This commit is contained in:
2025-10-29 17:32:33 +08:00
parent e503192955
commit a3fb539bbe
9 changed files with 664 additions and 68 deletions

View File

@@ -1,41 +1,57 @@
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"ToolTip": "D:\\SteamLibrary\\steamapps\\common\\RimWorld\\Mods\\ArachnaeSwarm\\Source\\ArachnaeSwarm\\Flyover\\ThingclassFlyOver.cs",
"RelativeToolTip": "Flyover\\ThingclassFlyOver.cs",
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"Icon": "ae27a6b0-e345-4288-96df-5eaf394ee369.000738|",
"WhenOpened": "2025-10-28T09:09:22.03Z",
"EditorCaption": ""
},
{
"$type": "Document",
"DocumentIndex": 9,
"Title": "CompFlyOverEscort.cs",
"DocumentMoniker": "E:\\SteamLibrary\\steamapps\\common\\RimWorld\\Mods\\ArachnaeSwarm\\Source\\ArachnaeSwarm\\Flyover\\ARA_FlyOverEscort\\CompFlyOverEscort.cs",
"DocumentMoniker": "D:\\SteamLibrary\\steamapps\\common\\RimWorld\\Mods\\ArachnaeSwarm\\Source\\ArachnaeSwarm\\Flyover\\ARA_FlyOverEscort\\CompFlyOverEscort.cs",
"RelativeDocumentMoniker": "Flyover\\ARA_FlyOverEscort\\CompFlyOverEscort.cs",
"ToolTip": "E:\\SteamLibrary\\steamapps\\common\\RimWorld\\Mods\\ArachnaeSwarm\\Source\\ArachnaeSwarm\\Flyover\\ARA_FlyOverEscort\\CompFlyOverEscort.cs",
"ToolTip": "D:\\SteamLibrary\\steamapps\\common\\RimWorld\\Mods\\ArachnaeSwarm\\Source\\ArachnaeSwarm\\Flyover\\ARA_FlyOverEscort\\CompFlyOverEscort.cs",
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@@ -128,11 +198,11 @@
},
{
"$type": "Document",
"DocumentIndex": 6,
"DocumentIndex": 10,
"Title": "CompProperties_FlyOverEscort.cs",
"DocumentMoniker": "E:\\SteamLibrary\\steamapps\\common\\RimWorld\\Mods\\ArachnaeSwarm\\Source\\ArachnaeSwarm\\Flyover\\ARA_FlyOverEscort\\CompProperties_FlyOverEscort.cs",
"DocumentMoniker": "D:\\SteamLibrary\\steamapps\\common\\RimWorld\\Mods\\ArachnaeSwarm\\Source\\ArachnaeSwarm\\Flyover\\ARA_FlyOverEscort\\CompProperties_FlyOverEscort.cs",
"RelativeDocumentMoniker": "Flyover\\ARA_FlyOverEscort\\CompProperties_FlyOverEscort.cs",
"ToolTip": "E:\\SteamLibrary\\steamapps\\common\\RimWorld\\Mods\\ArachnaeSwarm\\Source\\ArachnaeSwarm\\Flyover\\ARA_FlyOverEscort\\CompProperties_FlyOverEscort.cs",
"ToolTip": "D:\\SteamLibrary\\steamapps\\common\\RimWorld\\Mods\\ArachnaeSwarm\\Source\\ArachnaeSwarm\\Flyover\\ARA_FlyOverEscort\\CompProperties_FlyOverEscort.cs",
"RelativeToolTip": "Flyover\\ARA_FlyOverEscort\\CompProperties_FlyOverEscort.cs",
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@@ -140,11 +210,11 @@
},
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"$type": "Document",
"DocumentIndex": 8,
"DocumentIndex": 12,
"Title": "CompProperties_ShipArtillery.cs",
"DocumentMoniker": "E:\\SteamLibrary\\steamapps\\common\\RimWorld\\Mods\\ArachnaeSwarm\\Source\\ArachnaeSwarm\\Flyover\\ARA_ShipArtillery\\CompProperties_ShipArtillery.cs",
"DocumentMoniker": "D:\\SteamLibrary\\steamapps\\common\\RimWorld\\Mods\\ArachnaeSwarm\\Source\\ArachnaeSwarm\\Flyover\\ARA_ShipArtillery\\CompProperties_ShipArtillery.cs",
"RelativeDocumentMoniker": "Flyover\\ARA_ShipArtillery\\CompProperties_ShipArtillery.cs",
"ToolTip": "E:\\SteamLibrary\\steamapps\\common\\RimWorld\\Mods\\ArachnaeSwarm\\Source\\ArachnaeSwarm\\Flyover\\ARA_ShipArtillery\\CompProperties_ShipArtillery.cs",
"ToolTip": "D:\\SteamLibrary\\steamapps\\common\\RimWorld\\Mods\\ArachnaeSwarm\\Source\\ArachnaeSwarm\\Flyover\\ARA_ShipArtillery\\CompProperties_ShipArtillery.cs",
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@@ -152,11 +222,11 @@
},
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"$type": "Document",
"DocumentIndex": 7,
"DocumentIndex": 11,
"Title": "CompShipArtillery.cs",
"DocumentMoniker": "E:\\SteamLibrary\\steamapps\\common\\RimWorld\\Mods\\ArachnaeSwarm\\Source\\ArachnaeSwarm\\Flyover\\ARA_ShipArtillery\\CompShipArtillery.cs",
"DocumentMoniker": "D:\\SteamLibrary\\steamapps\\common\\RimWorld\\Mods\\ArachnaeSwarm\\Source\\ArachnaeSwarm\\Flyover\\ARA_ShipArtillery\\CompShipArtillery.cs",
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"ToolTip": "D:\\SteamLibrary\\steamapps\\common\\RimWorld\\Mods\\ArachnaeSwarm\\Source\\ArachnaeSwarm\\Flyover\\ARA_ShipArtillery\\CompShipArtillery.cs",
"RelativeToolTip": "Flyover\\ARA_ShipArtillery\\CompShipArtillery.cs",
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View File

@@ -138,6 +138,9 @@
<Compile Include="EventSystem\EventVariableManager.cs" />
<Compile Include="EventSystem\Letter_EventChoice.cs" />
<Compile Include="EventSystem\QuestNode_Root_EventLetter.cs" />
<Compile Include="Flyover\ARA_AircraftHangar\CompAbilityEffect_AircraftStrike.cs" />
<Compile Include="Flyover\ARA_AircraftHangar\CompAircraftHangar.cs" />
<Compile Include="Flyover\ARA_AircraftHangar\WorldComponent_AircraftManager.cs" />
<Compile Include="Flyover\ARA_FlyOverEscort\CompFlyOverEscort.cs" />
<Compile Include="Flyover\ARA_FlyOverEscort\CompProperties_FlyOverEscort.cs" />
<Compile Include="Flyover\ARA_GroundStrafing\CompGroundStrafing.cs" />

View File

@@ -0,0 +1,90 @@
using RimWorld;
using Verse;
using RimWorld.Planet;
using System.Collections.Generic;
namespace ArachnaeSwarm
{
public class CompProperties_AircraftStrike : CompProperties_AbilityEffect
{
public ThingDef requiredAircraftType; // 需要的战机类型
public int aircraftCooldownTicks = 60000; // 战机冷却时间默认1天
public int aircraftsPerUse = 1; // 每次使用消耗的战机数量
public CompProperties_AircraftStrike()
{
compClass = typeof(CompAbilityEffect_AircraftStrike);
}
}
public class CompAbilityEffect_AircraftStrike : CompAbilityEffect
{
public new CompProperties_AircraftStrike Props => (CompProperties_AircraftStrike)props;
public override void Apply(LocalTargetInfo target, LocalTargetInfo dest)
{
base.Apply(target, dest);
// 获取全局战机管理器
WorldComponent_AircraftManager aircraftManager = Find.World.GetComponent<WorldComponent_AircraftManager>();
if (aircraftManager == null)
{
Log.Error("Aircraft manager not found!");
return;
}
// 检查并消耗战机
if (aircraftManager.TryUseAircraft(Props.requiredAircraftType, Props.aircraftsPerUse, parent.pawn.Faction, Props.aircraftCooldownTicks))
{
// 执行打击效果
ExecuteStrikeEffect(target);
Messages.Message($"Aircraft strike initiated: {Props.requiredAircraftType.LabelCap}", MessageTypeDefOf.PositiveEvent);
}
else
{
Messages.Message($"No available aircraft: {Props.requiredAircraftType.LabelCap}", MessageTypeDefOf.NegativeEvent);
}
}
private void ExecuteStrikeEffect(LocalTargetInfo target)
{
// 这里实现具体的打击效果
// 例如:轰炸、空投、侦察等
// 示例:在目标位置创建爆炸效果
GenExplosion.DoExplosion(
target.Cell,
parent.pawn.Map,
radius: 3.5f,
DamageDefOf.Bomb,
instigator: parent.pawn,
damAmount: 50
);
}
public override bool CanApplyOn(LocalTargetInfo target, LocalTargetInfo dest)
{
// 检查是否有可用的战机
WorldComponent_AircraftManager aircraftManager = Find.World.GetComponent<WorldComponent_AircraftManager>();
return base.CanApplyOn(target, dest) &&
aircraftManager != null &&
aircraftManager.HasAvailableAircraft(Props.requiredAircraftType, Props.aircraftsPerUse, parent.pawn.Faction);
}
public override string ExtraLabelMouseAttachment(LocalTargetInfo target)
{
WorldComponent_AircraftManager aircraftManager = Find.World.GetComponent<WorldComponent_AircraftManager>();
if (aircraftManager != null)
{
int available = aircraftManager.GetAvailableAircraftCount(Props.requiredAircraftType, parent.pawn.Faction);
return $"Available {Props.requiredAircraftType.LabelCap}: {available}";
}
return base.ExtraLabelMouseAttachment(target);
}
}
}

View File

@@ -0,0 +1,99 @@
using RimWorld;
using Verse;
using System.Collections.Generic;
using RimWorld.Planet;
namespace ArachnaeSwarm
{
public class CompProperties_AircraftHangar : CompProperties
{
public ThingDef aircraftDef; // 对应的战机定义
public int aircraftCount = 1; // 起飞后提供的战机数量
public ThingDef skyfallerLeaving; // 起飞时的天空坠落者效果
public CompProperties_AircraftHangar()
{
compClass = typeof(CompAircraftHangar);
}
}
public class CompAircraftHangar : ThingComp
{
public CompProperties_AircraftHangar Props => (CompProperties_AircraftHangar)props;
public override IEnumerable<Gizmo> CompGetGizmosExtra()
{
foreach (Gizmo gizmo in base.CompGetGizmosExtra())
{
yield return gizmo;
}
// 起飞命令
Command_Action launchCommand = new Command_Action
{
defaultLabel = "Launch Aircraft",
defaultDesc = "Launch aircraft for orbital support",
icon = TexCommand.Attack,
action = LaunchAircraft
};
// 检查条件:建筑完好
if (parent.HitPoints <= 0)
{
launchCommand.Disable("Hangar damaged");
}
yield return launchCommand;
}
private void LaunchAircraft()
{
// 获取全局战机管理器
WorldComponent_AircraftManager aircraftManager = Find.World.GetComponent<WorldComponent_AircraftManager>();
if (aircraftManager == null)
{
Log.Error("Aircraft manager not found!");
return;
}
// 立即向全局管理器注册战机(在创建 Skyfaller 之前)
aircraftManager.AddAircraft(Props.aircraftDef, Props.aircraftCount, parent.Faction);
// 显示消息
Messages.Message($"Aircraft launched: {Props.aircraftCount}x {Props.aircraftDef.LabelCap}", MessageTypeDefOf.PositiveEvent);
// 创建起飞效果(仅视觉效果)
if (Props.skyfallerLeaving != null)
{
CreateTakeoffEffect();
}
else
{
// 如果没有定义 Skyfaller直接销毁建筑
parent.Destroy();
}
}
private void CreateTakeoffEffect()
{
// 创建起飞天空坠落者
Skyfaller skyfaller = SkyfallerMaker.MakeSkyfaller(Props.skyfallerLeaving, parent);
// 设置起飞位置(建筑当前位置)
IntVec3 takeoffPos = parent.Position;
// 生成 Skyfaller
GenSpawn.Spawn(skyfaller, takeoffPos, parent.Map);
// 立即销毁原建筑Skyfaller 只是视觉效果)
parent.Destroy();
}
public override void PostExposeData()
{
base.PostExposeData();
// 不需要保存状态,因为建筑起飞后就销毁了
}
}
}

View File

@@ -0,0 +1,258 @@
using RimWorld;
using Verse;
using System.Collections.Generic;
using RimWorld.Planet;
using System.Linq;
namespace ArachnaeSwarm
{
public class WorldComponent_AircraftManager : WorldComponent
{
private Dictionary<Faction, Dictionary<ThingDef, AircraftFactionData>> factionAircraftData =
new Dictionary<Faction, Dictionary<ThingDef, AircraftFactionData>>();
private List<AircraftCooldownEvent> cooldownEvents = new List<AircraftCooldownEvent>();
public WorldComponent_AircraftManager(World world) : base(world) { }
// 战机派系数据类
private class AircraftFactionData : IExposable
{
public int totalCount; // 总战机数量
public int availableCount; // 可用战机数量
public void ExposeData()
{
Scribe_Values.Look(ref totalCount, "totalCount");
Scribe_Values.Look(ref availableCount, "availableCount");
}
}
// 冷却事件类
private class AircraftCooldownEvent : IExposable
{
public Faction faction;
public ThingDef aircraftDef;
public int endTick;
public int aircraftCount; // 冷却中的战机数量
public void ExposeData()
{
Scribe_References.Look(ref faction, "faction");
Scribe_Defs.Look(ref aircraftDef, "aircraftDef");
Scribe_Values.Look(ref endTick, "endTick");
Scribe_Values.Look(ref aircraftCount, "aircraftCount");
}
}
// 用于序列化的包装类
private class SerializableFactionAircraftData : IExposable
{
public Faction faction;
public ThingDef aircraftDef;
public AircraftFactionData data;
public void ExposeData()
{
Scribe_References.Look(ref faction, "faction");
Scribe_Defs.Look(ref aircraftDef, "aircraftDef");
Scribe_Deep.Look(ref data, "data");
}
}
public override void ExposeData()
{
base.ExposeData();
// 保存派系战机数据
List<SerializableFactionAircraftData> serializableData = new List<SerializableFactionAircraftData>();
if (Scribe.mode == LoadSaveMode.Saving)
{
// 将字典数据转换为可序列化的列表
foreach (var factionPair in factionAircraftData)
{
foreach (var aircraftPair in factionPair.Value)
{
serializableData.Add(new SerializableFactionAircraftData
{
faction = factionPair.Key,
aircraftDef = aircraftPair.Key,
data = aircraftPair.Value
});
}
}
}
Scribe_Collections.Look(ref serializableData, "factionAircraftData", LookMode.Deep);
if (Scribe.mode == LoadSaveMode.LoadingVars)
{
// 从序列化数据重建字典
factionAircraftData.Clear();
if (serializableData != null)
{
foreach (var item in serializableData)
{
if (item.faction != null && item.aircraftDef != null && item.data != null)
{
if (!factionAircraftData.ContainsKey(item.faction))
{
factionAircraftData[item.faction] = new Dictionary<ThingDef, AircraftFactionData>();
}
factionAircraftData[item.faction][item.aircraftDef] = item.data;
}
}
}
}
// 保存冷却事件 - 显式指定泛型类型
Scribe_Collections.Look(ref cooldownEvents, "cooldownEvents", LookMode.Deep);
}
public override void WorldComponentTick()
{
base.WorldComponentTick();
// 处理冷却事件
int currentTick = Find.TickManager.TicksAbs;
for (int i = cooldownEvents.Count - 1; i >= 0; i--)
{
AircraftCooldownEvent cooldownEvent = cooldownEvents[i];
if (currentTick >= cooldownEvent.endTick)
{
// 冷却结束,恢复战机可用性
RestoreAircraftAfterCooldown(cooldownEvent);
cooldownEvents.RemoveAt(i);
}
}
}
// 添加战机到派系
public void AddAircraft(ThingDef aircraftDef, int count, Faction faction)
{
if (faction == null)
{
Log.Error("Attempted to add aircraft to null faction");
return;
}
if (!factionAircraftData.ContainsKey(faction))
{
factionAircraftData[faction] = new Dictionary<ThingDef, AircraftFactionData>();
}
if (!factionAircraftData[faction].ContainsKey(aircraftDef))
{
factionAircraftData[faction][aircraftDef] = new AircraftFactionData();
}
var data = factionAircraftData[faction][aircraftDef];
data.totalCount += count;
data.availableCount += count;
}
// 尝试使用战机
public bool TryUseAircraft(ThingDef aircraftDef, int count, Faction faction, int cooldownTicks)
{
if (!HasAvailableAircraft(aircraftDef, count, faction))
return false;
var data = factionAircraftData[faction][aircraftDef];
data.availableCount -= count;
// 创建冷却事件
AircraftCooldownEvent cooldownEvent = new AircraftCooldownEvent
{
faction = faction,
aircraftDef = aircraftDef,
endTick = Find.TickManager.TicksAbs + cooldownTicks,
aircraftCount = count
};
cooldownEvents.Add(cooldownEvent);
return true;
}
// 检查是否有可用战机
public bool HasAvailableAircraft(ThingDef aircraftDef, int count, Faction faction)
{
return factionAircraftData.ContainsKey(faction) &&
factionAircraftData[faction].ContainsKey(aircraftDef) &&
factionAircraftData[faction][aircraftDef].availableCount >= count;
}
// 获取可用战机数量
public int GetAvailableAircraftCount(ThingDef aircraftDef, Faction faction)
{
if (factionAircraftData.ContainsKey(faction) &&
factionAircraftData[faction].ContainsKey(aircraftDef))
{
return factionAircraftData[faction][aircraftDef].availableCount;
}
return 0;
}
// 获取总战机数量
public int GetTotalAircraftCount(ThingDef aircraftDef, Faction faction)
{
if (factionAircraftData.ContainsKey(faction) &&
factionAircraftData[faction].ContainsKey(aircraftDef))
{
return factionAircraftData[faction][aircraftDef].totalCount;
}
return 0;
}
// 冷却结束后恢复战机
private void RestoreAircraftAfterCooldown(AircraftCooldownEvent cooldownEvent)
{
if (cooldownEvent.faction != null &&
factionAircraftData.ContainsKey(cooldownEvent.faction) &&
factionAircraftData[cooldownEvent.faction].ContainsKey(cooldownEvent.aircraftDef))
{
var data = factionAircraftData[cooldownEvent.faction][cooldownEvent.aircraftDef];
data.availableCount += cooldownEvent.aircraftCount;
// 可选:显示冷却结束消息
if (cooldownEvent.aircraftDef != null)
{
Messages.Message($"{cooldownEvent.aircraftDef.LabelCap} cooldown ended", MessageTypeDefOf.PositiveEvent);
}
}
}
// 获取战机状态信息用于调试或UI显示
public string GetAircraftStatus(Faction faction)
{
if (!factionAircraftData.ContainsKey(faction))
return "No aircraft";
var status = new List<string>();
foreach (var kvp in factionAircraftData[faction])
{
var data = kvp.Value;
int inCooldown = data.totalCount - data.availableCount;
status.Add($"{kvp.Key.LabelCap}: {data.availableCount}/{data.totalCount} (In cooldown: {inCooldown})");
}
return string.Join("\n", status);
}
// 获取冷却中的战机数量
public int GetCooldownAircraftCount(ThingDef aircraftDef, Faction faction)
{
int totalCooldown = 0;
foreach (var cooldownEvent in cooldownEvents)
{
if (cooldownEvent.faction == faction && cooldownEvent.aircraftDef == aircraftDef)
{
totalCooldown += cooldownEvent.aircraftCount;
}
}
return totalCooldown;
}
}
}