This commit is contained in:
2025-09-01 11:28:00 +08:00
2 changed files with 794 additions and 715 deletions

View File

@@ -126,31 +126,30 @@
</li> </li>
</adultBackstoryFilter> </adultBackstoryFilter>
<!-- 成长年龄需要Biotech模组 --> <!-- 进入下一个生命阶段的时间只有一个0岁生命阶段 -->
<growthAges MayRequire="Ludeon.RimWorld.Biotech"> <growthAges MayRequire="Ludeon.RimWorld.Biotech">
<li>1</li> <li>0</li>
<li>3</li>
<li>5</li>
</growthAges> </growthAges>
<!-- 种族基因 --> <!-- 种族基因 -->
<raceGenes> <raceGenes>
</raceGenes> </raceGenes>
<!-- 男性性别概率 --> <!-- 男性生成概率 -->
<maleGenderProbability>0</maleGenderProbability> <!-- 性别比例 --> <maleGenderProbability>0</maleGenderProbability>
<!-- 免疫衰老 --> <!-- 免疫年龄疾病 -->
<immuneToAge>true</immuneToAge> <!-- 免疫衰老 --> <immuneToAge>true</immuneToAge>
<!-- 导入人类手术 --> <!-- 从humanrace继承手术 -->
<humanRecipeImport>true</humanRecipeImport> <!-- 使用人类手术 --> <humanRecipeImport>false</humanRecipeImport>
<!-- 可以躺下 --> <!-- 可以躺下,为否则站着睡觉 -->
<canLayDown>true</canLayDown> <canLayDown>true</canLayDown>
<!-- 社交战斗最大伤害 -->
<maxDamageForSocialfight>25</maxDamageForSocialfight> <!-- 社交战斗最大伤害 --> <!-- 社交冲突中能造成的最大伤害 -->
<!-- 免疫种族厌恶 --> <maxDamageForSocialfight>25</maxDamageForSocialfight>
<immuneToXenophobia>true</immuneToXenophobia> <!-- 种族厌恶免疫 --> <!-- 免疫har框架的异种歧视 -->
<!-- 成年期最小年龄 --> <immuneToXenophobia>false</immuneToXenophobia>
<minAgeForAdulthood>6</minAgeForAdulthood> <!-- 成年背景故事条件年龄 --> <!-- 生成成年背景年龄 -->
<minAgeForAdulthood>0</minAgeForAdulthood>
<!-- 禁止的特性 --> <!-- 禁止的特性 -->
<disallowedTraits> <disallowedTraits>
@@ -257,20 +256,20 @@
<li>ARA_QUEEN_Thin</li> <li>ARA_QUEEN_Thin</li>
</bodyTypes> <!-- 身体 --> </bodyTypes> <!-- 身体 -->
<!-- 自定义绘制大小 --> <!-- 图像放大 -->
<customDrawSize>(4,4)</customDrawSize> <!-- 整体大小 --> <customDrawSize>(1.75,1.75)</customDrawSize>
<!-- 自定义头部绘制大小 --> <customHeadDrawSize>(1.75,1.75)</customHeadDrawSize>
<customHeadDrawSize>(1.75,1.75)</customHeadDrawSize> <!-- 头部大小 --> <customPortraitDrawSize>(1.5,1.5)</customPortraitDrawSize>
<!-- 自定义肖像绘制大小 --> <!-- 头部位置 -->
<customPortraitDrawSize>(2,2)</customPortraitDrawSize> <!-- 肖像大小 -->
<!-- 头部偏移 -->
<headOffset>(0,0)</headOffset> <headOffset>(0,0)</headOffset>
<headOffsetDirectional>
</headOffsetDirectional>
<!-- 老年头发年龄范围 --> <!-- 头发变色计算直接设置到9999避免触发 -->
<oldHairAgeRange>65.0~85.0</oldHairAgeRange> <oldHairAgeRange>9999~9999</oldHairAgeRange>
<!-- 颜色通道设置 --> <!-- 皮肤颜色通道,勿动(衣服已经和皮肤画在一起了) -->
<colorChannels Inherit="False"> <!-- 颜色 --> <colorChannels Inherit="False">
<li> <li>
<name>skin</name> <name>skin</name>
<first Class="ColorGenerator_Options"> <first Class="ColorGenerator_Options">
@@ -285,13 +284,13 @@
<colorChannel>skin_1</colorChannel> <colorChannel>skin_1</colorChannel>
</second> </second>
</li> </li>
<li> <!-- 头发颜色 --> <li> <!--헤어컬러-->
<name>hair</name> <name>hair</name>
<first Class="ColorGenerator_Options"> <first Class="ColorGenerator_Options">
<options> <options>
<li> <li>
<weight>100</weight> <weight>100</weight>
<only>(255,25)</only> <only>(255,255,255)</only>
</li> </li>
</options> </options>
</first> </first>
@@ -299,13 +298,151 @@
<color>(35, 20, 120)</color> <color>(35, 20, 120)</color>
</second> </second>
</li> </li>
</colorChannels> <!-- 颜色 --> </colorChannels>
<!-- 身体附件 --> <!-- 身体附加组-->
<bodyAddons> <!-- 身体附件 --> <bodyAddons>
</bodyAddons> </bodyAddons>
</alienPartGenerator> </alienPartGenerator>
</generalSettings> </generalSettings>
<!-- 种族设置 -->
<race>
<!-- 主要思考树 -->
<thinkTreeMain>Humanlike</thinkTreeMain>
<!-- 常驻思考树 -->
<thinkTreeConstant>HumanlikeConstant</thinkTreeConstant>
<!-- 智力类型 -->
<intelligence>Humanlike</intelligence>
<!-- 会留下足迹 -->
<makesFootprints>true</makesFootprints>
<!-- 预期寿命 -->
<lifeExpectancy>850</lifeExpectancy> <!-- 寿命 -->
<!-- 皮革定义 -->
<leatherDef>Leather_Light</leatherDef> <!-- 皮革 -->
<!-- 名称类别 -->
<nameCategory>HumanStandard</nameCategory>
<!-- 血液定义 -->
<bloodDef>Filth_Blood</bloodDef> <!-- 血液 -->
<!-- 血迹定义 -->
<bloodSmearDef>Filth_BloodSmear</bloodSmearDef>
<!-- 身体结构 -->
<body>ARA_BeetleLikeWithClaw</body> <!-- 身体 -->
<!-- 基础身体大小 -->
<baseBodySize>4.5</baseBodySize>
<!-- 基础健康比例 -->
<baseHealthScale>9.8</baseHealthScale>
<!-- 使用蜘蛛的肉 -->
<useMeatFrom>Megaspider</useMeatFrom> <!-- 健康比例 -->
<!-- 食物类型 -->
<foodType>OmnivoreHuman, VegetarianRoughAnimal</foodType> <!-- 食物种类 -->
<!-- 妊娠期天数 -->
<gestationPeriodDays>60</gestationPeriodDays> <!-- 生产周期 -->
<!-- 肉类市场价格 -->
<meatMarketValue>1.85</meatMarketValue> <!-- 肉类价格比例 -->
<!-- 受伤时变为猎人概率 -->
<manhunterOnDamageChance>1</manhunterOnDamageChance>
<!-- 驯服失败时反击概率 -->
<manhunterOnTameFailChance>1</manhunterOnTameFailChance> <!-- 驯服失败反击概率 -->
<!-- 渲染树 -->
<renderTree>Humanlike</renderTree>
<!-- 肉体类型 -->
<fleshType>Normal</fleshType>
<!-- 是否有非自然尸体 -->
<hasUnnaturalCorpse>false</hasUnnaturalCorpse>
<!-- 预期寿命 -->
<lifeExpectancy>75</lifeExpectancy>
<!-- 训练能力 -->
<trainability>Advanced</trainability>
<!-- 一胎产仔数曲线 -->
<litterSizeCurve> <!-- 繁殖数量比例 -->
<points>
<li>(0.5, 0)</li>
<li>(1, 1)</li>
<li>(1.01, 0.02)</li>
<li>(3.5, 0)</li>
</points>
</litterSizeCurve>
<!-- 生命阶段年龄 -->
<lifeStageAges>
<li>
<def>ARA_Queen_Adult</def>
<soundWounded>Pawn_HiveQueen_Wounded</soundWounded>
<soundDeath>Pawn_HiveQueen_Death</soundDeath>
<soundCall>Pawn_HiveQueen_Call</soundCall>
<soundAngry>Pawn_HiveQueen_Angry</soundAngry>
</li>
</lifeStageAges>
<!-- 生命阶段工作设置需要Biotech模组 -->
<lifeStageWorkSettings MayRequire="Ludeon.RimWorld.Biotech">
<Firefighter>7</Firefighter>
<Patient>0</Patient>
<Doctor>10</Doctor>
<PatientBedRest>0</PatientBedRest>
<Childcare MayRequire="Ludeon.RimWorld.Biotech">0</Childcare>
<BasicWorker>0</BasicWorker>
<Warden>10</Warden>
<Handling>7</Handling>
<Cooking>7</Cooking>
<Hunting>7</Hunting>
<Construction>10</Construction>
<Growing>7</Growing>
<Mining>7</Mining>
<PlantCutting>7</PlantCutting>
<Smithing>13</Smithing>
<Tailoring>7</Tailoring>
<Art>10</Art>
<Crafting>7</Crafting>
<Hauling>0</Hauling>
<Cleaning>0</Cleaning>
<Research>13</Research>
<DarkStudy MayRequire="Ludeon.RimWorld.Anomaly">13</DarkStudy>
</lifeStageWorkSettings>
<!-- 近战命中Pawn音效 -->
<soundMeleeHitPawn>Pawn_Melee_BigBash_HitPawn</soundMeleeHitPawn>
<!-- 近战命中建筑音效 -->
<soundMeleeHitBuilding>Pawn_Melee_BigBash_HitBuilding</soundMeleeHitBuilding>
<!-- 近战未命中音效 -->
<soundMeleeMiss>Pawn_Melee_BigBash_Miss</soundMeleeMiss>
<!-- 近战闪避音效 -->
<soundMeleeDodge>Pawn_MeleeDodge</soundMeleeDodge>
<!-- 特殊阴影数据 -->
<specialShadowData>
<volume>(0.3, 0.8, 0.4)</volume>
<offset>(0,0,-0.3)</offset>
</specialShadowData>
<!-- 年龄生成曲线 -->
<ageGenerationCurve> <!-- 生成时年龄比例 -->
<points>
<li MayRequire="Ludeon.RimWorld.Biotech">(0,0)</li>
<li MayRequire="Ludeon.RimWorld.Biotech">(0.001,43)</li>
<li MayRequire="Ludeon.RimWorld.Biotech">(1,86)</li>
<li MayRequire="Ludeon.RimWorld.Biotech">(8,86)</li>
<li MayRequire="Ludeon.RimWorld.Biotech">(12.5,118)</li> <!-- Exclude 12.5-13 years to avoid spawning pawns who are very close to becoming adults -->
<li MayRequire="Ludeon.RimWorld.Biotech">(12.51,0)</li>
<li MayRequire="Ludeon.RimWorld.Biotech">(13,0)</li>
<li MayRequire="Ludeon.RimWorld.Biotech">(13.001,122)</li> <!-- End exclude -->
<li MayRequire="Ludeon.RimWorld.Biotech">(13.999,130)</li>
<li>(14,0)</li>
<li MayRequire="Ludeon.RimWorld.Biotech">(14.001,130)</li>
<li>(16,55)</li>
<li>(18,100)</li>
<li>(20,100)</li>
<li>(50,20)</li>
<li>(60,30)</li>
<li>(70,18)</li>
<li>(80,10)</li>
<li>(90,3)</li>
<li>(10,0)</li>
</points>
</ageGenerationCurve>
<!-- 疾病给予集合 -->
<hediffGiverSets> <!-- 不同情况下的健康状态给予 -->
<li>OrganicStandard</li>
<li>Human</li>
</hediffGiverSets>
</race>
<!-- 图形路径设置 --> <!-- 图形路径设置 -->
<graphicPaths> <!-- 纹理 --> <graphicPaths> <!-- 纹理 -->
<!-- 皮肤颜色 --> <!-- 皮肤颜色 -->
@@ -328,7 +465,7 @@
</apparel> </apparel>
</graphicPaths> <!-- 纹理 --> </graphicPaths> <!-- 纹理 -->
<!-- 样式设置 --> <!-- 头发胡子纹身设置,全部空开 -->
<styleSettings> <styleSettings>
<li> <li>
<key>HairDef</key> <key>HairDef</key>
@@ -507,77 +644,58 @@
<statBases> <!-- 能力值 --> <statBases> <!-- 能力值 -->
<!-- 市场价值 --> <!-- 市场价值 -->
<MarketValue>2000</MarketValue> <!-- 价格 --> <MarketValue>2000</MarketValue> <!-- 价格 -->
<!-- 皇家恩 favor值 -->
<RoyalFavorValue>5</RoyalFavorValue> <RoyalFavorValue>5</RoyalFavorValue>
<!-- 移动速度 --> <!-- 移动速度 -->
<MoveSpeed>3.4</MoveSpeed> <!-- 移动速度 --> <MoveSpeed>1.75</MoveSpeed>
<!-- 质量 --> <Mass>250</Mass>
<Mass>80</Mass> <!-- 重量 -->
<!-- 舒适温度上限 --> <!-- <RestRateMultiplier>1</RestRateMultiplier> -->
<ComfyTemperatureMax>45</ComfyTemperatureMax> <!-- 舒适最高温度 --> <!-- <HungerRateMultiplier>1</HungerRateMultiplier> -->
<!-- 舒适温度下限 --> <EatingSpeed>2</EatingSpeed>
<ComfyTemperatureMin>-45</ComfyTemperatureMin> <!-- 舒适最低温度 --> <!-- 女皇很长时间才需要补充一次食物 -->
<MaxNutrition>5</MaxNutrition>
<!-- 休息速率倍数 --> <!-- 女皇的负重,设为0以避免女皇能背东西 -->
<RestRateMultiplier>1</RestRateMultiplier> <!-- 睡眠 --> <CarryingCapacity>0</CarryingCapacity>
<!-- 进食速度 --> <MeatAmount>450</MeatAmount>
<EatingSpeed>1.25</EatingSpeed> <!-- 进食速度 --> <LeatherAmount>600</LeatherAmount>
<!-- 最大营养值 -->
<MaxNutrition>2.3</MaxNutrition>
<!-- 携带能力 --> <!-- 疼痛休克,女皇很难因为疼痛而倒下,虽并不是像机器人一样不会休克 -->
<CarryingCapacity>150</CarryingCapacity> <!-- 携带量 --> <PainShockThreshold>1</PainShockThreshold>
<!-- 肉量 --> <!-- 女皇非常擅长灵能,以维持蜂群的蜂巢意识链接 -->
<MeatAmount>45</MeatAmount> <!-- 肉量 --> <PsychicSensitivity>5</PsychicSensitivity>
<!-- 皮革量 --> <!-- 女皇的崩溃概率 -->
<LeatherAmount>0</LeatherAmount> <!-- 皮革量 --> <!-- 皮革类型在下面 --> <MentalBreakThreshold>0</MentalBreakThreshold>
<!-- 女皇的高耸身躯和强健循环系统使得很难被毒倒下 -->
<ToxicResistance>0.95</ToxicResistance>
<ToxicEnvironmentResistance MayRequire="Ludeon.RimWorld.Biotech">0.95</ToxicEnvironmentResistance>
<!-- 女皇的甲壳可以抵御火焰侵袭,难以燃烧-->
<Flammability>0.1</Flammability>
<!-- 疼痛休克阈值 --> <!-- 女皇的庞大申请很难闪开近战 -->
<PainShockThreshold>0.75</PainShockThreshold> <!-- 昏厥疼痛 --> <MeleeDodgeChance>0.25</MeleeDodgeChance>
<!-- 心灵敏感度 --> <!-- <MeleeHitChance>1</MeleeHitChance> -->
<PsychicSensitivity>1</PsychicSensitivity> <!-- 心灵敏感度 -->
<!-- 精神崩溃阈值 -->
<MentalBreakThreshold>0.18</MentalBreakThreshold> <!-- 精神异常阈值 -->
<!-- 毒素抗性 -->
<ToxicResistance>0.6</ToxicResistance> <!-- 直接毒素敏感度 -->
<!-- 环境毒素抗性需要Biotech模组 -->
<ToxicEnvironmentResistance MayRequire="Ludeon.RimWorld.Biotech">0.6</ToxicEnvironmentResistance> <!-- 环境毒素敏感度 -->
<!-- 易燃性 -->
<Flammability>0.7</Flammability> <!-- 易燃性 -->
<!-- 近战闪避概率 --> <!-- <NegotiationAbility>1</NegotiationAbility> -->
<MeleeDodgeChance>1.2</MeleeDodgeChance> <!-- 近战闪避概率 --> <!-- <SellPriceFactor>1</SellPriceFactor> -->
<!-- 近战命中概率 --> <!-- <SocialImpact>1</SocialImpact> -->
<MeleeHitChance>1</MeleeHitChance> <!-- 近战命中概率 --> <!-- <TradePriceImprovement>0.5</TradePriceImprovement> -->
<!-- 外交能力 --> <!-- 自带的甲壳可以防御外部攻击 -->
<NegotiationAbility>1.15</NegotiationAbility> <!-- 外交影响力 --> <ArmorRating_Blunt>0.6</ArmorRating_Blunt>
<!-- 销售价格因子 --> <ArmorRating_Sharp>0.8</ArmorRating_Sharp>
<SellPriceFactor>1</SellPriceFactor> <!-- 销售价格 --> <ArmorRating_Heat>0.5</ArmorRating_Heat>
<!-- 社会影响 -->
<SocialImpact>1.25</SocialImpact> <!-- 社会影响 -->
<!-- 交易价格改善 -->
<TradePriceImprovement>0.5</TradePriceImprovement> <!-- 交易价格改善 -->
<!-- 钝器护甲 --> <!-- 虫群拥有惊人的愈合速度 -->
<ArmorRating_Blunt>0.27</ArmorRating_Blunt>
<!-- 锐器护甲 -->
<ArmorRating_Sharp>0.22</ArmorRating_Sharp>
<!-- 热能护甲 -->
<ArmorRating_Heat>0.40</ArmorRating_Heat>
<!-- 伤势愈合因子 -->
<InjuryHealingFactor>5</InjuryHealingFactor> <InjuryHealingFactor>5</InjuryHealingFactor>
<!-- 每日觅食营养 --> <!-- 在野外采集的营养 -->
<ForagedNutritionPerDay>5</ForagedNutritionPerDay> <ForagedNutritionPerDay>0</ForagedNutritionPerDay>
<!-- 污垢率 --> <!-- 污物规模,虫群污物规模都较大 -->
<FilthRate>28</FilthRate> <FilthRate>28</FilthRate>
<!-- 野性 -->
<Wildness>0.99</Wildness> <Wildness>0.99</Wildness>
</statBases> <!-- 能力值 --> </statBases>
<!-- 工具设置(攻击方式) --> <!-- 工具设置(攻击方式) -->
<tools> <tools>
@@ -603,144 +721,94 @@
</li> </li>
</tools> </tools>
<!-- 种族设置 -->
<race> <race>
<!-- 主要思考树 --> <!-- 身体类型 -->
<thinkTreeMain>Humanlike</thinkTreeMain> <body>BeetleLikeWithClaw</body>
<!-- 常驻思考树 -->
<thinkTreeConstant>HumanlikeConstant</thinkTreeConstant>
<!-- 智力类型 -->
<intelligence>Humanlike</intelligence>
<!-- 会留下足迹 -->
<makesFootprints>true</makesFootprints>
<!-- 预期寿命 -->
<lifeExpectancy>850</lifeExpectancy> <!-- 寿命 -->
<!-- 皮革定义 -->
<leatherDef>Leather_Light</leatherDef> <!-- 皮革 -->
<!-- 名称类别 -->
<nameCategory>HumanStandard</nameCategory>
<!-- 血液定义 -->
<bloodDef>Filth_Blood</bloodDef> <!-- 血液 -->
<!-- 血迹定义 -->
<bloodSmearDef>Filth_BloodSmear</bloodSmearDef>
<!-- 身体结构 -->
<body>ARA_BeetleLikeWithClaw</body> <!-- 身体 -->
<!-- 基础身体大小 -->
<baseBodySize>4.5</baseBodySize>
<!-- 基础健康比例 -->
<baseHealthScale>9.8</baseHealthScale>
<!-- 使用蜘蛛的肉 -->
<useMeatFrom>Megaspider</useMeatFrom> <!-- 健康比例 -->
<!-- 食物类型 -->
<foodType>OmnivoreHuman, VegetarianRoughAnimal</foodType> <!-- 食物种类 -->
<!-- 妊娠期天数 -->
<gestationPeriodDays>60</gestationPeriodDays> <!-- 生产周期 -->
<!-- 肉类市场价格 -->
<meatMarketValue>1.85</meatMarketValue> <!-- 肉类价格比例 -->
<!-- 受伤时变为猎人概率 -->
<manhunterOnDamageChance>1</manhunterOnDamageChance>
<!-- 驯服失败时反击概率 -->
<manhunterOnTameFailChance>1</manhunterOnTameFailChance> <!-- 驯服失败反击概率 -->
<!-- 渲染树 -->
<renderTree>Humanlike</renderTree>
<!-- 肉体类型 -->
<fleshType>Normal</fleshType> <fleshType>Normal</fleshType>
<!-- 是否有非自然尸体 --> <!-- 思考树 -->
<thinkTreeMain>Humanlike</thinkTreeMain>
<thinkTreeConstant>HumanlikeConstant</thinkTreeConstant>
<intelligence>Humanlike</intelligence>
<makesFootprints>true</makesFootprints>
<lifeExpectancy>850</lifeExpectancy>
<!-- 肉和皮革的定义 -->
<leatherDef>Leather_Light</leatherDef>
<specificMeatDef>InsectMeat</specificMeatDef>
<nameCategory>HumanStandard</nameCategory>
<bloodDef>Filth_BloodInsect</bloodDef> <!---->
<bloodSmearDef>Filth_BloodSmear</bloodSmearDef>
<!-- 身形大小 -->
<baseBodySize>10</baseBodySize>
<!-- 血量上限 -->
<baseHealthScale>10</baseHealthScale>
<!-- 食物类型,可以在种族限制定义,不需要在这改 -->
<foodType>OmnivoreHuman</foodType>
<!-- 妊娠天数,对女皇来说没啥用 -->
<gestationPeriodDays>60</gestationPeriodDays>
<meatMarketValue>1.85</meatMarketValue>
<renderTree>Humanlike</renderTree>
<!-- 无法被异常尸体锁定 -->
<hasUnnaturalCorpse>false</hasUnnaturalCorpse> <hasUnnaturalCorpse>false</hasUnnaturalCorpse>
<!-- 预期寿命 -->
<lifeExpectancy>75</lifeExpectancy>
<!-- 训练能力 -->
<trainability>Advanced</trainability>
<!-- 一胎产仔数曲线 -->
<litterSizeCurve> <!-- 繁殖数量比例 -->
<points>
<li>(0.5, 0)</li>
<li>(1, 1)</li>
<li>(1.01, 0.02)</li>
<li>(3.5, 0)</li>
</points>
</litterSizeCurve>
<!-- 生命阶段年龄 -->
<lifeStageAges> <lifeStageAges>
<li> <li>
<def>ARA_Queen_Adult</def> <def>EusocialInsectAdult</def>
<soundWounded>Pawn_HiveQueen_Wounded</soundWounded> <soundWounded>Pawn_HiveQueen_Wounded</soundWounded>
<soundDeath>Pawn_HiveQueen_Death</soundDeath> <soundDeath>Pawn_HiveQueen_Death</soundDeath>
<soundCall>Pawn_HiveQueen_Call</soundCall> <soundCall>Pawn_HiveQueen_Call</soundCall>
<soundAngry>Pawn_HiveQueen_Angry</soundAngry> <soundAngry>Pawn_HiveQueen_Angry</soundAngry>
</li> </li>
</lifeStageAges> </lifeStageAges>
<!-- 生命阶段工作设置需要Biotech模组 --> <!-- 什么年龄段可以做什么工作 -->
<lifeStageWorkSettings MayRequire="Ludeon.RimWorld.Biotech"> <lifeStageWorkSettings MayRequire="Ludeon.RimWorld.Biotech">
<Firefighter>7</Firefighter> <Firefighter>0</Firefighter>
<Patient>0</Patient> <Patient>0</Patient>
<Doctor>10</Doctor> <Doctor>0</Doctor>
<PatientBedRest>0</PatientBedRest> <PatientBedRest>0</PatientBedRest>
<Childcare MayRequire="Ludeon.RimWorld.Biotech">0</Childcare> <Childcare MayRequire="Ludeon.RimWorld.Biotech">0</Childcare>
<BasicWorker>0</BasicWorker> <BasicWorker>0</BasicWorker>
<Warden>10</Warden> <Warden>0</Warden>
<Handling>7</Handling> <Handling>0</Handling>
<Cooking>7</Cooking> <Cooking>0</Cooking>
<Hunting>7</Hunting> <Hunting>0</Hunting>
<Construction>10</Construction> <Construction>0</Construction>
<Growing>7</Growing> <Growing>0</Growing>
<Mining>7</Mining> <Mining>0</Mining>
<PlantCutting>7</PlantCutting> <PlantCutting>0</PlantCutting>
<Smithing>13</Smithing> <Smithing>0</Smithing>
<Tailoring>7</Tailoring> <Tailoring>0</Tailoring>
<Art>10</Art> <Art>0</Art>
<Crafting>7</Crafting> <Crafting>0</Crafting>
<Hauling>0</Hauling> <Hauling>0</Hauling>
<Cleaning>0</Cleaning> <Cleaning>0</Cleaning>
<Research>13</Research> <Research>0</Research>
<DarkStudy MayRequire="Ludeon.RimWorld.Anomaly">13</DarkStudy> <DarkStudy MayRequire="Ludeon.RimWorld.Anomaly">0</DarkStudy>
</lifeStageWorkSettings> </lifeStageWorkSettings>
<!-- 近战命中Pawn音效 -->
<soundMeleeHitPawn>Pawn_Melee_BigBash_HitPawn</soundMeleeHitPawn> <soundMeleeHitPawn>Pawn_Melee_BigBash_HitPawn</soundMeleeHitPawn>
<!-- 近战命中建筑音效 -->
<soundMeleeHitBuilding>Pawn_Melee_BigBash_HitBuilding</soundMeleeHitBuilding> <soundMeleeHitBuilding>Pawn_Melee_BigBash_HitBuilding</soundMeleeHitBuilding>
<!-- 近战未命中音效 -->
<soundMeleeMiss>Pawn_Melee_BigBash_Miss</soundMeleeMiss> <soundMeleeMiss>Pawn_Melee_BigBash_Miss</soundMeleeMiss>
<!-- 近战闪避音效 -->
<soundMeleeDodge>Pawn_MeleeDodge</soundMeleeDodge> <soundMeleeDodge>Pawn_MeleeDodge</soundMeleeDodge>
<!-- 特殊阴影数据 --> <!-- 阴影绘制 -->
<specialShadowData> <specialShadowData>
<volume>(0.3, 0.8, 0.4)</volume> <volume>(0.3, 0.8, 0.4)</volume>
<offset>(0,0,-0.3)</offset> <offset>(0,0,-0.3)</offset>
</specialShadowData> </specialShadowData>
<!-- 年龄生成曲线 --> <!-- 生成时的年龄曲线 -->
<ageGenerationCurve> <!-- 生成时年龄比例 --> <ageGenerationCurve>
<points> <points>
<li MayRequire="Ludeon.RimWorld.Biotech">(0,0)</li> <li MayRequire="Ludeon.RimWorld.Biotech">(0,0)</li>
<li MayRequire="Ludeon.RimWorld.Biotech">(0.001,43)</li> <li>(100,0)</li>
<li MayRequire="Ludeon.RimWorld.Biotech">(1,86)</li> <li>(150,1)</li>
<li MayRequire="Ludeon.RimWorld.Biotech">(8,86)</li> <li>(200,0)</li>
<li MayRequire="Ludeon.RimWorld.Biotech">(12.5,118)</li> <!-- Exclude 12.5-13 years to avoid spawning pawns who are very close to becoming adults -->
<li MayRequire="Ludeon.RimWorld.Biotech">(12.51,0)</li>
<li MayRequire="Ludeon.RimWorld.Biotech">(13,0)</li>
<li MayRequire="Ludeon.RimWorld.Biotech">(13.001,122)</li> <!-- End exclude -->
<li MayRequire="Ludeon.RimWorld.Biotech">(13.999,130)</li>
<li>(14,0)</li>
<li MayRequire="Ludeon.RimWorld.Biotech">(14.001,130)</li>
<li>(16,55)</li>
<li>(18,100)</li>
<li>(20,100)</li>
<li>(50,20)</li>
<li>(60,30)</li>
<li>(70,18)</li>
<li>(80,10)</li>
<li>(90,3)</li>
<li>(10,0)</li>
</points> </points>
</ageGenerationCurve> </ageGenerationCurve>
<!-- 疾病给予集合 -->
<hediffGiverSets> <!-- 不同情况下的健康状态给予 --> <hediffGiverSets>
<li>OrganicStandard</li> <li>OrganicStandard</li>
<li>Human</li> <li>Human</li>
</hediffGiverSets> </hediffGiverSets>
</race> </race>
<!-- 可用的手术/配方 --> <!--以施加使用的手术类型 -->
<recipes> <recipes>
<li>ExciseCarcinoma</li> <li>ExciseCarcinoma</li>
<li>AdministerMechSerumHealer</li> <li>AdministerMechSerumHealer</li>
@@ -761,7 +829,18 @@
<li MayRequire="Ludeon.RimWorld.Biotech">ImplantIUD</li> <li MayRequire="Ludeon.RimWorld.Biotech">ImplantIUD</li>
<li MayRequire="Ludeon.RimWorld.Biotech">RemoveIUD</li> <li MayRequire="Ludeon.RimWorld.Biotech">RemoveIUD</li>
<li MayRequire="Ludeon.RimWorld.Biotech">TerminatePregnancy</li> <li MayRequire="Ludeon.RimWorld.Biotech">TerminatePregnancy</li>
</recipes> <!-- 手术 --> </recipes>
</AlienRace.ThingDef_AlienRace>
<!-- <comps>
<li Class="CompProperties_SpreadSludge">
<mtbTicks>15000</mtbTicks>
<abilityDef>ARA_EggSpew</abilityDef>
</li>
<li Class="CompProperties_LetterOnRevealed">
<label>Hive queen</label>
<text>You've discovered the center of the nest. It's guarded by a massive insect queen!</text>
<letterDef>ThreatBig</letterDef>
</li>
</comps> -->
</AlienRace.ThingDef_AlienRace>
</Defs> </Defs>