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@@ -401,7 +401,7 @@
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<li>
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<pawnKind>ArachnaeBase_Race_Acidcut</pawnKind>
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<count>4</count>
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<cooldownTicks>1000</cooldownTicks>
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<cooldownTicks>250</cooldownTicks>
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</li>
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</productionQueue>
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</li>
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@@ -638,7 +638,7 @@
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<li>
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<pawnKind>ArachnaeBase_Race_Baneling</pawnKind>
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<count>4</count>
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<cooldownTicks>600</cooldownTicks>
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<cooldownTicks>200</cooldownTicks>
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</li>
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</productionQueue>
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</li>
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@@ -1051,7 +1051,7 @@
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<li>
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<pawnKind>ArachnaeBase_Race_Acidcut</pawnKind>
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<count>4</count>
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<cooldownTicks>1000</cooldownTicks>
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<cooldownTicks>200</cooldownTicks>
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</li>
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</productionQueue>
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</li>
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@@ -1238,7 +1238,7 @@
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<li>
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<pawnKind>ArachnaeBase_Race_Skyhive</pawnKind>
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<count>4</count>
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<cooldownTicks>800</cooldownTicks>
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<cooldownTicks>200</cooldownTicks>
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</li>
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</productionQueue>
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</li>
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@@ -1348,7 +1348,7 @@
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<li>
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<pawnKind>ArachnaeBase_Race_Skyhive</pawnKind>
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<count>8</count>
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<cooldownTicks>400</cooldownTicks>
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<cooldownTicks>200</cooldownTicks>
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</li>
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</productionQueue>
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</li>
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@@ -1471,7 +1471,7 @@
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<li>
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<pawnKind>ArachnaeBase_Race_Empsuicider</pawnKind>
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<count>3</count>
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<cooldownTicks>500</cooldownTicks>
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<cooldownTicks>200</cooldownTicks>
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</li>
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</productionQueue>
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</li>
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@@ -1528,15 +1528,10 @@
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<comps>
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<li Class="ArachnaeSwarm.HediffCompProperties_ProductionQueue">
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<productionQueue>
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<li>
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<pawnKind>ArachnaeBase_Race_Acidcut</pawnKind>
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<count>3</count>
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<cooldownTicks>500</cooldownTicks>
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</li>
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<li>
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<pawnKind>ArachnaeBase_Race_Locust</pawnKind>
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<count>2</count>
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<cooldownTicks>700</cooldownTicks>
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<count>5</count>
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<cooldownTicks>300</cooldownTicks>
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</li>
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</productionQueue>
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</li>
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@@ -290,11 +290,6 @@
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<trainInstantly>true</trainInstantly>
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<setWanted>true</setWanted>
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</li>
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<li>
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<trainable>ARA_Cleaning</trainable>
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<trainInstantly>true</trainInstantly>
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<setWanted>true</setWanted>
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</li>
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<li>
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<trainable>Haul</trainable>
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<trainInstantly>true</trainInstantly>
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@@ -61,7 +61,7 @@
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</tools>
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<costList>
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<ARA_InsectJelly>10</ARA_InsectJelly>
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<ARA_Gene_Essence>3</ARA_Gene_Essence>
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<ARA_Gene_Essence>1</ARA_Gene_Essence>
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</costList>
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</TerrainDef>
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@@ -115,7 +115,8 @@
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</building>
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<costList>
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<ARA_InsectJelly>25</ARA_InsectJelly>
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<ARA_InsectJelly>50</ARA_InsectJelly>
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<ARA_Gene_Essence>1</ARA_Gene_Essence>
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</costList>
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@@ -131,6 +132,7 @@
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<!-- 虫蜜燃料系统 -->
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<li Class="ArachnaeSwarm.CompProperties_RefuelableNutrition">
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<fuelCapacity>25.0</fuelCapacity>
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<initialFuelPercent>1</initialFuelPercent>
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<fuelFilter>
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<thingDefs>
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<li>ARA_InsectJelly</li>
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@@ -139,7 +141,7 @@
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<fuelGizmoLabel>虫蜜</fuelGizmoLabel>
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<showAllowAutoRefuelToggle>true</showAllowAutoRefuelToggle>
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<targetFuelLevelConfigurable>true</targetFuelLevelConfigurable>
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<initialConfigurableTargetFuelLevel>5</initialConfigurableTargetFuelLevel>
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<initialConfigurableTargetFuelLevel>25</initialConfigurableTargetFuelLevel>
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<consumeFuelOnlyWhenUsed>true</consumeFuelOnlyWhenUsed>
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</li>
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<li Class="CompProperties_AffectedByFacilities">
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@@ -276,7 +278,7 @@
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</building>
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<costList>
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<ARA_InsectJelly>25</ARA_InsectJelly>
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<ARA_InsectJelly>50</ARA_InsectJelly>
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</costList>
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<comps>
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@@ -290,6 +292,7 @@
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<!-- 虫蜜燃料系统 -->
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<li Class="ArachnaeSwarm.CompProperties_RefuelableNutrition">
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<fuelCapacity>25.0</fuelCapacity>
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<initialFuelPercent>1</initialFuelPercent>
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<fuelFilter>
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<thingDefs>
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<li>ARA_InsectJelly</li>
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@@ -77,7 +77,7 @@
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<defName>ARA_RefuelingVat</defName>
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<label>精华提取腔</label>
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<description>一个特殊的活体建筑,可以置入阿拉克涅虫群的俘虏,使用缓慢而痛苦的方式提取其遗传物质,将其转换为精华素以供虫群使用。\n\n——怎么采集的你别问。</description>
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<thingClass>ArachnaeSwarm.Building_CorpseVat</thingClass>
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<thingClass>ArachnaeSwarm.Building_RefuelingVat</thingClass>
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<containedPawnsSelectable>true</containedPawnsSelectable>
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<tickerType>Normal</tickerType>
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<descriptionHyperlinks>
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@@ -182,7 +182,7 @@
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</li>
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</comps>
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<modExtensions>
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<li Class="ArachnaeSwarm.CorpseVatExtension">
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<li Class="ArachnaeSwarm.DefModExtension_NutrientVat">
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<!-- 在这里配置您的顶部贴图 -->
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<topGraphicPath>ArachnaeSwarm/Building/ARA_RefuelingVatTop</topGraphicPath>
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<!-- 如果是单张贴图,使用 Graphic_Single -->
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@@ -263,6 +263,7 @@
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<li Class="ThinkNode_Tagger">
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<tagToGive>Idle</tagToGive>
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<subNodes>
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<li Class="JobGiver_SeekAllowedArea"/>
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<!-- Wander near your current position if in hostile map -->
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<li Class="ThinkNode_ConditionalAnyEnemyInHostileMap">
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<subNodes>
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@@ -663,6 +664,7 @@
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<li Class="ThinkNode_Tagger">
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<tagToGive>Idle</tagToGive>
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<subNodes>
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<li Class="JobGiver_SeekAllowedArea"/>
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<!-- Wander near your current position if in hostile map -->
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<li Class="ThinkNode_ConditionalAnyEnemyInHostileMap">
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<subNodes>
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@@ -888,6 +890,7 @@
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<li Class="ThinkNode_Tagger">
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<tagToGive>Idle</tagToGive>
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<subNodes>
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<li Class="JobGiver_SeekAllowedArea"/>
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<!-- Wander near your current position if in hostile map -->
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<li Class="ThinkNode_ConditionalAnyEnemyInHostileMap">
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<subNodes>
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@@ -1248,6 +1251,8 @@
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<li Class="ThinkNode_Tagger">
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<tagToGive>Idle</tagToGive>
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<subNodes>
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<li Class="JobGiver_SeekAllowedArea"/>
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<!-- Wander near your current position if in hostile map -->
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<li Class="ThinkNode_ConditionalAnyEnemyInHostileMap">
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<subNodes>
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@@ -1522,6 +1527,7 @@
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<li Class="ThinkNode_Tagger">
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<tagToGive>Idle</tagToGive>
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<subNodes>
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<li Class="JobGiver_SeekAllowedArea"/>
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<!-- Wander near your current position if in hostile map -->
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<li Class="ThinkNode_ConditionalAnyEnemyInHostileMap">
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<subNodes>
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@@ -1792,6 +1798,13 @@
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</subNodes>
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</li>
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<!-- OUR CUSTOM LOGIC INJECTION FOR CLEANING -->
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<li Class="ArachnaeSwarm.ThinkNode_ConditionalAnimalShouldDoCleaningWork">
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<subNodes>
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<li Class="ArachnaeSwarm.JobGiver_Cleaner" />
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</subNodes>
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</li>
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<!-- Trained behavior: Haul-->
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<li Class="ThinkNode_ChancePerHour_Constant">
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<mtbHours>0.15</mtbHours>
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@@ -1825,6 +1838,7 @@
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<li Class="ThinkNode_Tagger">
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<tagToGive>Idle</tagToGive>
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<subNodes>
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<li Class="JobGiver_SeekAllowedArea"/>
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<!-- Wander near your current position if in hostile map -->
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<li Class="ThinkNode_ConditionalAnyEnemyInHostileMap">
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<subNodes>
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@@ -2131,6 +2145,7 @@
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<li Class="ThinkNode_Tagger">
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<tagToGive>Idle</tagToGive>
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<subNodes>
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<li Class="JobGiver_SeekAllowedArea"/>
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<!-- Wander near your current position if in hostile map -->
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<li Class="ThinkNode_ConditionalAnyEnemyInHostileMap">
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<subNodes>
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@@ -2405,6 +2420,7 @@
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<li Class="ThinkNode_Tagger">
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<tagToGive>Idle</tagToGive>
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<subNodes>
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<li Class="JobGiver_SeekAllowedArea"/>
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<!-- Wander near your current position if in hostile map -->
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<li Class="ThinkNode_ConditionalAnyEnemyInHostileMap">
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<subNodes>
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@@ -2679,6 +2695,7 @@
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<li Class="ThinkNode_Tagger">
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<tagToGive>Idle</tagToGive>
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<subNodes>
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<li Class="JobGiver_SeekAllowedArea"/>
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<!-- Wander near your current position if in hostile map -->
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<li Class="ThinkNode_ConditionalAnyEnemyInHostileMap">
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<subNodes>
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@@ -2986,6 +3003,7 @@
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<li Class="ThinkNode_Tagger">
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<tagToGive>Idle</tagToGive>
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<subNodes>
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<li Class="JobGiver_SeekAllowedArea"/>
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<!-- Wander near your current position if in hostile map -->
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<li Class="ThinkNode_ConditionalAnyEnemyInHostileMap">
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<subNodes>
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@@ -245,4 +245,19 @@
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<ARA_Tooltip_Ready>【就绪】</ARA_Tooltip_Ready>
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<ARA_Tooltip_Duration>孵化时间: {0}</ARA_Tooltip_Duration>
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<ARA_Tooltip_NoTarget>【未选择目标】\n点击标题选择孵化目标</ARA_Tooltip_NoTarget>
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<ARA_Gizmo_AddOrder_Multi>{0}/{1} 选中</ARA_Gizmo_AddOrder_Multi>
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<ARA_Gizmo_AddOrderDesc_Multi>为 {0} 个选中的卵设置孵化目标</ARA_Gizmo_AddOrderDesc_Multi>
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<ARA_Menu_SelectIncubationTarget_Multi>为 {0} 个卵选择孵化目标</ARA_Menu_SelectIncubationTarget_Multi>
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<ARA_Menu_ClearSelection>清除选择</ARA_Menu_ClearSelection>
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<ARA_Msg_MultiSelectConfigSet>已为 {0} 个卵设置目标: {1}</ARA_Msg_MultiSelectConfigSet>
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<ARA_Msg_MultiSelectConfigCleared>已清除 {0} 个卵的目标</ARA_Msg_MultiSelectConfigCleared>
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<ARA_Msg_MultiCallLarva>已为 {0} 个卵呼叫幼虫</ARA_Msg_MultiCallLarva>
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<ARA_Msg_MultiCancelIncubation>已取消 {0} 个卵的孵化</ARA_Msg_MultiCancelIncubation>
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<ARA_OothecaIncubator.NoValidTargets>没有可用的目标</ARA_OothecaIncubator.NoValidTargets>
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<!-- 多选Gizmo -->
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<ARA_Gizmo_MultiSelectTitle>多选 ({0}个)</ARA_Gizmo_MultiSelectTitle>
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<ARA_Gizmo_MoreBuildings>还有 {0} 个建筑...</ARA_Gizmo_MoreBuildings>
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<ARA_Status_Empty>空闲</ARA_Status_Empty>
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</LanguageData>
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