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@@ -5,11 +5,9 @@
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<label>阿拉克涅菌毯</label>
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<description>由阿拉克涅虫族所铺设的由真菌、甲壳素分泌物混合得到的地面,会自动在各种拉克涅虫族建筑附近蔓延。这种奇特的结构质地紧密且暗藏大量营养输送组织,可以支撑重型建筑、种植作物、加速其上的阿拉克涅虫族移动速度,但是除了虫族以外没人想踩在这坨软乎乎的活体结构上。</description>
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<designationCategory>ARA_Buildings</designationCategory>
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<texturePath>Terrain/Surfaces/InsectSludge</texturePath>
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<color>(239, 139, 48)</color>
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<pollutionShaderType MayRequire="Ludeon.RimWorld.Biotech">TerrainFadeRoughLinearBurn</pollutionShaderType>
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<pollutionOverlayTexturePath>Terrain/Surfaces/PollutionMud</pollutionOverlayTexturePath>
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<pollutionColor>(1, 1, 1, 1)</pollutionColor>
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<texturePath>ArachnaeSwarm/Terrain/Surfaces/ARA_InsectCreep</texturePath>
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<pollutionTintColor>(0.95, 0.95, 0.93, 1)</pollutionTintColor>
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<color>(209, 207, 184)</color>
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<edgeType>FadeRough</edgeType>
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<resourcesFractionWhenDeconstructed>0</resourcesFractionWhenDeconstructed>
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<renderPrecedence>330</renderPrecedence>
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@@ -53,8 +51,9 @@
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<defName>ARA_InsectCreepFloor</defName>
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<label>阿拉克涅强固菌毯</label>
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<description>由阿拉克涅虫族所铺设的由真菌、甲壳素分泌物混合得到的地面,性质类似于阿拉克涅菌毯,不过可以在支撑结构上蔓延。</description>
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<texturePath>Terrain/Surfaces/InsectSludge</texturePath>
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<color>(233, 96, 34)</color>
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<texturePath>ArachnaeSwarm/Terrain/Surfaces/ARA_InsectCreep</texturePath>
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<pollutionTintColor>(0.95, 0.95, 0.93, 1)</pollutionTintColor>
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<color>(209, 207, 184)</color>
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<designationCategory>ARA_Buildings</designationCategory>
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<fertility>0</fertility>
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<edgeType>FadeRough</edgeType>
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@@ -94,8 +93,6 @@
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</placeWorkers>
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</TerrainDef>
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<ThingDef ParentName="Wall">
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<defName>ARA_InsectWall</defName>
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<label>阿拉克涅甲壳墙</label>
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@@ -106,6 +103,7 @@
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<texPath>ArachnaeSwarm/Building/Linked/ARA_InsectWall</texPath>
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<graphicClass>Graphic_Single</graphicClass>
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<shaderType>CutoutComplex</shaderType>
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<color>(209, 207, 184)</color>
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<shadowData>
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<volume>(0.7, 0.4, 0.2)</volume>
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<offset>(0,0,-0.1)</offset>
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@@ -237,11 +235,11 @@
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<blueprintGraphicData>
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<texPath>ArachnaeSwarm/Building/Door/ARA_InsectDoor_BluePrint</texPath>
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</blueprintGraphicData>
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<doorTopGraphic>
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<!-- <doorTopGraphic>
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<texPath>ArachnaeSwarm/Building/Door/ARA_InsectDoor_Top</texPath>
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<graphicClass>Graphic_Multi</graphicClass>
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<drawSize>(1.4, 1.2)</drawSize>
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</doorTopGraphic>
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</doorTopGraphic> -->
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<doorSupportGraphic>
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<texPath>ArachnaeSwarm/Building/Door/ARA_InsectDoor_Support</texPath>
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<graphicClass>Graphic_Multi</graphicClass>
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@@ -391,7 +389,7 @@
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<texPath>ArachnaeSwarm/Building/ARA_NodeNest</texPath>
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<graphicClass>Graphic_Multi</graphicClass>
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<shaderType>CutoutComplex</shaderType>
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<drawSize>(2,2)</drawSize>
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<drawSize>(1.75,1.75)</drawSize>
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<shadowData>
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<volume>(0.8, 0.4, 1.7)</volume>
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<offset>(0,0,-0.1)</offset>
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@@ -467,7 +465,7 @@
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<rotatable>false</rotatable>
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<castEdgeShadows>false</castEdgeShadows>
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<staticSunShadowHeight>0</staticSunShadowHeight>
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<altitudeLayer>Building</altitudeLayer>
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<altitudeLayer>BuildingOnTop</altitudeLayer>
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<passability>PassThroughOnly</passability>
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<terrainAffordanceNeeded>ARA_Creep</terrainAffordanceNeeded>
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<pathCost>50</pathCost>
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@@ -502,7 +500,7 @@
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<ThingDef ParentName="BuildingBase">
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<defName>ARA_SmartThermostat</defName>
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<label>阿拉克涅纤管虫</label>
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<label>阿拉克涅纤管种</label>
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<description>一只只有基础反射反应的阿拉克涅辅虫,它会尝试将通过气体交换,维持尾部所向的房间的温度。必须像制冷器一样安装在墙上。</description>
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<thingClass>ArachnaeSwarm.Building_SmartThermostat</thingClass>
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<uiIconPath>ArachnaeSwarm/Building/ARA_SmartThermostat_south</uiIconPath>
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@@ -545,6 +543,11 @@
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<canPlaceOverWall>true</canPlaceOverWall>
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<canExchangeVacuum>true</canExchangeVacuum>
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<isAirtight>true</isAirtight>
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<blueprintClass>Blueprint_Build</blueprintClass>
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<blueprintGraphicData>
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<texPath>ArachnaeSwarm/Building/ARA_SmartThermostat_Blueprint</texPath>
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<graphicClass>Graphic_Multi</graphicClass>
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</blueprintGraphicData>
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</building>
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<researchPrerequisites>
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<li>ARA_Technology_6SHL</li>
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@@ -570,4 +573,153 @@
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</comps>
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</ThingDef>
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<ThingDef ParentName="TableGatherSpotBase">
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<defName>ARA_Table1x2c</defName>
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<label>阿拉克涅桌 (1x2)</label>
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<description>奇怪的桌子,似乎是由岩石和触手等活体组织组成的,因为身上的发光组织而显现出微光</description>
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<graphicData>
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<texPath>ArachnaeSwarm/Building/ARA_Table1x2c</texPath>
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<graphicClass>Graphic_Multi</graphicClass>
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<drawSize>(1.85,2)</drawSize>
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<damageData>
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<cornerTL>Damage/Corner</cornerTL>
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<cornerTR>Damage/Corner</cornerTR>
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<cornerBL>Damage/Corner</cornerBL>
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<cornerBR>Damage/Corner</cornerBR>
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</damageData>
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</graphicData>
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<uiIconScale>0.8</uiIconScale>
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<statBases>
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<MaxHitPoints>75</MaxHitPoints>
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<WorkToBuild>750</WorkToBuild>
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<Mass>5</Mass>
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<Flammability>1.0</Flammability>
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<Beauty>0.5</Beauty>
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<StyleDominance MayRequire="Ludeon.RimWorld.Ideology">5</StyleDominance>
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</statBases>
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<stuffCategories Inherit="False"/>
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<costStuffCount>0</costStuffCount>
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<costList>
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<ARA_Carapace>25</ARA_Carapace>
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</costList>
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<size>(1,2)</size>
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<terrainAffordanceNeeded>ARA_Creep</terrainAffordanceNeeded>
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<designationCategory>ARA_Buildings</designationCategory>
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<comps>
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<li Class="CompProperties_Glower">
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<glowRadius>3</glowRadius>
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<glowColor>(220,210,171,0)</glowColor>
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</li>
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</comps>
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</ThingDef>
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<ThingDef ParentName="ArtableFurnitureBase">
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<defName>ARA_Chair</defName>
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<label>虫群之椅</label>
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<description>奇怪的椅子,似乎是由岩石和触手等活体组织组成的,因为身上的发光组织而显现出微光</description>
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<replaceTags>
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<li>Chair</li>
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</replaceTags>
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<graphicData>
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<texPath>ArachnaeSwarm/Building/ARA_Chair</texPath>
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<graphicClass>Graphic_Multi</graphicClass>
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<drawSize>(1,1)</drawSize>
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<damageData>
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<rectN>(0.25,0.234375,0.5,0.28125)</rectN>
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<rectS>(0.25,0.234375,0.5,0.28125)</rectS>
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<rectE>(0.28125,0.25,0.453125,0.25)</rectE>
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<rectW>(0.28125,0.25,0.453125,0.25)</rectW>
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</damageData>
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<shadowData>
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<volume>(0.23, 0.26, 0.23)</volume>
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</shadowData>
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</graphicData>
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<altitudeLayer>Building</altitudeLayer>
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<statBases>
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<MaxHitPoints>100</MaxHitPoints>
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<WorkToBuild>750</WorkToBuild>
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<Mass>5</Mass>
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<Flammability>1.0</Flammability>
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<Beauty>-5</Beauty>
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<Comfort>0.70</Comfort>
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<StyleDominance MayRequire="Ludeon.RimWorld.Ideology">5</StyleDominance>
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</statBases>
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<costList>
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<ARA_Carapace>10</ARA_Carapace>
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</costList>
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<socialPropernessMatters>true</socialPropernessMatters>
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<stuffCategories Inherit="False"/>
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<costStuffCount>0</costStuffCount>
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<pathCost>30</pathCost>
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<designationHotKey>Misc7</designationHotKey>
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<fillPercent>0.35</fillPercent>
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<defaultPlacingRot>South</defaultPlacingRot>
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<uiOrder>2410</uiOrder>
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<terrainAffordanceNeeded>ARA_Creep</terrainAffordanceNeeded>
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<designationCategory>ARA_Buildings</designationCategory>
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<building>
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<isSittable>true</isSittable>
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<paintable>true</paintable>
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</building>
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<comps>
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<li Class="CompProperties_Glower">
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<glowRadius>3</glowRadius>
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<glowColor>(220,210,171,0)</glowColor>
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</li>
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</comps>
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</ThingDef>
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<ThingDef ParentName="BuildingBase">
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<defName>ARA_Column</defName>
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<label>虫群之柱</label>
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<description>阿拉克涅虫群中由触手长成的活体组织,可以支撑屋顶不至于倒塌,发出微微光亮,并且比普通的支撑柱结实很多。</description>
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<terrainAffordanceNeeded>ARA_Creep</terrainAffordanceNeeded>
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<designationCategory>ARA_Buildings</designationCategory>
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<uiOrder>2040</uiOrder>
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<altitudeLayer>Building</altitudeLayer>
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<passability>PassThroughOnly</passability>
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<fillPercent>0.25</fillPercent>
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<pathCost>0</pathCost>
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<uiIconScale>0.8</uiIconScale>
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<graphicData>
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<drawSize>(1.25,1.25)</drawSize>
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<drawOffset>(0,0,0.2)</drawOffset>
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<texPath>ArachnaeSwarm/Building/ARA_Column</texPath>
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<graphicClass>Graphic_Single</graphicClass>
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<shadowData>
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<volume>(0.3, 0.5, 0.3)</volume>
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<offset>(0,0,-0.23)</offset>
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</shadowData>
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<damageData>
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<rect>(0.2,0.2,0.6,0.6)</rect>
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</damageData>
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</graphicData>
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<statBases>
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<MaxHitPoints>1000</MaxHitPoints>
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<WorkToBuild>750</WorkToBuild>
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<Mass>10</Mass>
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<Flammability>1.0</Flammability>
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<Beauty>5</Beauty>
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<StyleDominance MayRequire="Ludeon.RimWorld.Ideology">10</StyleDominance>
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</statBases>
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<costList>
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<ARA_Carapace>10</ARA_Carapace>
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</costList>
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<stuffCategories Inherit="False"/>
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<costStuffCount>0</costStuffCount>
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<holdsRoof>true</holdsRoof>
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<canOverlapZones>false</canOverlapZones>
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<rotatable>false</rotatable>
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<fertility>0</fertility>
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<specialDisplayRadius>6.9</specialDisplayRadius> <!-- must be kept in sync with roof hold-up radius -->
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<building>
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<isInert>true</isInert>
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<ai_chillDestination>false</ai_chillDestination>
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<paintable>true</paintable>
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</building>
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<comps>
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<li Class="CompProperties_Glower">
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<glowRadius>4</glowRadius>
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<glowColor>(220,210,171,0)</glowColor>
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</li>
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</comps>
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</ThingDef>
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</Defs>
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