天灾导弹系统立绘
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<?xml version="1.0" encoding="utf-8" ?>
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<?xml version="1.0" encoding="utf-8" ?>
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<Defs>
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<Defs>
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<ThingDef ParentName="BuildingBase">
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<ThingDef ParentName="BuildingBase">
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<defName>CatastropheMissileSilo</defName>
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<defName>CatastropheMissileSilo</defName>
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<label>天灾导弹发射井</label>
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<label>天灾酸烧炮组织</label>
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<description>一个多功能导弹发射平台。它装备的武器系统既可以作为自动炮塔进行本地防御,也可以在操作员的指引下,将“天灾”级巡航导弹发射到全球任何一个角落。</description>
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<description>阿拉克涅虫族所进化出的终极生物武器之一。它由大量没有自主意识的高度特化器官共同构成,骇人的酸烧炮可以发射令生灵闻风丧胆的天灾酸烧导弹。作为复合型防御系统,它既可以向本地的目标发射导弹,也可以向远处的威胁实施精确打击。</description>
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<thingClass>ArachnaeSwarm.Building_CatastropheMissileSilo</thingClass>
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<thingClass>ArachnaeSwarm.Building_CatastropheMissileSilo</thingClass>
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<drawerType>MapMeshAndRealTime</drawerType>
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<drawerType>MapMeshAndRealTime</drawerType>
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<graphicData>
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<graphicData>
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<texPath>ArachnaeSwarm/Building/ARA_CatastropheMissileSilo_Base</texPath>
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<texPath>ArachnaeSwarm/Building/ARA_CatastropheMissileSilo_Base</texPath>
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<graphicClass>Graphic_Single</graphicClass>
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<graphicClass>Graphic_Single</graphicClass>
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<drawSize>(2.5,2.5)</drawSize>
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<drawSize>(5,5)</drawSize>
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<drawOffset>(0,0,-0.1)</drawOffset>
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<drawOffset>(0,0,-0.1)</drawOffset>
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<shadowData>
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<shadowData>
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<volume>(1.5,0.35,1.4)</volume>
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<volume>(1.5,0.35,1.4)</volume>
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<offset>(0,0,-0.05)</offset>
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<offset>(0,0,-0.05)</offset>
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</shadowData>
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</shadowData>
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</graphicData>
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</graphicData>
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<size>(2,2)</size>
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<size>(5,5)</size>
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<altitudeLayer>Building</altitudeLayer>
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<altitudeLayer>Building</altitudeLayer>
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<passability>PassThroughOnly</passability>
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<passability>PassThroughOnly</passability>
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<pathCost>50</pathCost>
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<pathCost>50</pathCost>
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@@ -49,10 +48,15 @@
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<li Class="CompProperties_Forbiddable"/>
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<li Class="CompProperties_Forbiddable"/>
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<li Class="CompProperties_Breakdownable"/>
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<li Class="CompProperties_Breakdownable"/>
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<li Class="ArachnaeSwarm.CompProperties_ForceTargetable" />
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<li Class="ArachnaeSwarm.CompProperties_ForceTargetable" />
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<li Class="ArachnaeSwarm.CompProperties_DelayedTerrainSpawn">
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<terrainToSpawn>ARA_InsectCreep</terrainToSpawn>
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<spawnRadius>8</spawnRadius>
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</li>
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</comps>
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</comps>
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<building>
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<building>
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<turretGunDef>CatastropheMissile_Weapon</turretGunDef>
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<turretGunDef>CatastropheMissile_Weapon</turretGunDef>
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<turretBurstCooldownTime>15.0</turretBurstCooldownTime>
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<turretBurstCooldownTime>15.0</turretBurstCooldownTime>
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<turretTopDrawSize>5.0</turretTopDrawSize>
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<buildingTags>
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<buildingTags>
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<li>Artillery</li>
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<li>Artillery</li>
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</buildingTags>
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</buildingTags>
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@@ -63,6 +67,40 @@
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<li>ShipbuildingBasics</li>
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<li>ShipbuildingBasics</li>
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</researchPrerequisites>
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</researchPrerequisites>
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</ThingDef>
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</ThingDef>
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<ThingDef ParentName="BaseArtilleryWeapon">
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<defName>CatastropheMissile_Weapon</defName>
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<label>天灾酸烧炮</label>
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<description>天灾酸烧炮组织的主体结构,负责发射和引导具有半自主意识的天灾酸烧导弹。</description>
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<graphicData>
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<texPath>ArachnaeSwarm/Building/ARA_CatastropheMissileSilo_Tower</texPath>
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<graphicClass>Graphic_Single</graphicClass>
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<drawSize>(7,7)</drawSize>
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</graphicData>
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<statBases>
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<RangedWeapon_Cooldown>15.0</RangedWeapon_Cooldown>
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<Mass>50</Mass>
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</statBases>
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<verbs>
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<li>
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<verbClass>Verb_Shoot</verbClass>
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<hasStandardCommand>true</hasStandardCommand>
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<defaultProjectile>Projectile_CatastropheMissile</defaultProjectile>
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<consumeFuelPerShot>1</consumeFuelPerShot>
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<warmupTime>3.0</warmupTime>
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<forcedMissRadius>1</forcedMissRadius>
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<isMortar>true</isMortar>
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<requireLineOfSight>false</requireLineOfSight>
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<minRange>10.9</minRange>
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<burstShotCount>1</burstShotCount>
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<range>500</range>
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<soundCast>Shot_Autocannon</soundCast>
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<muzzleFlashScale>16</muzzleFlashScale>
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<targetParams>
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<canTargetLocations>true</canTargetLocations>
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</targetParams>
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</li>
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</verbs>
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</ThingDef>
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<ThingDef ParentName="ShellBase">
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<ThingDef ParentName="ShellBase">
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<defName>ARA_CatastropheMissile_Shell</defName>
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<defName>ARA_CatastropheMissile_Shell</defName>
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@@ -260,39 +298,4 @@
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</comps>
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</comps>
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</ThingDef>
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</ThingDef>
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<ThingDef ParentName="BaseArtilleryWeapon">
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<defName>CatastropheMissile_Weapon</defName>
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<label>天灾导弹武器系统</label>
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<description>天灾导弹的发射系统。</description>
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<graphicData>
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<texPath>ArachnaeSwarm/Building/ARA_CatastropheMissileSilo_Tower</texPath>
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<graphicClass>Graphic_Single</graphicClass>
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<drawSize>(5,5)</drawSize>
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</graphicData>
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<statBases>
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<RangedWeapon_Cooldown>15.0</RangedWeapon_Cooldown>
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<Mass>50</Mass>
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</statBases>
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<verbs>
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<li>
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<verbClass>Verb_Shoot</verbClass>
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<hasStandardCommand>true</hasStandardCommand>
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<defaultProjectile>Projectile_CatastropheMissile</defaultProjectile>
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<consumeFuelPerShot>1</consumeFuelPerShot>
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<warmupTime>3.0</warmupTime>
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<forcedMissRadius>1</forcedMissRadius>
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<isMortar>true</isMortar>
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<requireLineOfSight>false</requireLineOfSight>
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<minRange>10.9</minRange>
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<burstShotCount>1</burstShotCount>
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<range>500</range>
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<soundCast>Shot_Autocannon</soundCast>
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<muzzleFlashScale>16</muzzleFlashScale>
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<targetParams>
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<canTargetLocations>true</canTargetLocations>
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</targetParams>
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</li>
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</verbs>
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</ThingDef>
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</Defs>
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</Defs>
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