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<?xml version="1.0" encoding="utf-8"?>
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<Defs>
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<!-- 能力定义 -->
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<AbilityDef>
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<defName>ARA_SpawnFlyOverTest</defName>
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<label>召唤飞越物体</label>
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<description>测试召唤不同类型的飞越物体</description>
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<label>母舰召唤</label>
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<description>召唤虫巢母舰,启动攻击事件链(测试用)</description>
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<iconPath>ArachnaeSwarm/UI/Abilities/ARA_Ability_Morph</iconPath>
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<cooldownTicksRange>1</cooldownTicksRange>
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<hotKey>Misc12</hotKey>
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@@ -33,11 +32,10 @@
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</li>
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</comps>
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</AbilityDef>
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<!-- 能力定义 -->
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<AbilityDef>
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<defName>ARA_Spawn_ARA_HiveCorvette_Rocket</defName>
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<label>天巫巡航:酸烧炮扫射</label>
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<description>召唤天巫种兽虫,高速掠过战场,使用其迅捷天灾炮对目标区域发起打击。在飞行期间,它会使用血链棘刺炮打击遇到的敌人。</description>
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<description>召唤天巫种兽虫,高速掠过战场,使用其迅捷天灾炮对目标区域发起打击。\n\n在飞行期间,它会使用血链棘刺炮打击遇到的敌人,由于攻击区间较少,血链棘刺炮只能打击前7个遇到的目标。</description>
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<iconPath>ArachnaeSwarm/UI/Abilities/ARA_Ability_Morph</iconPath>
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<cooldownTicksRange>1</cooldownTicksRange>
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<hotKey>Misc12</hotKey>
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@@ -84,11 +82,10 @@
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</li>
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</comps>
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</AbilityDef>
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<!-- 能力定义 -->
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<AbilityDef>
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<defName>ARA_Spawn_ARA_HiveCorvette_Bombardment</defName>
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<label>天巫攻击:酸液轰炸</label>
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<description>召唤天巫种兽虫,慢速掠过战场,对大范围目标区域进行酸团轰炸。在飞行期间,它会使用血链棘刺炮打击遇到的敌人。</description>
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<label>天巫巡航:酸液轰炸</label>
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<description>召唤天巫种兽虫,慢速掠过战场,对大范围目标区域进行酸团轰炸。\n\n在飞行期间,它会使用血链棘刺炮打击遇到的所有敌人。</description>
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<iconPath>ArachnaeSwarm/UI/Abilities/ARA_Ability_Morph</iconPath>
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<cooldownTicksRange>1</cooldownTicksRange>
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<hotKey>Misc12</hotKey>
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@@ -106,6 +103,11 @@
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</targetParams>
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</verbProperties>
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<comps>
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<li Class="ArachnaeSwarm.CompProperties_AircraftStrike">
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<requiredAircraftType>ARA_HiveCorvette_Entity</requiredAircraftType>
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<aircraftCooldownTicks>120</aircraftCooldownTicks> <!-- 2天冷却 -->
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<aircraftsPerUse>1</aircraftsPerUse>
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</li>
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<li Class="ArachnaeSwarm.CompProperties_AbilitySpawnFlyOver">
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<flyOverDef>ARA_HiveCorvette_Bombardment</flyOverDef>
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<flyOverType>GroundStrafing</flyOverType>
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@@ -1,5 +1,79 @@
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<?xml version="1.0" encoding="utf-8"?>
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<Defs>
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<ThingDef ParentName="BuildingBase">
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<defName>ARA_HiveCorvette_Building</defName>
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<label>天巫种兽虫</label>
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<description>天巫种兽虫</description>
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<thingClass>Building_PassengerShuttle</thingClass>
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<preventDroppingThingsOn>true</preventDroppingThingsOn>
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<altitudeLayer>Building</altitudeLayer>
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<pathCost>50</pathCost>
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<blockWind>true</blockWind>
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<passability>PassThroughOnly</passability>
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<fillPercent>0.5</fillPercent>
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<size>(5,5)</size>
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<drawHighlight>true</drawHighlight>
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<highlightColor>(0.56, 0.62, 0.9)</highlightColor>
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<uiIconScale>1</uiIconScale>
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<graphicData>
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<texPath>ArachnaeSwarm/FlyOverThing/ARA_HiveCorvette_Shadow</texPath>
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<graphicClass>Graphic_Single</graphicClass>
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<shaderType>TransparentPostLight</shaderType>
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<drawSize>(5,5)</drawSize>
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<color>(195,195,195,255)</color>
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</graphicData>
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<statBases>
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<MaxHitPoints>600</MaxHitPoints>
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<Flammability>0.5</Flammability>
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<WorkToBuild>36000</WorkToBuild>
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<Mass>125</Mass>
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<Comfort>0.65</Comfort>
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</statBases>
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<tickerType>Normal</tickerType>
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<designationCategory>ARA_Buildings</designationCategory>
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<constructionSkillPrerequisite>6</constructionSkillPrerequisite>
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<costList>
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<Steel>250</Steel>
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<Plasteel>150</Plasteel>
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<ComponentIndustrial>6</ComponentIndustrial>
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<ShuttleEngine>1</ShuttleEngine>
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</costList>
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<canOverlapZones>true</canOverlapZones>
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<killedLeavings>
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</killedLeavings>
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<rotatable>true</rotatable>
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<hasInteractionCell>false</hasInteractionCell>
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<defaultPlacingRot>East</defaultPlacingRot>
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<selectable>true</selectable>
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<terrainAffordanceNeeded>Light</terrainAffordanceNeeded>
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<soundImpactDefault>BulletImpact_Metal</soundImpactDefault>
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<preventSkyfallersLandingOn>true</preventSkyfallersLandingOn>
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<drawerType>RealtimeOnly</drawerType>
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<repairEffect>ConstructMetal</repairEffect>
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<forceDebugSpawnable>true</forceDebugSpawnable>
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<building>
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<destroySound>BuildingDestroyed_Metal_Big</destroySound>
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<paintable>true</paintable>
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<isInert>true</isInert>
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</building>
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<comps>
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<li Class="ArachnaeSwarm.CompProperties_AircraftHangar">
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<aircraftDef>ARA_HiveCorvette_Entity</aircraftDef>
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<aircraftCount>1</aircraftCount>
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<skyfallerLeaving>PassengerShuttleLeaving</skyfallerLeaving>
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</li>
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</comps>
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<placeWorkers>
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<li>PlaceWorker_NotUnderRoof</li>
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</placeWorkers>
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<uiOrder>2600</uiOrder>
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</ThingDef>
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<ThingDef>
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<defName>ARA_HiveCorvette_Entity</defName>
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<label>天巫种兽虫</label>
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<description>什么?这是个记录数量用的thingdef,你不应该在任何场合下看到这个。</description>
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</ThingDef>
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<ThingDef Parent="EtherealThingBase">
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<defName>ARA_HiveShip</defName>
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<label>虫巢母舰</label>
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