs -->
|
||||
<li Class="ThinkNode_Subtree">
|
||||
<treeDef>SatisfyBasicNeeds</treeDef>
|
||||
</li>
|
||||
|
||||
<!-- Tame insect: do useful things for the colony-->
|
||||
<li Class="ThinkNode_ConditionalHasFaction">
|
||||
<subNodes>
|
||||
|
||||
<!-- Try to mate -->
|
||||
<li Class="ThinkNode_ChancePerHour_Mate">
|
||||
<subNodes>
|
||||
<li Class="ThinkNode_Tagger">
|
||||
<tagToGive>SatisfyingNeeds</tagToGive>
|
||||
<subNodes>
|
||||
<li Class="JobGiver_Mate"/>
|
||||
</subNodes>
|
||||
</li>
|
||||
</subNodes>
|
||||
</li>
|
||||
|
||||
<!-- Nuzzle randoms -->
|
||||
<li Class="ThinkNode_ChancePerHour_Nuzzle">
|
||||
<subNodes>
|
||||
<li Class="ThinkNode_Tagger">
|
||||
<tagToGive>Misc</tagToGive>
|
||||
<subNodes>
|
||||
<li Class="JobGiver_Nuzzle"/>
|
||||
</subNodes>
|
||||
</li>
|
||||
</subNodes>
|
||||
</li>
|
||||
|
||||
<!-- Roamers gonna roam -->
|
||||
<li Class="ThinkNode_ChancePerDay_Roam">
|
||||
<subNodes>
|
||||
<li Class="ThinkNode_Tagger">
|
||||
<tagToGive>Misc</tagToGive>
|
||||
<subNodes>
|
||||
<li Class="JobGiver_StartRoaming"/>
|
||||
</subNodes>
|
||||
</li>
|
||||
</subNodes>
|
||||
</li>
|
||||
|
||||
<li Class="ArachnaeSwarm.ThinkNode_ConditionalShouldMaintain">
|
||||
<maxMaintenanceDistance>50</maxMaintenanceDistance>
|
||||
<onlyWhenIdle>false</onlyWhenIdle>
|
||||
<subNodes>
|
||||
<li Class="ArachnaeSwarm.JobGiver_AIMaintainSwarm">
|
||||
<maxSearchRadius>30</maxSearchRadius>
|
||||
<maintenanceThreshold>0.5</maintenanceThreshold>
|
||||
</li>
|
||||
</subNodes>
|
||||
</li>
|
||||
|
||||
<!-- Trained behavior: Haul-->
|
||||
<li Class="ThinkNode_ChancePerHour_Constant">
|
||||
<mtbHours>0.15</mtbHours>
|
||||
<subNodes>
|
||||
<li Class="ThinkNode_ConditionalRequireCapacities">
|
||||
<requiredCapacities>
|
||||
<li>Manipulation</li>
|
||||
</requiredCapacities>
|
||||
<subNodes>
|
||||
<li Class="ThinkNode_ConditionalTrainableCompleted">
|
||||
<trainable>Haul</trainable>
|
||||
<subNodes>
|
||||
<li Class="ThinkNode_Tagger">
|
||||
<tagToGive>TrainedAnimalBehavior</tagToGive>
|
||||
<subNodes>
|
||||
<li Class="JobGiver_Haul"/>
|
||||
</subNodes>
|
||||
</li>
|
||||
</subNodes>
|
||||
</li>
|
||||
</subNodes>
|
||||
</li>
|
||||
</subNodes>
|
||||
</li>
|
||||
|
||||
<li Class="ThinkNode_ConditionalAnimalShouldDig">
|
||||
<subNodes>
|
||||
<li Class="JobGiver_Mine" />
|
||||
</subNodes>
|
||||
</li>
|
||||
</subNodes>
|
||||
</li>
|
||||
|
||||
<!-- Tame animal: wander near colony if possible -->
|
||||
<li Class="ThinkNode_ConditionalOfPlayerFaction">
|
||||
<subNodes>
|
||||
<li Class="ThinkNode_Tagger">
|
||||
<tagToGive>Idle</tagToGive>
|
||||
<subNodes>
|
||||
<!-- Wander near your current position if in hostile map -->
|
||||
<li Class="ThinkNode_ConditionalAnyEnemyInHostileMap">
|
||||
<subNodes>
|
||||
<li Class="JobGiver_WanderAnywhere">
|
||||
<maxDanger>None</maxDanger>
|
||||
<ticksBetweenWandersRange>160~300</ticksBetweenWandersRange>
|
||||
</li>
|
||||
</subNodes>
|
||||
</li>
|
||||
|
||||
<li Class="ThinkNode_ConditionalRoamer">
|
||||
<subNodes>
|
||||
<li Class="JobGiver_WanderInRoofedCellsInPen">
|
||||
<maxDanger>None</maxDanger>
|
||||
<ticksBetweenWandersRange>160~300</ticksBetweenWandersRange>
|
||||
<expiryInterval>1200</expiryInterval>
|
||||
</li>
|
||||
|
||||
<!-- tame roamers should not wander too far, and if unenclosed wander near a suitable pen marker 10% of the time -->
|
||||
<li Class="ThinkNode_ConditionalRandom">
|
||||
<chance>0.1</chance>
|
||||
<subNodes>
|
||||
<li Class="JobGiver_WanderInPen">
|
||||
<maxDanger>None</maxDanger>
|
||||
<ticksBetweenWandersRange>160~300</ticksBetweenWandersRange>
|
||||
<expiryInterval>1200</expiryInterval>
|
||||
</li>
|
||||
</subNodes>
|
||||
</li>
|
||||
|
||||
<li Class="JobGiver_WanderAnywhere">
|
||||
<maxDanger>None</maxDanger>
|
||||
<ticksBetweenWandersRange>160~300</ticksBetweenWandersRange>
|
||||
</li>
|
||||
</subNodes>
|
||||
</li>
|
||||
|
||||
<!-- Wander near colony -->
|
||||
<li Class="JobGiver_WanderColony">
|
||||
<maxDanger>None</maxDanger>
|
||||
<ticksBetweenWandersRange>160~300</ticksBetweenWandersRange>
|
||||
</li>
|
||||
</subNodes>
|
||||
</li>
|
||||
</subNodes>
|
||||
</li>
|
||||
|
||||
<!-- Of neutral faction: rest and then exit the map -->
|
||||
<li Class="ThinkNode_ConditionalNonPlayerNonHostileFaction">
|
||||
<subNodes>
|
||||
<li Class="ThinkNode_Tagger">
|
||||
<tagToGive>RestingForMedicalReasons</tagToGive>
|
||||
<subNodes>
|
||||
<li Class="JobGiver_PatientGoToBed" />
|
||||
</subNodes>
|
||||
</li>
|
||||
|
||||
<li Class="ThinkNode_Tagger">
|
||||
<tagToGive>Misc</tagToGive>
|
||||
<subNodes>
|
||||
<li Class="JobGiver_ExitMapBest">
|
||||
<defaultLocomotion>Walk</defaultLocomotion>
|
||||
</li>
|
||||
</subNodes>
|
||||
</li>
|
||||
</subNodes>
|
||||
</li>
|
||||
|
||||
<!-- Wander -->
|
||||
<li Class="ThinkNode_Tagger">
|
||||
<tagToGive>Idle</tagToGive>
|
||||
<subNodes>
|
||||
<li Class="ThinkNode_ConditionalHerdAnimal">
|
||||
<subNodes>
|
||||
<li Class="JobGiver_WanderHerd">
|
||||
<maxDanger>Deadly</maxDanger>
|
||||
<ticksBetweenWandersRange>160~300</ticksBetweenWandersRange>
|
||||
</li>
|
||||
</subNodes>
|
||||
</li>
|
||||
|
||||
<li Class="JobGiver_WanderAnywhere">
|
||||
<maxDanger>Deadly</maxDanger>
|
||||
<ticksBetweenWandersRange>160~300</ticksBetweenWandersRange>
|
||||
</li>
|
||||
</subNodes>
|
||||
</li>
|
||||
|
||||
<li Class="JobGiver_IdleError"/>
|
||||
</subNodes>
|
||||
</thinkRoot>
|
||||
</ThinkTreeDef>
|
||||
|
||||
<ThinkTreeDef>
|
||||
<defName>ARA_Humanlike</defName> <!-- 更改defName以避免与原版Humanlike冲突 -->
|
||||
<thinkRoot Class="ThinkNode_Priority">
|
||||
|
||||
@@ -111,11 +111,11 @@
|
||||
<ARA_SwarmMaintenance_TooltipCurrent>当前: {0} / {1}</ARA_SwarmMaintenance_TooltipCurrent>
|
||||
<ARA_SwarmMaintenance_TooltipDecay>每日消耗: {0}</ARA_SwarmMaintenance_TooltipDecay>
|
||||
<ARA_SwarmMaintenance_TooltipCritical>⚠ 维护度严重不足!建筑正在受损</ARA_SwarmMaintenance_TooltipCritical>
|
||||
<ARA_SwarmMaintenance_TooltipNeedsMaintenance>需要工艺种进行维护</ARA_SwarmMaintenance_TooltipNeedsMaintenance>
|
||||
<ARA_SwarmMaintenance_TooltipNeedsMaintenance>需要巢穴维护者进行维护</ARA_SwarmMaintenance_TooltipNeedsMaintenance>
|
||||
<ARA_SwarmMaintenance_TooltipGood>状态良好</ARA_SwarmMaintenance_TooltipGood>
|
||||
<ARA_SwarmMaintenance_TooltipHint>工艺种会自动前来维护低于90%的建筑</ARA_SwarmMaintenance_TooltipHint>
|
||||
<ARA_SwarmMaintenance_TooltipHint>巢穴维护者会自动前来维护低于50%的建筑</ARA_SwarmMaintenance_TooltipHint>
|
||||
|
||||
<ARA_Gizmo_CallMaintainer>呼叫工艺种维护者</ARA_Gizmo_CallMaintainer>
|
||||
<ARA_Gizmo_CallMaintainer>呼叫维护者,阿拉克涅工艺种和其辅虫家政种都可以执行维护工作</ARA_Gizmo_CallMaintainer>
|
||||
<ARA_Msg_MaintainerCalled>已呼叫 {0} 前来维护建筑</ARA_Msg_MaintainerCalled>
|
||||
<ARA_Msg_NoMaintainerAvailable>未找到空闲且可到达的工艺种维护者!</ARA_Msg_NoMaintainerAvailable>
|
||||
<ARA_Msg_NoMaintainerAvailable>未找到空闲且可到达的维护者!</ARA_Msg_NoMaintainerAvailable>
|
||||
</LanguageData>
|
||||
|
||||
@@ -9,5 +9,8 @@
|
||||
<ARA_GestaltBandwidth>监管网络负荷</ARA_GestaltBandwidth>
|
||||
|
||||
<ARA_GestaltBandwidthTip>蜂巢网络是阿拉克涅虫群用于建立格式塔思维簇的体系,这使得整个族群可以在女皇种的统一指挥下获得强大的一致性。</ARA_GestaltBandwidthTip>
|
||||
<ARA_AvailableBandwidth>可用节点:{0}</ARA_AvailableBandwidth>
|
||||
<ARA_GestaltBandwidthExceeded>警告:蜂巢网络正在超载,这将会直接影响女皇种的心情,并有可能导致整个网络的传导性崩溃!</ARA_GestaltBandwidthExceeded>
|
||||
<ARA_NetworkOverloadCleared>蜂巢网络超载已结束</ARA_NetworkOverloadCleared>
|
||||
<MessageGestaltLostControl>{1} 已经断开与 {0} 的链接!</MessageGestaltLostControl>
|
||||
</LanguageData>
|
||||
Reference in New Issue
Block a user